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  • What is a proper way of building Winform apps with multiple "screens"

    - by CurtisHx
    What's a proper way of building a Winform app that has multiple 'screens'? For example, I'm trying to write a small backup program (mainly for giggles), and I've been dumping controls and containers onto the form. I'm using panels and group boxes to separate out the different screens (eg: I'm using a panel to hold all of the controls for the "Settings" window, and another panel to show all the current backups that have been set up). Well, my form.cs file ballooned into a massive amount of code, and I feel like I'm doing something wrong. I can hardly find anything in the file, and I'm ready to start over. This project was just for me to expand my knowledge of C# and .NET, so starting a new project is not a huge deal.

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  • In what stage of development should comments be written?

    - by CurtisHx
    I'm a student working an internship at a larger company, writing small business apps in C#. I've noticed that I don't comment my code as I write it. Rather, I comment my code when I'm in the debugging stage of development. As I'm tracking down bugs, I'll run across a block that makes me think "hmm...that might confuse someone in the future. I'd better comment that", and I'll add the appropriate comments. All of my comments are done this way. Is this an appropriate way of commenting? Should comments be written as the code is written? Or does it really matter when the comments are written, as long as they adequately explain why this block is used?

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