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Search found 8 results on 1 pages for 'jacky'.

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  • How do you play or record audio (to .WAV) on Linux in C++? [closed]

    - by Jacky Alcine
    Hello, I've been looking for a way to play and record audio on a Linux (preferably Ubuntu) system. I'm currently working on a front-end to a voice recognition toolkit that'll automate a few steps required to adapt a voice model for PocketSphinx and Julius. Suggestions of alternative means of audio input/output are welcome, as well as a fix to the bug shown below. Here is the current code I've used so far to play a .WAV file: void Engine::sayText ( const string OutputText ) { string audioUri = "temp.wav"; string requestUri = this->getRequestUri( OPENMARY_PROCESS , OutputText.c_str( ) ); int error , audioStream; pa_simple *pulseConnection; pa_sample_spec simpleSpecs; simpleSpecs.format = PA_SAMPLE_S16LE; simpleSpecs.rate = 44100; simpleSpecs.channels = 2; eprintf( E_MESSAGE , "Generating audio for '%s' from '%s'..." , OutputText.c_str( ) , requestUri.c_str( ) ); FILE* audio = this->getHttpFile( requestUri , audioUri ); fclose(audio); eprintf( E_MESSAGE , "Generated audio."); if ( ( audioStream = open( audioUri.c_str( ) , O_RDONLY ) ) < 0 ) { fprintf( stderr , __FILE__": open() failed: %s\n" , strerror( errno ) ); goto finish; } if ( dup2( audioStream , STDIN_FILENO ) < 0 ) { fprintf( stderr , __FILE__": dup2() failed: %s\n" , strerror( errno ) ); goto finish; } close( audioStream ); pulseConnection = pa_simple_new( NULL , "AudioPush" , PA_STREAM_PLAYBACK , NULL , "openMary C++" , &simpleSpecs , NULL , NULL , &error ); for (int i = 0;;i++ ) { const int bufferSize = 1024; uint8_t audioBuffer[bufferSize]; ssize_t r; eprintf( E_MESSAGE , "Buffering %d..",i); /* Read some data ... */ if ( ( r = read( STDIN_FILENO , audioBuffer , sizeof (audioBuffer ) ) ) <= 0 ) { if ( r == 0 ) /* EOF */ break; eprintf( E_ERROR , __FILE__": read() failed: %s\n" , strerror( errno ) ); if ( pulseConnection ) pa_simple_free( pulseConnection ); } /* ... and play it */ if ( pa_simple_write( pulseConnection , audioBuffer , ( size_t ) r , &error ) < 0 ) { fprintf( stderr , __FILE__": pa_simple_write() failed: %s\n" , pa_strerror( error ) ); if ( pulseConnection ) pa_simple_free( pulseConnection ); } usleep(2); } /* Make sure that every single sample was played */ if ( pa_simple_drain( pulseConnection , &error ) < 0 ) { fprintf( stderr , __FILE__": pa_simple_drain() failed: %s\n" , pa_strerror( error ) ); if ( pulseConnection ) pa_simple_free( pulseConnection ); } } NOTE: If you want the rest of the code to this file, you can download it here directly from Launchpad.

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  • Where to get grub files without using grub-install

    - by Jacky
    I am in a particular situation. I have a MacBook Pro with no internal CD drive and both MacOS X (minimal setup) and Linux (my main system) is installed. During a cross-upgrade to Ubuntu 12.04 I messed up grub, so that my /boot/grub directory is basically empty. This means I can't boot Linux on the laptop anymore but only get into grub rescue. Normally this is no issue as you'd just boot from a rescue CD or USB stick, but unfortunately with a MacBook Pro this is not possible (I have reFIT installed and it attempts to boot, but it fails and the manual says that Apple's EFI firmware is not able to handle this situation). From MacOS X, however, I still have write access to the Linux partition. I've now been trying to figure out how to populate the /boot/grub folder with the necessary files, to no avail so far. The ISO image of Ubuntu 12.04 contains an EFI folder which is not what I am looking for, instead I need the normal.mod files for the grub version of Ubuntu 12.04. I do not have any other machine to set up a virtual machine of Ubuntu 12.04 to extract this from after a grub-install, so I am asking for ideas here how to solve this mess. P.S.: I installed the Linux previously when I still had a working internal CD drive. This is gone now.

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  • mysql union query

    - by Sergio
    The table that contains information about members has a structure like: id | fname | pic | status -------------------------------------------------- 1 | john | a.jpg | 1 2 | mike | b.jpg | 1 3 | any | c.jpg | 1 4 | jacky | d.jpg | 1 Table for list of friends looks like: myid | date | user ------------------------------- 1 | 01-01-2011 | 4 2 | 04-01-2011 | 3 I want to make a query that will as result print users from "friendlist" table that contains photos and names of that users from "members" table of both, myid (those who adding) and user (those who are added). That table in this example will look like: myid | myidname | myidpic | user | username | userpic | status ----------------------------------------------------------------------------------- 1 | john | a.jpg | 4 | jacky | d.jpg | 1 2 | mike | b.jpg | 3 | any | c.jpg | 1

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  • How to pull feeds with Perl SOAP::Lite

    - by Jacky
    Hi guys, I need to know how to pull feeds using SOAP::Lite. I have something like this now... my $service = SOAP::Lite - uri("https://securews.mcvalue.com/rlws/rlws.asmx") - on_action( sub { join '/', 'http://tempuri.org', 'AllActiveRestaurantHours' }) - proxy("https://securews.mcvalue.com/rlws/rlws.asmx"); my $result = $service-result(); print "\nRESULT===>$result\n"; Any help will be greatly appreciated. Thanks!

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  • Orientation issue while presenting Modal ViewController

    - by Jacky Boy
    Current scenario: Right now I am showing a UIViewController using a segue with the style Modal and presentation Sheet. This Modal gets its superview bounds change, in order to have the dimensions I want, like this: - (void)viewWillLayoutSubviews { [super viewWillLayoutSubviews]; self.view.superview.bounds = WHBoundsRect; } The only allowed orientations are UIInterfaceOrientationLandscapeLeft and UIInterfaceOrientationLandscapeRight. Since the Modal has some TextFields and the keyboard would be over the Modal itself, I am changing its center so it moves a bit to the top. The problem: What I am noticing right now, is that I am unable to work with the Y coordinate. In order for it move vertically (remember it's on landscape) I need to work with the X. The problem is that when it's UIInterfaceOrientationLandscapeLeft I need to come with a negative X. And when it's UIInterfaceOrientationLandscapeRight I need to come with a positive X. So it seems that the X/Y Coordinate System is "glued" to the top left corner while in Portrait and when an orientation occurs, it's still there: What I have done So I have something like this: UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation]; NSInteger newX = 0.0f; if (orientation == UIInterfaceOrientationLandscapeLeft) { // Logic for calculating the negative X. } else { // Logic for calculating the positive X. } It works exactly like I want, but it seems a very fragile implementation. Am I missing something? Is this the expected behaviour?

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