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  • Evi Nemeth (an Ada Lovelace day tribute)

    <b>LWN.net:</b> "The chief of the Unix side was Evi Nemeth. The first thing that struck most people about Evi was a general sense of distraction and disorganization; it's only later that one realized the she was one of those smart people who make things happen."

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  • Displaying text letter by letter

    - by Evi
    I am planing to Write a Text adventure and I don't know how to make the text draw letter by letter in any other way than changing the variable from h to he to hel to hell to hello That would be a terrible amount of work since there are tons of dialogue. Here is the source code so far { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D sampleBG; Texture2D TextBG; SpriteFont defaultfont; KeyboardState keyboardstate; public bool spacepress = false; public bool mspress = false; public int textheight = 425; public int rowspace = 40; public string namebox = "(null)"; public string Row1 = "(null)"; public string Row2 = "(null)"; public string Row3 = "(null)"; public string Row4 = "(null)"; public int Dialogue = 0; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferHeight = 600; graphics.PreferredBackBufferWidth = 800; IsMouseVisible = true; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here sampleBG = Content.Load <Texture2D>("SampleBG"); defaultfont = Content.Load<SpriteFont>("SpriteFont1"); TextBG = Content.Load<Texture2D>("textbg"); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState keyboardstate = Keyboard.GetState(); MouseState mousestate = Mouse.GetState(); // Changes Dialgue by pressing Left Mouse Button or Space #region Dialogue changer if (mousestate.LeftButton == ButtonState.Pressed && mspress == false) { mspress = true; Dialogue = Dialogue + 1; } if (mousestate.LeftButton == ButtonState.Released && mspress == true) { mspress = false; } if (keyboardstate.IsKeyDown(Keys.Space) && spacepress == false) { spacepress = true; Dialogue = Dialogue + 1; } if (keyboardstate.IsKeyUp(Keys.Space) && spacepress == true) { spacepress = false; } #endregion // ------------------------------------------------------ // Dialgue Content #region Dialgue if (Dialogue == 1) { Row1 = "Input Text 1 Here."; Row2 = "Input Text 2 Here."; Row3 = "Input Text 3 Here."; Row4 = "Input Text 4 Here."; } if (Dialogue == 2) { Row1 = "Text 1"; Row2 = "Text 2"; Row3 = "Text 3"; Row4 = "Text 4"; } #endregion // ------------------------------------------------------ base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(); spriteBatch.Draw(sampleBG, new Rectangle(0, 0, 800, 600), Color.White); spriteBatch.Draw(TextBG, new Rectangle(0, 400, 800, 200), Color.White); spriteBatch.DrawString(defaultfont, Row1, new Vector2(10, (textheight + (rowspace * 0))), Color.Black); spriteBatch.DrawString(defaultfont, Row2, new Vector2(10, (textheight + (rowspace * 1))), Color.Black); spriteBatch.DrawString(defaultfont, Row3, new Vector2(10, (textheight + (rowspace * 2))), Color.Black); spriteBatch.DrawString(defaultfont, Row4, new Vector2(10, (textheight + (rowspace * 3))), Color.Black); spriteBatch.End(); base.Draw(gameTime); } } }

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  • Android Canvas.drawString display problem

    - by Arkaha
    Hello everyone! I encounter this problem when displaying text on SurfaceView, some chars can climb up on others, code is here: private static void fakeDraw(Canvas c) { Paint mPaint = new Paint(); int color = 0xff000000; mPaint.setColor(color); mPaint.setStrokeWidth(2); mPaint.setStyle(Style.FILL); mPaint.setAntiAlias(true); FontMetricsInt fm = mPaint.getFontMetricsInt(); int fh = Math.abs(fm.top); int left = 0; int top = 100; Rect smallClip = new Rect(left, top-fh, left + 200, top + 30); Rect bigClip = new Rect(0, 0, getW(), getH()); c.drawRect(bigClip, mPaint); String text1 = "Evi"; String text2 = ">>"; String text3 = "Tom"; color = 0xff303030; mPaint.setColor(color); c.drawRect(smallClip, mPaint); color = 0xffffffff; mPaint.setColor(color); c.drawText(text1, left, top, mPaint); Rect bounds = new Rect(); mPaint.getTextBounds(text1, 0, text1.length(), bounds); left += bounds.width(); c.drawText(text2, left, top, mPaint); left -= bounds.width(); top += 12; c.drawText(text3, left, top, mPaint); mPaint.getTextBounds(text3, 0, text3.length(), bounds); left += bounds.width(); c.drawText(text2, left, top, mPaint); } In the case of a second text Tom all displayed correctly, but the first text Evi not. The problem is that the chars draws in Evi draw space(last char "i")!! It is possible to see if you zoom the picture, what am I doing wrong and how to fix this? screen shot can be found here:

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  • Oracle OpenWorld 2012 konferencia 9 nap múlva kezdodik, 09.30.-10.04.

    - by user645740
    San Franciscoban nemsokára elkezdodik a 2012. évi Oracle OpenWorld konferencia:http://www.oracle.com/openworld/. Rengeteg érdekes keynote, eloadás, demó, stb található a programban. Oracle OpenWorld keynote eloadások: http://www.oracle.com/openworld/keynotes/ Az Oracle OpenWorld-ön gyakran fontos bejelentések is elhangzanak, kíváncsian várom az idei újdonságokat! Továbbra is kulcsszavak: Cloud - felho Hardware and Software, Engineered to Work Together Engineered Systems A komplexitás csökkentése Business Analytics (üzleti intelligencia és barátai nagyobb keretben) Fusion Applications

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  • Upgrade nap prezentáció

    - by Lajos Sárecz
    Még tart az Upgrade 11g szeminárium, de a prezentáció már elérheto, letöltheto innen az upgrade112 jelszó megadását követoen. A prezentáció egy bovebb változat, hiszen két napos workshop-ra van tervezve. Lehetoség van arra, hogy a jövoben egy 2 napos workshopot szervezzünk, ahol már nem csak slide-ok, de hands-on gyakorlatok is lennének. Kérjük aki szeretne ilyenen Budapesten részt venni, az jelezze nekünk. Azt gondolom akik eljöttek, azok meggyozodhettek róla, hogy Mike komoly upgrade tapasztalattal rendelkezik, és számos jó ötletet adott a résztvevok számára. Aki felbátorodik, és nekiáll az upgrade-nek, majd szívesen beszámol a tapasztalatairól, azoknak eloadás pályázatát majd örömmel látjuk a jövo évi HOUG-on!

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  • SVN: Create a dump file of a folder

    - by DarkJaff
    I'm trying to create a dump file of a folder in my SVN repository.(My goal is to import this dump on another repository, but that's another story). I've read like 20 pages about this and they all tell me to use svndumpfilter but I can't seem to make it work. Here is my command: C:\>svnadmin dump d:/SvnData/TestingSVN/ | svndumpfilter include /TestingSVN/Trunk/Fms/ > d:\FMS.txt The output in the command line is this strange thing: Including prefixes: '/TestingSVN/Trunk/Fms' * Dumped revision 0. Revision 0 com*m iDtutmepde da sr e0v.isi n 1. Revision 1 committed as 1. * Dumped revision 2. Revision 2 committed a*s D2u.mpe revision 3. Revisio*n D3u mcpoemdm irtetveids iaosn 34.. Revision* 4D ucmopmemdi trteevdi saiso n4 .5. Revision 5 com*m iDtutmepde da sr e5v.isi n 6. Revision 6 commi*t tDeudm paesd 6r.evi ion 7. Revisio*n D7u mcpoemdm irtetveids iaosn 78.. Revision *8 Dcuommpmeidt treedv iassi o8n. 9. Revision 9* cDoummmpietdt erde vaiss i9o.n 1 . Revisi*o nD u1m0p ecdo mrmeivtitseido na s1 11.0 . Revision 11 *c oDmummiptetde dr eavsi s1i1o.n 1 . Revision 12 committed* aDsu m1p2e.d r vision 13. Revision 13 committ*e dD uamsp e1d3 .rev sion 14. Revision 14 commit*t eDdu mapse d1 4r.evi ion 15. Revision 15 committed as 15. * Dumped revision 16. Revision 16 committed as 16. Dropped 83 nodes: '/Branches' '/Branches/305' '/Branches/305/New Text Document.txt' '/Fms' '/Fms/ADPropertySheet.cpp'** etc. for 83 nodes... Also, the dump file itself is only 3 kb and contain no real data, only things like that (this is not the complete dump, just a sample) SVN-fs-dump-format-version: 2 UUID: 592fc9f0-5994-e841-a4dc-653714c95216 Revision-number: 0 Prop-content-length: 56 Content-length: 56 K 8 svn:date V 27 2009-06-19T15:05:52.001352Z PROPS-END Revision-number: 1 Prop-content-length: 112 Content-length: 112 K 7 svn:log V 38 This is an empty revision for padding. K 8 svn:date V 27 2009-06-19T15:11:29.378511Z PROPS-END Can anybody help me sort this out?

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  • A KSH adattárháza: Oracle Essbase és Oracle Database alapon

    - by Fekete Zoltán
    A magyar Központi Statisztikai Hivatal metaadat vezérelt adattárháza három fontos Oracle terméken nyugszik. Az interneten elérhetok az adatok a KSH Tájékoztatási adatbázis-ból. Data from KSH in English. Amikor ezeket a sorokat írom, péntek éjjel 21:36-kor 81 online felhasználó kérdezte le az adatokat. :) - Oracle Essbase multidimenziós OLAP szerver, technikai infó - Hyperion Interactive Reporting lekérdezo eszköz, technikai infó - Oracle Database Enterprise Edition Az angol nyelvu customer snapshot, azaz ügyfél történet: Hungarian Central Statistical Office Provides 200,000 External Users with Secure Online Access to Data. A magyar nyelvu sikersztori: A KSH statisztikai adatainak 60 százaléka elérheto böngészo és platform függetlenül évi mintegy 200 000 internetes felhasználó számára. A termék kiválasztásában, a projekt kialakításában és bevezetésében nagy szerepet vállalt a DSS Consulting Kft. és az Oracle Konzultáció. A projekt során elért legfontosabb eredmények: - adattárház: 150-200 egyideju felhasználó, éves szinten 200 000 felhasználót jelent - Essbase memória alapú tárolási struktúrája: közel valósideju hozzáférés - A rendszer platform és böngészo független, ezért a felhasználók széles köre érheti el a statisztikai adatokat. - Natív Java API és XMLA támogatással egyedi karbantartó alkalmazás - A statisztikus munkatársak speciális informatikai eloképzettség nélkül építik fel és gondozzák a multidimenzionális adatbázisokat - Az Oracle Hyperion Interactive Reporting: oszlopos, kereszttáblás, szekcionált, grafikonos, webes lekérdezések Letöltheto a következo KSH eloadás a HOUG konferenciáról 2009-bol: Hyperalea iacta est - a KSH Essbase alapú adattárház rendszere. A most megjelent sikersztori: angolul és magyarul.

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