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  • Will Outsourcing Your SEO Increase Your MLM Leads?

    Search engine optimization or SEO is absolutely booming in the MLM home business industry right now. Configuring your MLM website to look attractive to search engines will raise your page rank, put you higher in search results, and increase your organic traffic, and thus MLM lead generation.

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  • Google Apps Email for new Primary Youtube Email

    - by MLM
    I have a YouTube account that I want to change the primary email for but every time I try to add a alternate address it says it is already associated with another google account. The email is a google apps user because I want to manage my domains email through gmail. I have already tried deleting the account and re-creating it to make sure it is not associated with anything. The only way I can add it is if I delete the google apps account but then I can not verify since I need to access the verification email.

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  • XNA: Rotating Bones

    - by MLM
    XNA 4.0 I am trying to learn how to rotate bones on a very simple tank model I made in Cinema 4D. It is rigged by 3 bones, Root - Main - Turret - Barrel I have binded all of the objects to the bones so that all translations/rotations work as planned in C4D. I exported it as .fbx I based my test project after: http://create.msdn.com/en-US/education/catalog/sample/simple_animation I can build successfully with no errors but all the rotations I try to do to my bones have no effect. I can transform my Root successfully using below but the bone transforms have no effect: myModel.Root.Transform = world; Matrix turretRotation = Matrix.CreateRotationY(MathHelper.ToRadians(37)); Matrix barrelRotation = Matrix.CreateRotationX(barrelRotationValue); MainBone.Transform = MainTransform; TurretBone.Transform = turretRotation * TurretTransform; BarrelBone.Transform = barrelRotation * BarrelTransform; I am wondering if my model is just not right or something important I am missing in the code. Here is my Game1.cs using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace ModelTesting { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; float aspectRatio; Tank myModel; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here myModel = new Tank(); base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here myModel.Load(Content); aspectRatio = graphics.GraphicsDevice.Viewport.AspectRatio; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here float time = (float)gameTime.TotalGameTime.TotalSeconds; // Move the pieces /* myModel.TurretRotation = (float)Math.Sin(time * 0.333f) * 1.25f; myModel.BarrelRotation = (float)Math.Sin(time * 0.25f) * 0.333f - 0.333f; */ base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // Calculate the camera matrices. float time = (float)gameTime.TotalGameTime.TotalSeconds; Matrix rotation = Matrix.CreateRotationY(MathHelper.ToRadians(45)); Matrix view = Matrix.CreateLookAt(new Vector3(2000, 500, 0), new Vector3(0, 150, 0), Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, graphics.GraphicsDevice.Viewport.AspectRatio, 10, 10000); // TODO: Add your drawing code here myModel.Draw(rotation, view, projection); base.Draw(gameTime); } } } And here is my tank class: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace ModelTesting { public class Tank { Model myModel; // Array holding all the bone transform matrices for the entire model. // We could just allocate this locally inside the Draw method, but it // is more efficient to reuse a single array, as this avoids creating // unnecessary garbage. public Matrix[] boneTransforms; // Shortcut references to the bones that we are going to animate. // We could just look these up inside the Draw method, but it is more // efficient to do the lookups while loading and cache the results. ModelBone MainBone; ModelBone TurretBone; ModelBone BarrelBone; // Store the original transform matrix for each animating bone. Matrix MainTransform; Matrix TurretTransform; Matrix BarrelTransform; // current animation positions float turretRotationValue; float barrelRotationValue; /// <summary> /// Gets or sets the turret rotation amount. /// </summary> public float TurretRotation { get { return turretRotationValue; } set { turretRotationValue = value; } } /// <summary> /// Gets or sets the barrel rotation amount. /// </summary> public float BarrelRotation { get { return barrelRotationValue; } set { barrelRotationValue = value; } } /// <summary> /// Load the model /// </summary> public void Load(ContentManager Content) { // TODO: use this.Content to load your game content here myModel = Content.Load<Model>("Models\\simple_tank02"); MainBone = myModel.Bones["Main"]; TurretBone = myModel.Bones["Turret"]; BarrelBone = myModel.Bones["Barrel"]; MainTransform = MainBone.Transform; TurretTransform = TurretBone.Transform; BarrelTransform = BarrelBone.Transform; // Allocate the transform matrix array. boneTransforms = new Matrix[myModel.Bones.Count]; } public void Draw(Matrix world, Matrix view, Matrix projection) { myModel.Root.Transform = world; Matrix turretRotation = Matrix.CreateRotationY(MathHelper.ToRadians(37)); Matrix barrelRotation = Matrix.CreateRotationX(barrelRotationValue); MainBone.Transform = MainTransform; TurretBone.Transform = turretRotation * TurretTransform; BarrelBone.Transform = barrelRotation * BarrelTransform; myModel.CopyAbsoluteBoneTransformsTo(boneTransforms); // Draw the model, a model can have multiple meshes, so loop foreach (ModelMesh mesh in myModel.Meshes) { // This is where the mesh orientation is set foreach (BasicEffect effect in mesh.Effects) { effect.World = boneTransforms[mesh.ParentBone.Index]; effect.View = view; effect.Projection = projection; effect.EnableDefaultLighting(); } // Draw the mesh, will use the effects set above mesh.Draw(); } } } }

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  • when add dynamic control in update panel then getting failed to load viewsate error ?

    - by Tushar Maru
    when add dynamic control in update panel then getting failed to load viewsate error ? see following example :- UpdatePanel panel = new UpdatePanel(); panel.ContentTemplateContainer.Controls.Clear(); if (strPopupType == "O") { Control ctrl = Page.LoadControl(@"~/Modules/MLM/UnilevelViewer/DesktopModules/OrderDetails.ascx"); OrderDetails orderdetails = (OrderDetails)ctrl; orderdetails.ID = "Orders" + elementID; orderdetails.OrderID = Convert.ToInt32(elementID); //orderdetails.ModuleSkinStyleName = CurrentModuleSkin; panel.ContentTemplateContainer.Controls.Add(ctrl); } else if (strPopupType == "U") { Control ctrl = Page.LoadControl(@"~/Modules/MLM/UnilevelViewer/DesktopModules/UserDetails.ascx"); UserDetails userdetails = (UserDetails)ctrl; userdetails.ID = "Users" + elementID; // userdetails.UserModuleSkinStyleName = CurrentModuleSkin; userdetails.UserID = new Guid(elementID); panel.ContentTemplateContainer.Controls.Add(ctrl); }

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  • webservice method is not accessible from jquery ajax

    - by Abhisheks.net
    Hello everyone.. i am using jqery ajax to calling a web service method but is is not doing and genrating error.. the code is here for jquery ajax in asp page var indexNo = 13; //pass the value $(document).ready(function() { $("#a1").click(function() { $.ajax({ type: "POST", url: "myWebService.asmx/GetNewDownline", data: "{'indexNo':user_id}", contentType: "application/json; charset=utf-8", dataType: "json", success: function(msg) { $("#divResult").text(msg.d); } }); }); }); and this is the is web service method using System; using System.Collections; using System.Linq; using System.Web; using System.Web.Services; using System.Web.Services.Protocols; using System.Xml.Linq; using System.Data; using System.Web.Script.Serialization; using TC.MLM.DAL; using TC.MLM.BLL.AS; /// /// Summary description for myWebService /// [WebService(Namespace = "http://tempuri.org/")] [WebServiceBinding(ConformsTo = WsiProfiles.BasicProfile1_1)] // To allow this Web Service to be called from script, using ASP.NET AJAX, uncomment the following line. [System.Web.Script.Services.ScriptService] public class myWebService : System.Web.Services.WebService { public myWebService() { //Uncomment the following line if using designed components //InitializeComponent(); } [WebMethod] public string HelloWorld() { return "Hello World"; } [WebMethod] public string GetNewDownline(string indexNo) { IndexDetails indexDtls = new IndexDetails(); indexDtls.IndexNo = "13"; DataSet ds = new DataSet(); ds = TC.MLM.BLL.AS.Index.getIndexDownLineByIndex(indexDtls); indexNoDownline[] newDownline = new indexNoDownline[ds.Tables[0].Rows.Count]; for (int count = 0; count <= ds.Tables[0].Rows.Count - 1; count++) { newDownline[count] = new indexNoDownline(); newDownline[count].adjustedid = ds.Tables[0].Rows[count]["AdjustedID"].ToString(); newDownline[count].name = ds.Tables[0].Rows[count]["name"].ToString(); newDownline[count].structPostion = ds.Tables[0].Rows[count]["Struct_Position"].ToString(); newDownline[count].indexNo = ds.Tables[0].Rows[count]["IndexNo"].ToString(); newDownline[count].promoterId = ds.Tables[0].Rows[count]["PromotorID"].ToString(); newDownline[count].formNo = ds.Tables[0].Rows[count]["FormNo"].ToString(); } JavaScriptSerializer serializer = new JavaScriptSerializer(); JavaScriptSerializer js = new JavaScriptSerializer(); string resultedDownLine = js.Serialize(newDownline); return resultedDownLine; } public class indexNoDownline { public string adjustedid; public string name; public string indexNo; public string structPostion; public string promoterId; public string formNo; } } please help me something.

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  • My Header over External Content

    - by TrivaniJoanne
    I can see this web site is somewhat over my head, but I'm having trouble finding an answer. I want to put my header, with links to other pages, over external content. Here's why: My MLM gives me a replicated web site that they maintain. I want to add links to my blog, contact info, even meta tags to the site. I though I had it done by using an iframe. I have my content at the top, and the MLM site shows up in the iframe. (here is the link www.trivanijoanne.com) The problem is that the iframe doesn't resize when the external content changes, and it is confusing for the user to need to scroll up to see the page. Also, the pdf pages don't load inside the iframe. I looked around online and see that iframes are a thing of the past. What should I be using to accomplish this task?

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  • Impact of SEO Services Provider on Small Scale Business

    With the rise in the internet businesses many people have started their home based businesses with the help of website. Many people made simple website, got them affiliated and started sales on small scale. Recently a growth in these businesses has been seen due to success. Many big companies started outsourcing their sales and marketing departments for promoting their sales all over the world. Many MLM companies started hiring for promotion of sales of big companies.

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  • Extracting the source code of a facebook page with JavaScript

    - by Hafizi Vilie
    If I write code in the JavaScript console of Chrome, I can retrieve the whole HTML source code by entering: var a = document.body.InnerHTML; alert(a); For fb_dtsg on Facebook, I can easily extract it by writing: var fb_dtsg = document.getElementsByName('fb_dtsg')[0].value; Now, I am trying to extract the code "h=AfJSxEzzdTSrz-pS" from the Facebook Page. The h value is especially useful for Facebook reporting. How can I get the h value for reporting? I don't know what the h value is; the h value is totally different when you communicate with different users. Without that h correct value, you can not report. Actually, the h value is AfXXXXXXXXXXX (11 character values after 'Af'), that is what I know. Do you have any ideas for getting the value or any function to generate on Facebook page. The Facebook Source snippet is below, you can view source on facebook profile, and search h=Af, you will get the value: <code class="hidden_elem" id="ukftg4w44"> <!-- <div class="mtm mlm"> ... .... <span class="itemLabel fsm">Unfriend...</span></a></li> <li class="uiMenuItem" data-label="Report/Block..."> <a class="itemAnchor" role="menuitem" tabindex="-1" href="/ajax/report/social.php?content_type=0&amp;cid=1352686914&amp;rid=1352686914&amp;ref=http%3A%2F%2Fwww.facebook.com%2 F%3Fq&amp;h=AfjSxEzzdTSrz-pS&amp;from_gear=timeline" rel="dialog"> <span class="itemLabel fsm">Report/Block...</span></a></li></ul></div> ... .... </div> --> </code> Please guide me. How can extract the value exactly? I tried with following code, but the comment block prevent me to extract the code. How can extract the value which is inside comment block? var a = document.getElementsByClassName('hidden_elem')[3].innerHTML;alert(a);

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