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  • Internet stops working after heavy downloading, video/audio streaming etc

    - by Kuba Szwed
    As mentioned in title, Internet stops working on my PC after heavy downloading, video/audio streaming etc. There are no errors, no disconnections etc. Simply after some time (certain amount of data downloaded) I can't get any more. If I try using ping afterwards nothing happens. If ping is running simultaneously with streaming/downloading I get some correct responses and then it keeps showing an error. What helps is re-plugging my Pentagram USB wifi card, but I hope there is a better solution. Edit: One more thing: my friend who works in IT suggested that it might have something to do with cache (DNS cache? I don't remember him specifying) getting filled while it should be emptied automatically.

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  • Unity Problem with colliding instances of same object

    - by Kuba Sienkiewicz
    I want to check if object's instance is overlapping with another instance (any spawned object with another spawned object, not necessary the same object). I'm doing this by detecting collisions between bodies. But I have a problem. Spawned object (instances) are detecting collision with everything but other spawned objects. I've checked collision layers etc. All of spawned objects have rigidbodies and mesh colliders. Also when I attach my script to another body and I touch that body with an instanced object it detects collision. So problem is visible only in collision between spawned objects. And one more information I have script, rigid body and collider attached to child of main object. using UnityEngine; using System.Collections; public class CantPlace : MonoBehaviour { public bool collided = false; // Use this for initialization void Start () { } // Update is called once per frame void Update () { //Debug.Log (collided); } void OnTriggerEnter(Collider collider) { //if (true) { //foreach (Transform child in this.transform) { // if (child.name == "Cylinder") { //collided = true; Color c; c = this.renderer.material.color; c.g = 0f; c.b = 1f; c.r = 0f; this.renderer.material.color = c; Debug.Log (collider.name); //} // } //} //foreach (ContactPoint contact in collision.contacts) { // Debug.DrawRay(contact.point, contact.normal, Color.red,15f); // } } }

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  • Discrete event simulation framework for .NET

    - by Kuba
    Does anyone have an experience with some discrete event simulation library that could be used in .NET (C#)? Despite the basic functionality for queing events and dispatching them, it would be fine to have some non-deterministic behavior (e.g. failures simulation). I have some tips and I am even considering to write my own, but first, I would like to collect some recomendations. Thanks. Additional info: i'm not looking explicitly for free product, however, the prize matters :) Just to precise the field i need to map, here is the example of a product: http://www.holushko.com/index.html

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  • MySQL different versions other results.

    - by kuba
    hey, i have 2 version of mysql on windows 5.1.39-community and on linux 5.1.39-log i execute a query: SELECT `o`.`idOffer`, `o`.`offer_date`, `p`.`factory`, `c`.`short` AS `company`, `s`.`name` AS `subcategory`, `ct`.`name` AS `category`, count( (select count(1) from product where idProduct=idOffer group by idOffer) ) as b FROM `Offer` AS `o` LEFT JOIN `Product` AS `p` ON o.idOffer = p.idOffer LEFT JOIN `company` AS `c` ON o.company = c.id LEFT JOIN `Subcategory` AS `s` ON s.idSubcategory = o.idSubcategory LEFT JOIN `Category` AS `ct` ON ct.idCategory = s.idCategory WHERE (o.idOffer = p.idOffer) GROUP BY `o`.`idOffer` on windows it works as it suppose, but on linux it says: ERROR 1242 (21000): Subquery returns more than 1 row is it any way to get it worked on linux without any mysql updates/downgrades ?

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  • What about race condition in multithreaded reading?

    - by themoob
    Hi, According to an article on IBM.com, "a race condition is a situation in which two or more threads or processes are reading or writing some shared data, and the final result depends on the timing of how the threads are scheduled. Race conditions can lead to unpredictable results and subtle program bugs." . Although the article concerns Java, I have in general been taught the same definition. As far as I know, simple operation of reading from RAM is composed of setting the states of specific input lines (address, read etc.) and reading the states of output lines. This is an operation that obviously cannot be executed simultaneously by two devices and has to be serialized. Now let's suppose we have a situation when a couple of threads access an object in memory. In theory, this access should be serialized in order to prevent race conditions. But e.g. the readers/writers algorithm assumes that an arbitrary number of readers can use the shared memory at the same time. So, the question is: does one have to implement an exclusive lock for read when using multithreading (in WinAPI e.g.)? If not, why? Where is this control implemented - OS, hardware? Best regards, Kuba

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