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  • IECore - installation in maya python

    - by knishua
    I have downloaded IECore from this link http://code.google.com/p/cortex-vfx/ Following page suggests how to run it. http://code.google.com/p/cortex-vfx/wiki/DomeBuilderExample At this point error occurs saying No module named _IECore No module named _IECoreMaya import IECore < --------------- import IECoreMaya import maya.cmds How is it possible to get a positive output when running it. Brgds, kNish , Ashok

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  • resolve maya crash

    - by knishua
    Hi, I have a file which is crashing while rendering. File contains 50+ reference nodes. polycount : (lks)2,59,49,150; textures : (ths)2,628. It is being rendered in mental ray. All textures are .map. The attached image has the machine cofiguration with page file. here is the log file when the file crashes. what is the line in the log file mean. How to solve this. Exception code: C0000006: IN_PAGE_ERROR Fault address: 7814E420 in C:\WINDOWS\WinSxS\amd64_Microsoft.VC80.CRT_1fc8b3b 9a1e18e3b_8.0.50727.762_x-ww_9D1C6CE0\MSVCR80.dll what does the above mean. how to resolve this. Brgds, kNish

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  • Unexplained file not found for an existing file

    - by knishua
    Following is the error that occurs in this part of the code. Although the path is valid, a RuntimeError occurs—strange. What is happening, and how can I get this to work? for root,dirs,files in os.walk(self.path): for f in files : if (f.split('.')[1] == "mb"): z = utils.executeInMainThreadWithResult(self.contains,(f.split('.')[0])) if not (isinstance(z,NoneType)): cmds.symbolButton(self.arSubCategory + f.split('.')[0], image=(z[1].replace("\\","/")), width = 35,height = 70, c = "h.imp_file(" + "\"" + root.replace("\\","/") + "/" + f + "\"" + ")") def contains(self,imageName): print 'imageName : ',imageName,'\n' for root, dirs, files in os.walk(self.path+"images"): for g in files: x = re.search(imageName,g) if not (isinstance(x, NoneType)): print 'g ',root+"/"+g.replace("\\","/"),'\n' return (1,(root+"/"+g)) Error: # z is (1, 'T:/Reference_Library/Reference_work/Char_models/Workfiles/images\\rboxdisk1\\female\\highpoly/granny01_highpoly.jpg') Error: File not found: T:/Reference_Library/Reference_work/Char_models/Workfiles/images/rboxdisk1/female/highpoly/granny01_highpoly.jpg Traceback (most recent call last): File "<maya console>", line 115, in <module> File "<maya console>", line 65, in showWindowanimLibrary RuntimeError: File not found: T:/Reference_Library/Reference_work/Char_models/Workfiles/images/rboxdisk1/female/highpoly/granny01_highpoly.jpg

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  • maya2008 win32api 64 bit python

    - by knishua
    how is it possible to run import win32api successfully on a 64bit maya version 2008 following error occurs Error: No module named win32api Traceback (most recent call last): File "", line 1, in ImportError: No module named win32api # I need to get mouse cursor position in python so that i can place window exactly in that position. Is there any other way to get it Brgds, kNish

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  • compiling maya (3d application ) with qt

    - by knishua
    including the maya ( 3d application ) classes in qt program gives lot of errors..... i have added all required include paths and libs...the same problem persists .... this is pro file for my qt project TARGET = FileCon TEMPLATE = app SOURCES += main.cpp \ dialog.cpp HEADERS += dialog.h \ ConvertFunction.h FORMS += dialog.ui LIBS += "C:/Program Files/Autodesk/Maya2008/lib" \ -lOpenMaya.lib \ -lFoundation.lib \ -lOpenMayalib INCLUDEPATH += "C:/Program Files/Autodesk/Maya2008/include" DEFINES = _BOOL \ WIN32 \ REQUIRE_IOSTREAM /////////////////////////////////////////// How is it possible to use maya classes with qt.

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