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  • Is there a standard way to store 3D meshes to easily communicate between libraries?

    - by awiebe
    In a 3D game lots of different systems need to know about geometry data, however the only way they seem to be able to agree to on in representing it by an array of triangles. Can anyone recommend a good geometry manipulation library that will allow me to easily integrate the drawing library(OpenGL), the physics engine(Bullet), Serialization(Several 3D file formats) and my own code(objective-c++). Focus on the a representation between the drawing library and the physics engine. Also if the library can triangulate a mesh definition that would be very helpful. My code can work around what exists already.

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  • Is the php method md5() secure? Can it be used for passwords? [migrated]

    - by awiebe
    So executing a php script causes the form values to be sent to the server, and then they are processed. If you want to store a password in your db than you want it to be a cryptographic hash(so your client side is secure, can you generate an md5 using php securely( without submitting the user:password pair in the clear), or is there an alternative standard method of doing this, without having the unecrypted pasword leaving the clients machine? Sorry if this is a stupid question I'm kind of new at this. I think this can be done somehow using https, and on that note if a site's login page does not use https, does that mean that while the databse storage is secure, the transportation is not?

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  • Is there a compression method for compressing a group of very similar files, without archiving them?

    - by awiebe
    I want to compress a large nuber of files that have near identical headers, and also some data, however I do not wish to archive them, nor do I wish to zip them individually(because the copression ratio would be much higher if substitutions of similar blocks could be done using a single table). Does a compression method exist to do this already, or should I implement it myself. Note: Don't say "Disk space is cheap", because I may want to use this on an embedded system.

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