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  • The Best Websites for Downloading and Playing Classic Games

    - by Lori Kaufman
    For the holiday weekend, we wanted to provide you with some more ways to have fun. The following sites allow you to play and download classic and retro games, such as DOS games, classic adventure games, and old console games. HTG Explains: How Windows Uses The Task Scheduler for System Tasks HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows? Java is Insecure and Awful, It’s Time to Disable It, and Here’s How

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  • The Best Websites for Downloading and Playing Classic and New Text Adventure Games

    - by Lori Kaufman
    Before computers could handle graphical games, there were text adventure games. The games are interactive stories, so playing a text adventure game is like being part of a book in which you affect the story. Text adventure games are also referred to as “interactive fiction.” Interactive Fiction (IF) is actually a more accurate term for text adventure games, because these games can cover any topics, such as romances or comedies, not just adventures. They can also simulate real life. Even though computers can now handle intensely graphical games, playing text adventure games can still be fun. It’s like reading a good book and getting lost in the universe of the story, except you become the hero or heroine and affect the ending of the story. We’ve collected some links to websites where you can download classic and new text adventure games or play them online. There are also some free tools available for creating your own text adventure games. We even found a documentary about the evolution of computer adventure games and some articles about the art and craft of developing the original text adventure games. How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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  • Enjoy Playing Dozens of Classic Atari, Adventure, and Other Types of Games Directly in Your Browser

    - by Akemi Iwaya
    Would you love to play classic Atari games, journey once again with Bilbo Baggins in The Hobbit v1.0, or even try out WordStar 2.26? Then we have the perfect way to indulge in hours of browser-based fun to share with you. The Internet Archive has worked hard to put together a JavaScript port of the MESS computer software emulator and create an awesome online Historical Software Collection of classic games and software from yesteryear! When you visit the homepage, you will be able to scroll down through it for a ‘guided tour’ of the games and software currently available in the initial collection. This is what the individual homepages for each game or bit of software looks like. Keep in mind that none of the ‘Download item’ links we checked were working for us even though they are ‘shown’… Browse on over to the Internet Archive’s Historical Software Collection homepage to start having fun with all the classic games and programs. Historical Software Collection Homepage If you would like to visit the homepage for The Hobbit v1.0 directly, then use the link below. Play The Hobbit v1.0 [via The Verge]     

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  • The Best Free Online First Person Shooter (FPS) Games

    - by Lori Kaufman
    First Person Shooter (FPS) games are action games centered around gun and projectile weapon-based combat. As the player, you experience the action directly through the eyes of the protagonist. FPS games have become a very popular type of game online. A lot of FPS games are paid, but there are many you can play for free. Most FPS games have online versions where you play in a supported browser or download a program for your PC that allows you to connect to the game online. We have collected links and information about some of the more popular free FPS games available. All the games listed here are free to play, but there may be some limitations, and you have to register for many of them and download game clients to your computer to be able to connect to the game online. Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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  • Negamax implementation doesn't appear to work with tic-tac-toe

    - by George Jiglau
    I've implemented Negamax as it can be found on wikipedia, which includes alpha/beta pruning. However, it seems to favor a losing move, which should be an invalid result. The game is Tic-Tac-Toe, I've abstracted most of the game play so it should be rather easy to spot an error within the algorithm. Here is the code, nextMove, negamax or evaluate are probably the functions that contain the fault: #include <list> #include <climits> #include <iostream> //#define DEBUG 1 using namespace std; struct Move { int row, col; Move(int row, int col) : row(row), col(col) { } Move(const Move& m) { row = m.row; col = m.col; } }; struct Board { char player; char opponent; char board[3][3]; Board() { } void read(istream& stream) { stream >> player; opponent = player == 'X' ? 'O' : 'X'; for(int row = 0; row < 3; row++) { for(int col = 0; col < 3; col++) { char playa; stream >> playa; board[row][col] = playa == '_' ? 0 : playa == player ? 1 : -1; } } } void print(ostream& stream) { for(int row = 0; row < 3; row++) { for(int col = 0; col < 3; col++) { switch(board[row][col]) { case -1: stream << opponent; break; case 0: stream << '_'; break; case 1: stream << player; break; } } stream << endl; } } void do_move(const Move& move, int player) { board[move.row][move.col] = player; } void undo_move(const Move& move) { board[move.row][move.col] = 0; } bool isWon() { if (board[0][0] != 0) { if (board[0][0] == board[0][1] && board[0][1] == board[0][2]) return true; if (board[0][0] == board[1][0] && board[1][0] == board[2][0]) return true; } if (board[2][2] != 0) { if (board[2][0] == board[2][1] && board[2][1] == board[2][2]) return true; if (board[0][2] == board[1][2] && board[1][2] == board[2][2]) return true; } if (board[1][1] != 0) { if (board[0][1] == board[1][1] && board[1][1] == board[2][1]) return true; if (board[1][0] == board[1][1] && board[1][1] == board[1][2]) return true; if (board[0][0] == board[1][1] && board[1][1] == board[2][2]) return true; if (board[0][2] == board [1][1] && board[1][1] == board[2][0]) return true; } return false; } list<Move> getMoves() { list<Move> moveList; for(int row = 0; row < 3; row++) for(int col = 0; col < 3; col++) if (board[row][col] == 0) moveList.push_back(Move(row, col)); return moveList; } }; ostream& operator<< (ostream& stream, Board& board) { board.print(stream); return stream; } istream& operator>> (istream& stream, Board& board) { board.read(stream); return stream; } int evaluate(Board& board) { int score = board.isWon() ? 100 : 0; for(int row = 0; row < 3; row++) for(int col = 0; col < 3; col++) if (board.board[row][col] == 0) score += 1; return score; } int negamax(Board& board, int depth, int player, int alpha, int beta) { if (board.isWon() || depth <= 0) { #if DEBUG > 1 cout << "Found winner board at depth " << depth << endl; cout << board << endl; #endif return player * evaluate(board); } list<Move> allMoves = board.getMoves(); if (allMoves.size() == 0) return player * evaluate(board); for(list<Move>::iterator it = allMoves.begin(); it != allMoves.end(); it++) { board.do_move(*it, -player); int val = -negamax(board, depth - 1, -player, -beta, -alpha); board.undo_move(*it); if (val >= beta) return val; if (val > alpha) alpha = val; } return alpha; } void nextMove(Board& board) { list<Move> allMoves = board.getMoves(); Move* bestMove = NULL; int bestScore = INT_MIN; for(list<Move>::iterator it = allMoves.begin(); it != allMoves.end(); it++) { board.do_move(*it, 1); int score = -negamax(board, 100, 1, INT_MIN + 1, INT_MAX); board.undo_move(*it); #if DEBUG cout << it->row << ' ' << it->col << " = " << score << endl; #endif if (score > bestScore) { bestMove = &*it; bestScore = score; } } if (!bestMove) return; cout << bestMove->row << ' ' << bestMove->col << endl; #if DEBUG board.do_move(*bestMove, 1); cout << board; #endif } int main() { Board board; cin >> board; #if DEBUG cout << "Starting board:" << endl; cout << board; #endif nextMove(board); return 0; } Giving this input: O X__ ___ ___ The algorithm chooses to place a piece at 0, 1, causing a guaranteed loss, do to this trap(nothing can be done to win or end in a draw): XO_ X__ ___ Perhaps it has something to do with the evaluation function? If so, how could I fix it?

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  • Turning a board game idea into a browser based, slow paced gameplay

    - by guillaume31
    Suppose I want to create a strategy game with global mutable state shared between all players (think game board). But unlike a board game, I don't want it to be real time action and/or turn-based. Instead, players should be able to log in at any time of the day and spend a fixed number of action points per day as they wish. As opposed to a few hours, game sessions would run over a few weeks. This is meant to reward good strategy rather than time spent playing (as an alternative, hardcore players could always play multiple games in parallel instead) as well as all kind of issues related to live playing like disconnections and synchronization. The game should remain addictive still have a low time investment footprint for casual players. So far so good, but this still leaves open the question of when to solve actions and when they should be visible. I want to avoid "ninja play" like doing all your moves just a few minutes before daily point reset to take other players by surprise, or people spamming F5 to place a well-timed action which would defeat the whole point of a non real-time game. I thought of a couple of approaches to that : Resolve all events in a single scheduled process running once a day. This basically means a "blind" gameplay where players can take actions but don't see their results immediately. The thing is, I played a similar browser game a few years ago and didn't like the fact that you feel disconnected and powerless until there's that deus ex machina telling you what really happened during all that time. You see the world evolve in large increments of one day, which often doesn't seem like seeing it evolve at all. For actions that have an big impact on the game or on other players (attacks, big achievements), make them visible to everyone immediately but delay their effect by something like 24 hours. Opposing players could be notified when such an event happens, so that they can react to it. Do you have any other ideas how I could go about solving this ? Are there any known approaches in similar existing games ?

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  • Games Localization: Cultural Points

    - by ultan o'broin
    Great article about localization considerations, this times in the games space. Well worth checking out. It's rare to see such all-encompassing articles about localization considerations aimed at designers. That's a shame. The industry assumes all these things are known. The evidence from practice is that they're not and also need constant reinforcement. We're not in the games space in enterprise applications yet. However, there may be a role for them in the training space but also in CRM, building relationships and contacts. Beyond the obvious considerations, check out the cultural aspects of games localization too. For example, Zygna's offerings, which you might have played on Facebook: Zynga, which can lay claim to the two most popular social games on Facebook - FarmVille and CityVille - has recently localized both games for international audiences, and while CityVille has seen only localization for European languages, FarmVille has been localized for China, which involved rebuilding the game from the ground up. This localization process involved taking into account cultural considerations including changing the color palette to be brighter and increasing the size of the farm plots, to appeal to Chinese aesthetics and cultural experience. All the more reason to conduct research in your target markets, worldwide.

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  • Throne of Games

    - by Asian Angel
    All hail the King of Games! Note: You can view the full-size version by visiting the deviantART link below and clicking on the display image. Throne of Games [via Neatorama] What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8 HTG Explains: Why You Shouldn’t Use a Task Killer On Android

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  • A Brief History of Video Games [Video]

    - by Asian Angel
    Are you ready to take a trip down nostalgia lane? This compilation of video game footage provides a brief but interesting look at some of our favorite games over the years and how much the look and feel of them has changed. A Brief History of Video Games [via Neatorama] HTG Explains: What Is RSS and How Can I Benefit From Using It? HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online

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  • Should I refer to browser-based games as HTML5 games or Javascript games?

    - by Bane
    First of all, I know that there are alternatives to both HTML5 and Javascript, but I worded the question so generally ("browser-based") because if I had said "HTML5" or "Javascript" games that would already imply an answer to the question. When writing wiki posts or discussing, I usually call these games "HTML5/Javascript" games. They are written in Javascript, using the new HTML5 technology. What is the proper way to call them: HTML5 or Javascript games? I see that most people opt for HTML5, why?

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  • Score Awesome Games on the Cheap with Humble Indie Bundle 6

    - by Jason Fitzpatrick
    It’s the Humble Indie Bundle time of year again; score six great games at a name-your-own-price including acclaimed action-RPG Torchlight. The Humble Indie Bundle combines games from independent development houses into a big promotional pack where gamers can name their own price and choose how much of that price goes towards the developers or gaming-related charities. Included in this bundle are: Dustforce, Rochard, Shatter, S.P.A.Z., Torchlight, and Vessel. Torchlight 2, the followup to the wildly popular Torchlight, is set for release in a scant two days–now is the perfect time to pick up a copy of Torchlight on the cheap and get yourself up to speed. The Humble Indie Bundle is cross-platform and DRM-free. Grab a copy and enjoy it on your Windows, Mac, or Linux machine without any registration hassles. The Humble Indie Bundle 6 How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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  • Defend Your Servers from the Bad Guys in ‘Install D’

    - by Akemi Iwaya
    If you love playing tower defense games, then you will definitely want to give today’s offering a try. In ‘Install D’, you must defend your servers from all manner of problems such as glitches, bugs, and viruses that are ready to bring your systems to their knees! Can you succeed, or will the IT department be hanging out the ‘Help Wanted’ sign?Click Here to Continue Reading

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  • Evoland: A Video Game About Video Game History

    - by Jason Fitzpatrick
    Browser-based Evoland is, hands down, one of the more clever video game concepts to come across our desk. The game itself is a history of video games–as you play the game the game evolves from a limited 8-bit monochrome adventure into a modern game. You start off unable to do anything but move right and collect a treasure chest. That treasure chest unlocks the left key (keys are configured in a WASD style keypad) which in turn allows you to move around a simple monochromatic forest clearing to unlock the rest of the movement keys. From there you begin unlocking more game features, effectively evolving the game from monochrome to 16 and then 64 bit color and unlocking various game play features. The game itself is short and can be played in about the same time you could watch a video covering the basics of various game changes over the last 30 years but actually playing the game and watching the evolution in progress is far more rewarding. Hit up the link below to take it for a spin. Evoland [via Boing Boing] How To Switch Webmail Providers Without Losing All Your Email How To Force Windows Applications to Use a Specific CPU HTG Explains: Is UPnP a Security Risk?

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  • The Space Invader – A Childhood to Adulthood Story [Comic]

    - by Asian Angel
    Did you ever wonder what life is like for the Invaders? Take a journey through time with this particular Invader as he grows from a child into adulthood and decides to join the war. Note: We have shown only the first panel here. You can view the entire comic story by visiting the link below. The Invader – EL Comics [via Neatorama] How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using? HTG Explains: What The Windows Event Viewer Is and How You Can Use It

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  • Suspended Sentence is a Free Cross-Platform Point and Click Game

    - by Asian Angel
    Do you want a fun point and click game to play on your favorite operating system? Then get ready to play Suspended Sentence! In the game you are woken from cryogenic sleep to assist in repairing the ship you are traveling on. Can you successfully complete the repairs and get your prison sentence suspended in return? Note: Suspended Sentence is available for Linux, Windows, and Mac. Suspended Sentence Homepage [via OMG! Ubuntu!] Access the Walkthrough for Suspended Sentence Latest Features How-To Geek ETC How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The Legend of Zelda – 1980s High School Style [Video] Suspended Sentence is a Free Cross-Platform Point and Click Game Build a Batman-Style Hidden Bust Switch Make Your Clock Creates a Custom Clock for your Android Homescreen Download the Anime Angels Theme for Windows 7 CyanogenMod Updates; Rolls out Android 2.3 to the Less Fortunate

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  • What You Said: Where Do You Find Your Next Game?

    - by Jason Fitzpatrick
    Earlier this week we asked you to share your favorite places and tricks for finding new video games to play. It turns out the least of your problems was finding new games! From the comments it became apparent How-To Geek readers had absolutely no problem finding new games to add to their gaming stable. Buzz writes: I have quite an elaborate procedure in finding my next game:For free games i simply follow the feeds on a few websites like Freegamer, LinuxGames, HappyPenguin and Penguspy. Every now and them i browse Wikipedia articles on free/FOSS games. For commercial games the procedure depends on what i enjoyed the most in that game:- If i enjoyed the story or the general feel: i usually start with a game i like and look for sequels, prequels, mods or spinoffs. I even go out on a limb and give other platforms (than a PC) a try, even if it usually means emulation. If you really enjoy a game series/saga it’s usually worth the effort.- If i enjoy the producer/gaming company then i seek out more of their games.- If i enjoy the technical achievements that went into making the game or if i am concerned for the system requirements of my gear i try to play games that are built on the same engine(s) as one of the games i ran smooth and enjoyed.- If i feel like playing a particular genre i usually start with a title i enjoyed and look for alternatives or similar games- You can always try searching for Game of The Year winners for a particular time period or other similar accomplishments. They usually yield great results. How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It? HTG Explains: What Is Windows RT and What Does It Mean To Me?

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  • 2011 PASS Board Applicants: Adam Jorgensen

    - by andyleonard
    Introduction I am interviewing 2011 PASS Board Nominee Applicants. As listed on the PASS Board Elections site the applicants are: Rob Farley Geoff Hiten Adam Jorgensen Denise McInerney Sri Sridharan Kendal Van Dyke I'm asking everyone the same questions and blogging the responses in the order received. Adam Jorgensen is next up: Interview With Adam Jorgensen 1. What's your day job? I am currently the President of Pragmatic Works Consulting ( http://www.pragmaticworks.com ). I also participate with...(read more)

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  • 2011 PASS Board Applicants: Kendal Van Dyke

    - by andyleonard
    Introduction I am interviewing 2011 PASS Board Nominee Applicants. As listed on the PASS Board Elections site the applicants are: Rob Farley Geoff Hiten Adam Jorgensen Denise McInerney Sri Sridharan Kendal Van Dyke I'm asking everyone the same questions and blogging the responses in the order received. Kendal Van Dyke is next up: Interview With Kendal Van Dyke 1. What's your day job? I'm a Senior Technical Consultant with Insource Technologies ( http://www.insource.com/ ) in Houston, TX (but I work...(read more)

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  • 2011 PASS Board Applicants: Geoff Hiten

    - by andyleonard
    Introduction I am interviewing 2011 PASS Board Nominee Applicants. As listed on the PASS Board Elections site the applicants are: Rob Farley Geoff Hiten Adam Jorgensen Denise McInerney Sri Sridharan Kendal Van Dyke I'm asking everyone the same questions and blogging the responses in the order received. Geoff Hiten is next up: Interview With Geoff Hiten 1. What's your day job? I am a Principal Consultant for Intellinet, a business technology consulting company based in Atlanta.  I work in our...(read more)

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  • 2011 PASS Board Applicants: Denise McInerney

    - by andyleonard
    Introduction I am interviewing 2011 PASS Board Nominee Applicants. As listed on the PASS Board Elections site the applicants are: Rob Farley Geoff Hiten Adam Jorgensen Denise McInerney Sri Sridharan Kendal Van Dyke I'm asking everyone the same questions and blogging the responses in the order received. Denise McInerney is next up: Interview With Denise McInerney 1. What's your day job? I'm a development DBA at Intuit. Intuit provides financial software and services to small business and consumers....(read more)

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  • The PASS Board of Directors Q&A Session

    - by andyleonard
    Friday afternoon (18 Oct 2013), the PASS Board of Directors met with interested members of the SQL Server Community to answer questions. Paraphrases of some questions and notes I collected during the session follow (Please note: this is not a transcript): Elections Kendall Van Dyke asked about duplicate voting. The Board responded that they had looked into the matter and identified duplicate memberships based on names and addresses, but with different email addresses. After filtering for duplicate...(read more)

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  • DIY LEGO Settlers of Catan Board Mixes Two Geeky Hobbies in One

    - by Jason Fitzpatrick
    While Settlers of Catan (a modular board game) and LEGO (a modular building system) seems destined to fit perfectly together, the execution of a functional Catan board out of LEGO bricks is tricky. Check out this polished build to see it done right. Courtesy of LEGO enthusiast Micheal Thomas, this Settlers of Catan build overcomes the problem of fitting the numerous modular Catan board pieces together by using an underlying framework to provided a preset pocket for each tile. The framework also doubles as a perfect place to lady down the roads and settlements pieces in the game. Currently the project is listed in LEGO Cuusoo–a sort of LEGOland version of Kickstarter–so pay it a visit and log a vote in support of the project. You can also check out the Michael’s Flickr stream to see multiple photos of the build in order to get ideas for your own Settlers of Catan set. LEGO Settlers of Catan [via Mashable] How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • 2011 PASS Board Applicants: Rob Farley

    - by andyleonard
    Introduction I am interviewing 2011 PASS Board Nominee Applicants. As listed on the PASS Board Elections site the applicants are: Rob Farley Geoff Hiten Adam Jorgensen Denise McInerney Sri Sridharan Kendal Van Dyke I'm asking everyone the same questions and blogging the responses in the order received. Rob Farley is first up: Interview With Rob Farley 1. What's your day job? I run LobsterPot Solutions out of Adelaide, Australia. We're a SQL & BI consultancy, and were the first Microsoft Partner...(read more)

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  • 2011 PASS Board Applicants: Sri Sridharan

    - by andyleonard
    Introduction I am interviewing 2011 PASS Board Nominee Applicants. As listed on the PASS Board Elections site the applicants are: Rob Farley Geoff Hiten Adam Jorgensen Denise McInerney Sri Sridharan Kendal Van Dyke I'm asking everyone the same questions and blogging the responses in the order received. Sri Sridharan is next up: Interview With Sri Sridharan 1. What's your day job? I work for VHA as a Data Architect. I am responsible for 3 main goals. · Responsible for Data Governance initiatives in...(read more)

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  • Bust Out these 13 Spooky Games for Halloween

    - by Jason Fitzpatrick
    Looking for a suitably spooky board game for Halloween? This roundup includes everything from the light-hearted to the dark and challenging. Over at GeekDad they’ve rounded up 13 horror/Halloween themed board games to help you fill your holiday board gaming quota. The list includes classics like the in-depth and atmospheric Arkham Horror to more recent and kid-friendly GeistesBlitz. Although we think their list is rock solid and includes some great titles, we’re disappointed to see that Witch of Salem, a great lighter-weight alternative to Arkham Horror for those nights you want some cooperative H.P. Lovecraft inspired play without the massive setup and game length, didn’t make the list. To check out the full GeekDad list hit up the link below, for more boardgame-centric reading we highly recommend the excellent board gaming site BoardgameGeek. 13 Spooky Board Games for Your Halloween Game Night [GeekDad] What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8 HTG Explains: Why You Shouldn’t Use a Task Killer On Android

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