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  • multimap erase doesnt work

    - by nikiforzx6r
    following code doensnt work with input: 2 7 add Elly 0888424242 add Elly 0883666666 queryname Elly querynum 0883266642 querynum 0888424242 delnum 0883666666 queryname Elly 3 add Kriss 42 add Elly 42 querynum 42 Why my erase doesnt work? #include<stdio.h> #include<iostream> #include<map> #include <string> using namespace std; void PrintMapName(multimap<string, string> pN, string s) { pair<multimap<string,string>::iterator, multimap<string,string>::iterator> ii; multimap<string, string>::iterator it; ii = pN.equal_range(s); multimap<string, int> tmp; for(it = ii.first; it != ii.second; ++it) { tmp.insert(pair<string,int>(it->second,1)); } multimap<string, int>::iterator i; bool flag = false; for(i = tmp.begin(); i != tmp.end(); i++) { if(flag) { cout<<" "; } cout<<i->first; if(flag) { cout<<" "; } flag = true; } cout<<endl; } void PrintMapNumber(multimap<string, string> pN, string s) { multimap<string, string>::iterator it; multimap<string, int> tmp; for(it = pN.begin(); it != pN.end(); it++ ) { if(it->second == s) { tmp.insert(pair<string,int>(it->first,1)); } } multimap<string, int>::iterator i; bool flag = false; for(i = tmp.begin(); i != tmp.end(); i++) { if(flag) { cout<<" "; } cout<<i->first; if(flag) { cout<<" "; } flag = true; } cout<<endl; } void PrintFull(multimap<string, string> pN) { multimap<string, string>::iterator it; for(it = pN.begin(); it != pN.end(); it++ ) { cout<<"Key = "<<it->first<<" Value = "<<it->second<<endl; } } int main() { multimap<string, string> phoneNums; int N; cin>>N; int tests; string tmp, tmp1,tmp2; while(N > 0) { cin>>tests; while(tests > 0) { cin>>tmp; if(tmp == "add") { cin>>tmp1>>tmp2; phoneNums.insert(pair<string,string>(tmp1,tmp2)); } else { if(tmp == "delnum") { /////////////////////////////////////////HEREEEEEEE multimap<string, string>::iterator it; multimap<string, string>::iterator tmpr; for(it = phoneNums.begin(); it != phoneNums.end();) { tmpr = it; if(it->second == tmp1) { ++tmpr; if(tmpr == phoneNums.end()) { phoneNums.erase(it,tmpr); break; } else { phoneNums.erase(it,tmpr); } } } } else { if(tmp == "delname") { cin>>tmp1; phoneNums.erase(tmp1); } else { if(tmp =="queryname") { cin>>tmp1; PrintMapName(phoneNums, tmp1); } else//querynum { cin>>tmp1; PrintMapNumber(phoneNums, tmp1); } } } } tests--; } N--; } return 0; }

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  • How to convert c++ std::list element to multimap iterator

    - by user63898
    Hello all, I have std::list<multimap<std::string,std::string>::iterator> > Now i have new element: multimap<std::string,std::string>::value_type aNewMmapValue("foo1","test") I want to avoid the need to set temp multimap and do insert to the new element just to get its iterator back so i could to push it back to the: std::list<multimap<std::string,std::string>::iterator> > can i somehow avoid this creation of the temp multimap. Thanks

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  • Google Maps API vs Multimap/Bing Maps API

    - by mdresser
    I want to know if anyone who has experience of using both the Google Maps API and the Multimap API can give a good reason as to why one is better than the other - or maybe a list of pros and cons? I will be working on a complete re-development of a site which currently uses the Multimap (Classic) API and want to consider the possibility of using Google Maps API instead of Multimap (now MS Bing), but I need a compelling reason to justify this decision. The site currently provides a search mechanism allowing users to search for addresses using postcode/partial postcode or city. The current system has a sqlserver database back-end containing full address details and also uploads (geocodes this information to Multimap with a daily scheduled task). I'm wondering if it's possible with the Google API to avoid the need for the daily upload and just use it's geocoding API instead (though this is limited by Google's restriction of a certain number of geocoding requests per day).

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  • HBase as a multimap

    - by Ibrahim
    Hi guys, I'm doing some large scale text processing work and I'm trying to get started with Hadoop and HBase. One of the things I need to do is build a multimap of some stuff, which I later use to look up things and get all items with a certain key (in a M/R job). Would it be OK to use HBase and insert many rows with the same key and rely on versions/timestamps to achieve a multimap-like setup or is this a bad idea? The multimap is built up in the reduce phase of a Mapreduce task by the way, or at least in the way I've formulated it on paper. Thanks! If more information is needed, I'd be happy to provide it. Not sure whether this question is clear.

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  • C++ find multiple keys from a std::multimap

    - by sch0ck9
    I have a STL::multimap and I search to populate a std::list with value which key is duplicated. Can I find/insert to a std::list the value of elements for all key where count 1 without counting them one by one? std::multimap<int, std::string> mm ; mm[0] = "a" ; mm[1] = "b" ; mm[0] = "c" ; mm[2] = "j" ; mm[2] = "k" ; std::list<std::string> lst ; lst might contains "a" ,"c","j","k" ; I try this template <class K, class V> class extract_value { private: K last_key_ ; std::list<V> m_list_value ; std::pair<K, V> first_elem ; public: extract_value(const K& k_): last_key_(k_) { } void operator() (std::pair<const K, V> elem) { if (last_key_ == elem.first) { m_list_value.push_back(elem.second) ; } else { // First entry last_key_ = elem.first; first_elem= elem ; } } std::list<V> get_value() { return m_list_value ; } }; ex_ = for_each(mm.begin(),mm.end(), extract_value<int, std::string>(0)) ; std::list<std::string> lst = ex_.get_value() ; I'm not sure that this code compile.

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  • transform a matrix wtih 2 columns into a multimap

    - by Derek
    Hi, I am wondering if there is a way to transform a matrix of 2 column into a multimap or list of list. The first column of the matrix is an id (with possibly duplicated entries) and the 2nd column is some value. For example, if I have to following matrix m<-matrix(c(1,2,1,3,2,4), c(3,2)) i would like to transform it into the following list [[1]] 3,4 [[2]] 2 Thanks, Derek

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  • Multimap Space Issue: Guava

    - by Arpssss
    In my Java code, I am using Guavas Multimap (com.google.common.collect.Multimap) by using this: Multimap< Integer, Integer Index = HashMultimap.create() Here, Multimap key is some portion of URL and value is another portion of URL (converted into integer). Now, I assign my JVM 2560 Mb (2.5 GB) heap space (by using Xmx and Xms). However, it can only store 9 millions of such (key,value) pairs of integers (approx 10 million). But, theoretically (according to memory occupied by int) it should store more. Can anybody help me, 1) Why is this happening (means Multimap is taking lots of space) ? I checked my code with out inserting pairs in Multimap, it takes only 1/2 MB space. 2) Is there any other way or home-baked solution to solve this space issue ? More clearly, how to solve this memory issue ? Thanks in advance and any idea is perfectly OK for me.

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  • How to optimize erasing from multimap

    - by Dominating
    I have two multimaps defined so multimap phoneNums; and multimap numPhones; they are some kind of phone registry - phoneNums contains Key name, and second argument phonenumber, numPhones contain Key phonenumber and second is name. I want to optimize erase from both of them when i want to delete string Key form phoneNums, which is also second element in numPhones. When i enter data it is entered in both multimaps so they are actually the same but with swapped first and second when i put it on tests it says that erasing is too slow - N*N and must be only N cin>>stringToErase; phoneNums.erase(stringToErase); multimap<string, string>::iterator it; multimap<string, string>::iterator tmpr; for(it = numPhones.begin(); it != numPhones.end();it++) { if(it->second == tringToErase) { tmpr = it; numPhones.erase(it,tmpr); } }

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  • A cross between std::multimap and std::vector?

    - by Milan Babuškov
    I'm looking for a STL container that works like std::multimap, but has constant access time to random n-th element. I need this because I have such structure in memory that is std::multimap for many reasons, but items stored in it have to be presented to the user in a listbox. Since amount of data is huge, I'm using list box with virtual items (i.e. list control polls for value at line X). As a workaround I'm currently using additional std::vector to store "indexes" into std::map, and I fill it like this: std::vector<MMap::data_type&> vec; for (MMap::iterator it = mmap.begin(); it != mmap.end(); ++it) vec.push_back((*it).second); But this is not very elegant solution. Is there some such containter?

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  • Implementing a multimap in Swift with Arrays and Dictionaries

    - by stuffy
    I'm trying to implement a basic multimap in Swift. Here's a relevant (non-functioning) snippet: class Multimap<K: Hashable, V> { var _dict = Dictionary<K, V[]>() func put(key: K, value: V) { if let existingValues = self._dict[key] { existingValues += value } else { self._dict[key] = [value] } } } However, I'm getting an error on the existingValues += value line: Could not find an overload for '+=' that accepts the supplied arguments This seems to imply that the value type T[] is defined as an immutable array, but I can't find any way to explicitly declare it as mutable. Is this possible in Swift?

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  • std::list or std::multimap

    - by Tamir
    Hey, I right now have a list of a struct that I made, I sort this list everytime I add a new object, using the std::list sort method. I want to know what would be faster, using a std::multimap for this or std::list, since I'm iterating the whole list every frame (I am making a game). I would like to hear your opinion, for what should I use for this incident.

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  • I need to speed this code at least 2 times!

    - by Dominating
    include include include include using namespace std; inline void PrintMapName(multimap pN, string s) { pair::iterator, multimap::iterator ii; multimap::iterator it; ii = pN.equal_range(s); multimap tmp; for(it = ii.first; it != ii.second; ++it) { tmp.insert(pair(it-second,1)); } multimap::iterator i; bool flag = false; for(i = tmp.begin(); i != tmp.end(); i++) { if(flag) { cout<<" "; } cout<first; if(flag) { cout<<" "; } flag = true; } cout< int main() { multimap phoneNums; multimap numPhones; int N; cinN; int tests; string tmp, tmp1,tmp2; while(N 0) { cintests; while(tests 0) { cintmp; if(tmp == "add") { cintmp1tmp2; phoneNums.insert(pair(tmp1,tmp2)); numPhones.insert(pair(tmp2,tmp1)); } else { if(tmp == "delnum") { cintmp1; multimap::iterator it; multimap::iterator tmpr; for(it = phoneNums.begin(); it != phoneNums.end();it++) { tmpr = it; if(it-second == tmp1) { phoneNums.erase(it,tmpr); } } numPhones.erase(tmp1); } else { if(tmp == "delname") { cintmp1; phoneNums.erase(tmp1); multimap::iterator it; multimap::iterator tmpr; for(it = numPhones.begin(); it != numPhones.end();it++) { tmpr = it; if(it-second == tmp1) { numPhones.erase(it,tmpr); } } } else { if(tmp =="queryname") { cintmp1; PrintMapName(phoneNums, tmp1); } else//querynum { cintmp1; PrintMapName(numPhones, tmp1); } } } } tests--; } N--; } return 0; }

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  • C++ Map Question

    - by Wallace
    Hi. I'm working on my C++ assignment about soccer and I encountered a problem with map. My problem that I encountered is that when I stored 2 or more "midfielders" as the key, even the cout data shows different, but when I do a multiplication on the 2nd -second value, it "adds up" the first -second value and multiply with it. E.g. John midfielder 1 Steven midfielder 3 I have a program that already reads in the playerPosition. So the map goes like this: John 1 (Key, Value) Steven 3 (Key, Value) if(playerName == a-first && playerPosition == "midfielder") { cout << a-second*2000 << endl; //number of goals * $2000 } So by right, the program should output: 2000 6000 But instead, I'm getting 2000 8000 So, I'm assuming it adds the 1 to 3 (resulting in 4) and multiplying with 2000, which is totally wrong... I tried cout a-first and a-second in the program and I get: John 1 Steven 3 But after the multiplication, it's totally different. Any ideas? Thanks.

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  • Is using MultiMaps code smell? If so what alternative data structures fit my needs?

    - by Pureferret
    I'm trying to model nWoD characters for a roleplaying game in a character builder program. The crux is I want to support saving too and loading from yaml documents. One aspect of the character's is their set of skills. Skills are split between exactly three 'types': Mental, Physical, and Social. Each type has a list of skills under if. My Yaml looks like this: PHYSICAL: Athletics: 0 Brawl: 3 MENTAL: Academics: 2 Computers My initial thought was to use a Multimap of some sort, and have the skill type as an Enum, and key to my map. Each Skill is an element in the collection that backs the multimap. However, I've been struggling to get the yaml to work. On explaining this to a colleague outside of work they said this was probably a sign of code smell, and he's never seen it used 'well'. Are multiMaps really code smell? If so what alternate data structures would suit my goals?

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  • Why I am getting a Heap Corruption Error?

    - by vaidya.atul
    I am new to C++. I am getting HEAP CORRUPTION ERROR. Any help will be highly appreciated. Below is my code class CEntity { //some member variables CEntity(string section1,string section2); CEntity(); virtual ~CEntity(); //pure virtual function .. virtual CEntity* create()const =0; }; I derive CLine from CEntity as below class CLine:public CEntity { // Again some variables ... // Constructor and destructor CLine(string section1,string section2); CLine(); ~CLine(); CLine* Create() const; } // CLine Implementation CLine::CLine(string section1,string section2):CEntity(section1,section2){}; CLine::CLine(); CLine* CLine::create()const{return new CLine();} I have another class CReader which uses CLine object and populates it in a multimap as below class CReader { public: CReader(); ~CReader(); multimap<int,CEntity*>m_data_vs_entity; }; //CReader Implementation CReader::CReader() { m_data_vs_entity.clear(); }; CReader::~CReader() { multimap<int,CEntity*>::iterator iter; for(iter = m_data_vs_entity.begin();iter!=m_data_vs_entity.end();iter++) { CEntity* current_entity = iter->second; if(current_entity) delete current_entity; } m_data_vs_entity.clear(); } I am reading the data from a file and then populating the CLine Class.The map gets populated in a function of CReader class. Since CEntity has a virtual destructor, I hope the piece of code in CReader's destructor should work. In fact, it does work for small files but I get HEAP CORRUPTION ERROR while working with bigger files. If there is something fundamentally wrong, then, please help me find it, as I have been scratching my head for quit some time now. Thanks in advance and awaiting reply, Regards, Atul

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  • How to handle large dataset with JPA (or at least with Hibernate)?

    - by Roman
    I need to make my web-app work with really huge datasets. At the moment I get either OutOfMemoryException or output which is being generated 1-2 minutes. Let's put it simple and suppose that we have 2 tables in DB: Worker and WorkLog with about 1000 rows in the first one and 10 000 000 rows in the second one. Latter table has several fields including 'workerId' and 'hoursWorked' fields among others. What we need is: count total hours worked by each user; list of work periods for each user. The most straightforward approach (IMO) for each task in plain SQL is: 1) select Worker.name, sum(hoursWorked) from Worker, WorkLog where Worker.id = WorkLog.workerId group by Worker.name; //results of this query should be transformed to Multimap<Worker, Long> 2) select Worker.name, WorkLog.start, WorkLog.hoursWorked from Worker, WorkLog where Worker.id = WorkLog.workerId; //results of this query should be transformed to Multimap<Worker, Period> //if it was JDBC then it would be vitally //to set resultSet.setFetchSize (someSmallNumber), ~100 So, I have two questions: how to implement each of my approaches with JPA (or at least with Hibernate); how would you handle this problem (with JPA or Hibernate of course)?

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  • Map GEO API Services

    - by Lee
    Does anyone know of a good even paid API for mapping to get GEO stuff. I am really frustrated with google map giving poor results even though it beats all others. I have tried so far. Google Yahoo BING Mapquest Multimap Can anyone suggest other good services ? Hope ya CAN !

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  • strange segmentation fault during function return

    - by Kyle
    I am running a program on 2 different machines. On one it works fine without issue. On the other it results in a segmentation fault. Through debugging, I have figured out where the fault occurs, but I can't figure out a logical reason for it to happen. In one function I have the following code: pass_particles(particle_grid, particle_properties, input_data, coll_eros_track, collision_number_part, world, grid_rank_lookup, grid_locations); cout<<"done passing particles"<<endl; The function pass_particles looks like: void pass_particles(map<int,map<int,Particle> > & particle_grid, std::vector<Particle_props> & particle_properties, User_input& input_data, data_tracking & coll_eros_track, vector<int> & collision_number_part, mpi::communicator & world, std::map<int,int> & grid_rank_lookup, map<int,std::vector<double> > & grid_locations) { //cout<<"east-west"<<endl; //east-west exchange (x direction) map<int, vector<Particle> > particles_to_be_sent_east; map<int, vector<Particle> > particles_to_be_sent_west; vector<Particle> particles_received_east; vector<Particle> particles_received_west; int counter_x_sent=0; int counter_x_received=0; for(grid_iter=particle_grid.begin();grid_iter!=particle_grid.end();grid_iter++) { map<int,Particle>::iterator part_iter; for (part_iter=grid_iter->second.begin();part_iter!=grid_iter->second.end();) { if (particle_properties[part_iter->second.global_part_num()].particle_in_box()[grid_iter->first]) { //decide if a particle has left the box...need to consider whether particle was already outside the box if ((part_iter->second.position().x()<(grid_locations[grid_iter->first][0]) && part_iter->second.position().x()>(grid_locations[grid_iter->first-input_data.z_numboxes()][0])) || (input_data.periodic_walls_x() && (grid_iter->first-floor(grid_iter->first/(input_data.xz_numboxes()))*input_data.xz_numboxes()<input_data.z_numboxes()) && (part_iter->second.position().x()>(grid_locations[input_data.total_boxes()-1][0])))) { particles_to_be_sent_west[grid_iter->first].push_back(part_iter->second); particle_properties[particle_grid[grid_iter->first][part_iter->first].global_part_num()].particle_in_box()[grid_iter->first]=false; counter_sent++; counter_x_sent++; } else if ((part_iter->second.position().x()>(grid_locations[grid_iter->first][1]) && part_iter->second.position().x()<(grid_locations[grid_iter->first+input_data.z_numboxes()][1])) || (input_data.periodic_walls_x() && (grid_iter->first-floor(grid_iter->first/(input_data.xz_numboxes()))*input_data.xz_numboxes())>input_data.xz_numboxes()-input_data.z_numboxes()-1) && (part_iter->second.position().x()<(grid_locations[0][1]))) { particles_to_be_sent_east[grid_iter->first].push_back(part_iter->second); particle_properties[particle_grid[grid_iter->first][part_iter->first].global_part_num()].particle_in_box()[grid_iter->first]=false; counter_sent++; counter_x_sent++; } //select particles in overlap areas to send to neighboring cells else if ((part_iter->second.position().x()>(grid_locations[grid_iter->first][0]) && part_iter->second.position().x()<(grid_locations[grid_iter->first][0]+input_data.diam_large()))) { particles_to_be_sent_west[grid_iter->first].push_back(part_iter->second); counter_sent++; counter_x_sent++; } else if ((part_iter->second.position().x()<(grid_locations[grid_iter->first][1]) && part_iter->second.position().x()>(grid_locations[grid_iter->first][1]-input_data.diam_large()))) { particles_to_be_sent_east[grid_iter->first].push_back(part_iter->second); counter_sent++; counter_x_sent++; } ++part_iter; } else if (particles_received_current[grid_iter->first].find(part_iter->first)!=particles_received_current[grid_iter->first].end()) { if ((part_iter->second.position().x()>(grid_locations[grid_iter->first][0]) && part_iter->second.position().x()<(grid_locations[grid_iter->first][0]+input_data.diam_large()))) { particles_to_be_sent_west[grid_iter->first].push_back(part_iter->second); counter_sent++; counter_x_sent++; } else if ((part_iter->second.position().x()<(grid_locations[grid_iter->first][1]) && part_iter->second.position().x()>(grid_locations[grid_iter->first][1]-input_data.diam_large()))) { particles_to_be_sent_east[grid_iter->first].push_back(part_iter->second); counter_sent++; counter_x_sent++; } part_iter++; } else { particle_grid[grid_iter->first].erase(part_iter++); counter_removed++; } } } world.barrier(); mpi::request reqs_x_send[particles_to_be_sent_west.size()+particles_to_be_sent_east.size()]; vector<multimap<int,int> > box_sent_x_info; box_sent_x_info.resize(world.size()); vector<multimap<int,int> > box_received_x_info; box_received_x_info.resize(world.size()); int counter_x_reqs=0; //send particles for(grid_iter_vec=particles_to_be_sent_west.begin();grid_iter_vec!=particles_to_be_sent_west.end();grid_iter_vec++) { if (grid_iter_vec->second.size()!=0) { //send a particle. 50 will be "west" tag if (input_data.periodic_walls_x() && (grid_iter_vec->first-floor(grid_iter_vec->first/(input_data.xz_numboxes()))*input_data.xz_numboxes()<input_data.z_numboxes())) { reqs_x_send[counter_x_reqs++]=world.isend(grid_rank_lookup[grid_iter_vec->first + input_data.z_numboxes()*(input_data.x_numboxes()-1)], grid_iter_vec->first + input_data.z_numboxes()*(input_data.x_numboxes()-1), particles_to_be_sent_west[grid_iter_vec->first]); box_sent_x_info[grid_rank_lookup[grid_iter_vec->first + input_data.z_numboxes()*(input_data.x_numboxes()-1)]].insert(pair<int,int>(world.rank(), grid_iter_vec->first + input_data.z_numboxes()*(input_data.x_numboxes()-1))); } else if (!(grid_iter_vec->first-floor(grid_iter_vec->first/(input_data.xz_numboxes()))*input_data.xz_numboxes()<input_data.z_numboxes())) { reqs_x_send[counter_x_reqs++]=world.isend(grid_rank_lookup[grid_iter_vec->first - input_data.z_numboxes()], grid_iter_vec->first - input_data.z_numboxes(), particles_to_be_sent_west[grid_iter_vec->first]); box_sent_x_info[grid_rank_lookup[grid_iter_vec->first - input_data.z_numboxes()]].insert(pair<int,int>(world.rank(),grid_iter_vec->first - input_data.z_numboxes())); } } } for(grid_iter_vec=particles_to_be_sent_east.begin();grid_iter_vec!=particles_to_be_sent_east.end();grid_iter_vec++) { if (grid_iter_vec->second.size()!=0) { //send a particle. 60 will be "east" tag if (input_data.periodic_walls_x() && (grid_iter_vec->first-floor(grid_iter_vec->first/(input_data.xz_numboxes())*input_data.xz_numboxes())>input_data.xz_numboxes()-input_data.z_numboxes()-1)) { reqs_x_send[counter_x_reqs++]=world.isend(grid_rank_lookup[grid_iter_vec->first - input_data.z_numboxes()*(input_data.x_numboxes()-1)], 2000000000-(grid_iter_vec->first - input_data.z_numboxes()*(input_data.x_numboxes()-1)), particles_to_be_sent_east[grid_iter_vec->first]); box_sent_x_info[grid_rank_lookup[grid_iter_vec->first - input_data.z_numboxes()*(input_data.x_numboxes()-1)]].insert(pair<int,int>(world.rank(),2000000000-(grid_iter_vec->first - input_data.z_numboxes()*(input_data.x_numboxes()-1)))); } else if (!(grid_iter_vec->first-floor(grid_iter_vec->first/(input_data.xz_numboxes())*input_data.xz_numboxes())>input_data.xz_numboxes()-input_data.z_numboxes()-1)) { reqs_x_send[counter_x_reqs++]=world.isend(grid_rank_lookup[grid_iter_vec->first + input_data.z_numboxes()], 2000000000-(grid_iter_vec->first + input_data.z_numboxes()), particles_to_be_sent_east[grid_iter_vec->first]); box_sent_x_info[grid_rank_lookup[grid_iter_vec->first + input_data.z_numboxes()]].insert(pair<int,int>(world.rank(), 2000000000-(grid_iter_vec->first + input_data.z_numboxes()))); } } } counter=0; for (int i=0;i<world.size();i++) { //if (world.rank()!=i) //{ reqs[counter++]=world.isend(i,1000000000,box_sent_x_info[i]); reqs[counter++]=world.irecv(i,1000000000,box_received_x_info[i]); //} } mpi::wait_all(reqs, reqs + world.size()*2); //receive particles //receive west particles for (int j=0;j<world.size();j++) { multimap<int,int>::iterator received_info_iter; for (received_info_iter=box_received_x_info[j].begin();received_info_iter!=box_received_x_info[j].end();received_info_iter++) { //receive the message if (received_info_iter->second<1000000000) { //receive the message world.recv(received_info_iter->first,received_info_iter->second,particles_received_west); //loop through all the received particles and add them to the particle_grid for this processor for (unsigned int i=0;i<particles_received_west.size();i++) { particle_grid[received_info_iter->second].insert(pair<int,Particle>(particles_received_west[i].global_part_num(),particles_received_west[i])); if(particles_received_west[i].position().x()>grid_locations[received_info_iter->second][0] && particles_received_west[i].position().x()<grid_locations[received_info_iter->second][1]) { particle_properties[particles_received_west[i].global_part_num()].particle_in_box()[received_info_iter->second]=true; } counter_received++; counter_x_received++; } } else { //receive the message world.recv(received_info_iter->first,received_info_iter->second,particles_received_east); //loop through all the received particles and add them to the particle_grid for this processor for (unsigned int i=0;i<particles_received_east.size();i++) { particle_grid[2000000000-received_info_iter->second].insert(pair<int,Particle>(particles_received_east[i].global_part_num(),particles_received_east[i])); if(particles_received_east[i].position().x()>grid_locations[2000000000-received_info_iter->second][0] && particles_received_east[i].position().x()<grid_locations[2000000000-received_info_iter->second][1]) { particle_properties[particles_received_east[i].global_part_num()].particle_in_box()[2000000000-received_info_iter->second]=true; } counter_received++; counter_x_received++; } } } } mpi::wait_all(reqs_y_send, reqs_y_send + particles_to_be_sent_bottom.size()+particles_to_be_sent_top.size()); mpi::wait_all(reqs_z_send, reqs_z_send + particles_to_be_sent_south.size()+particles_to_be_sent_north.size()); mpi::wait_all(reqs_x_send, reqs_x_send + particles_to_be_sent_west.size()+particles_to_be_sent_east.size()); cout<<"x sent "<<counter_x_sent<<" and received "<<counter_x_received<<" from rank "<<world.rank()<<endl; cout<<"rank "<<world.rank()<<" sent "<<counter_sent<<" and received "<<counter_received<<" and removed "<<counter_removed<<endl; cout<<"done passing"<<endl; } I only posted some of the code (so ignore the fact that some variables may appear to be undefined, as they are in a portion of the code I didn't post) When I run the code (on the machine in which it fails), I get done passing but not done passing particles I am lost as to what could possibly cause a segmentation fault between the end of the called function and the next line in the calling function and why it would happen on one machine and not another.

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  • The sieve of Eratosthenes in F#

    - by IVlad
    I am interested in an implementation of the sieve of eratosthenes in purely functional F#. I am interested in an implementation of the actual sieve, not the naive functional implementation that isn't really the sieve, so not something like this: let rec PseudoSieve list = match list with | hd::tl -> hd :: (PseudoSieve <| List.filter (fun x -> x % hd <> 0) tl) | [] -> [] The second link above briefly describes an algorithm that would require the use of a multimap, which isn't available in F# as far as I know. The Haskell implementation given uses a map that supports an insertWith method, which I haven't seen available in the F# functional map. Does anyone know a way to translate the given Haskell map code to F#, or perhaps knows of alternative implementation methods or sieving algorithms that are as efficient and better suited for a functional implementation or F#?

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