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  • Is the new windows 8 sdk usable with visual c++ express 2010 on windows 7?

    - by JohnB
    This is inspired by and related to Is the June 2010 DX SDK really the latest? asked recently but it's a different question. I won't likely be purchasing the full visual studio 2012 for C++, I intend to use the free visual c++ express 2012 that targets desktop applications when it is released so for now I'm using visual c++ express 2010 running on windows 7. The latest directx11 sdk is the one included in the windows 8 SDK now, it's not a separate release any more. So my question is, can I use the windows 8 SDK to build directx11 programs that work on windows 7 using visual studio express 2010 running on windows 7. Or do I need to stick to the final DirectX SDK release for now?

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  • Pix for visual studio express 2012 (Desktop)

    - by JohnB
    (Originally asked on stackoverflow) Using visual c++ express 2010 for direct3d you have to download the directX sdk and there is a tool called pix for debugging shaders, looking at 3d resources etc. With visual studio 2012 express the directx sdk is included in the windows sdk that comes with it but this does not seem to include the winpix.exe tool. Is this very useful tool still available? I guess I can still use the one from the previous sdk but it seems wrong to install the entire sdk just for that tool. Is there a version for VS2012 express that I'm missing?

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  • How best to handle ID3D11InputLayout in rendering code?

    - by JohnB
    I'm looking for an elegant way to handle input layouts in my directx11 code. The problem I have that I have an Effect class and a Element class. The effect class encapsulates shaders and similar settings, and the Element class contains something that can be drawn (3d model, lanscape etc) My drawing code sets the device shaders etc using the effect specified and then calls the draw function of the Element to draw the actual geometry contained in it. The problem is this - I need to create an D3D11InputLayout somewhere. This really belongs in the Element class as it's no business of the rest of the system how that element chooses to represent it's vertex layout. But in order to create the object the API requires the vertex shader bytecode for the vertex shader that will be used to draw the object. In directx9 it was easy, there was no dependency so my element could contain it's own input layout structures and set them without the effect being involved. But the Element shouldn't really have to know anything about the effect that it's being drawn with, that's just render settings, and the Element is there to provide geometry. So I don't really know where to store and how to select the InputLayout for each draw call. I mean, I've made something work but it seems very ugly. This makes me thing I've either missed something obvious, or else my design of having all the render settings in an Effect, the Geometry in an Element, and a 3rd party that draws it all is just flawed. Just wondering how anyone else handles their input layouts in directx11 in a elegant way?

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  • Correct level of abstraction for a 3d rendering component?

    - by JohnB
    I've seen lots of questions around this area but not this exact question so apologies if this is a duplicate. I'm making a small 3d game. Well to be honest, it's just a little hobby project and likely won't turn out to be an actual game, I'll be happy to make a nice graphics demo and learn about 3d rendering and c++ design. My intent is to use direct3d9 for rendering as I have some little experience of it, and it seems to meet my requirements. However if I've learned one thing as a programmer it's to ask "is there any conceivable reason that this component might be replaced by a different implmentation" and if the answer is yes then I need to design a proper abstraction and interface to that component. So even though I intend to implment d3d9 I need to design a 3d interface that could be implemented for d3d11, opengl... My question then is what level is it best to do this at? I'm thinking that an interface capable of creating and later drawing Vertex buffers and index buffers Textures Vertex and Pixel "shaders" Some representation of drawing state (blending modes etc...) In other words a fairly low level interface where my code to draw for example an animated model would use the interface to obtain abstract vertex buffers etc. I worry though that it's too low level to abstract out all the functionallity I need efficiently. The alternative is to do this at a higher level where the interface can draw objects, animations, landscapes etc, and implement them for each system. This seems like more work, but it more flexible I guess. So that's my question really, when abstracting out the drawing system, what level of interface works best?

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  • Understanding normal maps on terrain

    - by JohnB
    I'm having trouble understanding some of the math behind normal map textures even though I've got it to work using borrowed code, I want to understand it. I have a terrain based on a heightmap. I'm generating a mesh of triangles at load time and rendering that mesh. Now for each vertex I need to calculate a normal, a tangent, and a bitangent. My understanding is as follows, have I got this right? normal is a unit vector facing outwards from the surface of the triangle. For a vertex I take the average of the normals of the triangles using that vertex. tangent is a unit vector in the direction of the 'u' coordinates of the texture map. As my texture u,v coordinates follow the x and y coordinates of the terrain, then my understanding is that this vector is simply the vector along the surface in the x direction. So should be able to calculate this as simply the difference between vertices in the x direction to get a vector, (and normalize it). bitangent is a unit vector in the direction of the 'v' coordinates of the texture map. As my texture u,v coordinates follow the x and y coordinates of the terrain, then my understanding is that this vector is simply the vector along the surface in the y direction. So should be able to calculate this as simply the difference between vertices in the y direction to get a vector, (and normalize it). However the code I have borrowed seems much more complicated than this and takes into account the actual values of u, and v at each vertex which I don't understand the need for as they increase in exactly the same direction as x, and y. I implemented what I thought from above, and it simply doesn't work, the normals are clearly not working for lighting. Have I misunderstood something? Or can someone explain to me the physical meaning of the tangent and bitangent vectors when applied to a mesh generated from a hightmap like this, when u and v texture coordinates map along the x and y directions. Thanks for any help understanding this.

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  • Problem Implementing SSL with WSUS

    - by JohnB
    I'm working on setting up SSL on our WSUS server using a self signed certificate, but I'm running into trouble. Specifially, after running selfssl /n:CN=server.domain.local /t /v:365, and ensuring that Require Client Certificates is selected in the following directories: SimpleAuthWebService ServerSyncWebService DssAuthWebService ClientWebService APIRemoting30 I am receiving Event 120[2-5]2 upon running wsusutil.exe checkhealth. Basically, each of the directories I require the certificate on fails to work. What am I missing?

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  • (Mac Intel) HP PS driver prints in B&W from Adobe Reader after installing Cannon PS driver

    - by JohnB
    I have a unique problem that leaves me at a loss as to where to start troubleshooting. We have three Macs we use for graphics, two of which are PowerPC and one which is Intel. They are set up to print to an HP 5500dn, but occasionally this printer gets tied up with a massive print job, so I installed the PS driver (iR-PSv1.81MacOSX) for the Cannon C3200 Printer/copier on each of the machines. Both of the PowerPC Macs installed without issue, but the Intel Mac exhibits strange behavior: I've confirmed that while the Cannon driver is installed (whether or not the Cannon is set up for printing in print settings), the HP 5500dn will print in color from Safari, but only prints in black and white from Adobe Reader. The Cannon printer itself has not exhibited any strange behavior As soon as the Cannon driver is uninstalled, the HP 5500dn prints in color from Adobe Reader again. We run a network of Windows PCs, and the 'Mac room' mostly takes care of itself, so we don't have any experienced Mac administrators onsite. The Cannon is capable of Appletalk, but the PS driver seemed easier to work with (and Appletalk is currently disable on the Cannon. I'm not against using the Appletalk compatible drivers, but I would rather use the PS driver if at all possible - I don't want to open up the proverbial can of worms. If someone has any clues or suggestions that would help troubleshoot this problem, I would be grateful. I've already done some googling, but due to the obscure nature of this problem, I haven't been very successful. I don't like to create multiple threads on multiple sites, but I'm posting here due to Chopper3's suggestion on my post on ServerFault (http://serverfault.com/questions/135349/mac-intel-hp-ps-driver-prints-in-bw-from-adobe-reader-after-installing-cannon)

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  • Dual booting Linux/Win7, Grub refuses to load Win7

    - by JohnB
    Decided to give Linux Mint a try (Ubuntu's interface annoys me), so I installed it with the intention of dual booting with Windows 7. Installation went fine, but now I can only boot into Linux Mint. Grub lists two Windows 7 menu options, but selecting either of them causes an "unknown file system" error and dumps me into a Grub recovery prompt. There, I have to manually reset the root and prefix options, as they reset hd0,msdos6 when they should be hd0,msdos5. I ran Boot Repair twice, once to fix grub errors, once to rebuild the MBR, but it didn't fix anything. Here is the log: http://paste.ubuntu.com/1029675/ fdisk output: Device Boot Start End Blocks Id System /dev/sda1 * 2048 206847 102400 7 HPFS/NTFS/exFAT /dev/sda2 206848 1486249145 743021149 7 HPFS/NTFS/exFAT /dev/sda3 1486249982 1953523711 233636865 5 Extended /dev/sda5 1486249984 1945141247 229445632 83 Linux /dev/sda6 1945143296 1953523711 4190208 82 Linux swap / Solaris grub.cfg: ### BEGIN /etc/grub.d/30_os-prober ### menuentry "Windows 7 (loader) (on /dev/sda1)" --class windows --class os { insmod part_msdos insmod ntfs set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set=root 86184D18184D091F chainloader +1 } menuentry "Windows 7 (loader) (on /dev/sda2)" --class windows --class os { insmod part_msdos insmod ntfs set root='(hd0,msdos2)' search --no-floppy --fs-uuid --set=root 56D84F84D84F60FB chainloader +1 } ### END /etc/grub.d/30_os-prober ### I have found a few similar troubleshooting guides so far, but so far no amount of updating/configuring Grub has been successful. Last resort is, I suppose, use the W7 recovery disc and start over. Thanks in advance! Linux Mint 13 Maya, 64-bit Windows 7 Home Edition, 64-bit

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  • Computer won't boot from a bootable DVD

    - by JohnB
    My friend gave me his old computer that used to have WinXP on it. I'm trying to load Win7 on it and I thought there was something wrong because it wouldn't boot off a bootable disc, even though I setup the BIOS boot settings properly (I've done this sort of thing a million times). However, this closely related post helped me realize that I can boot off a bootable CD (WinXP), just not a DVD (Win7) Computer won’t boot from CD/DVD drive That might be the answer to my question, however, this motherboard is still pretty current technology. It's a good quality Gigabyte board, and judging from this product page, it came out in 2004. If I can't figure out a solution to my DVD boot problem, I'll have to try something like this: Boot and Install Windows from a USB thumb drive I guess it's possible that this motherboard doesn't allow booting from a DVD, but I still think that I might be missing something. It wouldn't be the DVD rom drive would it? I did try another drive and had the same results. However, I didn't try booting a DVD in the computer that the other test drive came out of, I'll do that later today. Any other advice? Thanks.

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  • Taskbar Network "Repair" menu option gone in Windows 7

    - by JohnB
    I used to LOVE that feature in Windows XP! Just right-clicked on the WiFi icon on the Taskbar (lower right-hand corner), then Repair. It doesn't take that long, and it usually helped me since I constantly go back and forth between LAN at work, VPN on WiFi from work and home, and also VPN to my own personal server. Even if you didn't need to refresh, doing so never hurts! Unfortunately, the feature seems to be removed from Win7 :( Now you can check for problems, but it only does the refresh if it thinks it needs too, and the whole process tasks so darn long! Is there a way to Repair my WiFi connection quickly and easily on Win7?

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  • Windows unrecoverable error wouldn't come out of Hibernate

    - by JohnB
    Out of curiosity... I was in a rush: I put my laptop into Hibernate (I don't keep a battery in it btw) Leaned it against a box in the laundry room Smooth tile floor means bottom of laptop slide out and laptop feel flat against floor, not super hard, but it wasn't carpeting so.. Next time I booted my laptop, I received this error for the first time ever: (not an exact quote) Windows experienced an unrecoverable error and cannot come out of Hibernate. Windows is restarting now After that, my laptop seemed to operate flawlessly. What do you think happened? Jared the electronics? I'm guessing an error like this would result of some sort of hard drive trauma, but fortunately, I have discovered none so far. I scheduled Error-checking for next restart.

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  • DataTrigger to make WPF Button inactive until TextBox has value

    - by JohnB
    I want the Button control's property to be IsEnabled="False" until a value is entered into a TextBox in the Window. Code so far: <Button Content="Click Me" Name="ClickMe" VerticalAlignment="Top" Click="ClickMe_Click"> <Button.Style> <Style> <Style.Triggers> <DataTrigger Binding="{Binding ElementName=textBox, Path=Length}" <!-- or even: Binding="{Binding Path=textBox.Length}" --> Value="0"> <Setter Property="Button.IsEnabled" Value="false" /> </DataTrigger> </Style.Triggers> </Style> </Button.Style> </Button> Also, is it possible to have this Button control's IsEnabled property be based on 3 different TextBox controls all having values?

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  • SQL WHERE clause not returning rows when field has NULL value

    - by JohnB
    Ok, so I'm aware of this issue: When SET ANSI_NULLS is ON, all comparisons against a null value evaluate to UNKNOWN SQL And NULL Values in where clause SQL Server return Rows that are not equal < to a value and NULL However, I am trying to query a DataTable. I could add to my query: OR col_1 IS NULL OR col_2 IS NULL for every column, but my table has 47 columns, and I'm building dynamic SQL (string concatenation), and it just seems like a pain to do that. Is there another solution? I was to bring back all the rows that have NULL values in the WHERE comparison. UPDATE Example of query that gave me problems: string query = col_1 not in ('Dorothy', 'Blanche') and col_2 not in ('Zborna', 'Devereaux') grid.DataContext = dataTable.Select(query).CopyToDataTable(); (didn't retrieve rows if/when col_1 = null and/or col_2 = null)

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  • Can't get websrvmng to run in Plesk SSH terminal.

    - by JohnB
    I am following this MediaTemple KB article and stuck at the last step. When I try to run the websrvmng (using the ssh terminal in Plesk) using the code the KB references: /usr/local/psa/admin/sbin/websrvmng -v -a I receive a 'File or Directory not found' error. I am a n00b when it comes to this stuff and would really appreciate any advice/suggestions for how to get websrvmng to run. I have searched through tons of articles on it but found nothing more illuminating than the above code. I am sure I'm overlooking something simple (login as root to run? something I need to replace in the code like usr?). It is a MediaTemple DV server running CentOS 5 and as I said using Plesk. I desperately need to get this to work and I am pulling my hair out, so as I said any help would be greatly appreciated.

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  • Projecting a targetting ring using direct3d

    - by JohnB
    I'm trying to draw a "targetting ring" on the ground below a "unit" in a hobby 3d game I'm working on. Basically I want to project a bright red patterned ring onto the ground terrain below the unit. The only approach I can think of is this - Draw the world once as normal Draw the world a second time but in my vertex shader I have the world x,y,z coordinates of the vertex and I can pass in the coordinates of the highlighted unit - so I can calculate what the u,v coordinates in my project texture should be at that point in the world for that vertex. I'd then use the pixel shader to pick pixels from the target ring texture and blend them into the previously drawn world. I believe that should be easy, and should work but it involves me drawing the whole visible world twice as it's hard to determine exactly which polygons the targetting ring might fall onto. It seems a big overhead to draw the whole world twice, once for the normal lit textured ground, and then again just to draw the targetting ring. Is there a better approach that I'm missing?

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  • Google Maps - user to pinpoint a location

    - by JohnB
    Hi, Is it possible to allow users of my website to mark places on a map I display using Google Maps API? I need to then save that location coordinates to a db. I've been looking through the google maps API, I found that I can use the web service to do searches like this: http://maps.google.com/maps/geo?q=Maine,+United+States&output=json&oe=utf8\&sensor=false&key=my_key But I am not sure it's working on a house number level (which I need it to) and I'm not sure how to display a 'did you mean?' to the user when he misspells the address.. Anyone have an idea? Thanks,

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