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  • NTFS Corruption: Files created in Linux corrupted when Windows Boots

    - by Logan Mayfield
    I'm getting some file loss and corruption on my Win7/Ubuntu 12.04 dual boot setup. I have a large shared NTFS partition. I have my Windows Docs/Music/etc. directories on that file and have the comparable directors in Linux setup as a sym. link. I'm using ntfs-3g on the linux side of things to manage the ntfs partition. The shared partition is on a logical partition along with my Linux /home / and /swap partitions. The ntfs partition is mounted at boot time via fstab with the following options: ntfs-3g users,nls=utf8,locale=en_US.UTF-8,exec,rw The problem seems to be confined to newly created and recently edited files. I have not see data loss or corruption when creating/editing files in Windows and then moving over to Ubuntu. I've been using the sync command aggressively in Ubuntu to try to ensure everything is getting written to the HDD. I do not use hibernate in Windows so I know it's not the usual missing files due to Hibernation problem. I'm not seeing any mount related issues on dmesg. Most recently I had a set of files related to a LaTeX document go bad. Some of them show up in Ubuntu but I am unable to delete them. In the GUI file browser they are given thumbnails associated with files I created on my last boot of Windows. To be more specific: I created a few png files in Windows. The files corrupted by that Windows boot are associated with running PdfLatex on a file and are not image files. However, two of the corrupted files show up with the thumbnail image of one of the previously mentioned png files. The png files are not in the same directory as the latex files but they are both win the Document Folder tree. I've had sucess with using NTFS for shared data in the past and am hoping there's some quirk here I'm missing and it's not just bad luck. On one hand this appears to be some kind of Windows problem as data loss occurs when I boot to Windows after having worked in Ubuntu for a while. However, I'm assuming it's more on the Ubuntu end as it requires the special NTFS drivers. Edit for more info: This is a Lenovo Thinkpad L430. Purchased new in the last month. So it's a fairly fresh install. Many of the files on the shared partition were copied over from a previous NTFS formatted shared partition on another HDD. As requested: here's a sample chkdsk log. Some of the files its mentioning were files that got deleted off the partition while in Ubuntu. Others were created/edited but not deleted. Checking file system on D: Volume dismounted. All opened handles to this volume are now invalid. Volume label is Files. CHKDSK is verifying files (stage 1 of 3)... Attribute record of type 0x80 and instance tag 0x2 is cross linked starting at 0x789f47 for possibly 0x21 clusters. Some clusters occupied by attribute of type 0x80 and instance tag 0x2 in file 0x42 is already in use. Deleting corrupt attribute record (128, "") from file record segment 66. 86496 file records processed. File verification completed. 385 large file records processed. 0 bad file records processed. 0 EA records processed. 0 reparse records processed. CHKDSK is verifying indexes (stage 2 of 3)... Deleted invalid filename Screenshot from 2012-09-09 09:51:27.png (72) in directory 46. The NTFS file name attribute in file 0x48 is incorrect. 53 00 63 00 72 00 65 00 65 00 6e 00 73 00 68 00 S.c.r.e.e.n.s.h. 6f 00 74 00 20 00 66 00 72 00 6f 00 6d 00 20 00 o.t. .f.r.o.m. . 32 00 30 00 31 00 32 00 2d 00 30 00 39 00 2d 00 2.0.1.2.-.0.9.-. 30 00 39 00 20 00 30 00 39 00 3a 00 35 00 31 00 0.9. .0.9.:.5.1. 3a 00 32 00 37 00 2e 00 70 00 6e 00 67 00 0d 00 :.2.7...p.n.g... 00 00 00 00 00 00 90 94 49 1f 5e 00 00 80 d4 00 ......I.^.... File 72 has been orphaned since all its filenames were invalid Windows will recover the file in the orphan recovery phase. Correcting minor file name errors in file 72. Index entry found.000 of index $I30 in file 0x5 points to unused file 0x11. Deleting index entry found.000 in index $I30 of file 5. Index entry found.001 of index $I30 in file 0x5 points to unused file 0x16. Deleting index entry found.001 in index $I30 of file 5. Index entry found.002 of index $I30 in file 0x5 points to unused file 0x15. Deleting index entry found.002 in index $I30 of file 5. Index entry DOWNLO~1 of index $I30 in file 0x28 points to unused file 0x2b6. Deleting index entry DOWNLO~1 in index $I30 of file 40. Unable to locate the file name attribute of index entry Screenshot from 2012-09-09 09:51:27.png of index $I30 with parent 0x2e in file 0x48. Deleting index entry Screenshot from 2012-09-09 09:51:27.png in index $I30 of file 46. An index entry of index $I30 in file 0x32 points to file 0x151e8 which is beyond the MFT. Deleting index entry latexsheet.tex in index $I30 of file 50. An index entry of index $I30 in file 0x58bc points to file 0x151eb which is beyond the MFT. Deleting index entry D8CZ82PK in index $I30 of file 22716. An index entry of index $I30 in file 0x58bc points to file 0x151f7 which is beyond the MFT. Deleting index entry EGA4QEAX in index $I30 of file 22716. An index entry of index $I30 in file 0x58bc points to file 0x151e9 which is beyond the MFT. Deleting index entry NGTB469M in index $I30 of file 22716. An index entry of index $I30 in file 0x58bc points to file 0x151fb which is beyond the MFT. Deleting index entry WU5RKXAB in index $I30 of file 22716. Index entry comp220-lab3.synctex.gz of index $I30 in file 0xda69 points to unused file 0xd098. Deleting index entry comp220-lab3.synctex.gz in index $I30 of file 55913. Unable to locate the file name attribute of index entry comp220-numberGrammars.aux of index $I30 with parent 0xda69 in file 0xa276. Deleting index entry comp220-numberGrammars.aux in index $I30 of file 55913. The file reference 0x500000000cd43 of index entry comp220-numberGrammars.out of index $I30 with parent 0xda69 is not the same as 0x600000000cd43. Deleting index entry comp220-numberGrammars.out in index $I30 of file 55913. The file reference 0x500000000cd45 of index entry comp220-numberGrammars.pdf of index $I30 with parent 0xda69 is not the same as 0xc00000000cd45. Deleting index entry comp220-numberGrammars.pdf in index $I30 of file 55913. An index entry of index $I30 in file 0xda69 points to file 0x15290 which is beyond the MFT. Deleting index entry gram.aux in index $I30 of file 55913. An index entry of index $I30 in file 0xda69 points to file 0x15291 which is beyond the MFT. Deleting index entry gram.out in index $I30 of file 55913. An index entry of index $I30 in file 0xda69 points to file 0x15292 which is beyond the MFT. Deleting index entry gram.pdf in index $I30 of file 55913. Unable to locate the file name attribute of index entry comp230-quiz1.synctex.gz of index $I30 with parent 0xda6f in file 0xd183. Deleting index entry comp230-quiz1.synctex.gz in index $I30 of file 55919. An index entry of index $I30 in file 0xf3cc points to file 0x15283 which is beyond the MFT. Deleting index entry require-transform.rkt in index $I30 of file 62412. An index entry of index $I30 in file 0xf3cc points to file 0x15284 which is beyond the MFT. Deleting index entry set.rkt in index $I30 of file 62412. An index entry of index $I30 in file 0xf497 points to file 0x15280 which is beyond the MFT. Deleting index entry logger.rkt in index $I30 of file 62615. An index entry of index $I30 in file 0xf497 points to file 0x15281 which is beyond the MFT. Deleting index entry misc.rkt in index $I30 of file 62615. An index entry of index $I30 in file 0xf497 points to file 0x15282 which is beyond the MFT. Deleting index entry more-scheme.rkt in index $I30 of file 62615. An index entry of index $I30 in file 0xf5bf points to file 0x15285 which is beyond the MFT. Deleting index entry core-layout.rkt in index $I30 of file 62911. An index entry of index $I30 in file 0xf5e0 points to file 0x15286 which is beyond the MFT. Deleting index entry ref.scrbl in index $I30 of file 62944. An index entry of index $I30 in file 0xf6f0 points to file 0x15287 which is beyond the MFT. Deleting index entry base-render.rkt in index $I30 of file 63216. An index entry of index $I30 in file 0xf6f0 points to file 0x15288 which is beyond the MFT. Deleting index entry html-properties.rkt in index $I30 of file 63216. An index entry of index $I30 in file 0xf6f0 points to file 0x15289 which is beyond the MFT. Deleting index entry html-render.rkt in index $I30 of file 63216. An index entry of index $I30 in file 0xf6f0 points to file 0x1528b which is beyond the MFT. Deleting index entry latex-prefix.rkt in index $I30 of file 63216. An index entry of index $I30 in file 0xf6f0 points to file 0x1528c which is beyond the MFT. Deleting index entry latex-render.rkt in index $I30 of file 63216. An index entry of index $I30 in file 0xf6f0 points to file 0x1528e which is beyond the MFT. Deleting index entry scribble.tex in index $I30 of file 63216. An index entry of index $I30 in file 0xf717 points to file 0x1528a which is beyond the MFT. Deleting index entry lang.rkt in index $I30 of file 63255. An index entry of index $I30 in file 0xf721 points to file 0x1528d which is beyond the MFT. Deleting index entry lang.rkt in index $I30 of file 63265. An index entry of index $I30 in file 0xf764 points to file 0x1528f which is beyond the MFT. Deleting index entry lang.rkt in index $I30 of file 63332. An index entry of index $I30 in file 0x14261 points to file 0x15270 which is beyond the MFT. Deleting index entry fddff3ae9ae2221207f144821d475c08ec3d05 in index $I30 of file 82529. An index entry of index $I30 in file 0x14621 points to file 0x15268 which is beyond the MFT. Deleting index entry FETCH_HEAD in index $I30 of file 83489. An index entry of index $I30 in file 0x14650 points to file 0x15272 which is beyond the MFT. Deleting index entry 86 in index $I30 of file 83536. An index entry of index $I30 in file 0x14651 points to file 0x15266 which is beyond the MFT. Deleting index entry pack-7f54ce9f8218d2cd8d6815b8c07461b50584027f.idx in index $I30 of file 83537. An index entry of index $I30 in file 0x14651 points to file 0x15265 which is beyond the MFT. Deleting index entry pack-7f54ce9f8218d2cd8d6815b8c07461b50584027f.pack in index $I30 of file 83537. An index entry of index $I30 in file 0x146f1 points to file 0x15275 which is beyond the MFT. Deleting index entry master in index $I30 of file 83697. An index entry of index $I30 in file 0x146f6 points to file 0x15276 which is beyond the MFT. Deleting index entry remotes in index $I30 of file 83702. An index entry of index $I30 in file 0x1477d points to file 0x15278 which is beyond the MFT. Deleting index entry pad.rkt in index $I30 of file 83837. An index entry of index $I30 in file 0x14797 points to file 0x1527c which is beyond the MFT. Deleting index entry pad1.rkt in index $I30 of file 83863. An index entry of index $I30 in file 0x14810 points to file 0x1527d which is beyond the MFT. Deleting index entry cm.rkt in index $I30 of file 83984. An index entry of index $I30 in file 0x14926 points to file 0x1527e which is beyond the MFT. Deleting index entry multi-file-search.rkt in index $I30 of file 84262. An index entry of index $I30 in file 0x149ef points to file 0x1527f which is beyond the MFT. Deleting index entry com.rkt in index $I30 of file 84463. An index entry of index $I30 in file 0x14b47 points to file 0x15202 which is beyond the MFT. Deleting index entry COMMIT_EDITMSG in index $I30 of file 84807. An index entry of index $I30 in file 0x14b47 points to file 0x15279 which is beyond the MFT. Deleting index entry index in index $I30 of file 84807. An index entry of index $I30 in file 0x14b4c points to file 0x15274 which is beyond the MFT. Deleting index entry master in index $I30 of file 84812. An index entry of index $I30 in file 0x14b61 points to file 0x1520b which is beyond the MFT. Deleting index entry 02 in index $I30 of file 84833. An index entry of index $I30 in file 0x14b61 points to file 0x1525a which is beyond the MFT. Deleting index entry 28 in index $I30 of file 84833. An index entry of index $I30 in file 0x14b61 points to file 0x15208 which is beyond the MFT. Deleting index entry 29 in index $I30 of file 84833. An index entry of index $I30 in file 0x14b61 points to file 0x1521f which is beyond the MFT. Deleting index entry 2c in index $I30 of file 84833. An index entry of index $I30 in file 0x14b61 points to file 0x15261 which is beyond the MFT. Deleting index entry 2e in index $I30 of file 84833. An index entry of index $I30 in file 0x14b61 points to file 0x151f0 which is beyond the MFT. Deleting index entry 45 in index $I30 of file 84833. An index entry of index $I30 in file 0x14b61 points to file 0x1523e which is beyond the MFT. Deleting index entry 47 in index $I30 of file 84833. An index entry of index $I30 in file 0x14b61 points to file 0x151e5 which is beyond the MFT. Deleting index entry 49 in index $I30 of file 84833. An index entry of index $I30 in file 0x14b61 points to file 0x15214 which is beyond the MFT. Deleting index entry 58 in index $I30 of file 84833. Index entry 6e of index $I30 in file 0x14b61 points to unused file 0xd182. Deleting index entry 6e in index $I30 of file 84833. Unable to locate the file name attribute of index entry a0 of index $I30 with parent 0x14b61 in file 0xd29c. Deleting index entry a0 in index $I30 of file 84833. An index entry of index $I30 in file 0x14b61 points to file 0x1521b which is beyond the MFT. Deleting index entry cd in index $I30 of file 84833. An index entry of index $I30 in file 0x14b61 points to file 0x15249 which is beyond the MFT. Deleting index entry d6 in index $I30 of file 84833. An index entry of index $I30 in file 0x14b61 points to file 0x15242 which is beyond the MFT. Deleting index entry df in index $I30 of file 84833. An index entry of index $I30 in file 0x14b61 points to file 0x15227 which is beyond the MFT. Deleting index entry ea in index $I30 of file 84833. An index entry of index $I30 in file 0x14b61 points to file 0x1522e which is beyond the MFT. Deleting index entry f3 in index $I30 of file 84833. An index entry of index $I30 in file 0x14b61 points to file 0x151f2 which is beyond the MFT. Deleting index entry ff in index $I30 of file 84833. An index entry of index $I30 in file 0x14b62 points to file 0x15254 which is beyond the MFT. Deleting index entry 1ed39b36ad4bd48c91d22cbafd7390f1ea38da in index $I30 of file 84834. An index entry of index $I30 in file 0x14b75 points to file 0x15224 which is beyond the MFT. Deleting index entry 96260247010fe9811fea773c08c5f3a314df3f in index $I30 of file 84853. An index entry of index $I30 in file 0x14b79 points to file 0x15219 which is beyond the MFT. Deleting index entry 8f689724ca23528dd4f4ab8b475ace6edcb8f5 in index $I30 of file 84857. An index entry of index $I30 in file 0x14b7c points to file 0x15223 which is beyond the MFT. Deleting index entry 1df17cf850656be42c947cba6295d29c248d94 in index $I30 of file 84860. An index entry of index $I30 in file 0x14b7c points to file 0x15217 which is beyond the MFT. Deleting index entry 31db8a3c72a3e44769bbd8db58d36f8298242c in index $I30 of file 84860. An index entry of index $I30 in file 0x14b7c points to file 0x15267 which is beyond the MFT. Deleting index entry 8e1254d755ff1882d61c07011272bac3612f57 in index $I30 of file 84860. An index entry of index $I30 in file 0x14b82 points to file 0x15246 which is beyond the MFT. Deleting index entry f959bfaf9643c1b9e78d5ecf8f669133efdbf3 in index $I30 of file 84866. An index entry of index $I30 in file 0x14b88 points to file 0x151fe which is beyond the MFT. Deleting index entry 7e9aa15b1196b2c60116afa4ffa613397f2185 in index $I30 of file 84872. An index entry of index $I30 in file 0x14b8a points to file 0x151ea which is beyond the MFT. Deleting index entry 73cb0cd248e494bb508f41b55d862e84cdd6e0 in index $I30 of file 84874. An index entry of index $I30 in file 0x14b8e points to file 0x15264 which is beyond the MFT. Deleting index entry bd555d9f0383cc14c317120149e9376a8094c4 in index $I30 of file 84878. An index entry of index $I30 in file 0x14b96 points to file 0x15212 which is beyond the MFT. Deleting index entry 630dba40562d991bc6cbb6fed4ba638542e9c5 in index $I30 of file 84886. An index entry of index $I30 in file 0x14b99 points to file 0x151ec which is beyond the MFT. Deleting index entry 478be31ca8e538769246e22bba3330d81dc3c8 in index $I30 of file 84889. An index entry of index $I30 in file 0x14b99 points to file 0x15258 which is beyond the MFT. Deleting index entry 66c60c0a0f3253bc9a5112697e4cbb0dfc0c78 in index $I30 of file 84889. An index entry of index $I30 in file 0x14b9c points to file 0x15238 which is beyond the MFT. Deleting index entry 1c7ceeddc2953496f9ffbfc0b6fb28846e3fe3 in index $I30 of file 84892. An index entry of index $I30 in file 0x14b9c points to file 0x15247 which is beyond the MFT. Deleting index entry ae6e32ffc49d897d8f8aeced970a90d3653533 in index $I30 of file 84892. An index entry of index $I30 in file 0x14ba0 points to file 0x15233 which is beyond the MFT. Deleting index entry f71c7d874e45179a32e138b49bf007e5bbf514 in index $I30 of file 84896. Index entry 2e04fefbd794f050d45e7a717d009e39204431 of index $I30 in file 0x14ba7 points to unused file 0xd097. Deleting index entry 2e04fefbd794f050d45e7a717d009e39204431 in index $I30 of file 84903. An index entry of index $I30 in file 0x14baa points to file 0x15241 which is beyond the MFT. Deleting index entry 0dda7dec1c635cd646dfef308e403c2843d5dc in index $I30 of file 84906. An index entry of index $I30 in file 0x14baa points to file 0x151fc which is beyond the MFT. Deleting index entry 98151e654dd546edcfdec630bc82d90619ac8e in index $I30 of file 84906. An index entry of index $I30 in file 0x14bb1 points to file 0x151e9 which is beyond the MFT. Deleting index entry 1997c5be62ffeebc99253cced7608415e38e4e in index $I30 of file 84913. An index entry of index $I30 in file 0x14bb1 points to file 0x1521d which is beyond the MFT. Deleting index entry 6bf3aedefd3ac62d9c49cad72d05e8c0ad242c in index $I30 of file 84913. An index entry of index $I30 in file 0x14bb1 points to file 0x151f4 which is beyond the MFT. Deleting index entry 907b755afdca14c00be0010962d0861af29264 in index $I30 of file 84913. An index entry of index $I30 in file 0x14bb3 points to file 0x15218 which is beyond the MFT. Deleting index entry

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  • Procedural content (settlement) generation

    - by instancedName
    I have, lets say, something like a homework or assignment to do. Roughly said I need to write an algorithm (pseudo code is not necessary, just in depth description) of procedure that would generate settlements, environment and a people to populate it with, as part of some larger world generation procedure. The genre of game is not specified, it could be any genre (rpg, strategy, colony simulation etc.) where interacting with large and extensive world is central to the game. Procedure should be called once per settlement. At the time of calling, world generation procedure makes geography, culture and history input available. Output should be map of the village and it's immediate area, and various potential additional information like myths, history, demographic facts etc. Bonus would be quest ant similar stuff, but that not really my focus at the moment. I will leave quality of the output for later when I actually dig little deeper into this topic. I am free to change parameters as long as I have strong explanation for doing so. Setting of the game is undetermined so I am free to use anything that I like the most. Ok, so my actual question is: Can anyone who has some experience in this field of game design recommend me some good literature, or point me in the direction where I should look/reed/study? I'm somewhat experienced game programmer, but I've never been into game design till now so any help will be great. I want to do this assignment as good as I can. As for deadline, it's not strictly set, but lets say I don't want it to take longer then few weeks, one month at worst case.

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  • Procedural landscape generation but not just fractals

    - by Richard Fabian
    In large procedural landscape games, the land seems dull, but that's probably because the real world is largely dull, with only limited places where the scenery is dramatic or tactical. Looking at world generation from this point of view, a landscape generator for a game needs to not follow the rules of landscaping, but instead some rules married to the expectations of the gamer. For example, there could be a choke point / route generator that creates hills ravines, rivers and mountains between cities, rather than cities plotted on the land based on the resources or conditions generated by the mountains and rainfall patterns. Is there any existing work being done like this? Start with cities or population centres and then add in terrain afterwards?

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  • Procedural world generation oriented on gameplay features

    - by Richard Fabian
    In large procedural landscape games, the land seems dull, but that's probably because the real world is largely dull, with only limited places where the scenery is dramatic or tactical. Looking at world generation from this point of view, a landscape generator for a game needs to not follow the rules of landscaping, but instead some rules married to the expectations of the gamer. For example, there could be a choke point / route generator that creates hills ravines, rivers and mountains between cities, rather than cities plotted on the land based on the resources or conditions generated by the mountains and rainfall patterns. Is there any existing work being done like this? Start with cities or population centres and then add in terrain afterwards?

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  • Procedural world generation oriented on gameplay features

    - by Richard Fabian
    In large procedural landscape games, the land seems dull, but that's probably because the real world is largely dull, with only limited places where the scenery is dramatic or tactical. Looking at world generation from this point of view, a landscape generator for a game (that is, not for the sake of scenery, but for the sake of gameplay) needs to not follow the rules of landscaping, but instead some rules married to the expectations of the gamer. For example, there could be a choke point / route generator that creates hills ravines, rivers and mountains between cities, rather than the natural way cities arise, scattered on the land based on resources or conditions generated by the mountains and rainfall patterns. Is there any existing work being done like this? Start with cities or population centres and then add in terrain afterwards? The reason I'm asking is that I'd previously pondered taking existing maps from fantasy fiction (my own and others), putting the information into the system as a base point, and then generating a good world to play in from it. This seems covered by existing technology, that is, where the designer puts in all the necessary information such as the city populations, resources, biomes, road networks and rivers, then allows the PCG fill in the gaps. But now I'm wondering if it may be possible to have a content generator generate also the overall design. Generate the cities and population centres, balancing them so that there is a natural seeming need of commerce, then generate the positions and connectivity, then from the type of city produce the list of necessary resources that must be nearby, and only then, maybe given some rules on how to make the journey between cities both believable and interesting, generate the final content including the roads, the choke points, the bridges and tunnels, ferries and the terrain including the biomes and coastline necessary. If this has been done before, I'd like to know, and would like to know what went wrong, and what went right.

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  • How to make your File Adapter pick only one file at a time from a location

    - by anirudh.pucha(at)oracle.com
    In SOA 11g, you use File adapter to read files from the given location.With this read operation it picks all the files at time.You want to configure File Adapters that it should pick one file at time from the given location with given polling interval.Solution :You set the "SingleThreadModel" and "MaxRaiseSize" properties for your file adapter. Edit the adapter's jca file and add the following properties:property name="SingleThreadModel" value="true"property name="MaxRaiseSize" value="1"You can set these properties also through jdeveloper, by opening composite.xml, selecting the adapter and then changing the properties through the properties panel.

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  • Difference Procedural Generation and Random Generation

    - by U-No-Poo
    Today, I got into an argument about the term "procedural generation". My point was that its different from "classic" random generation in the way that procedural is based on a more mathematical, fractal based, algorithm leading to a more "realistic" distribution and the usual randomness of most languages are based on a pseudo-random-number generator, leading to an "unrealistic", in a way, ugly, distribution. This discussion was made with a heightmap in mind. The discussion left me somehow unconvinced about my own arguments though, so, is there more to it? Or am I the one who is, in fact, simply wrong?

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  • Prevent malicious vulnerability scan increasing load on a server

    - by Simon
    Hi all, this week we have been suffering some malicious vulnerability scans to our servers, increasing the load on them, making them nearly unusable. The attack is easy to defend, just blocking the offending ip, but only after discovering it. Is there any form of prevent it? Is it normal that one server becomes nearly unusable due to one of these scans? These are the requests done in just one second to our server: [Fri Mar 12 19:15:27 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/zope trunk 2 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/8872fcacd7663c040f0149ed49f572e9 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/188201 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/74e118780caa0f5232d6ec393b47ae01 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/87d4b821b2b6b9706ba6c2950c0eaefd [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/138917 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/180377 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/182712 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/compl2s [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/e7ba351f0ab1f32b532ec679ac7d589d [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/184530 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/compl_s [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/55542 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/7b9d5a65aab84640c6414a85cae2c6ff [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/77257 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/157611 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/textwrapping [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/51713 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/elina [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/fd4800093500f7a9cc21bea232658706 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/59719 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/administrationexamples [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/29587 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/bdebc9c4aa95b3651e9b8fd90c015327 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/defaultchangenotetext [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/figments [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/69744 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/fastpixelperfect [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/conchmusicsoundtoolkit [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/settingwindowposition [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/windowresizing [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/84784 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/186114 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/99858 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/131677 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/167783 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/99933 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/3en17ljttc [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/gradientcode [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/pythondevelopmentandnavigationwithspe [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/10546 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/167932 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/smallerrectforspritecollision [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/176292 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/3sumvid-19yroldfuckedby2bigcocks [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/67909 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/175185 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/131319 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/99900 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/act5 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/contributors-agreement [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/128447 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/71052 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/114242 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/69768 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/debuggingwithwinpdbfromwithinspe [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/39360 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/176267 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/143468 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/140202 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/25268 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/82241 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/142920 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/downloadingipythonformswindows [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/34367 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/for_collaborators [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/pydeveclipseextensionsfabio [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/usingpdbinipython [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/142264 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/49003 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/gamelets [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/texturecoordinatearithmetic [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/project_interface [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/143177 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/pydeveclipsefabio [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/91525 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/40426 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/134819 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/usingipythonwithtextpad [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/developingpythoninipython [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/35569 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/objfileloader [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/simpleopengl2dclasses [Fri Mar 12 19:15:28 2010] [error] 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[error] [client 213.37.49.231] File does not exist: /var/www/html/91819 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/152003 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/gllight [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/40567 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/137877 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/188209 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/84577 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/131017 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/fightnight [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/79781 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/4731669 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/161942 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/160289 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/81594 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/12127 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/164452 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/96823 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/163598 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/159190 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/step-test fsfs+ra_local [Fri Mar 12 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213.37.49.231] File does not exist: /var/www/html/134867 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/win32-dependencies [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/36548 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/43827 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/100791 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/elita_posing [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/167848 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/36314 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/49951 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/142740 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/cdromkiteletronicaptg [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/138060 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/68483 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/184474 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/137447 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/sndarray [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/127870 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/167312 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/75411 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/167969 [Fri Mar 12 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[Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/187294 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/178666 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/179653 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/wingide-users [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/16309095 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/169465 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/189399 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/172392 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/35627 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/2670901 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/177847 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/chimplinebyline [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/87518 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/154595 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/12811780 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/cdmenupro42 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/110131 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/95615 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/18464 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/lwedchoice-1999 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/5099582 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/100968 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/j-emacs [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/0206mathew [Fri Mar 12 19:15:29 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/10844356 Thanks in advance!

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  • Map Generation Algorithms for Minecraft Clone

    - by Danjen
    I'm making a Minecraft clone for the sake of it (with some inspriation from Dwarf Fortress) and had a few questions about the way the world generation is handled. Things I want it to cover: Biomes such as hills, mountains, forests, etc. Caves/caverns/tunnels Procedural (so it stretches to infinity... is wrap-around a possibility?) Breaking the map into smaller chunks Moddable (ie, new terrain types) Multiplayer compatible In particular, I've seen things such as Perlin Noise, Heightmaps, and Marching Cubes thrown around. These are like different tools to use, but I don't know when or why I would use them. Are there any other techniques that are useful for map generation? I realize this is borderline subjective and open-ended, but I am looking for some more insight into the processes involved.

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  • Realistic planetary terrain generation with weights

    - by Programmdude
    I need terrain generation for a planet. The planet will be divided up into several hundred hexes, and I need it to be realistic and based on weights. I have dabbled in terrain generation before, but nothing like this. So I figure it would be a good idea to ask the community for answers, recommended articles or the like. By realistic, I mean not just random hexes, but continent shaped things with a few islands. More desert around the equator and more ice around the poles. I also have two weights I need to base it around: ice percentage and water percentage. That means that around XX% of the planet will need to be water. Does anyone have any advice or places to start? Generating arbitrary terrain is easy, but something a bit more "organic" like this seems rather difficult. It also needs to be seamless. Should be obvious since it's a planet, but no harm in pointing it out.

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  • Software licensing and code generation

    - by Nicol Bolas
    I'm developing a tool that generates code from some various data. The tool itself will be licensed with the MIT license, which strikes a good balance for me in terms of allowing the freedom to use and modify it, while still holding the copyright. OK, but what is the legal status of the code generated by the tool? Who holds the copyright for code generated by a tool? Do I need to give users of the tool a license for the generated code, or do they already have that by virtue of it being generated by them? What is different about this code generation system (which may be relevant) is that the source information about the code generation is provided by the system itself. The user doesn't feed source data in; the source data is bundled along with it. They simply have the means to transform it in various ways (filtering out parts of the data they don't want, etc). Obviously they could edit the bundled data. Does that affect anything about this?

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  • What's the best language combo for code generation?

    - by Peter Turner
    I read through Code Generation in Action but never bothered to make anything of it because Ruby just doesn't fit with my lifestyle at this juncture. The book came out more on the cusp of the C# revolution, and it said that C# "was a language designed to be generated", apparently using Ruby as the generator language. In your experience, what is the ideal combination of languages to generate the most useful code?

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  • How to queue up Windows 8 file coping to only have one copying at a time

    - by Valamas
    The new windows 8 file explorer copying is great. I can setup multiple copying tasks. They appear in a single window and I am able to pause them. Is there a way to have the copying only occur one at a time and when complete to progress the next one? Currently I have to setup the file copy and pause subsequent ones, then unpause the next one when I notice the current one finishes. I am only asking about a way to queue the file explorer coping and not use alternative tools like robocopy.

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  • Procedural object generation and unique identification

    - by 2080
    My question relates to procedural content generation and data management of the emerging objects in a database. I assume a networked game, with a server-client model. Unspecified objects in the game world are generated while the game is running with procedural algorithms (for example perlin noise). The players (/clients) can modify the properties of these objects, but have to notify the server of these changes. How could this communication address unique objects, so that both the server and the client know of which object they are speaking? Not only the inner properties of the objects can differ, but also visible, such as the position. When the player wants to select one of these objects the game has to find out the id - does anyone know which methods or algorithms can accomplish that?

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  • How to create reproducible probability in map generation?

    - by nickbadal
    So for my game, I'm using perlin noise to generate regions of my map (water/land, forest/grass) but I'd also like to create some probability based generation too. For instance: if(nextInt(10) > 2 && tile.adjacentTo(Type.WATER)) tile.setType(Type.SAND); This works fine, and is even reproduceable (based on a common seed) if the nextInt() calls are always in the same order. The issue is that in my game, the world is generated on demand, based on the player's location. This means, that if I explore the map differently, and the chunks of the map are generated in a different order, the randomness is no longer consistent. How can I get this sort of randomness to be consistent, independent of call order? Thanks in advance :)

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  • OpenFilesView Displays All Open and Locked Files to Help Resolve In-Use Errors

    - by Jason Fitzpatrick
    Windows: You go to move a file and Windows throws up an “In Use” error. OpenFilesView shows you what application or system process is locking up the files you’re trying to move. Sometimes the culprit is obvious; if you go to move your media folder and you’ve got your media player open watching South Park then shutting down the media player is the obvious solution. Other times the culprit is less obvious; sometimes Windows processes and less-than-obvious applications are accessing your files in ways that aren’t apparent. The screenshot below showcases the “In Use” error: This is where OpenFilesView comes into play. Fire up the application to see a list of all active files on your system. The master list is a bit overwhelming (on our test system there were over 1200 open files) but you use the find command to drill down to specific file or folder names. Once you’ve found the locked file you can close the file handle, kill the process, or bring the process to the front (so you can examine the program, if possible, before terminating it). It’s much more efficient than rebooting in an attempt to shake the In-Use error. OpenFilesView is freeware and works on Windows XP through Windows 7. HTG Explains: Do You Really Need to Defrag Your PC? Use Amazon’s Barcode Scanner to Easily Buy Anything from Your Phone How To Migrate Windows 7 to a Solid State Drive

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  • Uploading.to Uploads Files to Multiple File Hosts Simultaneously

    - by Jason Fitzpatrick
    If you’re looking to quickly share a file across a variety of file hosting services, Uploading.to makes it a cinch to share up to 10 files across 14 hosts. The upload process is simple. Visit Uploading.to, select your files, check the hosts you want to share the file across (by default all 14 are checked), add a description to the collection, and hit the Upload button. Uploading.to will upload your file to the various hosts; during the process you’ll see which hosts are confirmed and which have failed. We had 2 failures among the 14 hosts which still left the file mirrored across a sizable 12 host spread–not bad at all. When you’re ready to share the file hit the Copy Link button at the bottom of the screen and share it with your friends. They’ll be directed to Uploading.to and will be able to select from any of the hosts the file was successfully mirrored across. Uploading.to is a free service and requires no registration. Uploading.to [via Addictive Tips] HTG Explains: Do You Really Need to Defrag Your PC? Use Amazon’s Barcode Scanner to Easily Buy Anything from Your Phone How To Migrate Windows 7 to a Solid State Drive

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  • Code Generation and IDE vs writing per Hand

    - by sytycs
    I have been programming for about a year now. Pretty soon I realized that I need a great Tool for writing code and learned Vim. I was happy with C and Ruby and never liked the idea of an IDE. Which was encouraged by a lot of reading about programming.[1] However I started with (my first) Java Project. In a CS Course we were using Visual Paradigm and encouraged to let the program generate our code from a class diagram. I did not like that Idea because: Our class diagram was buggy. Students more experienced in Java said they would write the code per hand. I had never written any Java before and would not understand a lot of the generated code. So I took a different approach and wrote all methods per Hand (getter and Setter included). My Team-members have written their parts (partly generated by VP) in an IDE and I was "forced" to use it too. I realized they had generated equal amounts of code in a shorter amount of time and did not spend a lot of time setting their CLASSPATH and writing scripts for compiling that son of a b***. Additionally we had to implement a GUI and I dont see how we could have done that in a sane matter in Vim. So here is my Problem: I fell in love with Vim and the Unix way. But it looks like for getting this job done (on time) the IDE/Code generation approach is superior. Do you have equal experiences? Is Java by the nature of the language just more suitable for an IDE/Code generated approach? Or am I lacking the knowledge to produce equal amounts of code "per Hand"? [1] http://heather.cs.ucdavis.edu/~matloff/eclipse.html

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  • Speeding up procedural texture generation

    - by FalconNL
    Recently I've begun working on a game that takes place in a procedurally generated solar system. After a bit of a learning curve (having neither worked with Scala, OpenGL 2 ES or Libgdx before), I have a basic tech demo going where you spin around a single procedurally textured planet: The problem I'm running into is the performance of the texture generation. A quick overview of what I'm doing: a planet is a cube that has been deformed to a sphere. To each side, a n x n (e.g. 256 x 256) texture is applied, which are bundled in one 8n x n texture that is sent to the fragment shader. The last two spaces are not used, they're only there to make sure the width is a power of 2. The texture is currently generated on the CPU, using the updated 2012 version of the simplex noise algorithm linked to in the paper 'Simplex noise demystified'. The scene I'm using to test the algorithm contains two spheres: the planet and the background. Both use a greyscale texture consisting of six octaves of 3D simplex noise, so for example if we choose 128x128 as the texture size there are 128 x 128 x 6 x 2 x 6 = about 1.2 million calls to the noise function. The closest you will get to the planet is about what's shown in the screenshot and since the game's target resolution is 1280x720 that means I'd prefer to use 512x512 textures. Combine that with the fact the actual textures will of course be more complicated than basic noise (There will be a day and night texture, blended in the fragment shader based on sunlight, and a specular mask. I need noise for continents, terrain color variation, clouds, city lights, etc.) and we're looking at something like 512 x 512 x 6 x 3 x 15 = 70 million noise calls for the planet alone. In the final game, there will be activities when traveling between planets, so a wait of 5 or 10 seconds, possibly 20, would be acceptable since I can calculate the texture in the background while traveling, though obviously the faster the better. Getting back to our test scene, performance on my PC isn't too terrible, though still too slow considering the final result is going to be about 60 times worse: 128x128 : 0.1s 256x256 : 0.4s 512x512 : 1.7s This is after I moved all performance-critical code to Java, since trying to do so in Scala was a lot worse. Running this on my phone (a Samsung Galaxy S3), however, produces a more problematic result: 128x128 : 2s 256x256 : 7s 512x512 : 29s Already far too long, and that's not even factoring in the fact that it'll be minutes instead of seconds in the final version. Clearly something needs to be done. Personally, I see a few potential avenues, though I'm not particularly keen on any of them yet: Don't precalculate the textures, but let the fragment shader calculate everything. Probably not feasible, because at one point I had the background as a fullscreen quad with a pixel shader and I got about 1 fps on my phone. Use the GPU to render the texture once, store it and use the stored texture from then on. Upside: might be faster than doing it on the CPU since the GPU is supposed to be faster at floating point calculations. Downside: effects that cannot (easily) be expressed as functions of simplex noise (e.g. gas planet vortices, moon craters, etc.) are a lot more difficult to code in GLSL than in Scala/Java. Calculate a large amount of noise textures and ship them with the application. I'd like to avoid this if at all possible. Lower the resolution. Buys me a 4x performance gain, which isn't really enough plus I lose a lot of quality. Find a faster noise algorithm. If anyone has one I'm all ears, but simplex is already supposed to be faster than perlin. Adopt a pixel art style, allowing for lower resolution textures and fewer noise octaves. While I originally envisioned the game in this style, I've come to prefer the realistic approach. I'm doing something wrong and the performance should already be one or two orders of magnitude better. If this is the case, please let me know. If anyone has any suggestions, tips, workarounds, or other comments regarding this problem I'd love to hear them.

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  • Typing filename in standard open file dialog (Windows 7) - file name suggestion

    - by bybor
    When you use standard windows open file dialog and start typing it puts files whose name starts with what you type to drop down list. But on another pc with same Windows 7 it also puts first of them into input box in which you type - like FF does with URLS, allowing you to immediately press Enter (without pressing 'Down' to select file). I don't know why this behavior is different, but I want suggested file name shown in input box. How could it be achieved? Thanks.

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  • Use a Free Tool to Edit, Delete, or Restore the Default Hosts File in Windows

    - by Lori Kaufman
    The hosts file in Windows contains mappings of IP addresses to host names, like an address book for your computer. Your PC uses IP addresses to find websites, so it needs to translate the host names into IP addresses to access websites. When you enter a host name in a browser to visit a website, that host name is looked up in DNS servers to find the IP address. If you enter IP addresses and host names for websites you visit often, these websites will load faster, because the hosts file is loaded into memory when Windows start and overrides DNS server queries, creating a shortcut to the sites. Because the hosts file is checked first, you can also use it to block websites from tracking your activities on the internet, as well as block ads, banners, third-party cookies, and other intrusive elements on webpages. Your computer has its own host address, known as its “localhost” address. The IP address for localhost is 127.0.0.1. To block sites and website elements, you can enter the host name for the unwanted site in the hosts file and associate it with the localhost address. Blocking ads and other undesirable webpage elements, can also speed up the loading of websites. You don’t have to wait for all those items to load. The default hosts file that comes with Windows does not contain any host name/IP address mappings. You can add mappings manually, such as the IP address 74.125.224.72 for www.google.com. As an example of blocking an ad server website, you can enter the following line in your hosts file to block doubleclick.net from serving you ads. How To Use USB Drives With the Nexus 7 and Other Android Devices Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It

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  • Specifying a file name for the FTP and File based transports in OSB

    - by [email protected]
    A common question I receive is how to incorporate a variable value into a file name when using the FTP, SFTP, or File transports in Oracle Service Bus.  For example, if one of the fields in a message being put down to a file by the File transport is an order number variable, then how can you make the order number become part of the file name?  Another example might be if you want to specify the date in the file name.  The transport configuration wizard in OSB does not have an option to allow for this, other than allowing you to specify a static prefix of suffix variable.

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  • Heightmap generation

    - by Ziaix
    I want to implement something like this to create a heightmap: 'Place a group of coordinates evenly across a map, and give them height values within a certain range. Repeatedly create coordinates between all of those coordinates, setting their height by deriving a value that was a mean value of all the surrounding coordinates.' However, I'm not sure how I would go about it - I'm not sure how I could code the part where I place the coordinates in between the existing coordinates. Can anyone give any help/advice?

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  • Procedural Generation of tile-based 2d World

    - by Matthias
    I am writing a 2d game that uses tile-based top-down graphics to build the world (i.e. the ground plane). Manually made this works fine. Now I want to generate the ground plane procedurally at run time. In other words: I want to place the tiles (their textures) randomised on the fly. Of course I cannot create an endless ground plane, so I need to restrict how far from the player character (on which the camera focuses on) I procedurally generate the ground floor. My approach would be like this: I have a 2d grid that stores all tiles of the floor at their correct x/y coordinates within the game world. When the players moves the character, therefore also the camera, I constantly check whether there are empty locations in my x/y map within a max. distance from the character, i.e. cells in my virtual grid that have no tile set. In such a case I place a new tile there. Therefore the player would always see the ground plane without gaps or empty spots. I guess that would work, but I am not sure whether that would be the best approach. Is there a better alternative, maybe even a best-practice for my case?

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