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  • Opengl: fit a quad to screen, given the value of Z.

    - by hytparadisee
    Short Version of the question: I will put a quad. I know the width and height of the screen in window coordinates, i know the Z-coordinates of the quad in 3D. I know the FOVY, I know the aspect. The quad will be put along Z-axis, My camera doesn't move (placed at 0, 0, 0). I want to find out the width and height of the quad IN 3D COORDINATES that will fit exactly onto my screen. Long Version of the question: I would like to put a quad along the Z-axis at the specified offset Z, I would like to find out the width and height of the quad that will exactly fill the entire screen. I used to have a post on gamedev.net that uses a formula similar to the following: *dist = Z * tan ( FOV / 2 )* Now I can never find the post! Though it's similar, it is still different, because I remembered in that working formula, they do make use of screenWidth and screenHeight, which are the width and height of the screen in window coordinates. I am not really familiar with concepts like frustum, fov and aspect so that's why I can't work out the formula on my own. Besides, I am sure I don't need gluUnproject (I tried it, but the results are way off). It's not some gl calls, it's just a math formula that can find out the width and height in 3D space that can fill the entire screen, IF Z offset, width in window coordinates, and height in window coordinates, are known. Thanks all in advance.

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  • First iPhone App View Position Problem

    - by hytparadisee
    I am closely following the instructions given in the tutorial "Your First iPhone Application" on apple ADC. In the interface builder, I have set up a button positioned on the top according to the Apple Interface Guidelines. It runs without trouble if I simulate the interface in IB. However, if I run the built app, I get what is shown here. If you look at the view clearly, you will see that the entire view has been shifted up. And the magnitude of the shift is exactly the height of the status bar. And that's why the there is blank space at the bottom of the window, which was white instead of red. I have tried turning on the "Simulated Interface Elements", but that doesn't work either. The problem persists on real devices as well. However, using the "Simulate Interface" from IB looks fine. Any help is appreciated. Yun Tao

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