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  • Fight for your rights as a video gamer.

    - by Chris Williams
    Soon, the U.S. Supreme Court may decide whether to hear a case that could have a lasting impact on computer and video games. The case before the Court involves a law passed by the state of California attempting to criminalize the sale of certain computer and video games. Two previous courts rejected the California law as unconstitutional, but soon the Supreme Court could have the final say. Whatever the Court's ruling, we must be prepared to continue defending our rights now and in the future. To do so, we need a large, powerful movement of gamers to speak with one voice and show that we won't sit back while lawmakers try to score political points by scapegoating video games and treating them differently than books, movies, and music. If the Court decides to hear the case, we're going to need thousands of activists like you who can help defend computer and video games by writing letters to editors, calling into talk radio stations, and educating Americans about our passion for and appreciation of computer and video games. You can help build this movement right now by inviting all your friends and fellow gamers to join the Video Game Voters Network. Use our simple tool to send an email to everyone you know asking them to stand up for gaming rights: http://videogamevoters.org/movement You can also help spread the word through Facebook and Twitter, or you can simply forward this email to everyone you know and ask them to sign up at videogamevoters.org. Time after time, courts continue to reject politicians' efforts to restrict the sale of computer and video games. But that doesn't mean the politicians will stop trying anytime soon -- in fact, it means they're likely to ramp up their efforts even more. To stop them, we must make it clear that gamers will continue to stand up for free speech -- and that the numbers are on our side. Help make sure we're ready and able to keep fighting for our gaming rights. Spread the word about the Video Game Voters Network right now: http://videogamevoters.org/movement Thank you. -- Video Game Voters Network

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  • ExpressCache not working after Windows 8 reinstall on Samsung Series 7 Gamer

    - by Morven
    I have a Samsung Series 7 Gamer laptop which came with Windows 8. After doing a reinstall of Windows, the ExpressCache software is no longer caching. Running "eccmd -info" shows me that the software is present and it has the MSATA drive partition configured. However, it's not actually caching anything. These are the results after having the system booted for days: C:\windows\system32eccmd -info ExpressCache Command Version 1.0.94.0 Copyright¬ 2010-2012 Condusiv Technologies. Date Time: 11/3/2013 12:26:20:263 (JAMETHIEL #36) EC Cache Info ================================================== Mounted : Yes Partition Size : 7.46 GB Reserved Size : 3.00 MB Volume Size : 7.46 GB Total Used Size : 86.50 MB Total Free Space : 7.38 GB Used Data Size : 16.63 MB Used Data Size on Disk : 84.38 MB Tiered Cache Stats ================================================== Memory in use : 32.00 MB Blocks in use : 136 Read Percent : 0.02% Cache Stats ================================================== Cache Volume Drive Number : 1 Total Read Count : 97242 Total Read Size : 4.13 GB Total Cache Read Count : 0 Total Cache Read Size : 595.50 KB Total Write Count : 161546 Total Write Size : 5.89 GB Total Cache Write Count : 0 Total Cache Write Size : 0 Bytes Cache Read Percent : 0.01% Cache Write Percent : 0.00% As you can see on the last two lines, cache read and write percent is nigh on zero. Anyone know where to look next? The only guides I can find deal with ExpressCache not being present or not having a configured drive.

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  • using i7 "gamer" cpu in a HPC cluster

    - by user1219721
    I'm running WRF weather model. That's a ram intensive, highly parallel application. I need to build a HPC cluster for that. I use 10GB infiniband interconnect. WRF doesn't depends of core count, but on memory bandwidth. That's why a core i7 3820 or 3930K performs better than high-grade xeons E5-2600 or E7 Seems like universities uses xeon E5-2670 for WRF. It costs about $1500. Spec2006 fp_rates WRF bench shows $580 i7 3930K performs the same with 1600MHz RAM. What's interesting is that i7 can handle up to 2400MHz ram, doing a great performance increase for WRF. Then it really outperforms the xeon. Power comsumption is a bit higher, but still less than 20€ a year. Even including additional part I'll need (PSU, infiniband, case), the i7 way is still 700 €/cpu cheaper than Xeon. So, is it ok to use "gamer" hardware in a HPC cluster ? or should I do it pro with xeon ? (This is not a critical application. I can handle downtime. I think I don't need ECC?)

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  • XNA Multiplayer Games and Networking

    - by JoshReuben
    ·        XNA communication must by default be lightweight – if you are syncing game state between players from the Game.Update method, you must minimize traffic. That game loop may be firing 60 times a second and player 5 needs to know if his tank has collided with any player 3 and the angle of that gun turret. There are no WCF ServiceContract / DataContract niceties here, but at the same time the XNA networking stack simplifies the details. The payload must be simplistic - just an ordered set of numbers that you would map to meaningful enum values upon deserialization.   Overview ·        XNA allows you to create and join multiplayer game sessions, to manage game state across clients, and to interact with the friends list ·        Dependency on Gamer Services - to receive notifications such as sign-in status changes and game invitations ·        two types of online multiplayer games: system link game sessions (LAN) and LIVE sessions (WAN). ·        Minimum dev requirements: 1 Xbox 360 console + Creators Club membership to test network code - run 1 instance of game on Xbox 360, and 1 on a Windows-based computer   Network Sessions ·        A network session is made up of players in a game + up to 8 arbitrary integer properties describing the session ·        create custom enums – (e.g. GameMode, SkillLevel) as keys in NetworkSessionProperties collection ·        Player state: lobby, in-play   Session Types ·        local session - for split-screen gaming - requires no network traffic. ·        system link session - connects multiple gaming machines over a local subnet. ·        Xbox LIVE multiplayer session - occurs on the Internet. Ranked or unranked   Session Updates ·        NetworkSession class Update method - must be called once per frame. ·        performs the following actions: o   Sends the network packets. o   Changes the session state. o   Raises the managed events for any significant state changes. o   Returns the incoming packet data. ·        synchronize the session à packet-received and state-change events à no threading issues   Session Config ·        Session host - gaming machine that creates the session. XNA handles host migration ·        NetworkSession properties: AllowJoinInProgress , AllowHostMigration ·        NetworkSession groups: AllGamers, LocalGamers, RemoteGamers   Subscribe to NetworkSession events ·        GamerJoined ·        GamerLeft ·        GameStarted ·        GameEnded – use to return to lobby ·        SessionEnded – use to return to title screen   Create a Session session = NetworkSession.Create(         NetworkSessionType.SystemLink,         maximumLocalPlayers,         maximumGamers,         privateGamerSlots,         sessionProperties );   Start a Session if (session.IsHost) {     if (session.IsEveryoneReady)     {        session.StartGame();        foreach (var gamer in SignedInGamer.SignedInGamers)        {             gamer.Presence.PresenceMode =                 GamerPresenceMode.InCombat;   Find a Network Session AvailableNetworkSessionCollection availableSessions = NetworkSession.Find(     NetworkSessionType.SystemLink,       maximumLocalPlayers,     networkSessionProperties); availableSessions.AllowJoinInProgress = true;   Join a Network Session NetworkSession session = NetworkSession.Join(     availableSessions[selectedSessionIndex]);   Sending Network Data var packetWriter = new PacketWriter(); foreach (LocalNetworkGamer gamer in session.LocalGamers) {     // Get the tank associated with this player.     Tank myTank = gamer.Tag as Tank;     // Write the data.     packetWriter.Write(myTank.Position);     packetWriter.Write(myTank.TankRotation);     packetWriter.Write(myTank.TurretRotation);     packetWriter.Write(myTank.IsFiring);     packetWriter.Write(myTank.Health);       // Send it to everyone.     gamer.SendData(packetWriter, SendDataOptions.None);     }   Receiving Network Data foreach (LocalNetworkGamer gamer in session.LocalGamers) {     // Keep reading while packets are available.     while (gamer.IsDataAvailable)     {         NetworkGamer sender;          // Read a single packet.         gamer.ReceiveData(packetReader, out sender);          if (!sender.IsLocal)         {             // Get the tank associated with this packet.             Tank remoteTank = sender.Tag as Tank;              // Read the data and apply it to the tank.             remoteTank.Position = packetReader.ReadVector2();             …   End a Session if (session.AllGamers.Count == 1)         {             session.EndGame();             session.Update();         }   Performance •        Aim to minimize payload, reliable in order messages •        Send Data Options: o   Unreliable, out of order -(SendDataOptions.None) o   Unreliable, in order (SendDataOptions.InOrder) o   Reliable, out of order (SendDataOptions.Reliable) o   Reliable, in order (SendDataOptions.ReliableInOrder) o   Chat data (SendDataOptions.Chat) •        Simulate: NetworkSession.SimulatedLatency , NetworkSession.SimulatedPacketLoss •        Voice support – NetworkGamer properties: HasVoice ,IsTalking , IsMutedByLocalUser

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  • COM Local Server

    - by Gamer
    Hi, Similar to LocalServer32, which is used to specify the path to a 32Bit Local COM server, is there any registry entry for specifying the path to a 64Bit Local COM Server? If there is none, can we use LocalServer32 for 64Bit servers also? Note: In my knowledge there are only 2 registry entries - LocalServer and LocalServer32. According to MSDN the former is used for registering 16bit server and the latter to register a 32bit server. Thanks and Regards, Gamer

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  • Symbolic Links Between User Accounts

    - by Pez Cuckow
    I have been using a cron job to duplicate a folder into another users account every day and someone suggested using symbolic links instead although I cannot get them to work. In summary user GAMER generates log files that they want to access via HTTP, however I only have a web-server in the user account SERVER, in the past I would copy the logs folder from GAMERS account into SERVER/public_html/. and then chmod the files so the server could access them. Trying to use symbolic links I set up a link from root (as only root can access both accounts) I used: ln -s /home/GAMER/game/logs/ /home/SERVER/public_html/logs However it seems that only root can use this link, I tried chmoding the link, all the files in the gamers /game/logs/*, /game/logs itself to 777 as well as changing chown and chgrp to server the files still cannot be read. When viewed from servers account my shell shows the link and where it is to hi-lighted in black with red text. Am I doing something wrong? Please enlighten me! /home/GAMER/game/ (chmod & chgrp) drwxrwxrwx 3 SERVER SERVER 4096 2011-01-07 15:46 logs /home/SERVER/public_html (chmod -h & chgrp -h) lrwxrwxrwx 1 server server 41 2011-01-07 19:53 logs -> /home/GAMER/game/logs/

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  • Cannot enter BIOS due to broken screen

    - by gamer
    Lately my laptop(hp g42 247sb) screen is damaged, so I hook it up with a external monitor(LG something) and it works fine now. But the only annoying thing is I cannot navigate the BIOS menu for some tweaking because the BIOS not shown on the external monitor,instead, it only shown on the broken laptop screen, and it only output to my external monitor when windwos/os is loged-on. So, is there anyway I can force output during BIOS/BOOT/POST to my external monitor? Things I have done and didn't work: (1)Set my LG monitor as primary display on both window properties and Intel Graphics panel (2)Enter the bios (F10 key) and press the fn+F4 key(change display output). (3)Disable and uninstall my internal screen(broken laptop screen) using device manager and restart, but windows(bios?) install it back on log-on. Please help me!

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  • Admob banner not getting remove from superview

    - by Gamer
    I am developing one 2d game using cocos2d framework, in this game i am using admob for advertising, in some classes not in all classes but admob banner is visible in every class and after some time game getting crash also. I am not getting how admob banner is comes in every class in fact i have not declare in Rootviewcontroller class. can any one suggest me how to integrate Admob in cocos2d game, i want Admob banner in particular classes not in every class, I am using latest google admob sdk, my code is below: Thanks in advance ` -(void)AdMob{ NSLog(@"ADMOB"); CGSize winSize = [[CCDirector sharedDirector]winSize]; // Create a view of the standard size at the bottom of the screen. if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad){ bannerView_ = [[GADBannerView alloc] initWithFrame:CGRectMake(size.width/2-364, size.height - GAD_SIZE_728x90.height, GAD_SIZE_728x90.width, GAD_SIZE_728x90.height)]; } else { // It's an iPhone bannerView_ = [[GADBannerView alloc] initWithFrame:CGRectMake(size.width/2-160, size.height - GAD_SIZE_320x50.height, GAD_SIZE_320x50.width, GAD_SIZE_320x50.height)]; } if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { bannerView_.adUnitID =@"a15062384653c9e"; } else { bannerView_.adUnitID =@"a15062392a0aa0a"; } bannerView_.rootViewController = self; [[[CCDirector sharedDirector]openGLView]addSubview:bannerView_]; [bannerView_ loadRequest:[GADRequest request]]; GADRequest *request = [[GADRequest alloc] init]; request.testing = [NSArray arrayWithObjects: GAD_SIMULATOR_ID, nil]; // Simulator [bannerView_ loadRequest:request]; } //best practice for removing the barnnerView_ -(void)removeSubviews{ NSArray* subviews = [[CCDirector sharedDirector]openGLView].subviews; for (id SUB in subviews){ [(UIView*)SUB removeFromSuperview]; [SUB release]; } NSLog(@"remove from view"); } //this makes the refreshTimer count -(void)targetMethod:(NSTimer *)theTimer{ //INCREASE OF THE TIMER AND SECONDS elapsedTime++; seconds++; //INCREASE OF THE MINUTOS EACH 60 SECONDS if (seconds>=60) { seconds=0; minutes++; [self removeSubviews]; [self AdMob]; } NSLog(@"TIME: %02d:%02d", minutes, seconds); } `

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  • WHM Checking server status so frequently?

    - by Webnet
    Why do I have so many whm-server-status elements on this Apache status screen for WHM. 0-1 28256 0/4/808 _ 0.20 5 26 0.0 0.19 6.62 72.95.166.85 diablo-source.gamer-source.com GET /lib/ajax/keep-alive.php?_dc=1276829050557 HTTP/1.1 1-1 28259 0/5/934 _ 0.00 4 188 0.0 0.06 6.67 127.0.0.1 server.gospire.com GET /whm-server-status/ HTTP/1.0 2-1 - 0/0/940 . 0.18 55 0 0.0 0.00 6.61 127.0.0.1 server.gospire.com OPTIONS * HTTP/1.0 3-1 - 0/0/914 . 0.49 28 0 0.0 0.00 8.46 127.0.0.1 server.gospire.com OPTIONS * HTTP/1.0 4-1 - 0/0/837 . 0.00 62 0 0.0 0.00 7.49 127.0.0.1 server.gospire.com OPTIONS * HTTP/1.0 5-1 27580 0/15/849 _ 6.36 7 188 0.0 0.69 6.89 127.0.0.1 server.gospire.com GET /whm-server-status/ HTTP/1.0 6-1 - 0/0/829 . 0.00 58 0 0.0 0.00 4.20 127.0.0.1 server.gospire.com OPTIONS * HTTP/1.0 7-1 - 0/0/878 . 0.03 47 0 0.0 0.00 4.62 127.0.0.1 server.gospire.com OPTIONS * HTTP/1.0 8-1 26737 0/19/759 W 7.55 93 0 0.0 0.93 8.24 76.76.103.50 gamer-source.com GET /development-blog/?p=101&cpage=108 HTTP/1.0 9-1 - 0/0/847 . 0.36 61 0 0.0 0.00 7.90 127.0.0.1 server.gospire.com OPTIONS * HTTP/1.0 10-1 28233 0/8/705 _ 0.17 6 201 0.0 0.06 6.18 127.0.0.1 server.gospire.com GET /whm-server-status/ HTTP/1.0 11-1 - 0/0/754 . 0.00 48 0 0.0 0.00 6.50 127.0.0.1 server.gospire.com OPTIONS * HTTP/1.0 12-1 28235 0/6/670 W 0.11 25 0 0.0 0.04 3.15 76.76.103.50 gamer-source.com GET /development-blog/?p=104&cpage=1 HTTP/1.0 13-1 - 0/0/611 . 0.00 60 0 0.0 0.00 4.76 127.0.0.1 server.gospire.com OPTIONS * HTTP/1.0 14-1 - 0/0/713 . 0.00 59 0 0.0 0.00 5.70 127.0.0.1 server.gospire.com OPTIONS * HTTP/1.0 15-1 - 0/0/696 . 0.00 57 0 0.0 0.00 4.85 127.0.0.1 server.gospire.com OPTIONS * HTTP/1.0 16-1 - 0/0/695 . 0.50 73 0 0.0 0.00 4.43 127.0.0.1 server.gospire.com OPTIONS * HTTP/1.0 17-1 - 0/0/547 . 0.17 56 0 0.0 0.00 4.89 127.0.0.1 server.gospire.com OPTIONS * HTTP/1.0 18-1 - 0/0/472 . 0.00 80 0 0.0 0.00 2.05 127.0.0.1 server.gospire.com OPTIONS * HTTP/1.0 19-1 27588 0/7/423 _ 6.59 1 184 0.0 0.69 2.79 127.0.0.1 server.gospire.com GET /whm-server-status/ HTTP/1.0 20-1 27589 0/6/420 _ 6.54 3 184 0.0 0.71 3.62 127.0.0.1 server.gospire.com GET /whm-server-status/ HTTP/1.0 21-1 28242 0/10/374 _ 0.44 6 819 0.0 0.05 1.81 67.195.114.23 gamer-source.com GET /development-blog/?p=120 HTTP/1.0 22-1 - 0/0/359 . 0.00 79 0 0.0 0.00 3.45 127.0.0.1 server.gospire.com OPTIONS * HTTP/1.0 23-1 - 0/0/326 . 0.16 163 0 0.0 0.00 2.64 127.0.0.1 server.gospire.com OPTIONS * HTTP/1.0 24-1 - 0/0/430 . 0.40 74 0 0.0 0.00 3.30 127.0.0.1 server.gospire.com OPTIONS * HTTP/1.0 25-1 27624 0/23/276 W 0.78 0 0 0.0 0.16 1.08 127.0.0.1 server.gospire.com GET /whm-server-status/ HTTP/1.0

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  • Silverlight Cream for April 30, 2010 -- #852

    - by Dave Campbell
    In this Issue: Michael Washington, Tim Greenfield, Jaime Rodriguez, and The WP7 Team. Shoutouts: Mike Taulty has a pretty complete set of links up for information about VS2010, Silverlight, Blend, Phone 7 Upgrade Christian Schormann announced Blend for Windows Phone: Update Available, and has other links up as well. From SilverlightCream.com: Silverlight Simplified MVVM Modal Popup Michael Washington is demonstrating a modal popup in MVVM and also shows the implementation of a value converter XPath support in Silverlight 4 + XPathPad Tim Greenfield blogged about XPath support in Silverlight 4 and his XPathPad tool... check out what all you can do with it... then go grab it, or the source too! Windows phone capabilities security model Jaime Rodriguez is discussing the WP7 capabilities exposed with the latest refresh such as location services, microphone, media library, gamer services, phone dialoer, push notification... how to code for them and other tips. Windows Phone 7 Series Developer Training Kit The WP7 Team is discussing the WP7 capabilities exposed with the latest refresh such as location services, microphone, media library, gamer services, phone dialoer, push notification... how to code for them and other tips. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • How does a game developer get feedback from gamers (not developers) or start a forum community without paying for advertising or hiring Q&A teams?

    - by Carter81
    I am familiar with a lot of game developer forums, but I'd assume this is much less likely to attract more casual commentators. I also fear that feedback from a gamer's perspective would often be tainted by their game dev perspective. For example, if I were making a RTS game and wanted to get feedback from "The RTS gamers" where would I go? Is there a general idea of what type of website or forum to go to? Do you go to specific game websites, to try to "steal" attention? Would this not equate to spam or inappropriate posting? What is considered appropriate and inappropriate? I am not asking for specifics. I am asking how one "starts a community", or how one "gets feedback from gamers" without resorting to spamming forums or 'advertising' just to see what sticks. What TYPE OF PLACE does one go? Are there already sites designed for this purpose? I tried going to what was once a very popular forum for feedback from what I believed was a niche hardcore group of gamers in the genre, but its popularity seemed to have died significantly; Leaving only trolls and very young teenagers. The resulting feedback was quite disappointing, mainly for how little feedback it resulted. Many years ago, feedback would flood in by the hundreds so quickly. Without this website, I am at a loss as to where to go to see what people think of ideas, gather feedback from a gamer's perspective (not a developer's perspective), or where to pull from to start my own site's forum. I am out of ideas of what to do, short of going to various game forums to post in the off-topic sections there.

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  • Game crash/Screen freeze recovery (without shell or reboot)

    - by Asavar Tzeth
    I am an old Windows PC gamer, now converted into Ubuntu (Linux) lover. I am even going so far as to attempt to replace all my games in a Windows dual-boot with Wine and it is going well. However... Even if Linux is less prone to crashing, games, especially the windows ones (but also a few native) can crash. My problem is when this is in full screen and the computer becomes non-responsive. In Windows you can solve this with ctrl+alt+delete, but Ubuntu lacks this feature and my only choice is a reboot. Is there any Ubuntu version of this feature? Of course excepting the ctrl+alt+F1, find and kill process method. It is fine if you know how to do it, but too slow and difficult for the typical gamer. I believe strongly in Ubuntu as the future gaming platform in one form or another. If this feature does not exist, then the Ubuntu team should address this as fast as possible, since it is critical for all old Windows gamers. Thank you for your time. Asavar Tzeth (Alias)

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  • Immortal Kombat [Humorous Video]

    - by Asian Angel
    Sometimes the Grim Reaper’s job is quick and simple, but not this time as he comes to claim the soul of an avid gamer. Can they come to an amicable understanding or has this just evolved into Immortal Kombat? Note: Contains what may be considered to be inappropriate imagery just before video credits start. Immortal Kombat [via Dorkly] How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • 12.0.4.1 Reboot before install

    - by Cory
    I'm trying to install 12.04.1 and after I choose install or live, it just goes to a blinking cursor or some text, then reboots the machine. I've tried nomodeset, alternate install, dvd install, and usb. Same problem with all of them. I've also tried unplugging unnecessary devices such as my webcam and 2nd monitor. Specs: gigabyte mobo AMD Phenom II 965 @ 3.7 4gb ddr2 1066 AMD Radeon HD 6870 Creative Sound Blaster X-fi xtreme gamer

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  • Game engine development in C++ [closed]

    - by Chris Cochran
    I am arriving at completion on a multithreaded concurrency framework designed for high-performance computing. Though I am not a gamer, it has occurred to me that this stand-alone software core could be an ideal basis for a multiprocessor game engine (64-bit native C++, 5000+ entry points). Are there any websites I could visit to discuss this technology with programmers and developers who could really benefit from it?

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  • What is the most Linux friendly video card chipset/manufacturer on the market?

    - by rrc7cz
    I've wasted an absurd amount of time trying to get my nVidia card to function properly in Linux (Ubuntu & Fedora). I've decided to purchase a new video card that will "just work" with any Linux I throw at it. Making things even easier, I'm not a gamer, though I do appreciate some of the 3D or alpha blending effects seen in modern GUIs. What cards and/or manufacturers do you recommend for the maximum acceleration with minimum problems?

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  • Xbox Live Traffic Light Tells You When It’s Game Time

    - by Jason Fitzpatrick
    Why log on to see if your friends are available for a game of Halo 3 when you can glance at this traffic-light-indicator to see if it’s go time? Courtesy of tinker and gamer AndrewF, this fun little hack combines a small traffic light, an Arduino board, and the Xbox live API to provide a real-time indicator of how many of your friends are online and gaming. When the light is red, nobody is available to play. Yellow and green indicate one and several of your friends are available. Hit up the link below to check out the parts list and project code. Xbox Live Traffic Lights [via Hack A Day] HTG Explains: How Antivirus Software Works HTG Explains: Why Deleted Files Can Be Recovered and How You Can Prevent It HTG Explains: What Are the Sys Rq, Scroll Lock, and Pause/Break Keys on My Keyboard?

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  • Clever DIY Display Showcases Game Consoles While Concealing Cables

    - by Jason Fitzpatrick
    How do you display all your vintage game consoles while keeping them in a clutter free and ready-to-play state? This wall-mounted display does a great job showing off the retro gear while keeping everything tidy. Courteys of German tinker and gamer Holger, the design of the display is deceptively simple. The wall mount is a basic 2×4 frame wrapped in black roofing batten (similar to the lightweight weed-fabric used in gardens). Screw-in mounts for the LACK shelves are positioned every foot or so going up the frame and a small slit in the fabric allows for hidden routing of the cables. While it looks like the consoles are simply on display, they’re actually all hooked up and ready to play. For more photos of the build, hit up the link below. LACK Video Console Shelf with Hidden Cables [IKEAHacker] 7 Ways To Free Up Hard Disk Space On Windows HTG Explains: How System Restore Works in Windows HTG Explains: How Antivirus Software Works

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  • Procedural landscape generation but not just fractals

    - by Richard Fabian
    In large procedural landscape games, the land seems dull, but that's probably because the real world is largely dull, with only limited places where the scenery is dramatic or tactical. Looking at world generation from this point of view, a landscape generator for a game needs to not follow the rules of landscaping, but instead some rules married to the expectations of the gamer. For example, there could be a choke point / route generator that creates hills ravines, rivers and mountains between cities, rather than cities plotted on the land based on the resources or conditions generated by the mountains and rainfall patterns. Is there any existing work being done like this? Start with cities or population centres and then add in terrain afterwards?

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  • An update process that is even worse than Windows updates

    - by fatherjack
    I'm sorry EA but your game update process stinks. I am not a hardcore gamer but I own a Playstation3 and have been playing Battlefield Bad Company 2 (BFBC2) a bit since I got it for my birthday and there have been two recent updates to the game. Now I like the idea of games getting updates via downloadable content. You can buy a game and if there are changes that are needed (service packs if you will) then they can be distributed over the games console network. Great. Sometimes it fixes problems,...(read more)

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  • Procedural world generation oriented on gameplay features

    - by Richard Fabian
    In large procedural landscape games, the land seems dull, but that's probably because the real world is largely dull, with only limited places where the scenery is dramatic or tactical. Looking at world generation from this point of view, a landscape generator for a game needs to not follow the rules of landscaping, but instead some rules married to the expectations of the gamer. For example, there could be a choke point / route generator that creates hills ravines, rivers and mountains between cities, rather than cities plotted on the land based on the resources or conditions generated by the mountains and rainfall patterns. Is there any existing work being done like this? Start with cities or population centres and then add in terrain afterwards?

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  • User generated content: a basic yet simple to use OR a complex yet powerful solution?

    - by ne5tebiu
    As stated above, which solution is better for a game based on user generated content? The simple solution (in-game editor) is great for gamers without experience in coding and etc. In this way every player could populate the game with content. But the content would be very limited. The complex solution would allow the content to be with almost no limitation but casual gamers probably couldn't make hardly any content at all. If both solutions are used, the quality behind the second solution would be more valuable than the first solution's quantity. However, making a powerful in-game editor could even take more time and manpower than the actual game and every gamer would have to learn how to use the new complex tool, understand it, and master it if he or she wants to make quality content.

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  • What should I use Ubuntu for? [closed]

    - by Sean francis Ballais
    I need some of your precious advice co-Ubuntu users. I have been a full Ubuntu user for a few months now and our old 2005 model PC just broke down and so my parents gave me a new PC (notebook). I have installed Windows 7 Ultimate for some reason. Now, my problem is that, since I am a amateur graphic designer, website developer, software developer and other professions a normal teenager won't try and I am using Adobe Creative Suite CS6 Master Collection for my multimedia creation and web development needs, what could I use Ubuntu Linux for? Software development? Website Usability Testing? Other Multimedia stuff? Etc.? Need real help because my mind is getting confused in what should I use Ubuntu for... Any help will be welcomed with appreciation. :D P.S. Don't suggest to me any games because I'm no gamer.

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  • Managing time for success in the industry? [closed]

    - by nvillec
    So about a year ago I decided to pursue programming, specifically game development, as a career. I've always been a pretty avid gamer, from chucking turnips at Shy Guys' faces in the 90s, to downing Heroic Deathwing last week. Just recently though, I've been spending a LOT of time playing games and it's starting to show in my programming classes. Yesterday after a discouraging exam, I put my foot down and vowed to myself to keep the gaming:coding ratio in favor of the one that will hopefully pay the bills later on. I realize that knowing games well is a key part of being a good developer, but as I've been recently shown, there's a threshold of pixelated indulgence that must not be crossed if I'm ever going to land my dream job. I'm assuming many of you are quite enthusiastic about games as well. What advice would you give an aspiring programmer regarding time management? Thanks!! (Also, I'm brand new to Stack Exchange...if this belongs somewhere else, I'm happy to move it)

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