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  • Network monitoring solution

    - by Hellfrost
    Hello Serverfault ! I have a big distributed system I need to monitor. Background: My system is comprised of two servers, concentrating and controlling the system. Each server is connected to a set of devices (some custom kind of RF controllers, doesnt matter to my question), each device connects to a network switch, and eventually all devices talk to the servers, the protocol between the servers and the devices is UDP, usually the packets are very small, but there are really a LOT of packets. the network is also somewhat complex, and is deployed on a large area physically. i'll have 150-300 of these devices, each generating up to 100+ packets per second, and several network switches, perhaps on 2 different subnets. Question I'm looking for some solution that will allow me to monitor all this mess, how many packets are sent, where, how do they move through the network, bandwidth utilization, throughput, stuff like that. what would you recommend to achieve this? BTW Playing nice with windows is a requirement.

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  • Load Balancing a UDP server

    - by Hellfrost
    Hello StackOverflow, I have a udp server, it is a central part in my business process. in order to handle the loads I'm expecting in the production environment I'll probably need 2 or 3 instances of the server. The server is almost entirely stateless, it mostly collects data, and the layer above it knows how to handle the minimal amount of stale data that can arise from the the multiple server instances. My question is, how can I implement load balancing between the servers? I would prefer to distribute the requests as evenly as possible between the servers. I would also would like to have some fidelity, I mean if client X was routed to server y, then I want all of X's subsequent requests to go to server Y, as long as it is sensible and not overloads Y. By the way it is a .NET system... what would you recommend?

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  • C# simpler run time generics

    - by Hellfrost
    Is there a way to invoke a generic function with a type known only at run time? I'm trying to do something like: static void bar() { object b = 6; string c = foo<typeof(b)>(); } static string foo<T>() { return typeof (T).Name; } Basically I want to decide on the type parameter only at run time, but the function I'm calling depends on the type parameter. Also I know this can be done with reflections... but it's not the nicest solution to the problem... I'm sort of looking for dynamic features in C#...

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