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  • PC Safari Dropdown Site List

    - by ikurtz
    please excuse me if this is too easy and i just havent looked in the right places. the issue is this: when i use safari, i havent found a drop down list like you have on IE addresbar. in IE you can dropdown this list and choose sites. in Safari i havent found such dropdown list. is it avaliable? how do i enable it? thanks.

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  • C# ThreadPool QueueUserWorkItem Synchronization

    - by ikurtz
    Greetings, I am employing ThreadPool.QueueUserWorkItem to play some sound files and not hanging up the GUI while doing so. It is working but has an undesirable side effect. While the QueueUserWorkItem CallBack Proc is being executed there is nothing to stop it from starting a new thread. This causes the samples in the threads to overlap. How can I make it so that it waits for the already running thread to finish running and only then run the next request? Thanks in advance :)

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  • Java JTextPane JScrollPane Display Issue

    - by ikurtz
    The following class implements a chatGUI. When it runs okay the screen looks like this: Fine ChatGUI The problem is very often when i enter text of large length ie. 50 - 100 chars the gui goes crazy. the chat history box shrinks as shown in this image. Any ideas regarding what is causing this? Thank you. package Sartre.Connect4; import javax.swing.*; import java.net.*; import java.awt.*; import java.awt.event.*; import javax.swing.text.StyledDocument; import javax.swing.text.Style; import javax.swing.text.StyleConstants; import javax.swing.text.BadLocationException; import java.io.BufferedOutputStream; import javax.swing.text.html.HTMLEditorKit; import java.io.FileOutputStream; import java.io.IOException; import java.io.FileNotFoundException; import javax.swing.filechooser.FileNameExtensionFilter; import javax.swing.JFileChooser; /** * Chat form class * @author iAmjad */ public class ChatGUI extends JDialog implements ActionListener { /** * Used to hold chat history data */ private JTextPane textPaneHistory = new JTextPane(); /** * provides scrolling to chat history pane */ private JScrollPane scrollPaneHistory = new JScrollPane(textPaneHistory); /** * used to input local message to chat history */ private JTextPane textPaneHome = new JTextPane(); /** * Provides scrolling to local chat pane */ private JScrollPane scrollPaneHomeText = new JScrollPane(textPaneHome); /** * JLabel acting as a statusbar */ private JLabel statusBar = new JLabel("Ready"); /** * Button to clear chat history pane */ private JButton JBClear = new JButton("Clear"); /** * Button to save chat history pane */ private JButton JBSave = new JButton("Save"); /** * Holds contentPane */ private Container containerPane; /** * Layout GridBagLayout manager */ private GridBagLayout gridBagLayout = new GridBagLayout(); /** * GridBagConstraints */ private GridBagConstraints constraints = new GridBagConstraints(); /** * Constructor for ChatGUI */ public ChatGUI(){ setTitle("Chat"); // set up dialog icon URL url = getClass().getResource("Resources/SartreIcon.jpg"); ImageIcon imageIcon = new ImageIcon(url); Image image = imageIcon.getImage(); this.setIconImage(image); this.setAlwaysOnTop(true); setLocationRelativeTo(this.getParent()); //////////////// End icon and placement ///////////////////////// // Get pane and set layout manager containerPane = getContentPane(); containerPane.setLayout(gridBagLayout); ///////////////////////////////////////////////////////////// //////////////// Begin Chat History ////////////////////////////// textPaneHistory.setToolTipText("Chat History Window"); textPaneHistory.setEditable(false); textPaneHistory.setPreferredSize(new Dimension(350,250)); scrollPaneHistory.setVerticalScrollBarPolicy(ScrollPaneConstants.VERTICAL_SCROLLBAR_ALWAYS); scrollPaneHistory.setHorizontalScrollBarPolicy(ScrollPaneConstants.HORIZONTAL_SCROLLBAR_NEVER); // fill Chat History GridBagConstraints constraints.gridx = 0; constraints.gridy = 0; constraints.gridwidth = 10; constraints.gridheight = 10; constraints.weightx = 100; constraints.weighty = 100; constraints.fill = GridBagConstraints.BOTH; constraints.anchor = GridBagConstraints.CENTER; constraints.insets = new Insets(10,10,10,10); constraints.ipadx = 0; constraints.ipady = 0; gridBagLayout.setConstraints(scrollPaneHistory, constraints); // add to the pane containerPane.add(scrollPaneHistory); /////////////////////////////// End Chat History /////////////////////// ///////////////////////// Begin Home Chat ////////////////////////////// textPaneHome.setToolTipText("Home Chat Message Window"); textPaneHome.setPreferredSize(new Dimension(200,50)); textPaneHome.addKeyListener(new MyKeyAdapter()); scrollPaneHomeText.setVerticalScrollBarPolicy(ScrollPaneConstants.VERTICAL_SCROLLBAR_ALWAYS); scrollPaneHomeText.setHorizontalScrollBarPolicy(ScrollPaneConstants.HORIZONTAL_SCROLLBAR_NEVER); // fill Chat History GridBagConstraints constraints.gridx = 0; constraints.gridy = 10; constraints.gridwidth = 6; constraints.gridheight = 1; constraints.weightx = 100; constraints.weighty = 100; constraints.fill = GridBagConstraints.BOTH; constraints.anchor = GridBagConstraints.CENTER; constraints.insets = new Insets(10,10,10,10); constraints.ipadx = 0; constraints.ipady = 0; gridBagLayout.setConstraints(scrollPaneHomeText, constraints); // add to the pane containerPane.add(scrollPaneHomeText); ////////////////////////// End Home Chat ///////////////////////// ///////////////////////Begin Clear Chat History //////////////////////// JBClear.setToolTipText("Clear Chat History"); // fill Chat History GridBagConstraints constraints.gridx = 6; constraints.gridy = 10; constraints.gridwidth = 2; constraints.gridheight = 1; constraints.weightx = 100; constraints.weighty = 100; constraints.fill = GridBagConstraints.BOTH; constraints.anchor = GridBagConstraints.CENTER; constraints.insets = new Insets(10,10,10,10); constraints.ipadx = 0; constraints.ipady = 0; gridBagLayout.setConstraints(JBClear, constraints); JBClear.addActionListener(this); // add to the pane containerPane.add(JBClear); ///////////////// End Clear Chat History //////////////////////// /////////////// Begin Save Chat History ////////////////////////// JBSave.setToolTipText("Save Chat History"); constraints.gridx = 8; constraints.gridy = 10; constraints.gridwidth = 2; constraints.gridheight = 1; constraints.weightx = 100; constraints.weighty = 100; constraints.fill = GridBagConstraints.BOTH; constraints.anchor = GridBagConstraints.CENTER; constraints.insets = new Insets(10,10,10,10); constraints.ipadx = 0; constraints.ipady = 0; gridBagLayout.setConstraints(JBSave, constraints); JBSave.addActionListener(this); // add to the pane containerPane.add(JBSave); ///////////////////// End Save Chat History ///////////////////// /////////////////// Begin Status Bar ///////////////////////////// constraints.gridx = 0; constraints.gridy = 11; constraints.gridwidth = 10; constraints.gridheight = 1; constraints.weightx = 100; constraints.weighty = 50; constraints.fill = GridBagConstraints.BOTH; constraints.anchor = GridBagConstraints.CENTER; constraints.insets = new Insets(0,10,5,0); constraints.ipadx = 0; constraints.ipady = 0; gridBagLayout.setConstraints(statusBar, constraints); // add to the pane containerPane.add(statusBar); ////////////// End Status Bar //////////////////////////// // set resizable to false this.setResizable(false); // pack the GUI pack(); } /** * Deals with necessary menu click events * @param event */ public void actionPerformed(ActionEvent event) { Object source = event.getSource(); // Process Clear button event if (source == JBClear){ textPaneHistory.setText(null); statusBar.setText("Chat History Cleared"); } // Process Save button event if (source == JBSave){ // process only if there is data in history pane if (textPaneHistory.getText().length() > 0){ // process location where to save the chat history file JFileChooser chooser = new JFileChooser(); chooser.setMultiSelectionEnabled(false); chooser.setAcceptAllFileFilterUsed(false); FileNameExtensionFilter filter = new FileNameExtensionFilter("HTML Documents", "htm", "html"); chooser.setFileFilter(filter); int option = chooser.showSaveDialog(ChatGUI.this); if (option == JFileChooser.APPROVE_OPTION) { // Set up document to be parsed as HTML StyledDocument doc = (StyledDocument)textPaneHistory.getDocument(); HTMLEditorKit kit = new HTMLEditorKit(); BufferedOutputStream out; try { // add final file name and extension String filePath = chooser.getSelectedFile().getAbsoluteFile() + ".html"; out = new BufferedOutputStream(new FileOutputStream(filePath)); // write out the HTML document kit.write(out, doc, doc.getStartPosition().getOffset(), doc.getLength()); } catch (FileNotFoundException e) { JOptionPane.showMessageDialog(ChatGUI.this, "Application will now close. \n A restart may cure the error!\n\n" + e.getMessage(), "Fatal Error", JOptionPane.WARNING_MESSAGE, null); System.exit(2); } catch (IOException e){ JOptionPane.showMessageDialog(ChatGUI.this, "Application will now close. \n A restart may cure the error!\n\n" + e.getMessage(), "Fatal Error", JOptionPane.WARNING_MESSAGE, null); System.exit(3); } catch (BadLocationException e){ JOptionPane.showMessageDialog(ChatGUI.this, "Application will now close. \n A restart may cure the error!\n\n" + e.getMessage(), "Fatal Error", JOptionPane.WARNING_MESSAGE, null); System.exit(4); } statusBar.setText("Chat History Saved"); } } } } /** * Process return key for sending the message */ private class MyKeyAdapter extends KeyAdapter { @Override @SuppressWarnings("static-access") public void keyPressed(KeyEvent ke) { DateTime dateTime = new DateTime(); String nowdateTime = dateTime.getDateTime(); int kc = ke.getKeyCode(); if (kc == ke.VK_ENTER) { try { // Process only if there is data if (textPaneHome.getText().length() > 0){ // Add message origin formatting StyledDocument doc = (StyledDocument)textPaneHistory.getDocument(); Style style = doc.addStyle("HomeStyle", null); StyleConstants.setBold(style, true); String home = "Home [" + nowdateTime + "]: "; doc.insertString(doc.getLength(), home, style); StyleConstants.setBold(style, false); doc.insertString(doc.getLength(), textPaneHome.getText() + "\n", style); // update caret location textPaneHistory.setCaretPosition(doc.getLength()); textPaneHome.setText(null); statusBar.setText("Message Sent"); } } catch (BadLocationException e) { JOptionPane.showMessageDialog(ChatGUI.this, "Application will now close. \n A restart may cure the error!\n\n" + e.getMessage(), "Fatal Error", JOptionPane.WARNING_MESSAGE, null); System.exit(1); } ke.consume(); } } } }

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  • C# Sleep for 500 milliseconds

    - by ikurtz
    could you please tell me how do i go about pausing my program for 500 milliseconds and then continue? i read thread.sleep(50) is not good as it holds up the GUI thread. using a timer it fires a callback .. i just want to wait 500 and then continue to the next statement. please advise. EDIT: i need to display a status bar message for 500 and then update the message with a different one. sorry i meant 500 not 50.

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  • .NET ThreadPool QueueUserWorkItem Synchronization

    - by ikurtz
    I am employing ThreadPool.QueueUserWorkItem to play some sound files and not hanging up the GUI while doing so. It is working but has an undesirable side effect. While the QueueUserWorkItem CallBack Proc is being executed there is nothing to stop it from starting a new thread. This causes the samples in the threads to overlap. How can I make it so that it waits for the already running thread to finish running and only then run the next request? EDIT: I did: Thread t = new Thread(FireAttackProc(fireResult)); t.Start(); but it gave me some errors. How do I specify a thread method with parameters?

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  • C# inheritance XmlSerializer

    - by ikurtz
    greetngs, i have two classes: [Serializable] public class FireGridUnit { public GridUnit FireGridLocation { get; set; } } [Serializable] public class FireResult: FireGridUnit { public bool Hit { get; set; } public bool ShipDestroyed { get; set; } public Ship.ValidShips DestroyedShipType {get; set;} public bool Win { get; set; } } as you see FireResult inherits FireGrdUnit. in my code when i try to use them i get a runtime error: Unable to cast object of type 'NietzscheBattleships.FireGridUnit' to type 'NietzscheBattleships.FireResult'. is this because if i am serializing the class has to be independant ie not be inherited? many thanks.

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  • Swing Grid Layout or JTable

    - by ikurtz
    greetngs, i am trying to learn Java and Swing by writing a simple game of connect4. i am hoping you could guide me regarding the following issue: to emulate the connect4 grid should i use a JTable or rely on Grid layout? thank you.

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  • Visual Studio UML Sequence Diagram

    - by ikurtz
    I was wondering if there was a Sequence Diagram generator for C#? Im using Visual Studio 2008 Professional. If not is there a quick and simple software? Im finding Enterprise Architect and Visio a bit to cryptic for a beginner. I have found the Class Diagram feature on Visual Studio, which s very useful and am hoping for a equally useful simple program to generate Sequence Diagrams. Thanks.

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  • Java JTextPane Save

    - by ikurtz
    i was trying to do some simple text formatting using JEditorPane but then as knowledge grew i found JTextPane easier to implement and more robust. my query is how do i save the formatted text in JTextPane to file? it should be RTF or HTML or other.. as this file is not opened by the application again. it is a chat history text file with formatted text. thank you.

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  • WinForms Application Form "Shakes" When Audio Playing

    - by ikurtz
    I have a C# game program that i'm developing. it uses sound samples and winsock. when i test run the game most of the audio works fine but from time to time if it is multiple samples being played sequentially the application form shakes a little bit and then goes back to its old position. how do i go about debugging this or present it to you folks in a manageable manner? i'm sure no one is going to want the whole app code in fear of virus attacks. please guide me.. EDIT: i have not been able to pin down any code section that produces this result. it just does and i cannot explain it. EDIT: no the x/y position are not changing. the window like shakes around a few pixels and then goes back to the position were it was before the shake. if (audio) { Stream stream; SoundPlayer player; stream = Properties.Resources.ResourceManager.GetStream("_home"); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); string ShipID = fireResult.DestroyedShipType.ToString(); stream = Properties.Resources.ResourceManager.GetStream("_" + ShipID); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); stream = Properties.Resources.ResourceManager.GetStream("_destroyed"); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); } can you see anything in the above code that would produce this shake?

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  • C# XP Sound QuickFix

    - by ikurtz
    I have this: ThreadPool.QueueUserWorkItem(new WaitCallback(FireAttackProc), fireResult); and FireAttackProc: private void FireAttackProc(Object stateInfo) { // Process Attack/Fire (local) lock (_procLock) { // build status message String status = "(Away vs. Home)"; // get Fire Result state info FireResult fireResult = (FireResult)stateInfo; // update home grid with attack information GameModel.HomeCellStatusSet(fireResult.FireGridLocation, Cell.cellState.Lock); this.Invoke(new Action(delegate() { RefreshHomeGrid(); })); status = status + "(Attack Coordinate: (" + GameModel.alphaCoords(fireResult.FireGridLocation.Column) + "," + fireResult.FireGridLocation.Row + "))(Result: "; // play audio data if true if (audio) { String Letters; Stream stream; SoundPlayer player; Letters = GameModel.alphaCoords(fireResult.FireGridLocation.Column); stream = Properties.Resources.ResourceManager.GetStream("_" + Letters); player = new System.Media.SoundPlayer(stream); player.PlaySync(); Letters = fireResult.FireGridLocation.Row.ToString(); stream = Properties.Resources.ResourceManager.GetStream("__" + Letters); player = new System.Media.SoundPlayer(stream); player.PlaySync(); stream.Dispose(); player.Dispose(); } if (audio) { SoundPlayer fire = new SoundPlayer(Properties.Resources.fire); fire.PlaySync(); fire.Dispose(); } // deal with hit/miss switch (fireResult.Hit) { case true: this.Invoke(new Action(delegate() { GameModel.HomeCellStatusSet(fireResult.FireGridLocation, Cell.cellState.Hit); status = status + "(Hit)"; })); if (audio) { SoundPlayer hit = new SoundPlayer(Properties.Resources.firehit); hit.PlaySync(); hit.Dispose(); } break; case false: this.Invoke(new Action(delegate() { GameModel.HomeCellStatusSet(fireResult.FireGridLocation, Cell.cellState.Miss); status = status + "(Miss)"; })); GameModel.PlayerNextTurn = NietzscheBattleshipsGameModel.GamePlayers.Home; if (audio) { SoundPlayer miss = new SoundPlayer(Properties.Resources.firemiss); miss.PlaySync(); miss.Dispose(); } break; } // refresh home grid with updated data this.Invoke(new Action(delegate() { RefreshHomeGrid(); })); GameToolStripStatusLabel.Text = status + ")"; // deal with ship destroyed if (fireResult.ShipDestroyed) { status = status + "(Destroyed: " + GameModel.getShipDescription(fireResult.DestroyedShipType) + ")"; if (audio) { Stream stream; SoundPlayer player; stream = Properties.Resources.ResourceManager.GetStream("_home"); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); stream.Dispose(); string ShipID = fireResult.DestroyedShipType.ToString(); stream = Properties.Resources.ResourceManager.GetStream("_" + ShipID); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); stream.Dispose(); stream = Properties.Resources.ResourceManager.GetStream("_destroyed"); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); stream.Dispose(); } } // deal with win condition if (fireResult.Win) { if (audio) { Stream stream; SoundPlayer player; stream = Properties.Resources.ResourceManager.GetStream("_home"); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); stream = Properties.Resources.ResourceManager.GetStream("_loses"); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); } GameModel.gameContracts = new GameContracts(); } // update status message if (fireResult.Hit) { if (!fireResult.Win) { status = status + "(Turn: Away)"; LockGUIControls(); } } // deal with turn logic if (GameModel.PlayerNextTurn == NietzscheBattleshipsGameModel.GamePlayers.Home) { this.Invoke(new Action(delegate() { if (!fireResult.Win) { status = status + "(Turn: Home)"; AwayTableLayoutPanel.Enabled = true; } })); } // deal with win condition if (fireResult.Win) { this.Invoke(new Action(delegate() { status = status + "(Game: Home Loses)"; CancelToolStripMenuItem.Enabled = false; NewToolStripMenuItem.Enabled = true; LockGUIControls(); })); } // display completed status message GameToolStripStatusLabel.Text = status + ")"; } } The issue is this: Under Vista/win7 the sound clips in the FireAttackProc plays. But under XP the logic contained within FireAttackProc gets executed but none of the sound clips play. Is there a quick solution to this so the sound will play under XP? I ask for a quick solution because i am happy being able to execute fully in Vista/Win7 but would be great if there was a quick solution so it would be XP compitable also. Thank you.

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  • Java Inner Classes

    - by ikurtz
    im new to Java and have the following question regarding inner classes: when implementing a inner class do i need to declare its attributes and methods scope i.e. public, private, protected?

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  • Java JEditorPane Format

    - by ikurtz
    im trying to implement a Chat feature in my application. i have used 2 JEditorPane. one for holding chat history and the other for sending chat to the previous JEditorPane. the JEditorPane is text/html type. the problem i am having is when i put more than one space between characters it is automatically removed by the parser because it is HTML! how can i make it so, that the spaces are not stripped? example: hello world becomes: hello world. also i am having to parse the html tags so the new messages can be added to the history window. is there a better option than using JEditorPane? if i used JTextPane would it be easier to implement? i would like the chat boxes/panes to be able to handle bold, URL embedding for now. thank you and look forward to your guidance.

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  • Java Runtime Exception

    - by ikurtz
    when i run my application i get the following error: Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException at javax.swing.text.FlowView$FlowStrategy.layoutRow(FlowView.java:546) at javax.swing.text.FlowView$FlowStrategy.layout(FlowView.java:460) at javax.swing.text.FlowView.layout(FlowView.java:184) at javax.swing.text.BoxView.setSize(BoxView.java:380) at javax.swing.text.BoxView.updateChildSizes(BoxView.java:349) at javax.swing.text.BoxView.setSpanOnAxis(BoxView.java:331) at javax.swing.text.BoxView.layout(BoxView.java:691) at javax.swing.text.BoxView.setSize(BoxView.java:380) at javax.swing.plaf.basic.BasicTextUI$RootView.setSize(BasicTextUI.java:1702) at javax.swing.plaf.basic.BasicTextUI.modelToView(BasicTextUI.java:1034) at javax.swing.text.DefaultCaret.repaintNewCaret(DefaultCaret.java:1291) at javax.swing.text.DefaultCaret$1.run(DefaultCaret.java:1270) at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:209) at java.awt.EventQueue.dispatchEvent(EventQueue.java:597) at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) as the error does not mention any of my classes, how would i go about in finding what is causing this? if i try: public void notifyChatMessage(String message){...} the error goes away. but if i try: public void notifyChatMessage(Object message){...} the error is reported. please advise.

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  • Java Connections netstat -ano

    - by ikurtz
    I am new to java and I have been testing my application all day long. I just did netstat -ano and it gave me a huge listing of active connections (listening, established) does this mean when i close my appliation these connections are not being shutdown (close())? here is a screenshot: any advise on how to go about closing the connection when im done with it? i am trying to close the connection best to my knowledge but it appears im not doing enough. thanks for your time.

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  • C# multi CPU for ThreadPool.QueueUserWorkItem

    - by ikurtz
    I have a program that uses: ThreadPool.QueueUserWorkItem(new WaitCallback(FireAttackProc), fireResult); On Windows7 and Vista it works fine. When I try to run it on XP the result is a bit different from the others. I was just wondering in order to execute QueueUserWorkItem properly do I need a dual CPU system? The XP I tried to test on had .Net 3.5 installed. Inputs most welcome.

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  • NetBeans 6.8/6.7 UML Class Diagrams

    - by ikurtz
    i have tried to generate Class Diagrams in NetBeans 6.7 and 6.8 but all i get is: i figured out installing UML for 6.8 here: NetBeans 6.8 UML i have followed the instructions here: UML Class diagrams i so far i failed to generate anything meaningful. i have followed the tips: Open your project, then create a new UML project (choose "Reverse Engineered Java-Platform model"). After that all your classes will be available in the UML project under "Model". You can now create a new class diagram and drag your classes from "Model" onto the diagram. but nothing meaningful happens when i drag my classes to the Class Diagrams. it always represents the classes as "datatype" on the diagram and class info is not displayed. any helpful tips regarding how can i fix this? or another way of generating Java class diagrams? thank you for your time.

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  • Java invokeAndWait of C# Action Delegate

    - by ikurtz
    the issue i mentioned in this post is actually happening because of cross threading GUI issues (i hope). could you help me with Java version of action delegate please? in C# it is done as this inline: this.Invoke(new Action(delegate() {...})); how is this achived in Java? thank you. public class processChatMessage implements Observer { public void update(Observable o, Object obj) { System.out.println("class class class" + obj.getClass()); if (obj instanceof String){ String msg = (String)obj; formatChatHeader(chatHeader.Away, msg); jlStatusBar.setText("Message Received"); // Show chat form setVisibility(); } } } processChatMessage is invoked by a separate thread triggered by receiving new data from a remote node. and i think the error is being produced as it trying to update GUI controls. do you think this is the reason? i ask because im new to Java and C#, but this is what is going on i think. SOLUTION: public class processChatMessage implements Observer { public void update(Observable o, Object obj) { if (obj instanceof String){ final String msg = (String)obj; try { SwingUtilities.invokeAndWait(new Runnable( ) { public void run( ) { formatChatHeader(chatHeader.Away, msg); jlStatusBar.setText("Message Received"); setVisibility(); } }); } catch (InterruptedException e){ } catch (InvocationTargetException e){ } } } }

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  • C# How to Present Such Question?

    - by ikurtz
    greetings! i have a C# game program that im developing. it uses sound samples and winsock. when i test run the game most of the audio works fine but from time to time if it is multiple samples being played sequentially the application form shakes a little bit and then goes back to its old position. how do i go about debugging this or present it to you folks in a manageable manner? im sure no one is going to want the whole app code in fear of virus attacks. please guide me.. thanking you. EDIT: i have not been able to pin down any code section that produces this result. it just does and i cannot explain it. EDIT: no the x/y position are not changing. the window like shakes around a few pixels and then goes back to the position were it was before the shake.

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  • C# StripStatusText Update Issue

    - by ikurtz
    I am here due to a strange behaviour in Button_Click event. The code is attached. The issue is the first StripStatus message is never displayed. any ideas as to why? private void FireBtn_Click(object sender, EventArgs e) { // Control local controls for launching attack AwayTableLayoutPanel.Enabled = false; AwayCancelBtn.Enabled = false; FireBtn.Enabled = false; ////////////// Below statusBar message is never displayed but the folowing sound clip is. GameToolStripStatusLabel.Text = "(Home vs. Away)(Attack Coordinate: (" + GameModel.alphaCoords(GridLock.Column) + "," + GridLock.Row + "))(Action: Fire)"; //////////////////////////////////////////// if (audio) { SoundPlayer fire = new SoundPlayer(Properties.Resources.fire); fire.PlaySync(); fire.Dispose(); } // compile attack message XmlSerializer s; StringWriter w; FireGridUnit fireGridUnit = new FireGridUnit(); fireGridUnit.FireGridLocation = GridLock; s = new XmlSerializer(typeof(FireGridUnit)); w = new StringWriter(); s.Serialize(w, fireGridUnit); ////////////////////////////////////////////////////////// // send attack message GameMessage GameMessageAction = new GameMessage(); GameMessageAction.gameAction = GameMessage.GameAction.FireAttack; GameMessageAction.statusMessage = w.ToString(); s = new XmlSerializer(typeof(GameMessage)); w = new StringWriter(); s.Serialize(w, GameMessageAction); SendGameMsg(w.ToString()); GameToolStripStatusLabel.Text = "(Home vs. Away)(Attack Coordinate: (" + GameModel.alphaCoords(GridLock.Column) + "," + GridLock.Row + "))(Action: Awaiting Fire Result)"; } EDIT: if I put in a messageBox after the StripStatus message the status is updated.

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  • Java Inter Application Form Communication Observer Pattern

    - by ikurtz
    Observer pattern? Where do i get examples of this in Java (i know google but was hoping for some personal insight also.) On to a proper explanation of my issue: i have 3 forms/windows. "board" is the main form that loads as the application. "chat" is where the text chat takes place. "network" is where network connection is established. i have the game (connect4) working locally and i would like to implement a networked version of it also. my idea is maybe it is related to Observer pattern to have a thread (or something) monitoring network state during runtime and update the chat and board forms of the current network status as well as delivering received data from the network. are my ideas valid? or how should i go about establishing network and network status updates throughout the application? thank you for your input.

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  • Java ServerSocket Multiple Listen Instances

    - by ikurtz
    i have a java game app that uses sockets to communicate with each other. the issue is when i do a socket listen (server), i can run another instance of the game on the same machine using the same port as before to listen, and it results in listening again. now i have two instances of the application both listening on the same port. you can imagine only one connects when a connection comes through. the question is: how do i prevent the app from listening on the same port as another instance is already listening to? thanks in advance. EDIT: serverSocket = new ServerSocket(serverPort, backlog); im using this. should i try to use: ServerSocket(int port, int backlog, InetAddress bindAddr) instead? EDIT: SOLVED! i did not handle the exception only trapped it. now it is working well. thanks for your inputs.

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  • Java Stop Server Thread

    - by ikurtz
    the following code is server code in my app: private int serverPort; private Thread serverThread = null; public void networkListen(int port){ serverPort = port; if (serverThread == null){ Runnable serverRunnable = new ServerRunnable(); serverThread = new Thread(serverRunnable); serverThread.start(); } else { } } public class ServerRunnable implements Runnable { public void run(){ try { //networkConnected = false; //netMessage = "Listening for Connection"; //networkMessage = new NetworkMessage(networkConnected, netMessage); //setChanged(); //notifyObservers(networkMessage); ServerSocket serverSocket = new ServerSocket(serverPort, backlog); commSocket = serverSocket.accept(); serverSocket.close(); serverSocket = null; //networkConnected = true; //netMessage = "Connected: " + commSocket.getInetAddress().getHostAddress() + ":" + //commSocket.getPort(); //networkMessage = new NetworkMessage(networkConnected, netMessage); //setChanged(); //notifyObservers(networkMessage); } catch (IOException e){ //networkConnected = false; //netMessage = "ServerRunnable Network Unavailable"; //System.out.println(e.getMessage()); //networkMessage = new NetworkMessage(networkConnected, netMessage); //setChanged(); //notifyObservers(networkMessage); } } } The code sort of works i.e. if im attempting a straight connection both ends communicate and update. The issue is while im listening for a connection if i want to quit listening then the server thread continues running and causes problems. i know i should not use .stop() on a thread so i was wondering what the solution would look like with this in mind? EDIT: commented out unneeded code.

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  • Java JSpinner Looks Ugly

    - by ikurtz
    GUI i am trying to use JSpinner but as you can see from the attached image that it looks bad. i am on windows 7. i was wondering if anyone knows how to make it look good? just for clarity. bad means the edges dont line up and good means the spin control edges line up correctly. thank you. EDIT: maybe there is no cure for this? because i checked site and all their examples look like this!

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