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  • creating the nodes for path finding during run time - more like path making and more

    - by bigbadbabybear
    i'm making my 1st game. i'm using javascript as i currently want to learn to make games without needing to learn another language but this is more of a general game dev question its a 2d turn-based tile/grid game. you can check it here http://www.patinterotest.tk/ it creates a movable area when you hover a player and it implements the A* algo for moving the player. The Problem: i want to make the 'dynamic movable area creation' already implement a limited number of steps for a player. The Questions: what is a good way to do this? is there another algorithm to use for this? the A* algorithm needs a start and destination, with what i want to do i don't have a destination or should i just limit the iteration of the A* algo to the steps variable? hopefully you understand the problem & questions easily

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  • How to hide/remove "exit, minimize, maximize" bar on top of the application when not maximized, showing only the application/program on the desktop

    - by bigbadbabybear
    I'm an on and off novice ubuntu user, last used 9.04 and installed 11.10 a week ago. What I want to happen, edit unity to suit how I use my computer: Copy the way xmonad (www.xmonad.org) shows its applications and that is that there is no "exit, minimize, maximize" bar on top of the application I've read a few things on how to configure unity using Ubuntu Tweak and MyUnity I want to eventually switch to xmonad but for now it is still too complicated for me even with all the docs & tutorialss it's still too complicated for me & I cannot yet let go of my mouse tl;dr? from this: to this Is this possible? And if it is possible, how?

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