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  • Terrain sqaure loading

    - by AndroidXTr3meN
    Games like Skyrim, Morrowind, and more are using quads or sqaure to divide the terrain if im correct. The player is always at #5 1 | 2 | 3 4 | 5 | 6 7 | 8 | 9 So whenever you cross the border you unload and load the new "areas" But if the user goes just over the edge and then the second after goes back previous area a lot of uneccessary loading and unloading is done. Is there a general approach to this becuase I dont think games like skyrim have this issue? Cheers!

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  • Terrain square loading

    - by AndroidXTr3meN
    Games like Skyrim, Morrowind, and more are using quads or square to divide the terrain if im correct. The player is always at #5 1 | 2 | 3 4 | 5 | 6 7 | 8 | 9 So whenever you cross the border you unload and load the new "areas" But if the user goes just over the edge and then the second after goes back previous area a lot of unnecessary loading and unloading is done. Is there a general approach to this because I dont think games like skyrim have this issue? Cheers!

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  • String Encoding doesn't ouput all characters

    - by AndroidXTr3meN
    My client uses InputStreamReader/BufferedReader to fetch text from the Internet. However when I save the Text to a *.txt the text shows extra weird special symbols like 'Â'. I've tried Convert the String to ASCII but that mess upp å,ä,ö,Ø which I use. I've tried food = food.replace("Â", ""); and IndexOf(); But string won't find it. But it's there in HEX Editor. So summary: When I use text.setText(Android), the output looks fine with NO weird symbols, but when I save the text to *.txt I get about 4 of 'Â'. I do not want ASCII because I use other Non-ASCII character. The 'Â' is displayed as a Whitespace on my Android and in notepad. Thanks! Have A great Weekend! EDIT* found:   in Wordpad

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