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  • Modeling related objects and their templates

    - by Duddle
    Hello everybody! I am having trouble correctly modeling related objects that can use templates. This is not homework, but part of a small project in the university. In this application the user can add several elements, which can either be passive or active. Each concrete element has different attributes, these must be set by the user. See diagram 1: Since the user will create many elements, we want there to be templates for each type of element, so some of the attributes are filled in automatically. See diagram 2: In my opinion, this is a bad design. For example, to get all possible templates for a PassiveElementA-object, there has to be a list/set somewhere that only holds PassiveElementATemplate-objects. There has to be a separate list for each subclass of Element. So if you wanted to add a new PassiveElement-child, you also have to edit the class which holds all these separate lists. I cannot figure out a good way to solve this problem. Since the concrete classes (i.e. PassiveElementA, ..., PassiveElementZ) have so many different attributes, many of the design patterns I know do not work. Thanks in advance for any hints, and sorry for my bad English.

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  • Vim: Replacing a line with another one yanked before

    - by duddle
    At least once per day i have the following situation: A: This line should also replace line X ... X: This is line should be replaced I believe that I don't perform that task efficiently. What I do: Go to line A: AG Yank line A: yy Go to line X: XG Paste line A: P Move to old line: j Delete old line: dd This has the additional disadvantage that line X is now in the default register, which is annoying if I find another line that should be replaced with A. Yanking to and pasting from an additional register ("ayy, "aP) makes this simple task even less efficient. My Questions: Did I miss a built-in Vim command to replace a line yanked before? If not, how can I bind my own command that leaves (or restores) the yanked line in the default register?

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  • How do software events work internally?

    - by Duddle
    Hello! I am a student of Computer Science and have learned many of the basic concepts of what is going on "under the hood" while a computer program is running. But recently I realized that I do not understand how software events work efficiently. In hardware, this is easy: instead of the processor "busy waiting" to see if something happened, the component sends an interrupt request. But how does this work in, for example, a mouse-over event? My guess is as follows: if the mouse sends a signal ("moved"), the operating system calculates its new position p, then checks what program is being drawn on the screen, tells that program position p, then the program itself checks what object is at p, checks if any event handlers are associated with said object and finally fires them. That sounds terribly inefficient to me, since a tiny mouse movement equates to a lot of cpu context switches (which I learned are relatively expensive). And then there are dozens of background applications that may want to do stuff of their own as well. Where is my intuition failing me? I realize that even "slow" 500MHz processors do 500 million operations per second, but still it seems too much work for such a simple event. Thanks in advance!

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  • Vim: How to exchange key bindings? (bind '|' on '7' key)

    - by duddle
    Having the German Mac Keyboard Layout, it is a pain to type | as it is bound to <A-7> and it is hard for me to reach the Alt key. Thus, I'd like to do the following remapping (exchanging the binding for | and 7): imap 7 <Bar> imap <A-7> 7 The first one works, the second one does not. I have already tried all combinations with inor (no remap) but wasn't successful. Maybe I don't get the concept of remapping. Or I am missing something else.

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