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  • Is it wrong to tell mobile users to view a site on their computer?

    - by betamax
    I am creating a web application that doesn't work correctly on mobile. I don't want to make it work on mobile because I would rather mobile users have a fully integrated experience and not have to use the web version. This mobile version will be released at a later date based on reaction to the initial web-based version. So, my question is: Is it wrong to not allow mobile users to use the site and instead show them some sort of splash screen telling them to come back to the site on a computer?

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  • Can anyone list some real examples of 'HTML5' being used in the wild?

    - by betamax
    I am using HTML5 in the same way everyone seems to be using it these days, meaning: HTML5 tags, Canvas / 3D / javascript and CSS3. I am struggling to find examples of sites that are using these technologies practically and that are not just a demo of something cool someone has managed to do using Canvas or CSS3 transforms or shapes. I am looking for sites that have a nice visual look but also take advantage of things like animation, scrolling and offset à la Silverback or the Canvas to create an interactive and I guess 'Flash-looking' site. These are some examples that I have found: Scrolling http://nikebetterworld.com/index http://benthebodyguard.com/ Animation http://www.elladesign.com/contact.html Other http://www.pirateslovedaisies.com/ I am using HTML5 loosely and I hate to be using it. I would be happy if you listed a really visually appealing Javascript-based site but it didn't have the HTML5 doctype.

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  • Javascript regex returning true.. then false.. then true.. etc

    - by betamax
    I have a strange problem with the validation I am writing on a form. It is a 'Check Username' button next to an input. The input default value is the username for example 'betamax'. When I press 'Check Username' it passes the regex and sends the username to the server. The server behaves as expected and returns '2' to tell the javascript that they are submitting their own username. Then, when I click the button again, the regex fails. Nothing is sent to the server obviously because the regex has failed. If I press the button again, the regex passes and then the username is sent to the server. I literally cannot figure out what would be making it do this! It makes no sense to me! This is my code: $j("#username-search").click(checkUserName); function checkUserName() { var userName = $j("#username").val(); var invalidUserMsg = 'Invalid username (a-zA-Z0-9 _ - and not - or _ at beginning or end of string)'; var filter = /^[^-_]([a-z0-9-_]{4,20})[^-_]$/gi; if (filter.test(userName)) { console.log("Pass") $j.post( "/account/profile/username_check/", { q: userName }, function(data){ if(data == 0) { $j("#username-search-results").html("Error searching for username. Try again?"); } else if(data == 5) { $j("#username-search-results").html(invalidUserMsg); } else if(data == 4) { $j("#username-search-results").html("Username too short or too long."); } else if(data == 2) { $j("#username-search-results").html("This is already your username."); } else if(data == 3) { $j("#username-search-results").html("This username is taken."); } else if(data == 1){ $j("#username-search-results").html("This username is available!"); } }); } else { console.log("fail") $j("#username-search-results").html(invalidUserMsg); } return false; } The HTML: <input name="username" id="username" value="{{ user.username }}" /> <input type="button" value="Is it taken?" id="username-search"> <span id="username-search-results"></span>

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  • Detecting wether a point is inside or outside of a raphael.js shape

    - by betamax
    I have a raphael.js shape which I am plotting circle's on top of. I only want a circle to appear if the circle does not go off the boundary of the shape it is being plotted on to. To make this more clear, here is an example of what I do not want to happen: I want the circles outside of the grey area not to appear. How would I detect wether a circle is inside or outside of the grey shape?

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  • PythonMagickWand Shepards Distortion (ctypes LP_c_double problem)

    - by betamax
    I am trying to use PythonMagickWand to use a Shepards distortion on an image. You can also see the source of distort.c that is used by ImageMagick. I have the following code (snippet): from PythonMagickWand import * arrayType = c_double * 8 pointsNew = arrayType() pointsNew[0] = c_double(eyeLeft[0]) pointsNew[1] = c_double(eyeLeft[1]) pointsNew[2] = c_double(eyeLeftDest[0]) pointsNew[3] = c_double(eyeLeftDest[1]) pointsNew[4] = c_double(eyeRight[0]) pointsNew[5] = c_double(eyeRight[1]) pointsNew[6] = c_double(eyeRightDest[0]) pointsNew[7] = c_double(eyeRightDest[1]) MagickWandGenesis() wand = NewMagickWand() MagickReadImage(wand,path_to_image+'image_mod.jpg') MagickDistortImage(wand,ShepardsDistortion, 8, pointsNew, False) MagickWriteImage(wand,path_to_image+'image_mod22.jpg') I get the following error: MagickDistortImage(wand,ShepardsDistortion, 8, pointsNew, False) ctypes.ArgumentError: argument 4: <type 'exceptions.TypeError'>: expected LP_c_double instance instead of list I am aware that pointsNew is the wrong way of providing the arguments.. But I just don't know what is the right format. This is an example distort command that works when run in Terminal: convert image.jpg -virtual-pixel Black -distort Shepards 121.523809524,317.79638009 141,275 346.158730159,312.628959276 319,275 239.365079365,421.14479638 232,376 158.349206349,483.153846154 165,455 313.015873016,483.153846154 300,455 0,0 0,0 0,571.0 0,571.0 464.0,571.0 464.0,571.0 0,571.0 0,571.0 image_out.jpg So I guess the question is: How do I create a list of c_doubles that will be accepted by PythonMagickWand? I basically need to re-create the terminal command. I have got it working by using subprocess to run the command from Python but that is not how I want to do it.

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  • Plotting points so that they do not overlap if they have the same co-ordinates

    - by betamax
    Hi everyone, I have a function that takes longitude and latitude and converts it to x and y to be plotted. The conversion to X and Y is working fine and that is not what I have the problem with. I want to ensure that two points are not plotted in the same place. In one set of results there are about 30 on top of each other (because they have the same latitude and longitude), this number could be a lot larger. At the moment I am trying to achieve this by moving points to the left, right, top or bottom of the point to make a square. Once a square made up of points has been drawn, then moving to the next row on and drawing another square of points around the previous square. The code is Javascript but it is very generic so I guess it's slightly irrelevant. My code is as follows: var prevLong, prevLat, rand = 1, line = 1, spread = 8, i = 0; function plot_points(long, lat){ // CODE HERE TO CONVERT long and lat into x and y // System to not overlap the points if((prevLat == lat) && (prevLong == long)) { if(rand==1) { x += spread*line; } else if(rand==2) { x -= spread*line; } else if(rand==3) { y += spread*line; } else if(rand==4) { y -= spread*line; } else if(rand==5) { x += spread*line; y += spread*line; } else if(rand==6) { x -= spread*line; y -= spread*line; } else if(rand==7) { x += spread*line; y -= spread*line; } else if(rand==8) { x -= spread*line; y += spread*line; // x = double } else if(rand==9) { x += spread*line; y += spread; } else if(rand==10) { x += spread; y += spread*line; } else if(rand==11) { x -= spread*line; y -= spread; } else if(rand==12) { x -= spread; y -= spread*line; } else if(rand==13) { x += spread*line; y -= spread; } else if(rand==14) { x += spread; y -= spread*line; } else if(rand==15) { x += spread*line; y -= spread; } else if(rand==16) { x += spread; y -= spread*line; } else if(rand==17) { x -= spread*line; y += spread; } else if(rand==18) { x -= spread; y += spread*line; } else if(rand==19) { x -= spread*line; y += spread; } else if(rand==20) { x -= spread; y += spread*line; } if(rand == 20) {rand = 1; line++; } else { rand++; } i++ } else { line = 1; i = 0; } prevLat = latitude; prevLong = longitude; return [x,y]; } This is the output: It isn't working correctly and I don't even know if I am approaching the problem in a correct way at all. Has anyone had to do this before? What method would you suggest?

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