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  • In Google App Engine, what is the simplest way to keep a record of items that you have put into memc

    - by Chris Boesch
    I am starting to use memcache more frequently to avoid having to recalculate things between page requests. When the memcache periodically clears, as it is designed to do, I have to start all over rebuilding various items that I have placed in memcache. What I would like to do is create a very simple model that enables me to periodically save the items that I put into memcache based on the memcache keys that I'm using along with a datetime that is related to the data being memcached. What is the best way to do this? I'm looking for something like this: class MemcacheRecord(db.Model): key = db.StringProperty(required=True) value = #Something that can store whatever memcache can validThru = db.DateTimeProperty(required=True) def set(self, key, value, validThru): #Save a new memcache record newMemcacheRecord = MemcacheRecord(key=key, value=value, validThru=validThru) .. return True # or False def get_latest(self, key): #Get the memcache record with the most recent validThru datetime latestMemcacheRecord = MemcacheRecord.all().order('-validThru').get() return {'validThru':latestMemcacheRecord.validThru, 'value':latestMemcachRecord.value}

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  • deleting element objects of a std vector using erase : a) memory handling and b) better way?

    - by memC
    hi, I have a vec_A that stores instances of class A as: vec_A.push_back(A()); I want to remove some elements in the vector at a later stage and have two questions: a) The element is deleted as: vec_A.erase(iterator) Is there any additional code I need to add to make sure that there is no memory leak? . b) Assume that condition if(num <5) is if num is among a specific numberList. Given this, is there a better way to delete the elements of a vector than what I am illustrating below? #include<vector> #include<stdio.h> #include<iostream> class A { public: int getNumber(); A(int val); ~A(){}; private: int num; }; A::A(int val){ num = val; }; int A::getNumber(){ return num; }; int main(){ int i =0; int num; std::vector<A> vec_A; std::vector<A>::iterator iter; for ( i = 0; i < 10; i++){ vec_A.push_back(A(i)); } iter = vec_A.begin(); while(iter != vec_A.end()){ std::cout << "\n --------------------------"; std::cout << "\n Size before erase =" << vec_A.size(); num = iter->getNumber() ; std::cout << "\n num = "<<num; if (num < 5){ vec_A.erase(iter); } else{ iter++; } std::cout << "\n size after erase =" << vec_A.size(); } std::cout << "\nPress RETURN to continue..."; std::cin.get(); return 0; }

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  • vector related memory allocation question

    - by memC
    hi all, I am encountering the following bug. I have a class Foo . Instances of this class are stored in a std::vector vec of class B. in class Foo, I am creating an instance of class A by allocating memory using new and deleting that object in ~Foo(). the code compiles, but I get a crash at the runtime. If I disable delete my_a from desstructor of class Foo. The code runs fine (but there is going to be a memory leak). Could someone please explain what is going wrong here and suggest a fix? thank you! class A{ public: A(int val); ~A(){}; int val_a; }; A::A(int val){ val_a = val; }; class Foo { public: Foo(); ~Foo(); void createA(); A* my_a; }; Foo::Foo(){ createA(); }; void Foo::createA(){ my_a = new A(20); }; Foo::~Foo(){ delete my_a; }; class B { public: vector<Foo> vec; void createFoo(); B(){}; ~B(){}; }; void B::createFoo(){ vec.push_back(Foo()); }; int main(){ B b; int i =0; for (i = 0; i < 5; i ++){ std::cout<<"\n creating Foo"; b.createFoo(); std::cout<<"\n Foo created"; } std::cout<<"\nDone with Foo creation"; std::cout << "\nPress RETURN to continue..."; std::cin.get(); return 0; }

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  • returning reference to a vector from a method and using its public members

    - by memC
    dear experts, I have a vector t_vec that stores references to instances of class Too. The code is shown below. In the main , I have a vector t_vec_2 which has the same memory address as B::t_vec. But when I try to access t_vec_2[0].val1 it gives error val1 not declared. Could you please point out what is wrong? Also, if you know of a better way to return a vector from a method, please let me know! Thanks in advance. class Too { public: Too(); ~Too(){}; int val1; }; Too::Too(){ val1 = 10; }; class B { public: vector<Too*> t_vec; Too* t1; vector<Too*>& get_tvec(); B(){t1 = new Too();}; ~B(){delete t1;}; }; vector<Too*>& B::get_tvec(){ t_vec.push_back(t1); return t_vec; } int main(){ B b; b = B(); vector<Too*>& t_vec_2 = b.get_tvec(); // Getting error std::cout << "\n val1 = " << t_vec_2[0].val1; return 0; }

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  • passing a class method as opposed to a function in std::sort

    - by memC
    hi, Within a class, I am trying to sort a vector, by passing a method of the same class. But it gives errors at the time of compilation. Can anyone tell what the problem is? Thank you! it gives the following error: argument of type bool (Sorter::)(D&, D&)' does not matchbool (Sorter::*)(D&, D&)' I have also tried using sortBynumber(D const& d1, D const& d2) #include<vector> #include<stdio.h> #include<iostream> #include<algorithm> class D { public: int getNumber(); D(int val); ~D(){}; private: int num; }; D::D(int val){ num = val; }; int D::getNumber(){ return num; }; class Sorter { public: void doSorting(); bool sortByNumber(D& d1, D& d2); std::vector<D> vec_D; Sorter(); ~Sorter(){}; private: int num; }; Sorter::Sorter(){ int i; for ( i = 0; i < 10; i++){ vec_D.push_back(D(i)); } }; bool Sorter::sortByNumber(D& d1, D& d2){ return d1.getNumber() < d2.getNumber(); }; void Sorter::doSorting(){ std::sort(vec_D.begin(), vec_D.end(), this->sortByNumber); }; int main(){ Sorter s; s.doSorting(); std::cout << "\nPress RETURN to continue..."; std::cin.get(); return 0; }

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  • accessing nth element (value) of a vector after sorting

    - by memC
    dear experts, This question is an extension of this question I asked. I have a std::vector vec_B.which stores instances of class Foo. The order of elements in this vector changes in the code. Now, I want to access the value of the current "last element" or current 'nth' element of the vector. If I use the code below to get the last element using getLastFoo() method, it doesn't return the correct value. For example, to begin with the last element of the vector has Foo.getNumber() = 9. After sorting it in descending order of num, for the last element, Foo.getNumber() = 0. But with the code below, it still returns 9.. that means it is still pointing to the original element that was the last element. What change should I make to the code below so that "lastFoo" points to the correct last element? class Foo { public: Foo(int i); ~Foo(){}; int getNum(); private: int num; }; Foo:Foo(int i){ num = i; } int Foo::getNum(){ return num; } class B { public: Foo* getLastFoo(); B(); ~B(){}; private: vector<Foo> vec_B; }; B::B(){ int i; for (i = 0; i< 10; i++){ vec_B.push_back(Foo(i)); } // Do some random changes to the vector vec_B so that elements are reordered. For // example rearrange elements in decreasing order of 'num' //... } Foo* B::getLastFoo(){ &vec_B.back(); }; int main(){ B b; Foo* lastFoo; lastFoo = b.getLastFoo() cout<<lastFoo->getNumber(); return 0; }

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  • returning a pointed to an object within a std::vector

    - by memC
    I have a very basic question on returning a reference to an element of a vector . There is a vector vec that stores instances of class Foo. I want to access an element from this vector . ( don't want to use the vector index) . How should I code the method getFoo here? #include<vector> #include<stdio.h> #include<iostream> #include<math.h> using namespace std; class Foo { public: Foo(){}; ~Foo(){}; }; class B { public: vector<Foo> vec; Foo* getFoo(); B(){}; ~B(){}; }; Foo* B::getFoo(){ int i; vec.push_back(Foo()); i = vec.size() - 1; // how to return a pointer to vec[i] ?? return vec.at(i); }; int main(){ B b; b = B(); int i = 0; for (i = 0; i < 5; i ++){ b.getFoo(); } return 0; }

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  • creating a vector with references to some of the elements of another vector

    - by memC
    hi, I have stored instances of class A in a std:vector, vec_A as vec_A.push_back(A(i)). The code is shown below. Now, I want to store references some of the instances of class A (in vec_A) in another vector or another array. For example, if the A.getNumber() returns 4, 7, 2 , I want to put a reference to that instance of A in another vector, say std:vector<A*> filtered_A or an array. Can someone sow me how to do this?? Thanks! class A { public: int getNumber(); A(int val); ~A(){}; private: int num; }; A::A(int val){ num = val; }; int A::getNumber(){ return num; }; int main(){ int i =0; int num; std::vector<A> vec_A; for ( i = 0; i < 10; i++){ vec_A.push_back(A(i)); } std::cout << "\nPress RETURN to continue..."; std::cin.get(); return 0; }

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  • deleting an array that stores pointers to some objects

    - by memC
    hi, I am storing pointers to elements of a vec_A in an array A* a_ptrs[3] . Assume that vec_A will not be resized. So, a_ptrs[i] will point to the correct element. My question is: Suppose A* a_ptrs[3] is declared in a class B. Since it is not created using 'new' I am guessing I don't need to delete it in the destructor. Am I right?? class A { public: int getNumber(); A(int val); ~A(){}; private: int num; }; A::A(int val){ num = val; }; int A::getNumber(){ return num; }; int main(){ int i =0; int num; std::vector<A> vec_A; for ( i = 0; i < 10; i++){ vec_A.push_back(A(i)); } A* a_ptrs[3]; a_ptrs[0] = &vec_A[0]; a_ptrs[1] = &vec_A[3]; a_ptrs[2] = &vec_A[5]; for (i = 0; i<3; i++){ std::cout<<"\n: a_ptrs[i].getNumber() = "<<a_ptrs[i]->getNumber(); } std::cout << "\nPress RETURN to continue..."; std::cin.get(); return 0; }

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