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  • Do CDNs work with POST operations?

    - by iddqd
    I'm using a CDN (Level3) for the first time and I'm a bit confused. I'm accessing dynamic URLs such as http://cdn.mysite.com?getItem=1234 that return text data. Do CDNs work with HTTP POST operations? When i issue a HTTP POST operation, my "real" server receives this request every time, so I'm wondering if the CDN has a problem with POST operations. If i use HTTP GET it seems to work, i call the URL once (from my application), i can see my server receiving the request. If i call it a second time, the CDN delivers it directly, my server doesn't get anything. However if i open same the link manually from a second browser tab, my server is asked to deliver again, shouldn't it be cached by now? Many thanks.

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  • html5 vs flash - full comparison chart anywhere?

    - by iddqd
    So since Steve Jobs said Flash sucks and implied that HTML5 can do everything Flash can without the need for a Plugin, I keep hearing those exact words from a lot of People. I would really like to have a Chart somewhere (similar to http://en.wikipedia.org/wiki/Comparison_of_layout_engines_%28HTML5%29#Form_elements_and_attributes ) that I can just show to those people. Showing all the little things that Flash can do right now, that HTML5/Ajax/CSS is not yet even thinking about. But of course also the things that HTML5 does better. I would like to see details compared like audio playback, realtime audio processing, byte level access, bitmap data manipulation, webcam access, binary sockets, stuff in the works such as P2P technology (adobe stratus) and all the stuff I don't know about myself. Ideally with examples of what can be accomplished with, lets say Binary Sockets (such as a POP3 client) because otherwise it won't mean a lot to non-programmers since they will just say "well we can do without Binary Sockets". And ideally with some current benchmarks and some examples of websites that use this technology. I've searched the web and am surprised not to find anything. So is there such a comparison somewhere? Or does anybody want to create this and post it to Wikipedia? ;-)

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  • how to 'scale' these three tables?

    - by iddqd
    I have the following Tables: Players id playerName Weapons id type otherData Weapons2Player id playersID_reference weaponsID_reference That was nice and simple. Now I need to SELECT items from the Weapons table, according to some of their characteristics that i previously just packed into the otherData column (since it was only needed on the client side). The problem is, that the types have varying characteristics - but also a lot of similar data. So I'm trying to decide on the following possibilities, all of which have their pros and cons. Solution A Kill the Weapons table, and create a new table for each Weapon-Type: Weapons_Swords id bladeType damage otherData Weapons_Guns id accuracy damage ammoType otherData But how will i Link these to the Players ? create Weapons_Swords2Players, Weapons_Guns2Players for each weapon-type? (Will result in a lot more JOINS when loading the player with all his weapons...and it's also more complicated to insert a new player) or add another column to Weapons2Players called WeaponsTypeTable, then do sub-selects to the correct Weapons sub-table (seems easier, but not really right, slightly easier insert i guess) Solution B Keep the Weapons table, and add all the fields i need to it. The Problem is that then there will be NULL fields, since not all Weapon-Types use all fields (can't be right) Weapons id type accuracy damage ammoType bladeType otherData This seems to be pretty basic stuff, but i just can't decide what's best. Or is there a correct Solution C? many thanks.

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  • How to properly implement cheat codes?

    - by Axarydax
    Hi, what would be the best way to implement kind of cheat codes in general? I have WinForms application in mind, where a cheat code would unlock an easter egg, but the implementation details are not relevant. The best approach that comes to my mind is to keep index for each code - let's consider famous DOOM codes - IDDQD and IDKFA, in a fictional C# app. string[] CheatCodes = { "IDDQD", "IDKFA"}; int[] CheatIndexes = { 0, 0 }; const int CHEAT_COUNT = 2; void KeyPress(char c) { for (int i = 0; i < CHEAT_COUNT; i++) //for each cheat code { if (CheatCodes[i][CheatIndexes[i]] == c) { //we have hit the next key in sequence if (++CheatIndexes[i] == CheatCodes[i].Length) //are we in the end? { //Do cheat work MessageBox.Show(CheatCodes[i]); //reset cheat index so we can enter it next time CheatIndexes[i] = 0; } } else //mistyped, reset cheat index CheatIndexes[i] = 0; } } Is this the right way to do it?

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