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  • Using Shader causes triangle to disappear

    - by invisal
    The following is my rendering code. Private Sub GameRender() GL.Clear(ClearBufferMask.ColorBufferBit + ClearBufferMask.DepthBufferBit) GL.ClearColor(Color.SkyBlue) GL.UseProgram(theProgram) GL.EnableClientState(ArrayCap.VertexArray) GL.EnableClientState(ArrayCap.ColorArray) GL.BindBuffer(BufferTarget.ArrayBuffer, vertexPositionID) GL.DrawArrays(BeginMode.Triangles, 0, 3) GL.DisableClientState(ArrayCap.ColorArray) GL.DisableClientState(ArrayCap.VertexArray) GlControl1.SwapBuffers() End Sub This is screenshot without GL.UseProgram(theProgram) This is screenshot with GL.UseProgram(theProgram) Here are my shader code that I picked from online tutorial. Vertex Shader #version 330 layout(location = 0) in vec4 position; void main() { gl_Position = position; } Fragment Shader #version 330 out vec4 outputColor; void main() { outputColor = vec4(1.0f, 1.0f, 1.0f, 1.0f); } These are my shader creation code. '' Initialize Shader Dim shaderList(1) As Integer shaderList(0) = CreateShader(ShaderType.VertexShader, strVertexShader) shaderList(1) = CreateShader(ShaderType.FragmentShader, strFragShader) theProgram = CreateProgram(shaderList) GL.DeleteShader(shaderList(0)) GL.DeleteShader(shaderList(1)) Here are my helper functions Private Function CreateShader(ByVal shaderType As ShaderType, ByVal code As String) Dim shader As Integer = GL.CreateShader(shaderType) GL.ShaderSource(shader, code) GL.CompileShader(shader) Dim status As Integer GL.GetShader(shader, ShaderParameter.CompileStatus, status) If status = False Then MsgBox(GL.GetShaderInfoLog(shader)) End If Return shader End Function Private Function CreateProgram(ByVal shaderList() As Integer) As Integer Dim program As Integer = GL.CreateProgram() For i As Integer = 0 To shaderList.Length - 1 GL.AttachShader(program, shaderList(i)) Next GL.LinkProgram(program) Dim status As Integer GL.GetProgram(program, ProgramParameter.LinkStatus, status) If status = False Then MsgBox(GL.GetProgramInfoLog(program)) End If For i As Integer = 0 To shaderList.Length - 1 GL.DetachShader(program, shaderList(i)) Next Return program End Function

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  • How to improve Windows Server 2008 R2 to handle many connections?

    - by invisal
    It has been a few days so far that I am trying to figure how to solve this problem. First of all, I am running a website with an average daily page view of 350,000. Previously, all ads management (tracking click and impression that each ads has served) and content were served in a single server with the following spec: Server 1 OS: Windows 2008 R2 64-Bit CPU: Intel® Core™ i5 - 4 cores RAM: 8 GB Storage: 2 x 1 TB hard drives Bandwidth: 10 TB per month To improve our website speed, I decided to separate the ads management script to another dedicated server because we have more than 15 advertisers to 30 advertisers per each page. Server 2 OS: Windows 2008 R2 64-Bit CPU: Intel® Core™ i5 - 4 cores RAM: 4 GB Storage: 2 x 300 GB hard drives Bandwidth: 10 TB per month The Problem The problem is that Server 1 can handle both content and ads system. Now, that I take away the ads system and put it at Server 2. Server 2 can barely serve only ads system. Test First of all, I moved 75% of the ads to Server 2. And then, perform a ping to server: ping -t xxxxx. [I did the ping for 10 minutes and its following similar pattern as below] Reply from xxxxx bytes=32 time=290ms TTL=116 Reply from xxxxx bytes=32 time=289ms TTL=116 Reply from xxxxx bytes=32 time=320ms TTL=116 Reply from xxxxx bytes=32 time=286ms TTL=116 Reply from xxxxx bytes=32 time=286ms TTL=116 Reply from xxxxx bytes=32 time=348ms TTL=116 Reply from xxxxx bytes=32 time=284ms TTL=116 Then, I moved 100% of the ads to Server 2. Then, perform a ping to server again. [I did the ping for 10 minutes and its following similar pattern as below] Reply from xxxxx bytes=32 time=290ms TTL=116 Request timed out Reply from xxxxx bytes=32 time=320ms TTL=116 Reply from xxxxx bytes=32 time=286ms TTL=116 Request timed out Request timed out Reply from xxxxx bytes=32 time=284ms TTL=116 Attempts Increase MaxUserPort and TcpNumConnection Restart the server Increase IIS Max Instances and Instance MaxRequests Server Resource Only 10%-15% of the network connection is used Only 10%-15% of the CPU is used Only 25% of the memory is used

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  • Which source control to use (for a lot of images file)?

    - by invisal
    I finally decide to give a source control a try with my existed project (since I will be hiring another new developer soon). I am pretty new to this area and I need recommendation which Source Control should I use to fix my current project. I am developing Web Application which dealing with large number of pictures. Currently, we have over 500,000 pictures (large size picture and several thumbnails). I am using PHP which is not what I concern (since it is just only hundred of script files). My major concern is with the large amount of picture. NOTE: I just install VisualSVN. What do you think about SVN. Do you think it will fix to my requirement?

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