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  • Updated iphone application not live yet

    - by Vishal Mali
    Hi All, 3 weeks back we uploaded an application on the iTunes(V1.0). On Thursday we updated that application with new build (V1.2). I clicked the "Update" button on itunesconnect.apple.com and followed uploaded the new binary and new contents. On the next day the Description and price tag are updated successfully, but the build version number and screens shots are still from the previous version. And the amazing thing we noticed is that application status is "Waiting for Review" from last 2 days... :( I tried to play with release date, but still application status is "Waiting for Review". Its been 2 days that there is no activity happening from apple... :( Please help me in this scenario..... Thanks in advance. Regards, Vishal.

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  • Impact of variable-length loops on GPU shaders

    - by Will
    Its popular to render procedural content inside the GPU e.g. in the demoscene (drawing a single quad to fill the screen and letting the GPU compute the pixels). Ray marching is popular: This means the GPU is executing some unknown number of loop iterations per pixel (although you can have an upper bound like maxIterations). How does having a variable-length loop affect shader performance? Imagine the simple ray-marching psuedocode: t = 0.f; while(t < maxDist) { p = rayStart + rayDir * t; d = DistanceFunc(p); t += d; if(d < epsilon) { ... emit p return; } } How are the various mainstream GPU families (Nvidia, ATI, PowerVR, Mali, Intel, etc) affected? Vertex shaders, but particularly fragment shaders? How can it be optimised?

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  • Is HTML5/WebGL performance bad on low-end Android tablets and phones?

    - by Boris van Schooten
    I've developed a couple of WebGL games, and am trying them out on Android. I found that they run very slowly on my tablet, however. For example, a game with 10 sprites or so runs as 5fps. I tried Chrome and CocoonJS, but they are comparably slow. I also tried other games, and even games with only 5 or so moving sprites are this slow. This seems inconsistent with reports from others, such as this benchmark. Typically, when people talk about HTML5 game performance, they mention well-known and higher-end phones and tables. While my 7" tablet is cheap (I believe it's a relabeled Allwinner tablet, apparently with the Mali 400 GPU), I found it generally has a good gaming performance. All the games I tried run smoothly. I also developed an OpenGL ES 2 demo with 200 shaded 3D objects, and it ran at 50fps. My suspicion is that many low-end and white-label devices may have unacceptable HTML5/WebGL support, which means there may be a large section of gamers you will not reach when you choose this as your platform. I've heard rumors about inconsistent performance of HTML5 and WebGL on different devices, but no clear picture emerges. I would like to hear if any of you have had similar experiences with HTML5 or WebGL, or whether I can find information about the percentage of devices I can expect to have decent performance.

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  • Is HTML5/WebGL performance unreliable on low-end Android tablets and phones?

    - by Boris van Schooten
    I've developed a couple of WebGL games, and am trying them out on Android. I found that they run very slowly on my tablet, however. For example, a game with 10 sprites or so runs as 5fps. I tried Chrome and CocoonJS, but they are comparably slow. I also tried other games, and even games with only 5 or so moving sprites are this slow. This seems inconsistent with reports from others, such as this benchmark. Typically, when people talk about HTML5 game performance, they mention well-known and higher-end phones and tables. While my 7" tablet is cheap (I believe it's a relabeled Allwinner tablet, apparently with the Mali 400 GPU), I found it generally has a good gaming performance. All the games I tried run smoothly. I also developed an OpenGL ES 2 demo with 200 shaded 3D objects, and it ran at 50fps. My suspicion is that many low-end and white-label devices may have unacceptable HTML5/WebGL support, which means there may be a large section of gamers you will not reach when you choose this as your platform. I've heard rumors about inconsistent performance of HTML5 and WebGL on different devices, but no clear picture emerges. I would like to hear if any of you have had similar experiences with HTML5 or WebGL, or whether I can find information about the percentage of devices I can expect to have decent performance.

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  • haar transformation on an image

    - by kabatusuka
    hello, i need some help with haar transformation, i have to apply it on an image. My math is bad, my english not all that awesome and i find it hard to understand from articles on the internet. I found this page http://www.cs.ucf.edu/~mali/haar/haar.cpp where the haar transformation is applied on 2d matrix. I suppose if i give image pixels matrix in there, it should work? im confused about this stuff, could someone enlighten me a bit please? Thank you!

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  • Speeding up a search .net 4.0

    - by user231465
    Wondering if I can speed up the search. I need to build a functionality that has to be used by many UI screens The one I have got works but I need to make sure I am implementing a fast algoritim if you like It's like an incremental search. User types a word to search for eg const string searchFor = "Guinea"; const char nextLetter = ' ' It looks in the list and returns 2 records "Guinea and Guinea Bissau " User types a word to search for eg const string searchFor = "Gu"; const char nextLetter = 'i' returns 3 results. This is the function but I would like to speed it up. Is there a pattern for this kind of search? class Program { static void Main() { //Find all countries that begin with string + a possible letter added to it //const string searchFor = "Guinea"; //const char nextLetter = ' '; //returns 2 results const string searchFor = "Gu"; const char nextLetter = 'i'; List<string> result = FindPossibleMatches(searchFor, nextLetter); result.ForEach(x=>Console.WriteLine(x)); //returns 3 results Console.Read(); } /// <summary> /// Find all possible matches /// </summary> /// <param name="searchFor">string to search for</param> /// <param name="nextLetter">pretend user as just typed a letter</param> /// <returns></returns> public static List<string> FindPossibleMatches (string searchFor, char nextLetter) { var hashedCountryList = new HashSet<string>(CountriesList()); var result=new List<string>(); IEnumerable<string> tempCountryList = hashedCountryList.Where(x => x.StartsWith(searchFor)); foreach (string item in tempCountryList) { string tempSearchItem; if (nextLetter == ' ') { tempSearchItem = searchFor; } else { tempSearchItem = searchFor + nextLetter; } if(item.StartsWith(tempSearchItem)) { result.Add(item); } } return result; } /// <summary> /// Returns list of countries. /// </summary> public static string[] CountriesList() { return new[] { "Afghanistan", "Albania", "Algeria", "American Samoa", "Andorra", "Angola", "Anguilla", "Antarctica", "Antigua And Barbuda", "Argentina", "Armenia", "Aruba", "Australia", "Austria", "Azerbaijan", "Bahamas", "Bahrain", "Bangladesh", "Barbados", "Belarus", "Belgium", "Belize", "Benin", "Bermuda", "Bhutan", "Bolivia", "Bosnia Hercegovina", "Botswana", "Bouvet Island", "Brazil", "Brunei Darussalam", "Bulgaria", "Burkina Faso", "Burundi", "Byelorussian SSR", "Cambodia", "Cameroon", "Canada", "Cape Verde", "Cayman Islands", "Central African Republic", "Chad", "Chile", "China", "Christmas Island", "Cocos (Keeling) Islands", "Colombia", "Comoros", "Congo", "Cook Islands", "Costa Rica", "Cote D'Ivoire", "Croatia", "Cuba", "Cyprus", "Czech Republic", "Czechoslovakia", "Denmark", "Djibouti", "Dominica", "Dominican Republic", "East Timor", "Ecuador", "Egypt", "El Salvador", "England", "Equatorial Guinea", "Eritrea", "Estonia", "Ethiopia", "Falkland Islands", "Faroe Islands", "Fiji", "Finland", "France", "Gabon", "Gambia", "Georgia", "Germany", "Ghana", "Gibraltar", "Great Britain", "Greece", "Greenland", "Grenada", "Guadeloupe", "Guam", "Guatemela", "Guernsey", "Guiana", "Guinea", "Guinea Bissau", "Guyana", "Haiti", "Heard Islands", "Honduras", "Hong Kong", "Hungary", "Iceland", "India", "Indonesia", "Iran", "Iraq", "Ireland", "Isle Of Man", "Israel", "Italy", "Jamaica", "Japan", "Jersey", "Jordan", "Kazakhstan", "Kenya", "Kiribati", "Korea, South", "Korea, North", "Kuwait", "Kyrgyzstan", "Lao People's Dem. Rep.", "Latvia", "Lebanon", "Lesotho", "Liberia", "Libya", "Liechtenstein", "Lithuania", "Luxembourg", "Macau", "Macedonia", "Madagascar", "Malawi", "Malaysia", "Maldives", "Mali", "Malta", "Mariana Islands", "Marshall Islands", "Martinique", "Mauritania", "Mauritius", "Mayotte", "Mexico", "Micronesia", "Moldova", "Monaco", "Mongolia", "Montserrat", "Morocco", "Mozambique", "Myanmar", "Namibia", "Nauru", "Nepal", "Netherlands", "Netherlands Antilles", "Neutral Zone", "New Caledonia", "New Zealand", "Nicaragua", "Niger", "Nigeria", "Niue", "Norfolk Island", "Northern Ireland", "Norway", "Oman", "Pakistan", "Palau", "Panama", "Papua New Guinea", "Paraguay", "Peru", "Philippines", "Pitcairn", "Poland", "Polynesia", "Portugal", "Puerto Rico", "Qatar", "Reunion", "Romania", "Russian Federation", "Rwanda", "Saint Helena", "Saint Kitts", "Saint Lucia", "Saint Pierre", "Saint Vincent", "Samoa", "San Marino", "Sao Tome and Principe", "Saudi Arabia", "Scotland", "Senegal", "Seychelles", "Sierra Leone", "Singapore", "Slovakia", "Slovenia", "Solomon Islands", "Somalia", "South Africa", "South Georgia", "Spain", "Sri Lanka", "Sudan", "Suriname", "Svalbard", "Swaziland", "Sweden", "Switzerland", "Syrian Arab Republic", "Taiwan", "Tajikista", "Tanzania", "Thailand", "Togo", "Tokelau", "Tonga", "Trinidad and Tobago", "Tunisia", "Turkey", "Turkmenistan", "Turks and Caicos Islands", "Tuvalu", "Uganda", "Ukraine", "United Arab Emirates", "United Kingdom", "United States", "Uruguay", "Uzbekistan", "Vanuatu", "Vatican City State", "Venezuela", "Vietnam", "Virgin Islands", "Wales", "Western Sahara", "Yemen", "Yugoslavia", "Zaire", "Zambia", "Zimbabwe" }; } } } Any suggestions? Thanks

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