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  • Finding objects in J2ME M3G

    - by Jani
    I'm using Blender to create m3g files and then I load them in a java program. Which is the best way to find an object in the World? Should I create separate classes for every object and then add them to one World object or should I assign IDs to the objects in Blender and find them in the program by ID? Or export every object to a separate M3G file? (Or some other way?)

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  • Error preverifying class NetBeans 6.8 using lwuit api

    - by Santiago
    I'm trying to develop a portable J2ME appli, but Netbeans do a class preverification of LWUIT library that uses optional APIs that some configurations don't have, so I get this error when I try to compile on a configuration without JRS-184 (M3G Optional API): Error preverifying class com.sun.lwuit.animations.Transition3D VERIFIER ERROR com/sun/lwuit/animations/Transition3D.initTransition()V: Cannot find class javax/microedition/m3g/Node I don't want to remove the classes from the LWUIT API because that classes works on other configurations compatibles with JRS-184 What I want is that NetBeans do not preverify the library, It is posible? Here are some code: //#ifdef JSR184 //# import com.sun.lwuit.animations.Transition3D; //#else import com.sun.lwuit.animations.CommonTransitions; //#endif Transition out; //#ifdef JSR184 //# out = Transition3D.createRotation(500, true); //#else out = CommonTransitions.createSlide(CommonTransitions.SLIDE_HORIZONTAL, true, 500); //#endif setTransitionOutAnimator(out); Thanks

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  • How to get collision between two meshes in j2me 3d game

    - by Rishabh
    Hi, I am making an application for 3d ball balancing game on j2me, I need to move my 3d ball on my ball path. I can get both ball and path object as a mesh from m3g file. How I will know that my ball is in the path or not ? Is there any notification I can get for interaction of two meshes ? Thanks in advance...

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