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  • Ignoring file 'eugenesan-java-quantal.list.save'

    - by Lupus
    I have a problem with my newly installed 12.10 86_64 Desktop. This error pops up on console when I try to update apt-get or try to install packages and nodejs just don't work and there is no error on console. Ignoring file 'eugenesan-java-quantal.list.save' in directory '/etc/apt/sources.list.d/' as it has an invalid filename extension this error started after my update on apt-get sudo apt-get update I'm a newbie on ubuntu. this is the log file : (in Turkish 'Yoksay' = Ignored, 'Baglandi' = Connected, 'getirilmesi basarisiz oldu' = failed to get ) [email protected]:~$ sudo apt-get update Yoksay http://security.ubuntu.com quantal-security InRelease Yoksay http://extras.ubuntu.com quantal InRelease Yoksay http://ppa.launchpad.net quantal InRelease Baglandi http://security.ubuntu.com quantal-security Release.gpg Baglandi http://extras.ubuntu.com quantal Release.gpg Yoksay http://cy.archive.ubuntu.com quantal InRelease Yoksay http://ppa.launchpad.net quantal InRelease Baglandi http://security.ubuntu.com quantal-security Release Baglandi http://extras.ubuntu.com quantal Release Yoksay http://cy.archive.ubuntu.com quantal-updates InRelease Baglandi http://ppa.launchpad.net quantal Release.gpg Baglandi http://security.ubuntu.com quantal-security/main Sources Yoksay http://cy.archive.ubuntu.com quantal-backports InRelease Baglandi http://extras.ubuntu.com quantal/main Sources Yoksay http://ppa.launchpad.net quantal Release.gpg Baglandi http://security.ubuntu.com quantal-security/restricted Sources Baglandi http://cy.archive.ubuntu.com quantal Release.gpg Baglandi http://extras.ubuntu.com quantal/main amd64 Packages Baglandi http://ppa.launchpad.net quantal Release Baglandi http://security.ubuntu.com quantal-security/universe Sources Baglandi http://cy.archive.ubuntu.com quantal-updates Release.gpg Baglandi http://extras.ubuntu.com quantal/main i386 Packages Yoksay http://ppa.launchpad.net quantal Release Baglandi http://cy.archive.ubuntu.com quantal-backports Release.gpg Baglandi http://ppa.launchpad.net quantal/main Sources Baglandi http://security.ubuntu.com quantal-security/multiverse Sources Baglandi http://cy.archive.ubuntu.com quantal Release Baglandi http://ppa.launchpad.net quantal/main amd64 Packages Baglandi http://security.ubuntu.com quantal-security/main amd64 Packages Baglandi http://cy.archive.ubuntu.com quantal-updates Release Baglandi http://ppa.launchpad.net quantal/main i386 Packages Baglandi http://security.ubuntu.com quantal-security/restricted amd64 Packages Baglandi http://cy.archive.ubuntu.com quantal-backports Release Baglandi http://security.ubuntu.com quantal-security/universe amd64 Packages Baglandi http://cy.archive.ubuntu.com quantal/main Sources Baglandi http://security.ubuntu.com quantal-security/multiverse amd64 Packages Baglandi http://cy.archive.ubuntu.com quantal/restricted Sources Baglandi http://security.ubuntu.com quantal-security/main i386 Packages Baglandi http://cy.archive.ubuntu.com quantal/universe Sources Baglandi http://security.ubuntu.com quantal-security/restricted i386 Packages Baglandi http://cy.archive.ubuntu.com quantal/multiverse Sources Baglandi http://security.ubuntu.com quantal-security/universe i386 Packages Baglandi http://cy.archive.ubuntu.com quantal/main amd64 Packages Baglandi http://security.ubuntu.com quantal-security/multiverse i386 Packages Baglandi http://cy.archive.ubuntu.com quantal/restricted amd64 Packages Baglandi http://cy.archive.ubuntu.com quantal/universe amd64 Packages Baglandi http://cy.archive.ubuntu.com quantal/multiverse amd64 Packages Baglandi http://security.ubuntu.com quantal-security/main Translation-en Yoksay http://extras.ubuntu.com quantal/main Translation-tr_CY Baglandi http://cy.archive.ubuntu.com quantal/main i386 Packages Baglandi http://cy.archive.ubuntu.com quantal/restricted i386 Packages Yoksay http://extras.ubuntu.com quantal/main Translation-tr Baglandi http://security.ubuntu.com quantal-security/multiverse Translation-en Baglandi http://cy.archive.ubuntu.com quantal/universe i386 Packages Yoksay http://extras.ubuntu.com quantal/main Translation-en Baglandi http://cy.archive.ubuntu.com quantal/multiverse i386 Packages Baglandi http://cy.archive.ubuntu.com quantal/main Translation-tr Baglandi http://cy.archive.ubuntu.com quantal/main Translation-en Baglandi http://security.ubuntu.com quantal-security/restricted Translation-en Baglandi http://cy.archive.ubuntu.com quantal/multiverse Translation-tr Baglandi http://cy.archive.ubuntu.com quantal/multiverse Translation-en Baglandi http://security.ubuntu.com quantal-security/universe Translation-en Baglandi http://cy.archive.ubuntu.com quantal/restricted Translation-tr Baglandi http://cy.archive.ubuntu.com quantal/restricted Translation-en Baglandi http://cy.archive.ubuntu.com quantal/universe Translation-tr Baglandi http://cy.archive.ubuntu.com quantal/universe Translation-en Baglandi http://cy.archive.ubuntu.com quantal-updates/main Sources Baglandi http://cy.archive.ubuntu.com quantal-updates/restricted Sources Baglandi http://cy.archive.ubuntu.com quantal-updates/universe Sources Baglandi http://cy.archive.ubuntu.com quantal-updates/multiverse Sources Baglandi http://cy.archive.ubuntu.com quantal-updates/main amd64 Packages Baglandi http://cy.archive.ubuntu.com quantal-updates/restricted amd64 Packages Baglandi http://cy.archive.ubuntu.com quantal-updates/universe amd64 Packages Baglandi http://cy.archive.ubuntu.com quantal-updates/multiverse amd64 Packages Baglandi http://cy.archive.ubuntu.com quantal-updates/main i386 Packages Baglandi http://cy.archive.ubuntu.com quantal-updates/restricted i386 Packages Baglandi http://cy.archive.ubuntu.com quantal-updates/universe i386 Packages Baglandi http://cy.archive.ubuntu.com quantal-updates/multiverse i386 Packages Yoksay http://ppa.launchpad.net quantal/main Translation-tr_CY Yoksay http://ppa.launchpad.net quantal/main Translation-tr Yoksay http://ppa.launchpad.net quantal/main Translation-en Baglandi http://cy.archive.ubuntu.com quantal-updates/main Translation-en Hata http://ppa.launchpad.net quantal/main Sources 404 Not Found Hata http://ppa.launchpad.net quantal/main amd64 Packages 404 Not Found Hata http://ppa.launchpad.net quantal/main i386 Packages 404 Not Found Baglandi http://cy.archive.ubuntu.com quantal-updates/multiverse Translation-en Yoksay http://ppa.launchpad.net quantal/main Translation-tr_CY Yoksay http://security.ubuntu.com quantal-security/main Translation-tr_CY Yoksay http://ppa.launchpad.net quantal/main Translation-tr Yoksay http://security.ubuntu.com quantal-security/main Translation-tr Yoksay http://ppa.launchpad.net quantal/main Translation-en Yoksay http://security.ubuntu.com quantal-security/multiverse Translation-tr_CY Baglandi http://cy.archive.ubuntu.com quantal-updates/restricted Translation-en Yoksay http://security.ubuntu.com quantal-security/multiverse Translation-tr Yoksay http://security.ubuntu.com quantal-security/restricted Translation-tr_CY Yoksay http://security.ubuntu.com quantal-security/restricted Translation-tr Baglandi http://cy.archive.ubuntu.com quantal-updates/universe Translation-en Yoksay http://security.ubuntu.com quantal-security/universe Translation-tr_CY Baglandi http://cy.archive.ubuntu.com quantal-backports/main Sources Yoksay http://security.ubuntu.com quantal-security/universe Translation-tr Baglandi http://cy.archive.ubuntu.com quantal-backports/restricted Sources Baglandi http://cy.archive.ubuntu.com quantal-backports/universe Sources Baglandi http://cy.archive.ubuntu.com quantal-backports/multiverse Sources Baglandi http://cy.archive.ubuntu.com quantal-backports/main amd64 Packages Baglandi http://cy.archive.ubuntu.com quantal-backports/restricted amd64 Packages Baglandi http://cy.archive.ubuntu.com quantal-backports/universe amd64 Packages Baglandi http://cy.archive.ubuntu.com quantal-backports/multiverse amd64 Packages Baglandi http://cy.archive.ubuntu.com quantal-backports/main i386 Packages Baglandi http://cy.archive.ubuntu.com quantal-backports/restricted i386 Packages Baglandi http://cy.archive.ubuntu.com quantal-backports/universe i386 Packages Baglandi http://cy.archive.ubuntu.com quantal-backports/multiverse i386 Packages Baglandi http://cy.archive.ubuntu.com quantal-backports/main Translation-en Baglandi http://cy.archive.ubuntu.com quantal-backports/multiverse Translation-en Baglandi http://cy.archive.ubuntu.com quantal-backports/restricted Translation-en Baglandi http://cy.archive.ubuntu.com quantal-backports/universe Translation-en Yoksay http://cy.archive.ubuntu.com quantal/main Translation-tr_CY Yoksay http://cy.archive.ubuntu.com quantal/multiverse Translation-tr_CY Yoksay http://cy.archive.ubuntu.com quantal/restricted Translation-tr_CY Yoksay http://cy.archive.ubuntu.com quantal/universe Translation-tr_CY Yoksay http://cy.archive.ubuntu.com quantal-updates/main Translation-tr_CY Yoksay http://cy.archive.ubuntu.com quantal-updates/main Translation-tr Yoksay http://cy.archive.ubuntu.com quantal-updates/multiverse Translation-tr_CY Yoksay http://cy.archive.ubuntu.com quantal-updates/multiverse Translation-tr Yoksay http://cy.archive.ubuntu.com quantal-updates/restricted Translation-tr_CY Yoksay http://cy.archive.ubuntu.com quantal-updates/restricted Translation-tr Yoksay http://cy.archive.ubuntu.com quantal-updates/universe Translation-tr_CY Yoksay http://cy.archive.ubuntu.com quantal-updates/universe Translation-tr Yoksay http://cy.archive.ubuntu.com quantal-backports/main Translation-tr_CY Yoksay http://cy.archive.ubuntu.com quantal-backports/main Translation-tr Yoksay http://cy.archive.ubuntu.com quantal-backports/multiverse Translation-tr_CY Yoksay http://cy.archive.ubuntu.com quantal-backports/multiverse Translation-tr Yoksay http://cy.archive.ubuntu.com quantal-backports/restricted Translation-tr_CY Yoksay http://cy.archive.ubuntu.com quantal-backports/restricted Translation-tr Yoksay http://cy.archive.ubuntu.com quantal-backports/universe Translation-tr_CY Yoksay http://cy.archive.ubuntu.com quantal-backports/universe Translation-tr N: Ignoring file 'eugenesan-java-quantal.list.save' in directory '/etc/apt/sources.list.d/' as it has an invalid filename extension W: http://ppa.launchpad.net/richarvey/nodejs/ubuntu/dists/quantal/main/source/Sources 404 Not Found getirilmesi basarisiz oldu W: http://ppa.launchpad.net/richarvey/nodejs/ubuntu/dists/quantal/main/binary-amd64/Packages 404 Not Found getirilmesi basarisiz oldu W: http://ppa.launchpad.net/richarvey/nodejs/ubuntu/dists/quantal/main/binary-i386/Packages 404 Not Found getirilmesi basarisiz oldu E: Some index files failed to download. They have been ignored, or old ones used instead.

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  • Dynamic/Adaptive RLE

    - by Lucius
    So, I'm developing a 2D, tile based game and a map maker thingy - all in Java. The problem is that recently I've been having some memory issues when about 4 maps are loaded. Each one of these maps are composed of 128x128 tiles and have 4 layers (for details and stuff). I already spent a good amount of time searching for solutions and the best thing I found was run-length enconding (RLE). It seems easy enough to use with static data, but is there a way to use it with data that is constantly changing, without a big drop in performance? In my maps, supposing I'm compressing the columns, I would have 128 rows, each with some amount of data (hopefully less than it would be without RLE). Whenever I change a tile, that whole row would have to be checked and I'm affraid that would slow down too much the production (and I'm in a somewhat tight schedule). Well, worst case scenario I work on each map individually, and save them using RLE, but it would be really nice if I could avoind that. EDIT: What I'm currently using to store the data for the tiles is a 2D array of HashMaps that use the layer as key and store the id of the tile in that position - like this: private HashMap< Integer, Integer [][]

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  • Compressing 2D level data

    - by Lucius
    So, I'm developing a 2D, tile based game and a map maker thingy - all in Java. The problem is that recently I've been having some memory issues when about 4 maps are loaded. Each one of these maps are composed of 128x128 tiles and have 4 layers (for details and stuff). I already spent a good amount of time searching for solutions and the best thing I found was run-length enconding (RLE). It seems easy enough to use with static data, but is there a way to use it with data that is constantly changing, without a big drop in performance? In my maps, supposing I'm compressing the columns, I would have 128 rows, each with some amount of data (hopefully less than it would be without RLE). Whenever I change a tile, that whole row would have to be checked and I'm affraid that would slow down too much the production (and I'm in a somewhat tight schedule). Well, worst case scenario I work on each map individually, and save them using RLE, but it would be really nice if I could avoind that. EDIT: What I'm currently using to store the data for the tiles is a 2D array of HashMaps that use the layer as key and store the id of the tile in that position - like this: private HashMap< Integer, Integer [][]

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  • Efficient way to render tile-based map in Java

    - by Lucius
    Some time ago I posted here because I was having some memory issues with a game I'm working on. That has been pretty much solved thanks to some suggestions here, so I decided to come back with another problem I'm having. Basically, I feel that too much of the CPU is being used when rendering the map. I have a Core i5-2500 processor and when running the game, the CPU usage is about 35% - and I can't accept that that's just how it has to be. This is how I'm going about rendering the map: I have the X and Y coordinates of the player, so I'm not drawing the whole map, just the visible portion of it; The number of visible tiles on screen varies according to the resolution chosen by the player (the CPU usage is 35% here when playing at a resolution of 1440x900); If the tile is "empty", I just skip drawing it (this didn't visibly lower the CPU usage, but reduced the drawing time in about 20ms); The map is composed of 5 layers - for more details; The tiles are 32x32 pixels; And just to be on the safe side, I'll post the code for drawing the game here, although it's as messy and unreadable as it can be T_T (I'll try to make it a little readable) private void drawGame(Graphics2D g2d){ //Width and Height of the visible portion of the map (not of the screen) int visionWidht = visibleCols * TILE_SIZE; int visionHeight = visibleRows * TILE_SIZE; //Since the map can be smaller than the screen, I center it just to be sure int xAdjust = (getWidth() - visionWidht) / 2; int yAdjust = (getHeight() - visionHeight) / 2; //This "deducedX" thing is to move the map a few pixels horizontally, since the player moves by pixels and not full tiles int playerDrawX = listOfCharacters.get(0).getX(); int deducedX = 0; if (listOfCharacters.get(0).currentCol() - visibleCols / 2 >= 0) { playerDrawX = visibleCols / 2 * TILE_SIZE; map_draw_col = listOfCharacters.get(0).currentCol() - visibleCols / 2; deducedX = listOfCharacters.get(0).getXCol(); } //"deducedY" is the same deal as "deducedX", but vertically int playerDrawY = listOfCharacters.get(0).getY(); int deducedY = 0; if (listOfCharacters.get(0).currentRow() - visibleRows / 2 >= 0) { playerDrawY = visibleRows / 2 * TILE_SIZE; map_draw_row = listOfCharacters.get(0).currentRow() - visibleRows / 2; deducedY = listOfCharacters.get(0).getYRow(); } int max_cols = visibleCols + map_draw_col; if (max_cols >= map.getCols()) { max_cols = map.getCols() - 1; deducedX = 0; map_draw_col = max_cols - visibleCols + 1; playerDrawX = listOfCharacters.get(0).getX() - map_draw_col * TILE_SIZE; } int max_rows = visibleRows + map_draw_row; if (max_rows >= map.getRows()) { max_rows = map.getRows() - 1; deducedY = 0; map_draw_row = max_rows - visibleRows + 1; playerDrawY = listOfCharacters.get(0).getY() - map_draw_row * TILE_SIZE; } //map_draw_row and map_draw_col representes the coordinate of the upper left tile on the screen //iterate through all the tiles on screen and draw them - this is what consumes most of the CPU for (int col = map_draw_col; col <= max_cols; col++) { for (int row = map_draw_row; row <= max_rows; row++) { Tile[] tiles = map.getTiles(col, row); for(int layer = 0; layer < tiles.length; layer++){ Tile currentTile = tiles[layer]; boolean shouldDraw = true; //I only draw the tile if it exists and is not empty (id=-1) if(currentTile != null && currentTile.getId() >= 0){ //The layers above 1 can be draw behing or infront of the player according to where it's standing if(layer > 1 && currentTile.getId() >= 0){ if(playerBehind(col, row, layer, listOfCharacters.get(0))){ behinds.get(0).add(new int[]{col, row}); //the tiles that are infront of the player wont be draw right now shouldDraw = false; } } if(shouldDraw){ g2d.drawImage( tiles[layer].getImage(), (col-map_draw_col)*TILE_SIZE - deducedX + xAdjust, (row-map_draw_row)*TILE_SIZE - deducedY + yAdjust, null); } } } } } } There's some more code in this method but nothing relevant to this question. Basically, the biggest problem is that I iterate over around 5000 tiles (in this specific resolution) 60 times each second. I thought about rendering the visible portion of the map once and storing it into a BufferedImage and when the player moved move the whole image the same amount but to the opposite side and then drawn the tiles that appeared on the screen, but if I do it like that, I wont be able to have animated tiles (at least I think). That being said, any suggestions?

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  • VPN - What is the complexity involved setting one up across less than a dozen machines?

    - by lucius
    Hello, I have never set up and configured a VPN. I was wondering what it takes to set one up across windows server 2008 servers. What is the complexity involved? How complicated is it to configure? Do I need to set up a Domain controller as a pre-requisite? I am asking because it appears SQL Server 2008 merge replication can only be set up over the internet using VPN and I am trying to gauge what I am up against. Thanks a lot.

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  • How to provide a date variable an interval that consists of an integer variable in Postgresql

    - by Lucius Rutilius Lupus
    I am trying to extract an amount of years from a specific date for this the correct syntax is <date> - interval '5 years'; But I dont want to extract a specific amount of years but a variable, which user will provide as a parameter. I have tried the following the variable name is years : date+interval '% years',years; I am getting an error and it doesn't let me do it that way. What would be the right way to do it.

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  • Adding scope variable to an constructor

    - by Lupus
    I'm trying to create a class like architecture on javascript but stuck on a point. Here is the code: var make = function(args) { var priv = args.priv, cons = args.cons, pub = args.pub; return function(consParams) { var priv = priv, cons = args.cons; cons.prototype.constructor = cons; cons.prototype = $.extend({}, pub); if (!$.isFunction(cons)) { throw new Hata(100001); } return new cons(consParams); } }; I'm trying to add the priv variable on the returned function objects's scope and object scope of the cons.prototype but I could not make it; Here is the usage of the make object: var myClass = make({ cons: function() { alert(this.acik); }, pub: { acik: 'acik' }, priv: { gizli: 'gizli' } }) myObj = myClass(); PS: Please forgive my english...

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  • C# Silverlight - XmlDictionary from Uri

    - by Robert White
    I've been developing a Silverlight application for a company's website and have encountered a problem. Up until now I have been programming this locally, now I need to publish the program onto the website; the issue is that FileStream can only access local files with elevated permissions. Here's a snippet of code: using (FileStream fileStream = new FileStream(@"E:\Users\LUPUS\Documents\Visual Studio 2010\Projects\Lycaon5\Lycaon5\acids.xdb", FileMode.Open)) { using (XmlDictionaryReader reader = XmlDictionaryReader.CreateTextReader(fileStream, XmlDictionaryReaderQuotas.Max)) { //Read the XML file out. } } Without changing anything to do with XmlDictionaryReader reader - How could I go about reading the files from a relative Uri? Many Thanks, Rob. P.s. Apologies for the lack of formatting, me cave man, me don't know how.

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