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  • Scaling VideoView on Android

    - by Mumbles
    I am creating a video player on android and am having trouble resizing the video. I am trying to make it so that when i click the video it goes to full screen covering everything and if i click again it goes back to the smaller size with other buttons on the screen. I have seen another similar problem and an answer from haseman (http://stackoverflow.com/questions/2068242/does-android-support-scaling-video) and I think this would work but am not sure how to achieve this, Any help would be much appreciated

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  • memory alignment within gcc structs

    - by Mumbles
    I am porting an application to an ARM platform in C, the application also runs on an x86 processor, and must be backward compatible. I am now having some issues with variable alignment. I have read the gcc manual for __attribute__((aligned(4),packed)) I interpret what is being said as the start of the struct is aligned to the 4 byte boundry and the inside remains untouched because of the packed statement. originally I had this but occasionally it gets placed unaligned with the 4 byte boundary. typedef struct { unsigned int code; unsigned int length; unsigned int seq; unsigned int request; unsigned char nonce[16]; unsigned short crc; } __attribute__((packed)) CHALLENGE; so I change it to this. typedef struct { unsigned int code; unsigned int length; unsigned int seq; unsigned int request; unsigned char nonce[16]; unsigned short crc; } __attribute__((aligned(4),packed)) CHALLENGE; The understand I stated earlier seems to be incorrect as both the struct is now aligned to a 4 byte boundary, and and the inside data is now aligned to a four byte boundary, but because of the endianess, the size of the struct has increased in size from 42 to 44 bytes. This size is critical as we have other applications that depend on the struct being 42 bytes. Could some describe to me how to perform the operation that I require. Any help is much appreciated.

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  • How to play Minecraft Classic?

    - by djeikyb
    First off, I've read through this question: How to install minecraft?. I'm interested in the free web-embedded version (for demo purposes), not the paid and downloaded .jar file. I removed the open-java whatever that Ubuntu prefers to use. I installed sun-java6-jre. Then I ran sudo update-alternatives --config java to ensure I was using Sun's Java. Restarted my browsers, then tried to start the game from: http://www.minecraft.net/play.jsp It pops a prompt to make sure I really want to allow direct interaction between minecraft.net and my computer, I agree. The in browser display mumbles something about loading a library, then darkness. The page doesn't crash, ps shows the java plugin process, all seems well except the game doesn't load. I see the same behaviour on Chromium 11.0.662.0 (73963) as Firefox 4 RC1.

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