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Search found 18 results on 1 pages for 'm00st'.

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  • gtkmm Setup (netbeans)

    - by m00st
    I've installed gtkmm. I've attempted using the tutorials to #include "gtkmm.h" sadly it was not working. So I attempted to include the library manually. I managed to do that but the wealth of all the other libraries are not being included... I cannot find anything on Google on how to fix this... How do I fix this problem without importing 20+ libraries? I get the error from G++: "unresolved includes from gtkmm.h" What am I not doing correctly here?

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  • GLFW - Not drawing square

    - by m00st
    I am using GLFW as GUI for OpenGL projects. I am using my red book and testing code and well the first bit of code doesn't work at all. I want to say this is a GLFW problem because I don't have this problem in JOGL. #include <iostream> #include "GL/glfw.h" #ifndef MAIN #define MAIN #include "GL/gl.h" #include "GL/glu.h" #endif using namespace std; int main() { int running = GL_TRUE; glfwInit(); if( !glfwOpenWindow( 300,300, 0,0,0,0,0,0, GLFW_WINDOW ) ) { glfwTerminate(); return 0; } while( running ) { //GL Code here glClear(GL_COLOR_BUFFER_BIT); glClearColor(0.0, 0.0, 0.0, 0.0); glColor3f(1.0, 1.0, 1.0); glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0); glBegin(GL_POLYGON); glVertex3f(0.25, 0.25, 0.0); glVertex3f(0.75, 0.25, 0.0); glVertex3f(0.75, 0.75, 0.0); glVertex3f(0.25, 0.75, 0.0); glEnd(); glFlush(); glfwSwapBuffers(); // Check if ESC key was pressed or window was closed running = !glfwGetKey( GLFW_KEY_ESC ) && glfwGetWindowParam( GLFW_OPENED ); } glfwTerminate(); return 0; }

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  • [Java] Cannot find symbol

    - by m00st
    I've created a class called Entity this is the superclass. Actor has successfully extended Entity; now trying to do the same with Item results in the Cannot find symbol error. Here is example code: public class Actor extends Entity { Actor(String filename, int x, int y) { super(filename, x, y); } } works just fine but this doesn't: public class Item extends Entity { }

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  • [Java2D] Is this bad practice? Multiple Graphics2D Objects

    - by m00st
    I've created a JPanel canvas that holds all graphics; namely JLabel. To get animated sprites to work you have to over ride the paintComponent of the extended JLabel class. I've successfully implemented animated sprites this way. Is it bad practice to have a Graphics2D canvas and then have multiple 'images' in their own Graphics2D?

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  • Linker, Libraries & Directories Information

    - by m00st
    I've finished both my C++ 1/2 classes and we did not cover anything on Linking to libraries or adding additional libraries to C++ code. I've been having a hay-day trying to figure this out; I've been unable to find basic information linking to objects. Initially I thought the problem was the IDE (Netbeans; and Code::Blocks). However I've been unable to get wxWidgets and GTKMM setup. Can someone point me in the right direction on the terminology and basic information about #including files and linking files in a Cpp application? Basically I want/need to know everything in regards to this process. The difference between .dll, .lib, .o, .lib.a, .dll.a. The difference between a .h and a "library" (.dll, .lib correct?) I understand I need to read the compiler documentation I am using; however all compilers (that I know of) use linker and headers; I need to learn this information. Please point me in the right direction! :] So far on my quest I've found out: Linker links libraries already compiled to your project. .a files are static libraries (.lib in windows) .dll in windows is a shared library (.so in *nix) Thanks

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  • OpenGL Nothing will Display

    - by m00st
    Why can't I get anything to display with this code? #include <iostream> #include "GL/glfw.h" #ifndef MAIN #define MAIN #include "GL/gl.h" #include "GL/glu.h" #endif using namespace std; void display(); int main() { int running = GL_TRUE; glfwInit(); if( !glfwOpenWindow( 640,480, 0,0,0,0,0,0, GLFW_WINDOW ) ) { glfwTerminate(); return 0; } while( running ) { //GL Code here display(); glfwSwapBuffers(); // Check if ESC key was pressed or window was closed running = !glfwGetKey( GLFW_KEY_ESC ) && glfwGetWindowParam( GLFW_OPENED ); } glfwTerminate(); return 0; } void display() { glClearColor(0, 0,0, 0.0f); glClear(GL_COLOR_BUFFER_BIT); glLoadIdentity(); gluLookAt(0, 0, 5, 0.0, 0.0, 0.0, 0, 1, 0); glScalef(1.0f, 1.0f, 1.0f); glTranslatef(0, 0, -2); glBegin(GL_POLYGON); glColor3f(1.0, 0.2, 0.2); glVertex3f(0.25, 0.25, 0.0); glVertex3f(0.75, 0.25, 0.0); glVertex3f(0.75, 0.75, 0.0); glVertex3f(0.25, 0.75, 0.0); glEnd(); glFlush(); }

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  • (Cpp) Linker, Libraries & Directories Information

    - by m00st
    I've finished both my C++ 1/2 classes and we did not cover anything on Linking to libraries or adding additional libraries to C++ code. I've been having a hay-day trying to figure this out; I've been unable to find basic information linking to objects. Initially I thought the problem was the IDE (Netbeans; and Code::Blocks). However I've been unable to get wxWidgets and GTKMM setup. Can someone point me in the right direction on the terminology and basic information about #including files and linking files in a Cpp application? Basically I want/need to know everything in regards to this process. The difference between .dll, .lib, .o, .lib.a, .dll.a. The difference between a .h and a "library" (.dll, .lib correct?) I understand I need to read the compiler documentation I am using; however all compilers (that I know of) use linker and headers; I need to learn this information. Please point me in the right direction! :] Thanks

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  • Cryptic C++ "thing" (function pointer)

    - by m00st
    What is this syntax for in C++? Can someone point me to the technical term so I can see if I find anything in my text? At first I thought it was a prototype but then the = and (*fn) threw me off... Here is my example: void (*fn) (int&,int&) = x;

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  • C++ Returning Pointers/References

    - by m00st
    I have a fairly good understanding of the dereferencing operator, the address of operator, and pointers in general. I however get confused when I see stuff such as this: int* returnA() { int *j = &a; return j; } int* returnB() { return &b; } int& returnC() { return c; } int& returnC2() { int *d = &c; return *d; } In returnA() I'm asking to return a pointer; just to clarify this works because j is a pointer? In returnB() I'm asking to return a pointer; since a pointer points to an address, the reason why returnB() works is because I'm returning &b? In returnC() I'm asking for an address of int to be returned. When I return c is the & operator automatically "appended" c? In returnC2() I'm asking again for an address of int to be returned. Does *d work because pointers point to an address? Assume a, b, c are initialized as integers. Can someone validate if I am correct with all four of my questions?

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  • Including Libraries C++

    - by m00st
    How do I properly include libraries in C++? I'm used to doing the standard libraries in C++ and my own .h files. I'm trying to include wxWidgets or GTK+ in code::blocks and/or netbeans C/C++ plugin. I've included ALL libraries but I constantly get errors such as file not found when it is explicitly in the include! One error: test1.cpp:1:24: wx/msw/wx.rc: No such file or directory : Yes the .h file library is included; what am I missing? Do I need to be importing other things as well? Is there a tutorial for this? Obviously my shoddy textbook hasn't prepared me for this.

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  • How to add libraries in C++?

    - by m00st
    Yea this is a dumb question... However in both of my C++ classes we did not do this at all (except for native libraries: iostream, iomanip, etc.)... My question is can anyone provide a link that gives the general explanation of adding libraries to C++? I do realize what what #include means; it's just I have no clue on the linker/directories in a C++ IDE. So long question short; could I get a general explanation of terms used to link libraries in C++? I'm using c::b w/ MinGW.

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  • Run-Time Binding C++

    - by m00st
    I'm reading in my text book about virtual functions in C++ and my book doesn't elaborate on what exactly run-time binding is. It doesn't give me any information as to why I would need run-time binding. Maybe the nice people at SO can provide me with some links or information? Thanks :]

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  • C++ Reference Book

    - by m00st
    Can someone list a C++ book that is just a reference to the standard library? I don't need a "learning c++" book just one that is a reference. Or at least official documentation or something? Googling only reveals "fan-site" reference.

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  • C/C++ Struct vs Class

    - by m00st
    After finishing my C++ class it seemed to me the structs/classes are virtually identical except with a few minor differences. I've never programmed in C before; but I do know that it has structs. In C is it possible to inherit other structs and set a modifier of public/private? If you can do this in regular C why in the world do we need C++? What makes classes different from a struct?

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  • *this vs this in C++

    - by m00st
    I understand that this does but what is the difference between *this and this? Yes I have Googled and read over *this in my text book; but I just don't get it...

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