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  • What makes good software good?

    - by Jonta
    People probably have a lot of different answers here, like good...: scalability, speed, usability, stability, consistency, completeness, absence of bugs, accessibility, documentation, code-quality and so on. There are a lot of philosophies on development of software. Like the UNIX-philosophy. Often vague and not easy to understand. I am looking for statements such as the one cited below. Which you can ask about the software when it's in the design-stage, is ready to be coded, and has been coded and is ready for launch. The software I am talking about, is of course the software made for the end-user. Ken Rockwell wrote: "I expect that it will let me get more accomplished in less time." (Here one could ask "will this let me get more accomplished in less time?")

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  • Is "tip-of-the-day" good?

    - by Jonta
    Many programs (often large ones, like MS Office, The GIMP, Maxthon) have a feature called "tip-of-the-day". It explains a small part of the program, like this one in Maxthon: "You can hide/show the main menu bar by pressing Ctrl+F11" You can usually browse through them by clicking next. And other options provided are "Previous", "Close", "Do not show at startup". I think I like the way Maxthon used to handle this; in the browser's statusbar (down at the bottom usually, together with "Done", the progress-bar etc), there would sometimes be a small hint or tip on what else you could do with it. As Joel Spolsky wrote in his article-series "User Interface Design for Programmers", people don't like reading manuals. But we still want them to use the program, and the features they could benefit from, don't we? Therefore, I think it is useful to have such a feature, without the annoyance of the pop-up on startup. What do you think? Pop-up? Maxthonstyle? No way?

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