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  • Is Objective C fast enough for DSP/audio programming

    - by morgancodes
    I've been making some progress with audio programming for iPhone. Now I'm doing some performance tuning, trying to see if I can squeeze more out of this little machine. Running Shark, I see that a significant part of my cpu power (16%) is getting eaten up by objc_msgSend. I understand I can speed this up somewhat by storing pointers to functions (IMP) rather than calling them using [object message] notation. But if I'm going to go through all this trouble, I wonder if I might just be better off using C++. Any thoughts on this?

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  • Looking for feedback on a first SAML implementation.

    - by morgancodes
    Hello, I've been tasked with designing a very simple SSO (single sign-on) process. My employer has specified that it should be implimented in SAML. I'd like to create messages that are absolutely as simple as possible while confirming to the SAML spec. I'd be really grateful if some of you would look at my request and response messages and tell me if they make sense for my purpose, if they include anything that doesn't need to be there, and if they are missing anything that does need to be there. Addionally, I'd like to know where in the response I should put additional information about the subject; in particular, the subject's email address. The interaction needs to work as follows: 1) User requests service from service provider at this point, the service provider knows nothing about the user. 2) Service provider requests authentication for user from identity provider 3) User is authenticated/registered by identity provider 4) Identity provider responds to Service provider with authentication success message, PLUS user's email address. Here's what I think the request should be: <?xml version="1.0" encoding="UTF-8"?> <samlp:AuthnRequest xmlns:samlp="urn:oasis:names:tc:SAML:2.0:protocol" ID="abc" IssueInstant="1970-01-01T00:00:00.000Z" Version="2.0" AssertionConsumerServiceURL="http://www.IdentityProvider.com/loginPage"> <saml:Issuer xmlns:saml="urn:oasis:names:tc:SAML:2.0:assertion"> http://www.serviceprovider.com </saml:Issuer> <saml:Subject> <saml:NameID Format="urn:oasis:names:tc:SAML:2.0:nameid-format:transient">3f7b3dcf-1674-4ecd-92c8-1544f346baf8</saml:NameID> </saml:Subject> Here's what I think the response should be: <?xml version="1.0" encoding="UTF-8"?> <samlp:Response xmlns:samlp="urn:oasis:names:tc:SAML:2.0:protocol" Destination="http://www.serviceprovider.com/desitnationURL" ID="123" IssueInstant="2008-11-21T17:13:42.872Z" Version="2.0"> <samlp:Status> <samlp:StatusCode Value="urn:oasis:names:tc:SAML:2.0:status:Success"/> </samlp:Status> <saml:Assertion xmlns:saml="urn:oasis:names:tc:SAML:2.0:assertion" Version="2.0"> <saml:Subject> <saml:NameID Format="urn:oasis:names:tc:SAML:2.0:nameid-format:transient">3f7b3dcf-1674-4ecd-92c8-1544f346baf8</saml:NameID> <saml:SubjectConfirmation Method="urn:oasis:names:tc:SAML:2.0:profiles:SSO:browser"> <saml:SubjectConfirmationData InResponseTo="abc"/> </saml:SubjectConfirmation> </saml:Subject> <saml:AuthnStatement AuthnInstant="2008-11-21T17:13:42.899Z"> <saml:AuthnContext> <saml:AuthnContextClassRef>urn:oasis:names:tc:SAML:2.0:ac:classes:PasswordProtectedTransport</saml:AuthnContextClassRef> </saml:AuthnContext> </saml:AuthnStatement> </saml:Assertion> </samlp:Response> So, again, my questions are: 1) Is this a valid SAML interaction? 2) Can either the request or response xml be simplified? 3) Where in the response should I put the subject's email address? I really apprecaite your help. Thanks so much! -Morgan

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  • XCode newb -- #include can't find my file

    - by morgancodes
    I'm trying to get a third party audio library (STK) working inside XCode. Along with the standard .h files, many of the implimentation files include a file called SKINI.msg. SKINI.msg is in the same directory as all of the header files. The header files are getting included fine, but the compiler complains that it can't find SKINI.msg. What do I need to do to get XCode to happily include SKINI.msg?

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  • Xcode newb -- #include can't find my file

    - by morgancodes
    I'm trying to get a third party audio library (STK) working inside Xcode. Along with the standard .h files, many of the implementation files include a file called SKINI.msg. SKINI.msg is in the same directory as all of the header files. The header files are getting included fine, but the compiler complains that it can't find SKINI.msg. What do I need to do to get Xcode to happily include SKINI.msg? Edit: Here's the contents of SKINI.msg: /*********************************************************/ /* Definition of SKINI Message Types and Special Symbols Synthesis toolKit Instrument Network Interface These symbols should have the form: \c __SK_<name>_ where <name> is the string used in the SKINI stream. by Perry R. Cook, 1995 - 2010. */ /*********************************************************/ namespace stk { #define NOPE -32767 #define YEP 1 #define SK_DBL -32766 #define SK_INT -32765 #define SK_STR -32764 #define __SK_Exit_ 999 /***** MIDI COMPATIBLE MESSAGES *****/ /*** (Status bytes for channel=0) ***/ #define __SK_NoteOff_ 128 #define __SK_NoteOn_ 144 #define __SK_PolyPressure_ 160 #define __SK_ControlChange_ 176 #define __SK_ProgramChange_ 192 #define __SK_AfterTouch_ 208 #define __SK_ChannelPressure_ __SK_AfterTouch_ #define __SK_PitchWheel_ 224 #define __SK_PitchBend_ __SK_PitchWheel_ #define __SK_PitchChange_ 49 #define __SK_Clock_ 248 #define __SK_SongStart_ 250 #define __SK_Continue_ 251 #define __SK_SongStop_ 252 #define __SK_ActiveSensing_ 254 #define __SK_SystemReset_ 255 #define __SK_Volume_ 7 #define __SK_ModWheel_ 1 #define __SK_Modulation_ __SK_ModWheel_ #define __SK_Breath_ 2 #define __SK_FootControl_ 4 #define __SK_Portamento_ 65 #define __SK_Balance_ 8 #define __SK_Pan_ 10 #define __SK_Sustain_ 64 #define __SK_Damper_ __SK_Sustain_ #define __SK_Expression_ 11 #define __SK_AfterTouch_Cont_ 128 #define __SK_ModFrequency_ __SK_Expression_ #define __SK_ProphesyRibbon_ 16 #define __SK_ProphesyWheelUp_ 2 #define __SK_ProphesyWheelDown_ 3 #define __SK_ProphesyPedal_ 18 #define __SK_ProphesyKnob1_ 21 #define __SK_ProphesyKnob2_ 22 /*** Instrument Family Specific ***/ #define __SK_NoiseLevel_ __SK_FootControl_ #define __SK_PickPosition_ __SK_FootControl_ #define __SK_StringDamping_ __SK_Expression_ #define __SK_StringDetune_ __SK_ModWheel_ #define __SK_BodySize_ __SK_Breath_ #define __SK_BowPressure_ __SK_Breath_ #define __SK_BowPosition_ __SK_PickPosition_ #define __SK_BowBeta_ __SK_BowPosition_ #define __SK_ReedStiffness_ __SK_Breath_ #define __SK_ReedRestPos_ __SK_FootControl_ #define __SK_FluteEmbouchure_ __SK_Breath_ #define __SK_JetDelay_ __SK_FluteEmbouchure_ #define __SK_LipTension_ __SK_Breath_ #define __SK_SlideLength_ __SK_FootControl_ #define __SK_StrikePosition_ __SK_PickPosition_ #define __SK_StickHardness_ __SK_Breath_ #define __SK_TrillDepth_ 1051 #define __SK_TrillSpeed_ 1052 #define __SK_StrumSpeed_ __SK_TrillSpeed_ #define __SK_RollSpeed_ __SK_TrillSpeed_ #define __SK_FilterQ_ __SK_Breath_ #define __SK_FilterFreq_ 1062 #define __SK_FilterSweepRate_ __SK_FootControl_ #define __SK_ShakerInst_ 1071 #define __SK_ShakerEnergy_ __SK_Breath_ #define __SK_ShakerDamping_ __SK_ModFrequency_ #define __SK_ShakerNumObjects_ __SK_FootControl_ #define __SK_Strumming_ 1090 #define __SK_NotStrumming_ 1091 #define __SK_Trilling_ 1092 #define __SK_NotTrilling_ 1093 #define __SK_Rolling_ __SK_Strumming_ #define __SK_NotRolling_ __SK_NotStrumming_ #define __SK_PlayerSkill_ 2001 #define __SK_Chord_ 2002 #define __SK_ChordOff_ 2003 #define __SK_SINGER_FilePath_ 3000 #define __SK_SINGER_Frequency_ 3001 #define __SK_SINGER_NoteName_ 3002 #define __SK_SINGER_Shape_ 3003 #define __SK_SINGER_Glot_ 3004 #define __SK_SINGER_VoicedUnVoiced_ 3005 #define __SK_SINGER_Synthesize_ 3006 #define __SK_SINGER_Silence_ 3007 #define __SK_SINGER_VibratoAmt_ __SK_ModWheel_ #define __SK_SINGER_RndVibAmt_ 3008 #define __SK_SINGER_VibFreq_ __SK_Expression_ } // stk namespace And here's what the compiler said: CompileC build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/Objects-normal/i386/BandedWG.o "../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp" normal i386 c++ com.apple.compilers.gcc.4_2 cd /Users/morganpackard/Desktop/trashme/StkCompile setenv LANG en_US.US-ASCII setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 -x c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -D__IPHONE_OS_VERSION_MIN_REQUIRED=30000 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.2.sdk -fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.5 -gdwarf-2 -iquote /Users/morganpackard/Desktop/trashme/StkCompile/build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/StkCompile-generated-files.hmap -I/Users/morganpackard/Desktop/trashme/StkCompile/build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/StkCompile-own-target-headers.hmap -I/Users/morganpackard/Desktop/trashme/StkCompile/build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/StkCompile-all-target-headers.hmap -iquote /Users/morganpackard/Desktop/trashme/StkCompile/build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/StkCompile-project-headers.hmap -F/Users/morganpackard/Desktop/trashme/StkCompile/build/Debug-iphonesimulator -I/Users/morganpackard/Desktop/trashme/StkCompile/build/Debug-iphonesimulator/include -I/Users/morganpackard/Desktop/trashme/StkCompile/build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/DerivedSources/i386 -I/Users/morganpackard/Desktop/trashme/StkCompile/build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/DerivedSources -include /var/folders/dx/dxSUSyOJFv0MBEh9qC1oJ++++TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/StkCompile_Prefix-bopqzvwpuyqltrdumgtjtfrjvtzb/StkCompile_Prefix.pch -c "/Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp" -o /Users/morganpackard/Desktop/trashme/StkCompile/build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/Objects-normal/i386/BandedWG.o /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:33:21: error: SKINI.msg: No such file or directory /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp: In member function 'virtual void stk::BandedWG::controlChange(int, stk::StkFloat)': /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:326: error: '__SK_BowPressure_' was not declared in this scope /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:342: error: '__SK_AfterTouch_Cont_' was not declared in this scope /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:349: error: '__SK_ModWheel_' was not declared in this scope /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:357: error: '__SK_ModFrequency_' was not declared in this scope /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:359: error: '__SK_Sustain_' was not declared in this scope /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:363: error: '__SK_Portamento_' was not declared in this scope /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:367: error: '__SK_ProphesyRibbon_' was not declared in this scope

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  • shouldAutorotateToInterfaceOrientation isn't getting called

    - by morgancodes
    What sort of conditions might prevent my UIViewController's shouldAutorotateToInterfaceOrientation method from being called? I've resorted to using NSNotificationCenter to listen for UIDeviceOrientationDidChangeNotification events, but would love to get the autoRotation behavior working properly. A couple shots in the dark about what's going wrong: Maybe I'm not creating my view controller correctly? Maybe it needs to be inserted in the responder chain and somthething I'm doing is preventing that from happening normally? This seems unlikely to me since my view controller is recieving touch events. Maybe the fact that the view contained by my controller relies on OpenGL has something to do with shouldAutorotateToInterfaceOrientation not getting called? Do either of these sound remotely possible as being responsible? Any other ideas of things to look at?

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  • Trouble using opaque pointers in Objective C++

    - by morgancodes
    The answer to this quesion explains that opaque pointers are a good way to include C++ member variables in an Objective C++ header. I'm getting compile errors when trying to follow the example. Here's the relevant code from my header, with the corresponding compiler errors shown as comments: struct ADSR_opaque; // error: forward declaration of 'struct ADSR_opaque' @interface LoopyPulser : NSObject{ float _pulseRate; UInt32 tickInterval; UInt32 step; InMemoryAudioFile * audioFilePlayer; ADSR_opaque* env; // error: expected specifier-qualifier-list before 'ADSR_opaque' Pattern * pattern; float loopLengthRatio; float volume; } Is there something simple I'm doing wrong here?

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  • Objective C Insanity -- simple assignement to a single float variable results in {{{CRAZY}}} values

    - by morgancodes
    memberA is defined in the header of ClassA. memberB is defined in the header of ClassB. ClassB is a subclass of ClassA Inside an instance of ClassB, setting memberA via simple assignment: memberA = 0.05 ...also changes memberB, but to a crazy number -- 1028443341. Additionally, assigning 0.05 to memberA results in memberA showing up in the debugger as 5.33083531e-38. Both variables are floats, neither is a pointer. I'm almost certianly making some noob mistake, but I don't have any clue what it might be. What sort of screw-up might make it so assigning a value to one variable results in crazy values appearing in two variables? I can give more details or real code, but figured I'd keep it simple to start with in case it's an obvious problem/solution.

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  • Audio -- How much performance improvement can I expect from from reducing function calls by using bu

    - by morgancodes
    I'm working on an audio-intensive app for the iPhone. I'm currently calling a number of different functions for each sample I need to calculate. For example, I have an envelope class. When I calculate a sample, I do something like: sampleValue = oscilator->tic() * envelope->tic(); But I could also do something like: for(int i = 0; i < bufferLength; i++){ buffer[i] = oscilatorBuffer[i] * evelopeBuffer[i]; } I know the second will be more efficient, but don't know by how much. Are function calls expensive enough that I'd be crazy not to use buffers if I care event a tiny bit about performance?

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  • Objective C -- passing array literal to a method

    - by morgancodes
    This seems to work (compiler doesn't complain, anyway): float adsr[4] = {0,1.0/PULSE_SPEED, 0,1}; [sequence setBaseADSR:adsr]; but I want to make it more concise and do this: [sequence setBaseADSR:{0,1.0/PULSE_SPEED, 0,1}]; How do I do it? In javascript, I'd call stuff in the brackets an "array literal". Not sure if C languages have the same concept or terminology though.

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  • Ajax data two-way data binding strategies?

    - by morgancodes
    I'd like to 1) Draw create form fields and populate them with data from javascript objects 2) Update those backing objects whenever the value of the form field changes Number 1 is easy. I have a few js template systems I've been using that work quite nicely. Number 2 may require a bit of thought. A quick google search on "ajax data binding" turned up a few systems which seem basically one-way. They're designed to update a UI based on backing js objects, but don't seem to address the question of how to update those backing objects when changes are made to the UI. Can anyone recommend any libraries which will do this for me? It's something I can write myself without too much trouble, but if this question has already been thought through, I'd rather not duplicate the work.

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  • jquery version of array.contains

    - by morgancodes
    Can jquery test an array for the presence of an object (either as part of the core functionality or via an avaible plugin). Also, I'm looking for something like array.remove, which would remove a given object from an array. Can jquery handle this for me? thanks, -Morgan

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  • Is there a client-side way to prevent an image from being cached?

    - by morgancodes
    Is it possible to control with javascript whether a browser goes to the server for an image or to the browser cache? Can I force the browser to make a server call when it would otherwise use a cached image? I know I can simply append a query string to my image url, but, if I understand correctly, that works because the browser sees that as a new image. I want the old image to be replaced in the cache.

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  • Sanitize json input to a java server

    - by morgancodes
    I'm using json to pass data between the browser and a java server. I'm using Json-lib to convert between java objects and json. I'd like to strip out susupicious looking stuff (i.e "doSomethingNasty().) from the user input while converting from json to java. I can imagine several points at which I could do this: I could examine the raw json string and strip out funny-looking stuff I could look for a way to intercept every json value on its way into the java object, and look for funny stuff there. I could traverse my new java objects immediately after reconstitution from json, look for any fields that are Strings, and stripp stuff out there. What's the best approach? Are there any technologies built for this this task that I tack tack on to what I have already?

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  • Eclipse doesn't see my new junit test

    - by morgancodes
    I'm using eclipse to run the tests in a single junit(4) test class. The tests in the class all run just fine. Then I add an additional test and run the class through the test running in ecplise again. Only the old tests are run. The new test isn't seen by eclipse. There's no error or anything, it's just as if eclipse is looking at an old version of the test. If I run the tests using maven, everything works fine. Additionally, after I run the tests in maven, ecplipse can see and run the new test correctly. Any ideas what's going on? Any ideas how to get ecplipse's test runner to see my new test cases?

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  • Should all resources in a java web application be uniquely named?

    - by morgancodes
    Trying to understand resources in java-land. I believe the following is true: Resources loaded via the classpath have no namespace, they only have a file name. It's wisest to always load resources via the classpath, never via the file system, even in unit tests. Therefore, resources must always have unique file names, or collisions will occur. Are there flaws in my assumptions or my conclusion?

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  • Split UInt32 (audio frame) into two SInt16s (left and right)?

    - by morgancodes
    Total noob to anything lower-level than Java, diving into iPhone audio, and realing from all of the casting/pointers/raw memory access. I'm working with some example code wich reads a WAV file from disc and returns stereo samples as single UInt32 values. If I understand correctly, this is just a convenient way to return the 32 bits of memory required to create two 16 bit samples. Eventually this data gets written to a buffer, and an audio unit picks it up down the road. Even though the data is written in UInt32-sized chunks, it eventually is interpreted as pairs of 16-bit samples. What I need help with is splitting these UInt32 frames into left and right samples. I'm assuming I'll want to convert each UInt32 into an SInt16, since an audio sample is a signed value. It seems to me that for efficiency's sake, I ought to be able to simply point to the same blocks in memory, and avoid any copying. So, in pseudo-code, it would be something like this: UInt32 myStereoFrame = getFramefromFilePlayer; SInt16* leftChannel = getFirst16Bits(myStereoFrame); SInt16* rightChannel = getSecond16Bits(myStereoFrame); Can anyone help me turn my pseudo into real code?

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  • Recieveing "EXC_BAD_ACCESS" before any UI elements load (on device only)

    - by morgancodes
    Everything works fine on the simulator, but I gete EXC_BAD_ACCESS when I try to load my app on the device. I've put in a bunch of NSLogs to try and catch where it happens, but the log statements are never reached. Also, the UI doesn't load. So, seems the problem is happening before any of my code is reached. I tried a clean build, no luck. Also tried building and installing a different app, which works fine. So, looks like there's something wrong with my app, but it's something that happens before any of my code gets called. So, any ideas?

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