Hi,
I have recently implemented a scrolling text across an area of limited screen estate using a timers repeating every 100ms, and some simple string appending.
However, after this very implementation, I have come to realise that my GUI is getting randomly bugged/corrupted after a certain while. That is to say that some widgets/windows become completely white, and eventually the entire GUI turns white and unclickable.
What is weird is that there is no error debug output at all.
Having said that, I am using Mono with GTK-Sharp for the application. Does anyone have an idea or a possible clue how and why this is happening?
If not, how can I further debug this properly?
Thanks, really appreciate it.
PS: Sometimes, it takes up to 1.5 hours for the thing to start corrupting, it has random timeframes for it to start happening.
This is my the code implemented that caused this issue:
void ScrollSyncTo(object sender, System.Timers.ElapsedEventArgs e)
{
    //initial check if it fits nicely alr
    if (sync_to_full_txt.Length <= sync_to_max_char)
    {
        sync_to_timer.Stop();
        return;
    }
    //check for pause
    if (sync_to_pause >= 0)
    {
        sync_to_pause--;
        return;
    }
    //check direction
    int temp_psn;
    string temp_str;
    if (sync_to_direction)
    {
        temp_psn = sync_to_posn + 1;
        if (sync_to_full_txt.Substring(temp_psn).Length < sync_to_max_char)
        {
            sync_to_pause = sync_to_break_steps;
            sync_to_direction = false;
            sync_to_posn = sync_to_full_txt.Length - 1;
            System.GC.Collect();
            return;
        }
        else
        {
            temp_str = sync_to_full_txt.Substring(temp_psn, sync_to_max_char);
        }
    }
    else
    {
        temp_psn = sync_to_posn - 1;
        if (temp_psn + 1 < sync_to_max_char)
        {
            sync_to_pause = sync_to_break_steps;
            sync_to_direction = true;
            sync_to_posn = 0;
            System.GC.Collect();
            return;
        }
        else
        {
            temp_str = sync_to_full_txt.Substring(temp_psn - sync_to_max_char + 1, sync_to_max_char);
        }
    }
    //lets move it
    sync_to.Text = temp_str;
    sync_to_posn = temp_psn;
}