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  • Polygon packing 2D

    - by Ilnur
    Hi! I have problem of packing 2 arbitrary polygons. I.e. we have 2 arbitrary polygons. We are to find such placement of this polygons (we could make rotations and movements), when rectangle, which circumscribes this polygons has minimal area. I know, that this is a NP-complete problem. I want to choose an efficient algorithm for solving this problem. I' looking for No-Fit-Polygon approach. But I could't find anywhere the simple and clear algorithm for finding the NFP of two arbitrary polygons.

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  • How do I launch a subprocess in C# with an argv? (Or convert agrv to a legal arg string)

    - by lucas
    I have a C# command-line application that I need to run in windows and under mono in unix. At some point I want to launch a subprocess given a set of arbitrary paramaters passed in via the command line. For instance: Usage: mycommandline [-args] -- [arbitrary program] Unfortunately, System.Diagnostics.ProcessStartInfo only takes a string for args. This is a problem for commands such as: ./my_commandline myarg1 myarg2 -- grep "a b c" foo.txt In this case argv looks like : argv = {"my_commandline", "myarg1", "myarg2", "--", "grep", "a b c", "foo.txt"} Note that the quotes around "a b c" are stripped by the shell so if I simply concatenate the arguments in order to create the arg string for ProcessStartInfo I get: args = "my_commandline myarg1 myarg2 -- grep a b c foo.txt" Which is not what I want. Is there a simple way to either pass an argv to subprocess launch under C# OR to convert an arbitrary argv into a string which is legal for windows and linux shell? Any help would be greatly appreciated.

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  • Efficient skeletal animation

    - by Will
    I am looking at adopting a skeletal animation format (as prompted here) for an RTS game. The individual representation of each model on-screen will be small but there will be lots of them! In skeletal animation e.g. MD5 files, each individual vertex can be attached to an arbitrary number of joints. How can you efficiently support this whilst doing the interpolation in GLSL? Or do engines do their animation on the CPU? Or do engines set arbitrary limits on maximum joints per vertex and invoke nop multiplies for those joints that don't use the maximum number? Are there games that use skeletal animation in an RTS-like setting thus proving that on integrated graphics cards I have nothing to worry about in going the bones route?

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  • Tree position terminology/naming

    - by wst
    This is a naming things question. I am processing trees (XML documents), and there are often special rules applied to nodes based on structure. It's been very difficult coming up with concise naming conventions for some cases, namely for nodes in the first position among their siblings, along with some recursive relationship: Given an arbitrary node, I want to describe its first child, and then that node's first child, and so on recursively. Given another arbitrary node, I want to describe its parent if the parent is first among its siblings, and that parent's parent if it's first, and so on recursively. Is there existing terminology to describe these tree positions? How would you name a variable or function that captures one of these cases so that it's intuitive to an unfamiliar developer trying to understand an algorithm?

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  • Efficient skeletal animation

    - by Will
    I am looking at adopting a skeletal animation format (as prompted here) for an RTS game. The individual representation of each model on-screen will be small but there will be lots of them! In skeletal animation e.g. MD5 files, each individual vertex can be attached to an arbitrary number of joints. How can you efficiently support this whilst doing the interpolation in GLSL? Or do engines do their animation on the CPU? Or do engines set arbitrary limits on maximum joints per vertex and invoke nop multiplies for those joints that don't use the maximum number? Are there games that use skeletal animation in an RTS-like setting thus proving that on integrated graphics cards I have nothing to worry about in going the bones route?

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  • How are hash functions like MD5 unique?

    - by Aly
    Im aware that MD5 has had some collisions but this is more of a high level question about hashing functions. If MD5 hashes any arbitrary string into a 32-digit hex value, then according to the Pigeonhole Principle surely this can not be unique as there are more unique arbitrary strings than there are unique 32-digit hex values

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  • Optimizing spacing of mesh containing a given set of points

    - by Feynman
    I tried to summarize the this as best as possible in the title. I am writing an initial value problem solver in the most general way possible. I start with an arbitrary number of initial values at arbitrary locations (inside a boundary.) The first part of my program creates a mesh/grid (I am not sure which is the correct nuance), with N points total, that contains all the initial values. My goal is to optimize the mesh such that the spacing is as uniform as possible. My solver seems to work half decently (it needs some more obscure debugging that is not relevant here.) I am starting with one dimension. I intend to generalize the algorithm to an arbitrary number of dimensions once I get it working consistently. I am writing my code in fortran, but feel free to reply with pseudocode or the language of your choice. Allow me to elaborate with an example: Say I am working on a closed interval [1,10] xmin=1 xmax=10 Say I have 3 initial points: xmin, 5 and xmax num_ivc=3 known(num_ivc)=[xmin,5,xmax] //my arrays start at 1. Assume "known" starts sorted I store my mesh/grid points in an array called coord. Say I want 10 points total in my mesh/grid. N=10 coord(10) Remember, all this is arbitrary--except the variable names of course. The algorithm should set coord to {1,2,3,4,5,6,7,8,9,10} Now for a less trivial example: num_ivc=3 known(num_ivc)=[xmin,5.5,xmax or just num_ivc=1 known(num_ivc)=[5.5] Now, would you have 5 evenly spaced points on the interval [1, 5.5] and 5 evenly spaced points on the interval (5.5, 10]? But there is more space between 1 and 5.5 than between 5.5 and 10. So would you have 6 points on [1, 5.5] followed by 4 on (5.5 to 10]. The key is to minimize the difference in spacing. I have been working on this for 2 days straight and I can assure you it is a lot trickier than it sounds. I have written code that only works if N is large only works if N is small only works if it the known points are close together only works if it the known points are far apart only works if at least one of the known points is near a boundary only works if none of the known points are near a boundary So as you can see, I have coded the gamut of almost-solutions. I cannot figure out a way to get it to perform equally well in all possible scenarios (that is, create the optimum spacing.)

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  • Get coordinates in parent, but not in stage.

    - by Bart van Heukelom
    I know about Flash's localToGlobal and globalToLocal methods to transform coordinates from the local system to the global system, but is there a way to achieve the intermediate? To transform coordinates from an arbitrary system to any other arbitrary system? I have a clickable object inside a Sprite, and the Sprite is a child of the stage. I want to retrieve the clicked point in the Sprite.

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  • How can I cast authoritatively in asp classic?

    - by Tchalvak
    In asp classic, the cint() function or procedure or whatever it is won't allow me to cast arbitrary strings, like "bob" or "null" or anything like that. Is there anything that will allow me to simply cast integers, numeric strings, and arbitrary strings to actual integers, with some sane default like 0 for strings?

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  • Bash: easy way to put a configurable load on a system?

    - by WizardOfOdds
    In order to test how a program reacts when system resources become scarce (mainly the CPU but I'm interested in disk I/O too), I'd like to put an arbitrary load on the system. Currently I'm doing something like this: #!/bin/bash while true do echo "a" >> a.txt md5 a.txt done I could also start mp3-encoding audio files, or whatever. What would be an easy and small Bash script that could be used to simulate an arbitrary load, ideally configurable using parameter(s)?

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  • What's better practice: objc_msgSendv or NSInvocation?

    - by Jared P
    So I'm working on something in obj-c (I'd rather not say what) where I need to be able to call arbitrary methods on arbitrary objects with arbitrary variables. The first two are easy enough to do, but I am unsure how to do the variable arguments. To be clear, this is not about a function/method receiving variable arguments, but about sending them. I have found two ways to do this: objc_msgSendv (and its variants) in the objective-c runtime, and NSInvocation. NSInvocation seems easier and more like it's the 'best practice', but objc_msgSendv sounds like it should be faster, and I need to do this many, many times over, with completely different messages each time. Which one should I choose? Is objc_msgSendv taboo for a good reason? (the docs say not to call the objc_msgsend functions.) P.S. I know the types of all the arguments, and not all of them are id-s Also, (not part of the main question,) there doesn't appear to be a way to message super from objc_msgSendv, but there doesn't seem to be a way to do that in NSInvocation either, so any help on that would be great too.

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  • Reconstructing trees from a "fingerprint"

    - by awshepard
    I've done my SO and Google research, and haven't found anyone who has tackled this before, or at least, anyone who has written about it. My question is, given a "universal" tree of arbitrary height, with each node able to have an arbitrary number of branches, is there a way to uniquely (and efficiently) "fingerprint" arbitrary sub-trees starting from the "universal" tree's root, such that given the universal tree and a tree's fingerprint, I can reconstruct the original tree? For instance, I have a "universal" tree (forgive my poor illustrations), representing my universe of possibilities: Root / / / | \ \ ... \ O O O O O O O (Level 1) /|\/|\...................\ (Level 2) etc. I also have tree A, a rooted subtree of my universe Root / /|\ \ O O O O O / Etc. Is there a way to "fingerprint" the tree, so that given that fingerprint, and the universal tree, I could reconstruct A? I'm thinking something along the lines of a hash, a compression, or perhaps a functional/declarative construction? Big-O analysis (in time or space) is a plus. As a for-instance, a nested expression like: {{(Root)},{(1),(2),(3)},{(2,3),(1),(4,5)}...} representing the actual nodes present at each level in the tree is probably valid, but can it be done more efficiently?

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  • IMAP protocol support in different email servers

    - by raticulin
    Having to interact with several different email servers via IMAP (using javamail), I have found that there is a very different level of support for IMAP features among them. The lack of support of some features has resulted in more developing time, more complicated code to deal with different support, worse perforamance due to not being able to SEARCH etc. So I would like to get some info on other servers and what level of support they provide. So far I have dealt with Lotus Domino and Novell GroupWise (and to a lesser extend Exchange 2003 and 2007). I am particularly interested in most used one in unix/linux (Courier, Cyrus, Dovecot, UW IMAP) and also Zimbra, but feel free to add any you know. Also welcomed info about online services like gmail. Features that I consider (comment if you are interested in others and I'll add them. Custom flags Searching Custom flags Searching arbitrary headers Partial fetching Proxy authentication And what I have found so far (correct if I am wrong anywhere): Lotus Domino Custom flags yes Searching Custom flags yes Searching arbitrary headers yes Partial fetching ? Proxy authentication sort of, you can give some user permissions to access other users mailboxes and he will see them under his '\Other Users' folder Novell GroupWise Custom flags No Searching Custom flags No Searching arbitrary headers No Partial fetching ? Proxy authentication yes, you can use what is called a Trusted Application

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  • Plotting an Arc in Discrete Steps

    - by phobos51594
    Good afternoon, Background My question relates to the plotting of an arbitrary arc in space using discrete steps. It is unique, however, in that I am not drawing to a canvas in the typical sense. The firmware I am designing is for a gcode interpreter for a CNC mill that will translate commands into stepper motor movements. Now, I have already found a similar question on this very site, but the methodology suggested (Bresenham's Algorithm) appears to be incompatable for moving an object in space, as it only relies on the calculation of one octant of a circle which is then mirrored about the remaining axes of symmetry. Furthermore, the prescribed method of calculation an arc between two arbitrary angles relies on trigonometry (I am implementing on a microcontroller and would like to avoid costly trig functions, if possible) and simply not taking the steps that are out of the range. Finally, the algorithm only is designed to work in one rotational direction (e.g. counterclockwise). Question So, on to the actual question: Does anyone know of a general-purpose algorithm that can be used to "draw" an arbitrary arc in discrete steps while still giving respect to angular direction (CW / CCW)? The final implementation will be done in C, but the language for the purpose of the question is irrelevant. Thank you in advance. References S.O post on drawing a simple circle using Bresenham's Algorithm: "Drawing" an arc in discrete x-y steps Wiki page describing Bresenham's Algorithm for a circle http://en.wikipedia.org/wiki/Midpoint_circle_algorithm Gcode instructions to be implemented (see. G2 and G3) http://linuxcnc.org/docs/html/gcode.html

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  • Adding variably named fields to Python classes

    - by Carson Myers
    I have a python class, and I need to add an arbitrary number of arbitrarily long lists to it. The names of the lists I need to add are also arbitrary. For example, in PHP, I would do this: class MyClass { } $c = new MyClass(); $n = "hello" $c.$n = array(1, 2, 3); How do I do this in Python? I'm also wondering if this is a reasonable thing to do. The alternative would be to create a dict of lists in the class, but since the number and size of the lists is arbitrary, I was worried there might be a performance hit from this. If you are wondering what I'm trying to accomplish, I'm writing a super-lightweight script interpreter. The interpreter walks through a human-written list and creates some kind of byte-code. The byte-code of each function will be stored as a list named after the function in an "app" class. I'm curious to hear any other suggestions on how to do this as well.

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  • Email Servers that Abstracts Mailbox Concepts [on hold]

    - by David
    Lately I've been really interested in doing some very unique things with email most of which rely on a SMTP and POP or IMAP server that gives the administrator an API to create arbitrary methods for email storage, notifications, or delivery. What I'm looking for would be analogous to mod_php and apache where apache handles the delivery protocol and php handles the content creation and storage. I've considered making my own, as those three protocols are quite simple, but I'm always nervous about putting my code public facing especially when it's at that low of a level. So are there any email servers that allow for this much arbitrary control over email delivery, fetching, and receiving.

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  • Gmail: Find emails that do not have a label

    - by DGHelp
    Hello, I am trying to search for all of my mail that does not have a label. I label all of my mail then archive it but I think throughout the years I have forgotten some. Is there anyway I can search for all mail that does not have a label? Idea I had: Go to my All Mail and apply an arbitrary label to all of them, then go to each of my labels and remove my arbitrary one. However, is there a quick way to add a label to ALL mail for this idea to work? Also, I think this will apply it to even my sent mail instead of just mail that was sent to me? Any ideas/suggestions would be great. Thanks!

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  • Google Apps - Can I configure a wildcard MX record and and catch all emai address for a domain

    - by Rohit
    I am using Google Apps Premier Edition. I want to create a disposable email address service and I want to catch all emails for a domain. This means that I should be able to catch all mails sent to an arbitrary userid and/or arbitrary domain and store them into a single Google Apps account. For example, in a single account I want to get all mails sent to: 1) [email protected] 2) [email protected] without requiring to do any extra configuration in Google Apps for abc or xyz. My app will download mails from this account and process accordingly. I have figured out that I could do (1) by specifying a catch all email address. Is the combination of both (1) and (2) possible?

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  • LINQ: Single vs. First

    - by Paulo Morgado
    I’ve witnessed and been involved in several discussions around the correctness or usefulness of the Single method in the LINQ API. The most common argument is that you are querying for the first element on the result set and an exception will be thrown if there’s more than one element. The First method should be used instead, because it doesn’t throw if the result set has more than one item. Although the documentation for Single states that it returns a single, specific element of a sequence of values, it actually returns THE single, specific element of a sequence of ONE value. One you use the Single method in your code you are asserting that your query will result in a scalar result instead of a result set of arbitrary length. On the other hand, the documentation for First states that it returns the first element of a sequence of arbitrary length. Imagine you want to catch a taxi. You go the the taxi line and catch the FIRST one, no matter how many are there. On the other hand, if you go the the parking lot to get your car, you want the SINGLE one specific car that’s yours. If your “query” “returns” more than one car, it’s an exception. Either because it “returned” not only your car or you happen to have more than one car in that parking lot. In either case, you can only drive one car at once and you’ll need to refine your “query”.

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  • What is a simple deformer in which vertices deform linearly with control points?

    - by sebf
    In my project I want to deform a complex mesh, using a simpler 'proxy' mesh. In effect, each vertex of the proxy/collision mesh will be a control point/bone, which should deform the vertices of the main mesh attached to it depending on weight, but where the weight is not dependant on the absolute distance from the control point but rather distance relative to the other affecting control points. The point of this is to preserve complex three dimensional features of the main mesh while using physics implementations which expect something far simpler, low resolution, single surface, etc. Therefore, the vertices must deform linearly with their respective weighted control points (i.e. no falloff fields or all the mesh features will end up collapsed) - as if each vertex was linked to a point on the plane created by the attached control points and deformed with it. I have tried implementing the weight computation algorithm in this paper (page 4) but it is not working as expected and I am wondering if it is really the best way to do what I want. What is the simplest way to 'skin'* an arbitrary mesh, to another arbitrary mesh? *By skin I mean I need an algorithm to determine the best control points for a vertex, and their weights.

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  • Multiple vulnerabilities in Firefox

    - by RitwikGhoshal
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2012-1960 Information Exposure vulnerability 5.0 Firefox Solaris 10 SPARC: 145080-12 X86: 145081-11 CVE-2012-1970 Denial of Service (DoS) vulnerability 10.0 CVE-2012-1971 Denial of Service (DoS) vulnerability 9.3 CVE-2012-1972 Resource Management Errors vulnerability 10.0 CVE-2012-1973 Resource Management Errors vulnerability 10.0 CVE-2012-1974 Resource Management Errors vulnerability 10.0 CVE-2012-1975 Resource Management Errors vulnerability 10.0 CVE-2012-1976 Resource Management Errors vulnerability 10.0 CVE-2012-3956 Resource Management Errors vulnerability 10.0 CVE-2012-3957 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 10.0 CVE-2012-3958 Resource Management Errors vulnerability 10.0 CVE-2012-3959 Resource Management Errors vulnerability 10.0 CVE-2012-3960 Resource Management Errors vulnerability 10.0 CVE-2012-3961 Resource Management Errors vulnerability 10.0 CVE-2012-3962 Arbitrary code execution vulnerability 9.3 CVE-2012-3963 Resource Management Errors vulnerability 10.0 CVE-2012-3964 Resource Management Errors vulnerability 10.0 CVE-2012-3966 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 10.0 CVE-2012-3967 Arbitrary code execution vulnerability 6.8 CVE-2012-3968 Resource Management Errors vulnerability 10.0 CVE-2012-3969 Numeric Errors vulnerability 9.3 CVE-2012-3970 Resource Management Errors vulnerability 10.0 CVE-2012-3972 Information Exposure vulnerability 5.0 CVE-2012-3974 Resource Management Errors vulnerability 6.9 CVE-2012-3976 Denial of Service (DoS) vulnerability 5.8 CVE-2012-3978 Permissions, Privileges, and Access Controls vulnerability 6.8 CVE-2012-3980 Improper Control of Generation of Code ('Code Injection') vulnerability 9.3 This notification describes vulnerabilities fixed in third-party components that are included in Oracle's product distributions.Information about vulnerabilities affecting Oracle products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • How can I get cross-browser consistent behavior for TR heights within a table with a set height? [migrated]

    - by Dan
    I have an arbitrary number of tables with an arbitrary number of rows in each, and all tables are the same height. My initial approach was to just set the overall height of the table and hope the rows were smart enough to distribute themselves appropriately. That's not the case. I have 4 different behaviors going on with 4 browsers, but I need them to all render at the very least in a similar way. Safari & Chrome (WebKit): All rows are equal height, creating scroll bars as needed and fitting within table height. Firefox: All rows are the height necessary to fit their content, with the remaining rows overflowing out of the table. Additionally, If the content of the rows does not take up all of the height, only the part of the table with content in it takes the background (though it seems, through use of Firebug, that the actual table [and TR] extend to the bottom of the proper table height). IE: All rows are the height necessary to fit their content, with the remaining rows overflowing out of the table. Obviously this only includes one version of each browser and additional variation would likely appear with more being tested. Ideally, a solution where the browser renders TRs with less content smaller than those with larger content, while still using scrolling within the variable height TRs when the overall height of the table is not enough would be optimum. I could potentially see a solution to achieve that with JS, but can it be done with CSS? Or, if not, can the behavior that WebKit displays be made to work across the browsers? Thanks! PS: Example can be found here.

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  • What data should be cached in a multiplayer server, relative to AI and players?

    - by DevilWithin
    In a virtual place, fully network driven, with an arbitrary number of players and an arbitrary number of enemies, what data should be cached in the server memory, in order to optimize smooth AI simulation? Trying to explain, lets say player A sees player B to E, and enemy A to G. Each of those players, see player A, but not necessarily each other. Same applies to enemies. Think of this question from a topdown perspective please. In many cases, for example, when a player shoots his gun, the server handles the sound as a radial "signal" that every other entity within reach "hear" and react upon. Doing these searches all the time for a whole area, containing possibly a lot of unrelated players and enemies, seems to be an issue, when the budget for each AI agent is so small. Should every entity cache whatever enters and exits from its radius of awareness? Is there a great way to trace the entities close by without flooding the memory with such caches? What about other AI related problems that may arise, after assuming the previous one works well? We're talking about environments with possibly hundreds of enemies, a swarm.

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