Search Results

Search found 1 results on 1 pages for 'marqss'.

Page 1/1 | 1 

  • How to retain canvas state and use it in onDraw() method

    - by marqss
    I want to make a measure tape component for my app. It should look something like this with values from 0cm to 1000cm: Initially I created long bitmap image with repeated tape background. I drew that image to canvas in onDraw() method of my TapeView (extended ImageView). Then I drew a set of numbers with drawText() on top of the canvas. public TapeView(Context context, AttributeSet attrs){ ImageView imageView = new ImageView(mContext); LayoutParams params = new LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.FILL_PARENT); imageView.setLayoutParams(params); mBitmap = createTapeBitmap(); imageView.setImageBitmap(mBitmap); this.addView(imageView); } private Bitmap createTapeBitmap(){ Bitmap mBitmap = Bitmap.createBitmap(5000, 100, Config.ARGB_8888); //size of the tape Bitmap tape = BitmapFactory.decodeResource(getResources(),R.drawable.tape);//the image size is 100x100px Bitmap scaledTape = Bitmap.createScaledBitmap(tape, 100, 100, false); Canvas c = new Canvas(mBitmap); Paint paint = new Paint(); paint.setColor(Color.WHITE); paint.setFakeBoldText(true); paint.setAntiAlias(true); paint.setTextSize(30); for(int i=0; i<=500; i++){ //draw background image c.drawBitmap(scaledTape,(i * 200), 0, null); //draw number in the middle of that background String text = String.valueOf(i); int textWidth = (int) paint.measureText(text); int position = (i * 100) + 100 - (textWidth / 2); c.drawText(text, position, 20, paint); } return mBitmap; } Finally I added this view to HorizontalScrollView. At the beginning everything worked beautifully but I realised that the app uses a Lot of memory and sometimes crashed with OutOfMemory exception. It was obvious because a size of the bitmap image was ~4mb! In order to increase the performance, instead of creating the bitmap I use Drawable (with the yellow tape strip) and set the tile mode to REPEAT: setTileModeX(TileMode.REPEAT); The view now is very light but I cannot figure out how to add numbers. There are too many of them to redraw them each time the onDraw method is called. Is there any way that I can draw these numbers on canvas and then save that canvas so it can be reused in onDraw() method?

    Read the article

1