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Articles indexed in June 2014

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  • How do I install pgAdmin III for postgreSQL 9.2?

    - by Vector
    I have a Windows server that runs postgresql 9.2. I want to hit it using pgAdmin III from my Ubuntu 12.10 workstation box. I installed pgAdmin III from synaptic and also tried direct download from postgreSQL site using software installer. Regardless, I can get only get pgAdmin III for postgresql 9.1. When I run pgAdmin III and point to my server I get an error message telling me that the database is 9.2 and my pgAdmin III is for 9.1, isn't compatible with 9.2. I can access the server itself fine OK from the Ubuntu box - I have Python programs that hit the database with no problems - but I need pgAdmin III for 9.2 running under Ubuntu 12.10. Is it available? Where do I get it?

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  • update-grub is setting a wrong linux root partition

    - by adrian m
    Initially, Ubuntu was installed on another partition (sda5 or sda4). At some point I did manually move the root partition to sda2. Now, the problem is that whenever a new kernel is installed, the automatic regeneration of the menu.lst is using the OLD Linux partition. So I have to manually change in menu.lst the lines : root (hd0,5) into root (hd0,1) How can I configure update-grub to automatically generate menu.lst with the current Linux root partition? I assume that the (hd0,5) was written somewhere at installation, but I couldn't find it.

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  • Is it possible to track redirects to external sites from our subdomains?

    - by ChaBuku
    I have a handful of subdomains set up as redirects because we are using them for QR codes. I want to be able to track the QR code redirects (which are already set up and printed so no changing them at this point) and see the effectiveness of each. Here's two examples: http://qr.glorkianwarrior.com and http://ad.glorkianwarrior.com are set up to forward to our iTunes page (later on this year it may forward to Google Play or a specific landing page), is there any way on my server to track the redirect from the subdomain to iTunes and see where traffic is coming from first? I have the redirects set up through cPanel presently using subdomains. Edit: From the research I've seen I can't track a 301 directly. If I redirect to an internal page and then do a timed redirect to the iTunes link, how long will it take for the tracking script to track a hit?

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  • How to get started on working with WebTrends locally using a DEV account access? [on hold]

    - by Knowledge Craving
    I'm a newbie developer on WebTrends Analytics, although I have worked extensively on Adobe SiteCatalyst. Currently I want to integrate WebTrends with the web pages of a local project on my local JBoss EAP application server, so that I can run it locally and see how WebTrends work, along with how the Analytics reports show up. Later on, I may customize the reports data as per the project requirements. However, I can't find anywhere how I can start working on a local development process using a DEV account access. I'm mainly trying to get data on number of user visits per day, as of now, which will cater to multichannel experience. And later on, I will start pulling more data based on targeting and segmentation. Can anyone of you please help and guide me in the right direction? Any help is highly appreciated. Thank you!

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  • How to prevent Google from indexing non-domain URL of website?

    - by Gavin
    My webhost gives you two URLs for your website: the URL on your shared server, which is something like usr283725992783.webhost.com and your domain URL, which is www.example.com Google is indexing both of these URLs, but obviously I only want www.example.com to be indexed. I can't add "nofollow" tags to usr283725992783.webhost.com because that URL serves the same files as www.example.com. How can I only make Google not follow usr283725992783.webhost.com and keep following www.example.com?

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  • Revamped Joomla site to Google search engine

    - by user3127632
    I am about to upload a revamped site of Joomla (update from 1.5 to 2.5 + changes). I currently have a test bed subdomain that I am currently working on. In few days I am about to do the swap and replace the old site with the new one. I am worrying about Search Engines and specifically Google. The site currently has a very good rank (appears 2nd in the search), what actions do I have to take in order to be updated and preserve the rank? (except submitting the new sitemap I guess). It's not a difficult task but because I don't have the option to be wrong or mistakes to be done I an asking for a more "expert" advice.

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  • Google Analytics conversion tracking - referrals from payment provider

    - by martynas
    I have a question regarding conversion tracking using Google Analytics. My client uses an external payment service provider - SecureTrading. Problem: All website visitors who would like to make a purchase are taken to a payment form on https://securetrading.net and are redirected back after a successful payment. Google Analytics counts that as a referral and messes up conversion tracking stats. Question: What needs to be changed / added in the payment forms or Google Analytics settings so that the conversions would be assigned to the right traffic sources. Screenshot:

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  • LibGdx, Texture an Object

    - by Gigi10012
    I want to set texture to an Object, this is my playerobject class: private boolean up; private float speed; private float fallacceleration = 20; private float acceleration = 15; private float maxSpeed = 300; SpriteBatch batch; public Player() { x = MyGdxGame.WIDTH - 9*MyGdxGame.WIDTH/10; y = MyGdxGame.HEIGHT - 3 * MyGdxGame.HEIGHT/10; shapex = new float[4]; shapey = new float[4]; radians = 2*MathUtils.PI; batch = new SpriteBatch(); } private void setShape() { //Simple Arrow Shape ...... } public void update(float dt) { setShape(); } public void draw(ShapeRenderer sr) { sr.setColor(0F, 0F, 0F, 1F); sr.begin(ShapeType.Line); //Drawing Shape .............. sr.end(); } What I have to do to add texture to that object? (I'm using LibGdx)

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  • How to manage Areas/Levels in an RPG?

    - by Hexlan
    I'm working on an RPG and I'm trying to figure out how to manage the different levels/areas in the game. Currently I create a new state (source file) for every area, defining its unique aspects. My concern is that as the game grows the number of class files will become unmanageable with all the towns, houses, shops, dungeons, etc. that I need to keep track of. I would also prefer to separate my levels from the source code because non-programmer members of the team will be creating levels, and I would like the engine to be as free from game specific code as possible. I'm thinking of creating a class that provides all the functions that will be the same between all the levels/areas with a unique member variable that can be used to look up level specifics from data. This way I only need to define level/area once in the code, but can create multiple instances each with its own unique aspects provided by data. Is this a good way to go about solving the issue? Is there a better way to handle a growing number of levels?

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  • Slick UnicodeFont displays in different location depending on the screen size?

    - by Joehot2000
    I am using the Slick2D library to draw text. The text draws perfectly, however it is in the wrong location! I could easily draw it in the correct location, however the problem is that the "correct location" is very different depending on the size of the screen - And my game needs to be able to have the screen size changed. Here is the render method for the text: public static void render() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glUseProgram(0); glBindBuffer(GL_ARRAY_BUFFER, 0); glMatrixMode(GL_PROJECTION); glLoadMatrix(orthographicProjectionMatrix); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glDisable(GL_LIGHTING); font.drawString(0, 0, "OMG ITS TEXT!", Color.green); glEnable(GL_LIGHTING); glPopMatrix(); glMatrixMode(GL_PROJECTION); glLoadMatrix(perspectiveProjectionMatrix); glMatrixMode(GL_MODELVIEW); } So, how can I set the text to be in the middle of the screen irrespective of screen size? Thanks!

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  • How to remove seams from a tile map in 3D?

    - by Grimshaw
    I am using my OpenGL custom engine to render a tilemap made with Tiled, using a well spread tileset from the web. There is nothing fancy going on. I load the TMX file from Tiled and generate vertex arrays and index arrays to render the tilemap. I am rendering this tilemap as a wall in my 3D world, meaning that I move around with a fly camera in my 3D world and at Z=0 there is a plane showing me my tiles. Everything is working correctly but I get ugly seems between the tiles. I've tried orthographic and perspective cameras and with either I found particular sets of parameters for the projection and view matrices where the artifacts did not show, but otherwise they are there 99% of the time in multiple patterns, depending on the zoom and camera parameters like field of view. Here's a screenshot of the artifact being shown: http://i.imgur.com/HNV1g4M.png Here's the tileset I am using (which Tiled also uses and renders correctly): http://i.imgur.com/SjjHK4q.png My tileset has no mipmaps and is set to GL_NEAREST and GL_CLAMP_TO_EDGE values. I've looked around many articles in the internet and nothing helped. I tried uv correction so the uv fall at half of the texel, rather than the end of the texel to prevent interpolating with the neighbour value(which is transparency). I tried debugging with my geometry and I verified that with no texture and a random color in each tile, I don't seem to see any seams. All vertices have integer coordinates, i.e, the first tile is a quad from (0,0) to (1,1) and so on. Tried adding a little offset both to the UV and to the vertices to see if the gaps cease to exist. Disabled multisampling too. Nothing fixed it so far. Thanks.

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  • How can I port a MonoGame Windows Phone 8 game to iOS?

    - by Homer_Simpson
    I downloaded the trial version of Xamarin Studio and installed it on my iMac. In addition, I installed Xcode on my iMac so that I can use the iPhone emulators in Xamarin Studio. But I don't know how to use my MonoGame Windows Phone 8 source files in a Xamarin iPhone project. How can I use my Windows Phone code in an iPhone project? Can I import all my existing classes(for example Game1.cs) in an iPhone project without changing something? How can I port a MonoGame Windows Phone 8 game to iOS?

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  • How to make other semantics behave like SV_Position?

    - by object
    I'm having a lot of trouble with shadow mapping, and I believe I've found the problem. When passing vectors from the vertex shader to the pixel shader, does the hardware automatically change any of the values based on the semantic? I've compiled a barebones pair of shaders which should illustrate the problem. Vertex shader : struct Vertex { float3 position : POSITION; }; struct Pixel { float4 position : SV_Position; float4 light_position : POSITION; }; cbuffer Matrices { matrix projection; }; Pixel RenderVertexShader(Vertex input) { Pixel output; output.position = mul(float4(input.position, 1.0f), projection); output.light_position = output.position; // We simply pass the same vector in screenspace through different semantics. return output; } And a simple pixel shader to go along with it: struct Pixel { float4 position : SV_Position; float4 light_position : POSITION; }; float4 RenderPixelShader(Pixel input) : SV_Target { // At this point, (input.position.z / input.position.w) is a normal depth value. // However, (input.light_position.z / input.light_position.w) is 0.999f or similar. // If the primitive is touching the near plane, it very quickly goes to 0. return (0.0f).rrrr; } How is it possible to make the hardware treat light_position in the same way which position is being treated between the vertex and pixel shaders? EDIT: Aha! (input.position.z) without dividing by W is the same as (input.light_position.z / input.light_position.w). Not sure why this is.

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  • Writing lambda functions in Scala

    - by user2433237
    I'm aware that you can write anonymous functions in Scala but I'm having trouble trying to convert a piece of code from Scheme. Could anyone help me convert this to Scala? (define apply-env (lambda (env search-sym) (cases environment env (empty-env () (eopl:error 'apply-env "No binding for ~s" search-sym)) (extend-env (var val saved-env) (if (eqv? search-sym var) val (apply-env saved-env search-sym))) (extend-env-rec (p-name b-var p-body saved-env) (if (eqv? search-sym p-name) (proc-val (procedure b-var p-body env)) (apply-env saved-env search-sym)))))) Thanks in advance

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  • How to debug python del self.callbacks[s][cid] keyError when the error message does not indicate where in my code the error is

    - by lkloh
    In a python program I am writing, I get an error saying Traceback (most recent call last): File "/Applications/Canopy.app/appdata/canopy-1.4.0.1938.macosx- x86_64/Canopy.app/Contents/lib/python2.7/lib-tk/Tkinter.py", line 1470, in __call__ return self.func(*args) File "/Users/lkloh/Library/Enthought/Canopy_64bit/User/lib/python2.7/site-packages/matplotlib/backends/backend_tkagg.py", line 413, in button_release_event FigureCanvasBase.button_release_event(self, x, y, num, guiEvent=event) File "/Users/lkloh/Library/Enthought/Canopy_64bit/User/lib/python2.7/site-packages/matplotlib/backend_bases.py", line 1808, in button_release_event self.callbacks.process(s, event) File "/Users/lkloh/Library/Enthought/Canopy_64bit/User/lib/python2.7/site-packages/matplotlib/cbook.py", line 525, in process del self.callbacks[s][cid] KeyError: 103 Do you have any idea how I can debug this/ what could be wrong? The error message does not point to anywhere in code I have personally written. I get the error message only after I close my GUI window, but I want to fix it even though it does not break the functionality of my code. The error is part of a very big program I am writing, so I cannot post all my code, but below is code I think is relevant: def save(self, event): self.getSaveAxes() self.save_connect() def getSaveAxes(self): saveFigure = figure(figsize=(8,1)) saveFigure.clf() # size of save buttons rect_saveHeaders = [0.04,0.2,0.2,0.6] rect_saveHeadersFilterParams = [0.28,0.2,0.2,0.6] rect_saveHeadersOverride = [0.52,0.2,0.2,0.6] rect_saveQuit = [0.76,0.2,0.2,0.6] #initalize axes saveAxs = {} saveAxs['saveHeaders'] = saveFigure.add_axes(rect_saveHeaders) saveAxs['saveHeadersFilterParams'] = saveFigure.add_axes(rect_saveHeadersFilterParams) saveAxs['saveHeadersOverride'] = saveFigure.add_axes(rect_saveHeadersOverride) saveAxs['saveQuit'] = saveFigure.add_axes(rect_saveQuit) self.saveAxs = saveAxs self.save_connect() self.saveFigure = saveFigure show() def save_connect(self): #set buttons self.bn_saveHeaders = Button(self.saveAxs['saveHeaders'], 'Save\nHeaders\nOnly') self.bn_saveHeadersFilterParams = Button(self.saveAxs['saveHeadersFilterParams'], 'Save Headers &\n Filter Parameters') self.bn_saveHeadersOverride = Button(self.saveAxs['saveHeadersOverride'], 'Save Headers &\nOverride Data') self.bn_saveQuit = Button(self.saveAxs['saveQuit'], 'Quit') #connect buttons to functions they trigger self.cid_saveHeaders = self.bn_saveHeaders.on_clicked(self.save_headers) self.cid_savedHeadersFilterParams = self.bn_saveHeadersFilterParams.on_clicked(self.save_headers_filterParams) self.cid_saveHeadersOverride = self.bn_saveHeadersOverride.on_clicked(self.save_headers_override) self.cid_saveQuit = self.bn_saveQuit.on_clicked(self.save_quit) def save_quit(self, event): self.save_disconnect() close()

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  • External files (css, js) in embedded jetty

    - by user1938185
    With jetty, you can easily produce "html" response importing external file like : <head> <link rel="stylesheet" type="text/css" href="myStyle.css"> <script src="myScript.js"></script> <head> However, where do you put myStyle.css and myScript.js, when jetty is embedded? Especially when the jetty server is a large OpenSource project not written by you? Is there by any chance a nice out.println(???); in the servlet.doGet that would provide the answer, or something similar?

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  • TXT file not showing properly in Android

    - by narkelion
    I developed an app for Android, that loads some data from some .txt files I created. Until now, everything went fine. Today I updated these texts to add some stuff, and now Android comes out with this error in the LogCat: 06-06 23:16:03.925: W/System.err(7999): java.lang.NumberFormatException: Invalid int: "?72" It never happened before. If I read the txt from my computer, I can see that all seems in the right place. But if I read it from the Android editor, I see strange symbols (close to that 72). I don't know how to remove them, because I cannot see them on the pc!

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  • How To Include Transitive Dependencies

    - by Brad Rhoads
    I have 2 gradle projects: an Android app and a RoboSpock test. My build.gradle for the Android app has . . . dependencies { compile fileTree(dir: 'libs', include: '*.jar') compile ('com.actionbarsherlock:actionbarsherlock:4.4.0@aar') { exclude module: 'support-v4' } } . . . and builds correctly by itself, e.g assembleRelease works. I'm stuck getting the test to work. I gets lots of errors such as: package com.google.zxing does not exist Those seem to indicate that the .jar files aren't being picked up. Here's my build.gradle for the test project: buildscript { repositories { mavenLocal() mavenCentral() } dependencies { classpath 'com.android.tools.build:gradle:0.9.+' classpath 'org.robospock:robospock-plugin:0.4.0' } } repositories { mavenLocal() mavenCentral() } apply plugin: 'groovy' dependencies { compile "org.codehaus.groovy:groovy-all:1.8.6" compile 'org.robospock:robospock:0.4.4' } dependencies { compile fileTree(dir: ':android:libs', include: '*.jar') compile (project(':estanteApp')) { transitive = true } } sourceSets.test.java.srcDirs = ['../android/src/', '../android/build/source/r/debug'] test { testLogging { lifecycle { exceptionFormat "full" } } } project.ext { robospock = ":estanteApp" // project to test } apply plugin: 'robospock' As that shows, I've tried adding transitive = true and including the .jar files explicitly. But no matter what I try, I end up with the package does not exist error.

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  • Android - Making an activity display different things depending on what is clicked

    - by user3682017
    I have a listview that is populated by an arraylist of classes. public void populateThingsList(){ listExample.add(new Example("Example name", 1, "Example detail 1", "Example detail 2", R.drawable.1_icon, "Example detail 3")); listExample.add(new Example("Example name1", 2, "Example detail 1", "Example detail 2", R.drawable.2_icon, "Example detail 3")); listExample.add(new Example("Example name2", 3, "Example detail 1", "Example detail 2", R.drawable.3_icon, "Example detail 3")); listExample.add(new Example("Example name3", 4, "Example detail 1", "Example detail 2", R.drawable.4_icon, "Example detail 3")); listExample.add(new Example("Example name4", 5, "Example detail 1", "Example detail 2", R.drawable.5_icon, "Example detail 3")); listExample.add(new Example("Example name5", 6, "Example detail 1", "Example detail 2", R.drawable.6_icon, "Example detail 3")); listExample.add(new Example("Example name6", 7, "Example detail 1", "Example detail 2", R.drawable.7_icon, "Example detail 3")); listExample.add(new Example("Example name7", 8, "Example detail 1", "Example detail 2", R.drawable.8_icon, "Example detail 3")); listExample.add(new Example("Example name8", 9, "Example detail 1", "Example detail 2", R.drawable.9_icon, "Example detail 3")); listExample.add(new Example("Example name9", 10, "Example detail 1", "Example detail 2", R.drawable.10_icon, "Example detail 3")); } This is the code for the clicklistener. ListView list = (ListView) findViewById(R.id.exampleListView); list.setOnItemClickListener(new AdapterView.OnItemClickListener() { @Override public void onItemClick(AdapterView<?> parent, View view, int position, long id) { Example clickedexample = listExample.get(position); startActivity(new Intent("com.example.app.EXAMPLEACTIVITY")); } } Is there any way I can get the information from clickedExample and set the textViews and imageView in ExampleActivity depending on which one was clicked?

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  • Stream buffering issue

    - by Kolyunya
    The mod_rewrite documentation states that it is a strict requirement to disable in(out)put buffering in a rewrite program. Keeping that in mind I've written a simple program (I do know that it lacks the EOF check but this is not an issue and it saves one condition check per loop): #include <stdio.h> #include <stdlib.h> int main ( void ) { setvbuf(stdin,NULL,_IOLBF,4200); setvbuf(stdout,NULL,_IOLBF,4200); int character; while ( 42 ) { character = getchar(); if ( character == '-' ) { character = '_'; } putchar(character); } return 42 - 42; } After making some measurements I was shocked - it was over 9,000 times slower than the demo Perl script provided by the documentation: #!/usr/bin/perl $| = 1; # Turn off I/O buffering while (<STDIN>) { s/-/_/g; # Replace dashes with underscores print $_; } Now I have two related questions: Question 1. I believe that the streams may be line buffered since Apache sends a new line after each path. Am I correct? Switching my program to setvbuf(stdin,NULL,_IOLBF,4200); setvbuf(stdout,NULL,_IOLBF,4200); makes it twice as fast as Perl one. This should not hit Apache's performance, should it? Question 2. How can one write a program in C which will use unbuffered streams (like Perl one) and will perform as fast as Perl one?

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  • Gson serialization depending on field value

    - by Serj Lotutovici
    I have a POJO that is similar to: public class MyGsonPojo { @Expose @SerializedName("value1") private String valueOne; @Expose @SerializedName("value2") private boolean valueTwo; @Expose @SerializedName("value3") private int valueThree; // Getters and other stuff here } The issue is that this object has to be serialized into a json body for a call to the server. Some fields are optional for the request and if I even send it with default and null values, the API responds differently (Unfortunately changing the api is not an option). So basically I need to exclude fields from serialization if any of them is set to a default value. For example if the field valueOne is null the resulting json should be: { "value2" : true, "value3" : 2 } Any idea how to make this a painless effort? I wouldn't want to build the json body manually. Any help would be great. Thank you in advice.

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  • Adding Related Entities without using navigation properties

    - by Barisa Puter
    I have the following classes, set for testing: public class Company { [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } public string Name { get; set; } } public class Employee { [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } public string Name { get; set; } public int CompanyId { get; set; } public virtual Company Company { get; set; } } public class EFTestDbContext : DbContext { public DbSet<Employee> Employees { get; set; } public DbSet<Company> Companies { get; set; } } For the sake of testing, I wanted to insert one company and one employee for that company with single SaveChanges call, like this: Company company = new Company { Name = "Sample company" }; context.Companies.Add(company); // ** UNCOMMENTED FOR TEST 2 //Company company2 = new Company //{ // Name = "Some other company" //}; //context.Companies.Add(company2); Employee employee = new Employee { Name = "Hans", CompanyId = company.Id }; context.Employees.Add(employee); context.SaveChanges(); Even though I am not using navigational properties, but instead I've made relation over Id, this somehow mysteriously worked - employee was saved with proper foreign key to company which got updated from 0 to real value, which made me go ?!?! Some hidden C# feature? Then I've decided to add more code, which is commented in the snippet above, making it to be inserting of 2 x Company entity and 1 x Employee entity, and then I got exception: Unable to determine the principal end of the 'CodeLab.EFTest.Employee_Company' relationship. Multiple added entities may have the same primary key. Does this mean that in cases where foreign key is 0, and there is a single matching entity being inserted in same SaveChanges transaction, Entity Framework will assume that foreign key should be for that matching entity? In second test, when there are two entities matching the relation type, Entity Framework throws an exception as it is not able to figure out to which of the Companies Employee should be related to.

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  • Nullable object must have a value. VB.NET

    - by Glenn05
    I need help. I'm having problem in my program. This is my code on my Business logic layer. Function Load_ItemDetails(ByVal ItemID As String) As Items Dim objItemEnt As New tblitem Dim objitem As New Items Try Using da = New DataAccess objItemEnt = da.Load_ItemDetails(ItemID) With objitem .ItemCode = objItemEnt.ItemCode .ItemName = objItemEnt.ItemName .Description = objItemEnt.Description .NameofType = objItemEnt.NameofType .TypeofPricing = objItemEnt.TypeofPricing .OnStock = objItemEnt.OnStock .ItemPrice = objItemEnt.ItemPrice .DateModified = objItemEnt.DateModified End With Return objitem End Using Catch ex As Exception Throw End Try End Function This code is for my data access layer. Public Function Load_ItemDetails(ByVal ItemCode As String) Dim objitem As New tblitem Try Using entItem = New DAL.systemdbEntities1 Dim qryUsers = From p In entItem.tblitems Where p.ItemCode = ItemCode Select p Dim luser As List(Of tblitem) = qryUsers.ToList If luser.Count > 0 Then Return luser.First Else Return objitem End If End Using Catch ex As Exception Throw End Try End Function` For my Presentation layer: Private Sub Load_Item_Detail(ByVal ItemCode As String) objItem = New Items Using objLogic = New LogicalLayer objItem = objLogic.Load_ItemDetails(ItemCode) With objItem Me.ItemCodetxt.Text = .ItemCode Me.ItemNametxt.Text = .ItemName Me.ItemDesctxt.Text = .Description Me.ItemTypetxt.Text = .NameofType Me.ItemPricetxt.Text = .TypeofPricing Me.ItemOnstocktxt.Text = CStr(.OnStock) Me.ItemPricetxt.Text = CStr(.ItemPrice) Me.TextBox1.Text = CStr(.DateModified) Me.ItemCodetxt.Tag = .ItemCode End With End Using End Sub` and after I run, I get this error Nullable object must have a value help me. I'm stuck. I don't know what to do guys. I new in n tier architecture.

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  • Find gap between start and end dates for multiple data ranges with overlaps

    - by sqlint
    Need to find gap between start and end dates more than 20 days for multiple data ranges with overlaps. One Id has multiple start dates and end dates. Following Id 1 has two gaps less that 20 day. It should be considered as one range from 10/01/2012 to 10/30/2014 without any gap. 1 10/01/2012 02/01/2013 1 01/01/2013 01/31/2013 1 02/10/2013 03/31/2013 1 04/15/2013 10/30/2014 Id 2 has a gap more than 20 days between end date 01/30/2013 and start date 05/01/2013. It has to be captured. 2 01/01/2013 01/30/2013 2 05/01/2013 06/30/2014 2 07/01/2013 02/01/2014 Id 3 should be considered as one range from 01/01/2012 to 06/01/2014 without any gap. The gap between end date 02/28/2013 and start date 07/01/2013 should be ignored because range from 01/01/2012 to 01/01/2014 cavers a gap. 3 01/01/2012 01/01/2014 3 01/01/2013 02/28/2013 3 07/01/2013 06/01/2014 The cursor can do it but it works extremely slow and not acceptable. SQL fiddle http://sqlfiddle.com/#!3/27e3f/2/0

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  • Exponential volume control with a specified midpoint

    - by Lars
    I have a slider that returns values from 0 to 100. I am using this to control the gain of an oscillator. When the slider is at 0, I would like the gain to be 0.0 When the slider is at 50, I would like the gain to be 0.1 When the slider is at 100, I would like the gain to be 0.5 So I need to find an equation to get a smooth curve which passes through all of these points. I've got the following equation which gives an exponential curve and gets the start and end points correct, but I don't know how to force the curve through the middle point. Can anyone help? function logSlider(position){ var minP = 0; var maxP = 100; var minV = Math.log(0.0001); var maxV = Math.log(0.5); var scale = (maxV - minV) / (maxP - minP); return Math.exp(minV + scale*(position-minP)); }

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