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  • mongodb eating 48G in 1min

    - by ledy
    In mongodb i work with this collection: Size 55.93g Data Size 39.82g Storage Size 41.08g Extents 53 Indexes 4 Index Size 9.64g It takes few seconds of mongdb being up with this single collection and all 48GB RAM on the dedicated server are gone. That's worse because there is also a mysqld+nginx/fcgi on this machine which should be allowed to use at least 24GB together. I.e. remaining 24GB, enough for the mongod! However, it does not share in a fair way. Everybody says that the memory for mongod is managed by OS and releases unneccessary space for other processes if they demand RAM. On my machine it is not releasing RAM. What's wrong? free total used free shared buffers cached` Mem: 49559136 49403908 155228 0 57284 47247564 -/+ buffers/cache: 2099060 47460076 Swap: 8008392 164 8008228

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  • Minecraft Style Chunk building problem

    - by David Torrey
    I'm having some problems with speed in my chunk engine. I timed it out, and in its current state it takes a total ~5 seconds per chunk to fill each face's list. I have a check to see if each face of a block is visible and if it is not visible, it skips it and moves on. I'm using a dictionary (unordered map) because it makes sense memorywise to just not have an entry if there is no block. I've tracked my problem down to testing if there is an entry, and accessing an entry if it does exist. If I remove the tests to see if there is an entry in the dictionary for an adjacent block, or if the block type itself is seethrough, it runs within about 2-4 milliseconds. so here's my question: Is there a faster way to check for an entry in a dictionary than .ContainsKey()? As an aside, I tried TryGetValue() and it doesn't really help with the speed that much. If I remove the ContainsKey() and keep the test where it does the IsSeeThrough for each block, it halves the time, but it's still about 2-3 seconds. It only drops to 2-4ms if I remove BOTH checks. Here is my code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Runtime.InteropServices; using OpenTK; using OpenTK.Graphics.OpenGL; using System.Drawing; namespace Anabelle_Lee { public enum BlockEnum { air = 0, dirt = 1, } [StructLayout(LayoutKind.Sequential,Pack=1)] public struct Coordinates<T1> { public T1 x; public T1 y; public T1 z; public override string ToString() { return "(" + x + "," + y + "," + z + ") : " + typeof(T1); } } public struct Sides<T1> { public T1 left; public T1 right; public T1 top; public T1 bottom; public T1 front; public T1 back; } public class Block { public int blockType; public bool SeeThrough() { switch (blockType) { case 0: return true; } return false ; } public override string ToString() { return ((BlockEnum)(blockType)).ToString(); } } class Chunk { private Dictionary<Coordinates<byte>, Block> mChunkData; //stores the block data private Sides<List<Coordinates<byte>>> mVBOVertexBuffer; private Sides<int> mVBOHandle; //private bool mIsChanged; private const byte mCHUNKSIZE = 16; public Chunk() { } public void InitializeChunk() { //create VBO references #if DEBUG Console.WriteLine ("Initializing Chunk"); #endif mChunkData = new Dictionary<Coordinates<byte> , Block>(); //mIsChanged = true; GL.GenBuffers(1, out mVBOHandle.left); GL.GenBuffers(1, out mVBOHandle.right); GL.GenBuffers(1, out mVBOHandle.top); GL.GenBuffers(1, out mVBOHandle.bottom); GL.GenBuffers(1, out mVBOHandle.front); GL.GenBuffers(1, out mVBOHandle.back); //make new list of vertexes for each face mVBOVertexBuffer.top = new List<Coordinates<byte>>(); mVBOVertexBuffer.bottom = new List<Coordinates<byte>>(); mVBOVertexBuffer.left = new List<Coordinates<byte>>(); mVBOVertexBuffer.right = new List<Coordinates<byte>>(); mVBOVertexBuffer.front = new List<Coordinates<byte>>(); mVBOVertexBuffer.back = new List<Coordinates<byte>>(); #if DEBUG Console.WriteLine("Chunk Initialized"); #endif } public void GenerateChunk() { #if DEBUG Console.WriteLine("Generating Chunk"); #endif for (byte i = 0; i < mCHUNKSIZE; i++) { for (byte j = 0; j < mCHUNKSIZE; j++) { for (byte k = 0; k < mCHUNKSIZE; k++) { Random blockLoc = new Random(); Coordinates<byte> randChunk = new Coordinates<byte> { x = i, y = j, z = k }; mChunkData.Add(randChunk, new Block()); mChunkData[randChunk].blockType = blockLoc.Next(0, 1); } } } #if DEBUG Console.WriteLine("Chunk Generated"); #endif } public void DeleteChunk() { //delete VBO references #if DEBUG Console.WriteLine("Deleting Chunk"); #endif GL.DeleteBuffers(1, ref mVBOHandle.left); GL.DeleteBuffers(1, ref mVBOHandle.right); GL.DeleteBuffers(1, ref mVBOHandle.top); GL.DeleteBuffers(1, ref mVBOHandle.bottom); GL.DeleteBuffers(1, ref mVBOHandle.front); GL.DeleteBuffers(1, ref mVBOHandle.back); //clear all vertex buffers ClearPolyLists(); #if DEBUG Console.WriteLine("Chunk Deleted"); #endif } public void UpdateChunk() { #if DEBUG Console.WriteLine("Updating Chunk"); #endif ClearPolyLists(); //prepare buffers //for every entry in mChunkData map foreach(KeyValuePair<Coordinates<byte>,Block> feBlockData in mChunkData) { Coordinates<byte> checkBlock = new Coordinates<byte> { x = feBlockData.Key.x, y = feBlockData.Key.y, z = feBlockData.Key.z }; //check for polygonson the left side of the cube if (checkBlock.x > 0) { //check to see if there is a key for current x - 1. if not, add the vector if (!IsVisible(checkBlock.x - 1, checkBlock.y, checkBlock.z)) { //add polygon AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.left); } } else { //polygon is far left and should be added AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.left); } //check for polygons on the right side of the cube if (checkBlock.x < mCHUNKSIZE - 1) { if (!IsVisible(checkBlock.x + 1, checkBlock.y, checkBlock.z)) { //add poly AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.right); } } else { //poly for right add AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.right); } if (checkBlock.y > 0) { //check to see if there is a key for current x - 1. if not, add the vector if (!IsVisible(checkBlock.x, checkBlock.y - 1, checkBlock.z)) { //add polygon AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.bottom); } } else { //polygon is far left and should be added AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.bottom); } //check for polygons on the right side of the cube if (checkBlock.y < mCHUNKSIZE - 1) { if (!IsVisible(checkBlock.x, checkBlock.y + 1, checkBlock.z)) { //add poly AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.top); } } else { //poly for right add AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.top); } if (checkBlock.z > 0) { //check to see if there is a key for current x - 1. if not, add the vector if (!IsVisible(checkBlock.x, checkBlock.y, checkBlock.z - 1)) { //add polygon AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.back); } } else { //polygon is far left and should be added AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.back); } //check for polygons on the right side of the cube if (checkBlock.z < mCHUNKSIZE - 1) { if (!IsVisible(checkBlock.x, checkBlock.y, checkBlock.z + 1)) { //add poly AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.front); } } else { //poly for right add AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.front); } } BuildBuffers(); #if DEBUG Console.WriteLine("Chunk Updated"); #endif } public void RenderChunk() { } public void LoadChunk() { #if DEBUG Console.WriteLine("Loading Chunk"); #endif #if DEBUG Console.WriteLine("Chunk Deleted"); #endif } public void SaveChunk() { #if DEBUG Console.WriteLine("Saving Chunk"); #endif #if DEBUG Console.WriteLine("Chunk Saved"); #endif } private bool IsVisible(int pX,int pY,int pZ) { Block testBlock; Coordinates<byte> checkBlock = new Coordinates<byte> { x = Convert.ToByte(pX), y = Convert.ToByte(pY), z = Convert.ToByte(pZ) }; if (mChunkData.TryGetValue(checkBlock,out testBlock )) //if data exists { if (testBlock.SeeThrough() == true) //if existing data is not seethrough { return true; } } return true; } private void AddPoly(byte pX, byte pY, byte pZ, int BufferSide) { //create temp array GL.BindBuffer(BufferTarget.ArrayBuffer, BufferSide); if (BufferSide == mVBOHandle.front) { //front face mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ + 1) }); } else if (BufferSide == mVBOHandle.right) { //back face mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); } else if (BufferSide == mVBOHandle.top) { //left face mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY + 1), z = (byte)(pZ) }); } else if (BufferSide == mVBOHandle.bottom) { //right face mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); } else if (BufferSide == mVBOHandle.front) { //top face mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ) }); } else if (BufferSide == mVBOHandle.back) { //bottom face mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY), z = (byte)(pZ + 1) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY), z = (byte)(pZ) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY), z = (byte)(pZ) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY), z = (byte)(pZ) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY), z = (byte)(pZ + 1) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY), z = (byte)(pZ + 1) }); } } private void BuildBuffers() { #if DEBUG Console.WriteLine("Building Chunk Buffers"); #endif GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.front); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.front.Count), mVBOVertexBuffer.front.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.back); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.back.Count), mVBOVertexBuffer.back.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.left); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.left.Count), mVBOVertexBuffer.left.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.right); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.right.Count), mVBOVertexBuffer.right.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.top); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.top.Count), mVBOVertexBuffer.top.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.bottom); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.bottom.Count), mVBOVertexBuffer.bottom.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer,0); #if DEBUG Console.WriteLine("Chunk Buffers Built"); #endif } private void ClearPolyLists() { #if DEBUG Console.WriteLine("Clearing Polygon Lists"); #endif mVBOVertexBuffer.top.Clear(); mVBOVertexBuffer.bottom.Clear(); mVBOVertexBuffer.left.Clear(); mVBOVertexBuffer.right.Clear(); mVBOVertexBuffer.front.Clear(); mVBOVertexBuffer.back.Clear(); #if DEBUG Console.WriteLine("Polygon Lists Cleared"); #endif } }//END CLASS }//END NAMESPACE

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  • What is causing the unusual high load average?

    - by James
    I noticed on Tuesday night of last week, the load average went up sharply and it seemed abnormal since the traffic is small. Usually, the numbers usually average around .40 or lower and my server stuff (mysql, php and apache) are optimized. I noticed that the IOWait is unusually high even though the processes is barely using any CPU. top - 01:44:39 up 1 day, 21:13, 1 user, load average: 1.41, 1.09, 0.86 Tasks: 60 total, 1 running, 59 sleeping, 0 stopped, 0 zombie Cpu0 : 0.0%us, 0.0%sy, 0.0%ni,100.0%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu1 : 0.0%us, 0.0%sy, 0.0%ni,100.0%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu2 : 0.0%us, 0.3%sy, 0.0%ni, 99.7%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu3 : 0.0%us, 0.0%sy, 0.0%ni,100.0%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu4 : 0.0%us, 0.0%sy, 0.0%ni,100.0%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu5 : 0.0%us, 0.0%sy, 0.0%ni,100.0%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu6 : 0.0%us, 0.0%sy, 0.0%ni,100.0%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu7 : 0.0%us, 0.0%sy, 0.0%ni, 91.5%id, 8.5%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 1048576k total, 331944k used, 716632k free, 0k buffers Swap: 0k total, 0k used, 0k free, 0k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 1 root 15 0 2468 1376 1140 S 0 0.1 0:00.92 init 1656 root 15 0 13652 5212 664 S 0 0.5 0:00.00 apache2 9323 root 18 0 13652 5212 664 S 0 0.5 0:00.00 apache2 10079 root 18 0 3972 1248 972 S 0 0.1 0:00.00 su 10080 root 15 0 4612 1956 1448 S 0 0.2 0:00.01 bash 11298 root 15 0 13652 5212 664 S 0 0.5 0:00.00 apache2 11778 chikorit 15 0 2344 1092 884 S 0 0.1 0:00.05 top 15384 root 18 0 17544 13m 1568 S 0 1.3 0:02.28 miniserv.pl 15585 root 15 0 8280 2736 2168 S 0 0.3 0:00.02 sshd 15608 chikorit 15 0 8280 1436 860 S 0 0.1 0:00.02 sshd Here is the VMStat procs -----------memory---------- ---swap-- -----io---- -system-- ----cpu---- r b swpd free buff cache si so bi bo in cs us sy id wa 1 0 0 768644 0 0 0 0 14 23 0 10 1 0 99 0 IOStat - Nothing unusal Total DISK READ: 67.13 K/s | Total DISK WRITE: 0.00 B/s TID PRIO USER DISK READ DISK WRITE SWAPIN IO COMMAND 19496 be/4 chikorit 11.85 K/s 0.00 B/s 0.00 % 0.00 % apache2 -k start 19501 be/4 mysql 3.95 K/s 0.00 B/s 0.00 % 0.00 % mysqld 19568 be/4 chikorit 11.85 K/s 0.00 B/s 0.00 % 0.00 % apache2 -k start 19569 be/4 chikorit 11.85 K/s 0.00 B/s 0.00 % 0.00 % apache2 -k start 19570 be/4 chikorit 11.85 K/s 0.00 B/s 0.00 % 0.00 % apache2 -k start 19571 be/4 chikorit 7.90 K/s 0.00 B/s 0.00 % 0.00 % apache2 -k start 19573 be/4 chikorit 7.90 K/s 0.00 B/s 0.00 % 0.00 % apache2 -k start 1 be/4 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % init 11778 be/4 chikorit 0.00 B/s 0.00 B/s 0.00 % 0.00 % top 19470 be/4 mysql 0.00 B/s 0.00 B/s 0.00 % 0.00 % mysqld Load Average Chart - http://i.stack.imgur.com/kYsD0.png I want to be sure if this is not a MySQL problem before making sure. Also, this is a Ubuntu 10.04 LTS Server on OpenVZ. Edit: This will probably give a good picture on the IO Wait top - 22:12:22 up 17:41, 1 user, load average: 1.10, 1.09, 0.93 Tasks: 33 total, 1 running, 32 sleeping, 0 stopped, 0 zombie Cpu(s): 0.6%us, 0.2%sy, 0.0%ni, 89.0%id, 10.1%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 1048576k total, 260708k used, 787868k free, 0k buffers Swap: 0k total, 0k used, 0k free, 0k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 1 root 15 0 2468 1376 1140 S 0 0.1 0:00.88 init 5849 root 15 0 12336 4028 668 S 0 0.4 0:00.00 apache2 8063 root 15 0 12336 4028 668 S 0 0.4 0:00.00 apache2 9732 root 16 0 8280 2728 2168 S 0 0.3 0:00.02 sshd 9746 chikorit 18 0 8412 1444 864 S 0 0.1 0:01.10 sshd 9747 chikorit 18 0 4576 1960 1488 S 0 0.2 0:00.24 bash 13706 chikorit 15 0 2344 1088 884 R 0 0.1 0:00.03 top 15745 chikorit 15 0 12968 5108 1280 S 0 0.5 0:00.00 apache2 15751 chikorit 15 0 72184 25m 18m S 0 2.5 0:00.37 php5-fpm 15790 chikorit 18 0 12472 4640 1192 S 0 0.4 0:00.00 apache2 15797 chikorit 15 0 72888 23m 16m S 0 2.3 0:00.06 php5-fpm 16038 root 15 0 67772 2848 592 D 0 0.3 0:00.00 php5-fpm 16309 syslog 18 0 24084 1316 992 S 0 0.1 0:00.07 rsyslogd 16316 root 15 0 5472 908 500 S 0 0.1 0:00.00 sshd 16326 root 15 0 2304 908 712 S 0 0.1 0:00.02 cron 17464 root 15 0 10252 7560 856 D 0 0.7 0:01.88 psad 17466 root 18 0 1684 276 208 S 0 0.0 0:00.31 psadwatchd 17559 root 18 0 11444 2020 732 S 0 0.2 0:00.47 sendmail-mta 17688 root 15 0 10252 5388 1136 S 0 0.5 0:03.81 python 17752 teamspea 19 0 44648 7308 4676 S 0 0.7 1:09.70 ts3server_linux 18098 root 15 0 12336 6380 3032 S 0 0.6 0:00.47 apache2 18099 chikorit 18 0 10368 2536 464 S 0 0.2 0:00.00 apache2 18120 ntp 15 0 4336 1316 984 S 0 0.1 0:00.87 ntpd 18379 root 15 0 12336 4028 668 S 0 0.4 0:00.00 apache2 18387 mysql 15 0 62796 36m 5864 S 0 3.6 1:43.26 mysqld 19584 root 15 0 12336 4028 668 S 0 0.4 0:00.02 apache2 22498 root 16 0 12336 4028 668 S 0 0.4 0:00.00 apache2 24260 root 15 0 67772 3612 1356 S 0 0.3 0:00.22 php5-fpm 27712 root 15 0 12336 4028 668 S 0 0.4 0:00.00 apache2 27730 root 15 0 12336 4028 668 S 0 0.4 0:00.00 apache2 30343 root 15 0 12336 4028 668 S 0 0.4 0:00.00 apache2 30366 root 15 0 12336 4028 668 S 0 0.4 0:00.00 apache2 This is the free ram as of today. total used free shared buffers cached Mem: 1024 302 721 0 0 0 -/+ buffers/cache: 302 721 Swap: 0 0 0 Update: Looking into the logs, particularly the PHP5-FPM, which is causing the CPU spike. I found that its segment faulting for some apparent reason. [03-Jun-2012 06:11:20] NOTICE: [pool www] child 14132 started [03-Jun-2012 06:11:25] WARNING: [pool www] child 13664 exited on signal 11 (SIGSEGV) after 53.686322 seconds from start [03-Jun-2012 06:11:25] NOTICE: [pool www] child 14328 started [03-Jun-2012 06:11:25] WARNING: [pool www] child 14132 exited on signal 11 (SIGSEGV) after 4.708681 seconds from start [03-Jun-2012 06:11:25] NOTICE: [pool www] child 14329 started [03-Jun-2012 06:11:58] WARNING: [pool www] child 14328 exited on signal 11 (SIGSEGV) after 32.981228 seconds from start [03-Jun-2012 06:11:58] NOTICE: [pool www] child 15745 started [03-Jun-2012 06:12:25] WARNING: [pool www] child 15745 exited on signal 11 (SIGSEGV) after 27.442864 seconds from start [03-Jun-2012 06:12:25] NOTICE: [pool www] child 17446 started [03-Jun-2012 06:12:25] WARNING: [pool www] child 14329 exited on signal 11 (SIGSEGV) after 60.411278 seconds from start [03-Jun-2012 06:12:25] NOTICE: [pool www] child 17447 started [03-Jun-2012 06:13:02] WARNING: [pool www] child 17446 exited on signal 11 (SIGSEGV) after 36.746793 seconds from start [03-Jun-2012 06:13:02] NOTICE: [pool www] child 18133 started [03-Jun-2012 06:13:48] WARNING: [pool www] child 17447 exited on signal 11 (SIGSEGV) after 82.710107 seconds from start I'm thinking that this might be causing the problem. If that is the cause, probably switching it off that to fastcgi/fcgid might resolve it... but still, I want to see if something else might be causing it to do this.

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  • Linux server is only using 60% of memory, then swapping

    - by Kamil Kisiel
    I've got a Linux server that's running our bacula backup system. The machine is grinding like mad because it's going heavy in to swap. The problem is, it's only using 60% of its physical memory! Here's the output from free -m: free -m total used free shared buffers cached Mem: 3949 2356 1593 0 0 1 -/+ buffers/cache: 2354 1595 Swap: 7629 1804 5824 and some sample output from vmstat 1: procs -----------memory---------- ---swap-- -----io---- -system-- -----cpu------ r b swpd free buff cache si so bi bo in cs us sy id wa st 0 2 1843536 1634512 0 4188 54 13 2524 666 2 1 1 1 89 9 0 1 11 1845916 1640724 0 388 2700 4816 221880 4879 14409 170721 4 3 63 30 0 0 9 1846096 1643952 0 0 4956 756 174832 804 12357 159306 3 4 63 30 0 0 11 1846104 1643532 0 0 4916 540 174320 580 10609 139960 3 4 64 29 0 0 4 1846084 1640272 0 2336 4080 524 140408 548 9331 118287 3 4 63 30 0 0 8 1846104 1642096 0 1488 2940 432 102516 457 7023 82230 2 4 65 29 0 0 5 1846104 1642268 0 1276 3704 452 126520 452 9494 119612 3 5 65 27 0 3 12 1846104 1641528 0 328 6092 608 187776 636 8269 113059 4 3 64 29 0 2 2 1846084 1640960 0 724 5948 0 111480 0 7751 116370 4 4 63 29 0 0 4 1846100 1641484 0 404 4144 1476 125760 1500 10668 105358 2 3 71 25 0 0 13 1846104 1641932 0 0 5872 828 153808 840 10518 128447 3 4 70 22 0 0 8 1846096 1639172 0 3164 3556 556 74884 580 5082 65362 2 2 73 23 0 1 4 1846080 1638676 0 396 4512 28 50928 44 2672 38277 2 2 80 16 0 0 3 1846080 1628808 0 7132 2636 0 28004 8 1358 14090 0 1 78 20 0 0 2 1844728 1618552 0 11140 7680 0 12740 8 763 2245 0 0 82 18 0 0 2 1837764 1532056 0 101504 2952 0 95644 24 802 3817 0 1 87 12 0 0 11 1842092 1633324 0 4416 1748 10900 143144 11024 6279 134442 3 3 70 24 0 2 6 1846104 1642756 0 0 4768 468 78752 468 4672 60141 2 2 76 20 0 1 12 1846104 1640792 0 236 4752 440 140712 464 7614 99593 3 5 58 34 0 0 3 1846084 1630368 0 6316 5104 0 20336 0 1703 22424 1 1 72 26 0 2 17 1846104 1638332 0 3168 4080 1720 211960 1744 11977 155886 3 4 65 28 0 1 10 1846104 1640800 0 132 4488 556 126016 584 8016 106368 3 4 63 29 0 0 14 1846104 1639740 0 2248 3436 428 114188 452 7030 92418 3 3 59 35 0 1 6 1846096 1639504 0 1932 5500 436 141412 460 8261 112210 4 4 63 29 0 0 10 1846104 1640164 0 3052 4028 448 147684 472 7366 109554 4 4 61 30 0 0 10 1846100 1641040 0 2332 4952 632 147452 664 8767 118384 3 4 63 30 0 4 8 1846084 1641092 0 664 4948 276 152264 292 6448 98813 5 5 62 28 0 Furthermore, the output of top sorted by CPU time seems to support the theory that swap is what's bogging down the system: top - 09:05:32 up 37 days, 23:24, 1 user, load average: 9.75, 8.24, 7.12 Tasks: 173 total, 1 running, 172 sleeping, 0 stopped, 0 zombie Cpu(s): 1.6%us, 1.4%sy, 0.0%ni, 76.1%id, 20.6%wa, 0.1%hi, 0.2%si, 0.0%st Mem: 4044632k total, 2405628k used, 1639004k free, 0k buffers Swap: 7812492k total, 1851852k used, 5960640k free, 436k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ TIME COMMAND 4174 root 17 0 63156 176 56 S 8 0.0 2138:52 35,38 bacula-fd 4185 root 17 0 63352 284 104 S 6 0.0 1709:25 28,29 bacula-sd 240 root 15 0 0 0 0 D 3 0.0 831:55.19 831:55 kswapd0 2852 root 10 -5 0 0 0 S 1 0.0 126:35.59 126:35 xfsbufd 2849 root 10 -5 0 0 0 S 0 0.0 119:50.94 119:50 xfsbufd 1364 root 10 -5 0 0 0 S 0 0.0 117:05.39 117:05 xfsbufd 21 root 10 -5 0 0 0 S 1 0.0 48:03.44 48:03 events/3 6940 postgres 16 0 43596 8 8 S 0 0.0 46:50.35 46:50 postmaster 1342 root 10 -5 0 0 0 S 0 0.0 23:14.34 23:14 xfsdatad/4 5415 root 17 0 1770m 108 48 S 0 0.0 15:03.74 15:03 bacula-dir 23 root 10 -5 0 0 0 S 0 0.0 13:09.71 13:09 events/5 5604 root 17 0 1216m 500 200 S 0 0.0 12:38.20 12:38 java 5552 root 16 0 1194m 580 248 S 0 0.0 11:58.00 11:58 java Here's the same sorted by virtual memory image size: top - 09:08:32 up 37 days, 23:27, 1 user, load average: 8.43, 8.26, 7.32 Tasks: 173 total, 1 running, 172 sleeping, 0 stopped, 0 zombie Cpu(s): 3.6%us, 3.4%sy, 0.0%ni, 62.2%id, 30.2%wa, 0.2%hi, 0.3%si, 0.0%st Mem: 4044632k total, 2404212k used, 1640420k free, 0k buffers Swap: 7812492k total, 1852548k used, 5959944k free, 100k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ TIME COMMAND 5415 root 17 0 1770m 56 44 S 0 0.0 15:03.78 15:03 bacula-dir 5604 root 17 0 1216m 492 200 S 0 0.0 12:38.30 12:38 java 5552 root 16 0 1194m 476 200 S 0 0.0 11:58.20 11:58 java 4598 root 16 0 117m 44 44 S 0 0.0 0:13.37 0:13 eventmond 9614 gdm 16 0 93188 0 0 S 0 0.0 0:00.30 0:00 gdmgreeter 5527 root 17 0 78716 0 0 S 0 0.0 0:00.30 0:00 gdm 4185 root 17 0 63352 284 104 S 20 0.0 1709:52 28,29 bacula-sd 4174 root 17 0 63156 208 88 S 24 0.0 2139:25 35,39 bacula-fd 10849 postgres 18 0 54740 216 108 D 0 0.0 0:31.40 0:31 postmaster 6661 postgres 17 0 49432 0 0 S 0 0.0 0:03.50 0:03 postmaster 5507 root 15 0 47980 0 0 S 0 0.0 0:00.00 0:00 gdm 6940 postgres 16 0 43596 16 16 S 0 0.0 46:51.39 46:51 postmaster 5304 postgres 16 0 40580 132 88 S 0 0.0 6:21.79 6:21 postmaster 5301 postgres 17 0 40448 24 24 S 0 0.0 0:32.17 0:32 postmaster 11280 root 16 0 40288 28 28 S 0 0.0 0:00.11 0:00 sshd 5534 root 17 0 37580 0 0 S 0 0.0 0:56.18 0:56 X 30870 root 30 15 31668 28 28 S 0 0.0 1:13.38 1:13 snmpd 5305 postgres 17 0 30628 16 16 S 0 0.0 0:11.60 0:11 postmaster 27403 postfix 17 0 30248 0 0 S 0 0.0 0:02.76 0:02 qmgr 10815 postfix 15 0 30208 16 16 S 0 0.0 0:00.02 0:00 pickup 5306 postgres 16 0 29760 20 20 S 0 0.0 0:52.89 0:52 postmaster 5302 postgres 17 0 29628 64 32 S 0 0.0 1:00.64 1:00 postmaster I've tried tuning the swappiness kernel parameter to both high and low values, but nothing appears to change the behavior here. I'm at a loss to figure out what's going on. How can I find out what's causing this? Update: The system is a fully 64-bit system, so there should be no question of memory limitations due to 32-bit issues. Update2: As I mentioned in the original question, I've already tried tuning swappiness to all sorts of values, including 0. The result is always the same, with approximately 1.6 GB of memory remaining unused. Update3: Added top output to the above info.

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  • Cocoa Memory Usage

    - by user288024
    I'm trying to track down some peculiar memory behavior in my Cocoa desktop app. My app does a lot of image processing using NSImage and uploads those images to a website over HTTP using NSURLConnection. After uploading several hundred images (some very large), when I run Instrument I get no leaks. I've also run through MallocDebug and get no leaks. When I dig into object allocations using Instrument I get output like this: GeneralBlock-9437184, Net Bytes 9437184, # Net 1 GeneralBlock-192512, Net Bytes 2695168, # Net 14 and etc., for smaller sizes. When I look at these in detail, they're marked as being owned by 'Foundation' and created via NSConcreteMutableData initWithCapacity. During HTTP upload I'm creating a post body using NSMutableData, so I'm guessing these are buffers Cocoa is caching for me when I create the NSMutableData objects. Is there a way to force Cocoa to free these? I'm 90% positive I'm releasing correctly (and Instruments and MallocDebug seem to confirm this), but I think Cocoa is keeping these around for perf reasons since I'm allocating so many MSMutableData buffers.

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  • iPhone SDK: Audio Queue control

    - by codemercenary
    Hi all, I am new to the audio queue services so I have taken an example from a book called iPhone Cool Projects where it describes how to stream audio. I want to extend this to being able to play a continuous playlist of links to mp3 files like an internet radio. The problem with the example code it that it does not detect when a stream ends and does not call AudioQueueStop at any point, so I added a counter to number of buffers added to the queue, and then decrement this counter each time audioQueueOutputCallback is called by the queue. This works fine except if when the buffer count goes to 0, and then I add a call AudioQueueFlush(audioQueue) and then AudioQueueStop(audioQueue, false) I get an error. If I only call AudioQueueReset, it continues to load the buffers again, but plays them out faster then it loads them... getting stuck in a loop and then crashing. 2010-04-14 13:56:29.745 AudioPlayer[2269:207] init player with URL 2010-04-14 13:56:29.941 AudioPlayer[2269:207] did recieve data 2010-04-14 13:56:29.942 AudioPlayer[2269:207] audio request didReceiveData 2010-04-14 13:56:29.944 AudioPlayer[2269:207] >>> start audio queue 2010-04-14 13:56:29.960 AudioPlayer[2269:207] packetCallback count 2 2010-04-14 13:56:29.961 AudioPlayer[2269:207] add buffer: 1 2010-04-14 13:56:29.962 AudioPlayer[2269:207] did recieve data 2010-04-14 13:56:29.963 AudioPlayer[2269:207] audio request didReceiveData 2010-04-14 13:56:29.963 AudioPlayer[2269:207] packetCallback count 1 2010-04-14 13:56:29.964 AudioPlayer[2269:207] add buffer: 2 2010-04-14 13:56:29.965 AudioPlayer[2269:207] packetCallback count 13 2010-04-14 13:56:29.967 AudioPlayer[2269:207] add buffer: 3 2010-04-14 13:56:29.968 AudioPlayer[2269:207] done with buffer: 3 2010-04-14 13:56:29.969 AudioPlayer[2269:207] done with buffer: 2 2010-04-14 13:56:29.974 AudioPlayer[2269:207] done with buffer: 1 So this loop continues some 20 - 30 times and then it crashes. The first time it plays an audio file it queues up the buffers and then plays sound, but doesn't callback to delete them until some 100 or more have been played. Can anyone explain this behavior? I read that there was a limit of 1 audio queue for MP3 playback for the iPhone. Is that still true? If not then I suppose I should use another audio queue for the next mp3 stream. I've had a look through the apple docs but it doesn't explain this in any particular detail. A better insight into this would be great. TIA.

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  • How to produce precisely-timed tone and silence in C#

    - by Bob Denny
    I have a C# project that plays Morse code for RSS feeds. I write it using Managed DirectX, only to discover that Managed DirectX is old and deprecated. The task I have is to play pure sine wave bursts interspersed with silence periods (the code) which are precisely timed as to their duration. I need to be able to call a function which plays a pure tone for so many milliseconds, then Thread.Sleep() then play another, etc. At its fastest, the tones and spaces can be as short as 40ms. It's working quite well in Managed DirectX. To get the precisely timed tone I create 1 sec. of sine wave into a secondary buffer, then to play a tone of a certain duration I seek forward to within x milliseconds of the end of the buffer then play. I've tried System.Media.SoundPlayer. It's a loser because you have to Play(), Sleep(), then Stop() for arbitrary tone lengths. The result is a tone that is too long, variable by CPU load. It takes an indeterminate amount of time to actually stop the tone. I then embarked on a lengthy attempt to use NAudio 1.3. I ended up with a memory resident stream providing the tone data, and again seeking forward leaving the desired length of tone remaining in the stream, then playing. This worked OK on the DirectSoundOut class for a while (see below) but the WaveOut class quickly dies with an internal assert saying that buffers are still on the queue despite PlayerStopped = true. This is odd since I play to the end then put a wait of the same duration between the end of the tone and the start of the next. You'd think that 80ms after starting Play of a 40 ms tone that it wouldn't have buffers on the queue. DirectSoundOut works well for a while, but its problem is that for every tone burst Play() it spins off a separate thread. Eventually (5 min or so) it just stops working. You can see thread after thread after thread exiting in the Output window while running the project in VS2008 IDE. I don't create new objects during playing, I just Seek() the tone stream then call Play() over and over, so I don't think it's a problem with orphaned buffers/whatever piling up till it's choked. I'm out of patience on this one, so I'm asking in the hopes that someone here has faced a similar requirement and can steer me in a direction with a likely solution. Thanks in advance...

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  • 2 AudioQueue questions

    - by iter
    I am learning to use AudioQueue. I wish to generate an audio stream programmatically. I have 2 issues that I cannot account for. I am getting audio when I run in the simulator, but not on an iPhone. (Other apps do produce sound on the phone). I get about 20ms-long gaps of silence between buffers. In my testing, I generate an audio buffer on startup and repeatedly enqueue it without modification. I don't spend any processing on filling audio buffers at runtime, not even copying them. Ari.

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  • How to produce precisely-timed tone and silence?

    - by Bob Denny
    I have a C# project that plays Morse code for RSS feeds. I write it using Managed DirectX, only to discover that Managed DirectX is old and deprecated. The task I have is to play pure sine wave bursts interspersed with silence periods (the code) which are precisely timed as to their duration. I need to be able to call a function which plays a pure tone for so many milliseconds, then Thread.Sleep() then play another, etc. At its fastest, the tones and spaces can be as short as 40ms. It's working quite well in Managed DirectX. To get the precisely timed tone I create 1 sec. of sine wave into a secondary buffer, then to play a tone of a certain duration I seek forward to within x milliseconds of the end of the buffer then play. I've tried System.Media.SoundPlayer. It's a loser because you have to Play(), Sleep(), then Stop() for arbitrary tone lengths. The result is a tone that is too long, variable by CPU load. It takes an indeterminate amount of time to actually stop the tone. I then embarked on a lengthy attempt to use NAudio 1.3. I ended up with a memory resident stream providing the tone data, and again seeking forward leaving the desired length of tone remaining in the stream, then playing. This worked OK on the DirectSoundOut class for a while (see below) but the WaveOut class quickly dies with an internal assert saying that buffers are still on the queue despite PlayerStopped = true. This is odd since I play to the end then put a wait of the same duration between the end of the tone and the start of the next. You'd think that 80ms after starting Play of a 40 ms tone that it wouldn't have buffers on the queue. DirectSoundOut works well for a while, but its problem is that for every tone burst Play() it spins off a separate thread. Eventually (5 min or so) it just stops working. You can see thread after thread after thread exiting in the Output window while running the project in VS2008 IDE. I don't create new objects during playing, I just Seek() the tone stream then call Play() over and over, so I don't think it's a problem with orphaned buffers/whatever piling up till it's choked. I'm out of patience on this one, so I'm asking in the hopes that someone here has faced a similar requirement and can steer me in a direction with a likely solution.

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  • How to program a real-time accurate audio sequencer on the iphone?

    - by Walchy
    Hi... I want to program a simple audio sequencer on the iphone but I can't get accurate timing. The last days I tried all possible audio techniques on the iphone, starting from AudioServicesPlaySystemSound and AVAudioPlayer and OpenAL to AudioQueues. In my last attempt I tried the CocosDenshion sound engine which uses openAL and allows to load sounds into multiple buffers and then play them whenever needed. Here is the basic code: init: int channelGroups[1]; channelGroups[0] = 8; soundEngine = [[CDSoundEngine alloc] init:channelGroups channelGroupTotal:1]; int i=0; for(NSString *soundName in [NSArray arrayWithObjects:@"base1", @"snare1", @"hihat1", @"dit", @"snare", nil]) { [soundEngine loadBuffer:i fileName:soundName fileType:@"wav"]; i++; } [NSTimer scheduledTimerWithTimeInterval:0.14 target:self selector:@selector(drumLoop:) userInfo:nil repeats:YES]; In the initialisation I create the sound engine, load some sounds to different buffers and then establish the sequencer loop with NSTimer. audio loop: - (void)drumLoop:(NSTimer *)timer { for(int track=0; track<4; track++) { unsigned char note=pattern[track][step]; if(note) [soundEngine playSound:note-1 channelGroupId:0 pitch:1.0f pan:.5 gain:1.0 loop:NO]; } if(++step>=16) step=0; } Thats it and it works as it should BUT the timing is shaky and instable. As soon as something else happens (i.g. drawing in a view) it goes out of sync. As I understand the sound engine and openAL the buffers are loaded (in the init code) and then are ready to start immediately with alSourcePlay(source); - so the problem may be with NSTimer? Now there are dozens of sound sequencer apps in the appstore and they have accurate timing. I.g. "idrum" has a perfect stable beat even in 180 bpm when zooming and drawing is done. So there must be a solution. Does anybody has any idea? Thanks for any help in advance! Best regards, Walchy

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  • Are there any kata for practice VIM?

    - by Grzegorz Gierlik
    I've used VIM for many years as my primary text editor. And I am still learning how to use VIM for various editing tasks. The problem is that even if I learn something and use it once a week I forgot soon how I did it -- classic case is search and replace in many buffers using bufdo :(. I was wondering if there is any kata to daily VIM practice including many VIM commands: open existing files, create new files, edit files and move around: move cursor (beginning & end of line/function/block/screen, top & bottom of screen, move screen line up/down, etc.), mark, copy & paste, insert & remove characters/words/lines, move between buffers, move between windows, arrange windows, search & replace, repeat last command, formatting (=), probably some more (bookmarks, macros). save files, create/update/save an open projects (mksession and source). Do you know any kata for VIM of tutorial which could help to practice all above (and more) VIM commands?

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  • How can I make Swig correctly wrap a char* buffer that is modified in C as a Java Something-or-other

    - by Ukko
    I am trying to wrap some legacy code for use in Java and I was quite happy to see that Swig was able to handle the header file and it generate a great wrapper that almost works. Now I am looking for the deep magic that will make it really work. In C I have a function that looks like this DLL_IMPORT int DustyVoodoo(char *buff, int len, char *curse); This integer returned by this function is an error code in case it fails. The arguments are buff is a character buffer len is the length of the data in the buffer curse the another character buffer that contains the result of calling DustyVoodoo So, you can see where this is going, the result is actually coming back via the third argument. Also len is confusing since it may be the length of both buffers, they are always allocated as being the same size in calling code but given what DustyVoodoo does I don't think that they need be the same. To be safe both buffers should be the same size in practice, say 512 chars. The C code generated for the binding is as follows: SWIGEXPORT jint JNICALL Java_pemapiJNI_DustyVoodoo(JNIEnv *jenv, jclass jcls, jstring jarg1, jint jarg2, jstring jarg3) { jint jresult = 0 ; char *arg1 = (char *) 0 ; int arg2 ; char *arg3 = (char *) 0 ; int result; (void)jenv; (void)jcls; arg1 = 0; if (jarg1) { arg1 = (char *)(*jenv)->GetStringUTFChars(jenv, jarg1, 0); if (!arg1) return 0; } arg2 = (int)jarg2; arg3 = 0; if (jarg3) { arg3 = (char *)(*jenv)->GetStringUTFChars(jenv, jarg3, 0); if (!arg3) return 0; } result = (int)PemnEncrypt(arg1,arg2,arg3); jresult = (jint)result; if (arg1) (*jenv)->ReleaseStringUTFChars(jenv, jarg1, (const char *)arg1); if (arg3) (*jenv)->ReleaseStringUTFChars(jenv, jarg3, (const char *)arg3); return jresult; } It is correct for what it does; however, it misses the fact that cursed is not just an input, it is altered by the function and should be returned as an output. It also does not know that the java Strings are really buffers and should be backed by a suitably sized array. I think that Swig can do the right thing here, I just can't figure out from the documentation how to tell Swig what it needs to know. Any typemap masers in the house?

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  • How can I limit the cache used by copying so there is still memory available for other cache?

    - by Peter
    Basic situation: I am copying some NTFS disks in openSuSE. Each one is 2TB. When I do this, the system runs slow. My guesses: I believe it is likely due to caching. Linux decides to discard useful cache (eg. kde4 bloat, virtual machine disks, LibreOffice binaries, Thunderbird binaries, etc.) and instead fill all available memory (24 GB total) with stuff from the copying disks, which will be read only once, then written and never used again. So then any time I use these apps (or kde4), the disk needs to be read again, and reading the bloat off the disk again makes things freeze/hiccup. Due to the cache being gone and the fact that these bloated applications need lots of cache, this makes the system horribly slow. Since it is USB,the disk and disk controller are not the bottleneck, so using ionice does not make it faster. I believe it is the cache rather than just the motherboard going too slow, because if I stop everything copying, it still runs choppy for a while until it recaches everything. And if I restart the copying, it takes a minute before it is choppy again. But also, I can limit it to around 40 MB/s, and it runs faster again (not because it has the right things cached, but because the motherboard busses have lots of extra bandwidth for the system disks). I can fully accept a performance loss from my motherboard's IO capability being completely consumed (which is 100% used, meaning 0% wasted power which makes me happy), but I can't accept that this caching mechanism performs so terribly in this specific use case. # free total used free shared buffers cached Mem: 24731556 24531876 199680 0 8834056 12998916 -/+ buffers/cache: 2698904 22032652 Swap: 4194300 24764 4169536 I also tried the same thing on Ubuntu, which causes a total system hang instead. ;) And to clarify, I am not asking how to leave memory free for the "system", but for "cache". I know that cache memory is automatically given back to the system when needed, but my problem is that it is not reserved for caching of specific things. Question: Is there some way to tell these copy operations to limit memory usage so some important things remain cached, and therefore any slowdowns are a result of normal disk usage and not rereading the same commonly used files? For example, is there a setting of max memory per process/user/file system allowed to be used as cache/buffers?

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  • Buffer management for socket application best practice

    - by Poni
    Having a Windows IOCP app............ I understand that for async i/o operation (on network) the buffer must remain valid for the duration of the send/read operation. So for each connection I have one buffer for the reading. For sending I use buffers to which I copy the data to be sent. When the sending operation completes I release the buffer so it can be reused. So far it's nice and not of a big issue. What remains unclear is how do you guys do this? Another thing is that even when having things this way, I mean multi-buffers, the receiver side might be flooded (talking from experience) with data. Even setting SO_RCVBUF to 25MB didn't help in my testings. So what should I do? Have a to-be-sent queue?

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  • what happens when I don't manage to call `recv` fast enough?

    - by amn
    Hi all, I want to account for a possible scenario where clients of my TCP/IP stream socket service send data to my service faster than it manages to move the data to its buffers (I am talking about application buffers, naturally) with recv and work with it. So basically, what happens in such scenarios? Obviously, some sort of service beneath my service which is a user application, has to receive incoming stream and store it somewhere until I issue 'recv', right? Most certainly the operating system. I don't want to re-open old questions, but I can't seem to find an answer to this seemingly obvious one?

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  • Can I play any Buffer only once at a given time?

    - by mystify
    From the OpenAL documentation: The basic OpenAL objects are a Listener, a Source, and a Buffer. There can be a large number of Buffers, which contain audio data. Each buffer can be attached to one or more Sources My problem is, that I have one sound file which I need to play multiple times per second, at the same time. The sound is 2 seconds long. So it will overlap. Would I need multiple filled buffers for this (= multiple times that sound in memory)? If I would attach one Buffer to multiple Sources, would I be able to play the sound 10 times, overlapping itself, with just one copy in memory? Or would I still have to deal with 10 copies of that sound in memory?

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  • apache eat up too many ram per child

    - by mrc4r7m4n
    Hello to everyone. I've got fallowing problem: Apache eat to many ram per child. The fallowing comments shows: cat /etc/redhat-release -- Fedora release 8 (Werewolf) free -m: total used free shared buffers cached Mem: 3566 3136 429 0 339 1907 -/+ buffers/cache: 889 2676 Swap: 4322 0 4322 I know that you will say that there is nothing to worry about because swap is not use, but i think it's not use for now. 3.httpd -v: Server version: Apache/2.2.14 (Unix) 4.httpd -l: Compiled in modules: core.c mod_authn_file.c mod_authn_default.c mod_authz_host.c mod_authz_groupfile.c mod_authz_user.c mod_authz_default.c mod_auth_basic.c mod_include.c mod_filter.c mod_log_config.c mod_env.c mod_setenvif.c mod_version.c mod_ssl.c prefork.c http_core.c mod_mime.c mod_status.c mod_autoindex.c mod_asis.c mod_cgi.c mod_negotiation.c mod_dir.c mod_actions.c mod_userdir.c mod_alias.c mod_rewrite.c mod_so.c 5.List of loaded dynamic modules: LoadModule authz_host_module modules/mod_authz_host.so LoadModule include_module modules/mod_include.so LoadModule log_config_module modules/mod_log_config.so LoadModule setenvif_module modules/mod_setenvif.so LoadModule mime_module modules/mod_mime.so LoadModule autoindex_module modules/mod_autoindex.so LoadModule vhost_alias_module modules/mod_vhost_alias.so LoadModule negotiation_module modules/mod_negotiation.so LoadModule dir_module modules/mod_dir.so LoadModule alias_module modules/mod_alias.so LoadModule rewrite_module modules/mod_rewrite.so LoadModule proxy_module modules/mod_proxy.so LoadModule cgi_module modules/mod_cgi.so 6.My prefrok directive <IfModule prefork.c> StartServers 8 MinSpareServers 5 MaxSpareServers 25 ServerLimit 80 MaxClients 80 MaxRequestsPerChild 4000 </IfModule> KeepAliveTimeout 6 MaxKeepAliveRequests 100 KeepAlive On 7.top -u apache: ctrl+ M top - 09:19:42 up 2 days, 19 min, 2 users, load average: 0.85, 0.87, 0.80 Tasks: 113 total, 1 running, 112 sleeping, 0 stopped, 0 zombie Cpu(s): 7.3%us, 15.7%sy, 0.0%ni, 75.7%id, 0.0%wa, 0.7%hi, 0.7%si, 0.0%st Mem: 3652120k total, 3149964k used, 502156k free, 348048k buffers Swap: 4425896k total, 0k used, 4425896k free, 1944952k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 16956 apache 20 0 700m 135m 100m S 0.0 3.8 2:16.78 httpd 16953 apache 20 0 565m 130m 96m S 0.0 3.7 1:57.26 httpd 16957 apache 20 0 587m 129m 102m S 0.0 3.6 1:47.41 httpd 16955 apache 20 0 567m 126m 93m S 0.0 3.6 1:43.60 httpd 17494 apache 20 0 626m 125m 96m S 0.0 3.5 1:58.77 httpd 17515 apache 20 0 540m 120m 88m S 0.0 3.4 1:45.57 httpd 17516 apache 20 0 573m 120m 88m S 0.0 3.4 1:50.51 httpd 16954 apache 20 0 551m 120m 88m S 0.0 3.4 1:52.47 httpd 17493 apache 20 0 586m 120m 94m S 0.0 3.4 1:51.02 httpd 17279 apache 20 0 568m 117m 87m S 16.0 3.3 1:51.87 httpd 17302 apache 20 0 560m 116m 90m S 0.3 3.3 1:59.06 httpd 17495 apache 20 0 551m 116m 89m S 0.0 3.3 1:47.51 httpd 17277 apache 20 0 476m 114m 81m S 0.0 3.2 1:37.14 httpd 30097 apache 20 0 536m 113m 83m S 0.0 3.2 1:47.38 httpd 30112 apache 20 0 530m 112m 81m S 0.0 3.2 1:40.15 httpd 17513 apache 20 0 516m 112m 85m S 0.0 3.1 1:43.92 httpd 16958 apache 20 0 554m 111m 82m S 0.0 3.1 1:44.18 httpd 1617 apache 20 0 487m 111m 85m S 0.0 3.1 1:31.67 httpd 16952 apache 20 0 461m 107m 75m S 0.0 3.0 1:13.71 httpd 16951 apache 20 0 462m 103m 76m S 0.0 2.9 1:28.05 httpd 17278 apache 20 0 497m 103m 76m S 0.0 2.9 1:31.25 httpd 17403 apache 20 0 537m 102m 79m S 0.0 2.9 1:52.24 httpd 25081 apache 20 0 412m 101m 70m S 0.0 2.8 1:01.74 httpd I guess thats all information needed to help me solve this problem. I think the virt memory is to big, the same res. The consumption of ram is increasing all the time. Maybe it's memory leak because i see there is so many static modules compiled. Could someone help me with this issue? Thank you in advance.

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  • How to configure emacs by using this file?

    - by Andy Leman
    From http://public.halogen-dg.com/browser/alex-emacs-settings/.emacs?rev=1346 I got: (setq load-path (cons "/home/alex/.emacs.d/" load-path)) (setq load-path (cons "/home/alex/.emacs.d/configs/" load-path)) (defconst emacs-config-dir "~/.emacs.d/configs/" "") (defun load-cfg-files (filelist) (dolist (file filelist) (load (expand-file-name (concat emacs-config-dir file))) (message "Loaded config file:%s" file) )) (load-cfg-files '("cfg_initsplit" "cfg_variables_and_faces" "cfg_keybindings" "cfg_site_gentoo" "cfg_conf-mode" "cfg_mail-mode" "cfg_region_hooks" "cfg_apache-mode" "cfg_crontab-mode" "cfg_gnuserv" "cfg_subversion" "cfg_css-mode" "cfg_php-mode" "cfg_tramp" "cfg_killbuffer" "cfg_color-theme" "cfg_uniquify" "cfg_tabbar" "cfg_python" "cfg_ack" "cfg_scpaste" "cfg_ido-mode" "cfg_javascript" "cfg_ange_ftp" "cfg_font-lock" "cfg_default_face" "cfg_ecb" "cfg_browser" "cfg_orgmode" ; "cfg_gnus" ; "cfg_cyrillic" )) ; enable disabled advanced features (put 'downcase-region 'disabled nil) (put 'scroll-left 'disabled nil) (put 'upcase-region 'disabled nil) ; narrow cursor ;(setq-default cursor-type 'hbar) (cua-mode) ; highlight current line (global-hl-line-mode 1) ; AV: non-aggressive scrolling (setq scroll-conservatively 100) (setq scroll-preserve-screen-position 't) (setq scroll-margin 0) (custom-set-variables ;; custom-set-variables was added by Custom. ;; If you edit it by hand, you could mess it up, so be careful. ;; Your init file should contain only one such instance. ;; If there is more than one, they won't work right. '(ange-ftp-passive-host-alist (quote (("redbus2.chalkface.com" . "on") ("zope.halogen-dg.com" . "on") ("85.119.217.50" . "on")))) '(blink-cursor-mode nil) '(browse-url-browser-function (quote browse-url-firefox)) '(browse-url-new-window-flag t) '(buffers-menu-max-size 30) '(buffers-menu-show-directories t) '(buffers-menu-show-status nil) '(case-fold-search t) '(column-number-mode t) '(cua-enable-cua-keys nil) '(user-mail-address "[email protected]") '(cua-mode t nil (cua-base)) '(current-language-environment "UTF-8") '(file-name-shadow-mode t) '(fill-column 79) '(grep-command "grep --color=never -nHr -e * | grep -v .svn --color=never") '(grep-use-null-device nil) '(inhibit-startup-screen t) '(initial-frame-alist (quote ((width . 80) (height . 40)))) '(initsplit-customizations-alist (quote (("tabbar" "configs/cfg_tabbar.el" t) ("ecb" "configs/cfg_ecb.el" t) ("ange\\-ftp" "configs/cfg_ange_ftp.el" t) ("planner" "configs/cfg_planner.el" t) ("dired" "configs/cfg_dired.el" t) ("font\\-lock" "configs/cfg_font-lock.el" t) ("speedbar" "configs/cfg_ecb.el" t) ("muse" "configs/cfg_muse.el" t) ("tramp" "configs/cfg_tramp.el" t) ("uniquify" "configs/cfg_uniquify.el" t) ("default" "configs/cfg_font-lock.el" t) ("ido" "configs/cfg_ido-mode.el" t) ("org" "configs/cfg_orgmode.el" t) ("gnus" "configs/cfg_gnus.el" t) ("nnmail" "configs/cfg_gnus.el" t)))) '(ispell-program-name "aspell") '(jabber-account-list (quote (("[email protected]")))) '(jabber-nickname "AVK") '(jabber-password nil) '(jabber-server "halogen-dg.com") '(jabber-username "alex") '(remember-data-file "~/Plans/remember.org") '(safe-local-variable-values (quote ((dtml-top-element . "body")))) '(save-place t nil (saveplace)) '(scroll-bar-mode (quote right)) '(semantic-idle-scheduler-idle-time 432000) '(show-paren-mode t) '(svn-status-hide-unmodified t) '(tool-bar-mode nil nil (tool-bar)) '(transient-mark-mode t) '(truncate-lines f) '(woman-use-own-frame nil)) ; ?? ????? ??????? y ??? n? (fset 'yes-or-no-p 'y-or-n-p) (custom-set-faces ;; custom-set-faces was added by Custom. ;; If you edit it by hand, you could mess it up, so be careful. ;; Your init file should contain only one such instance. ;; If there is more than one, they won't work right. '(compilation-error ((t (:foreground "tomato" :weight bold)))) '(cursor ((t (:background "red1")))) '(custom-variable-tag ((((class color) (background dark)) (:inherit variable-pitch :foreground "DarkOrange" :weight bold)))) '(hl-line ((t (:background "grey24")))) '(isearch ((t (:background "orange" :foreground "black")))) '(message-cited-text ((((class color) (background dark)) (:foreground "SandyBrown")))) '(message-header-name ((((class color) (background dark)) (:foreground "DarkGrey")))) '(message-header-other ((((class color) (background dark)) (:foreground "LightPink2")))) '(message-header-subject ((((class color) (background dark)) (:foreground "yellow2")))) '(message-separator ((((class color) (background dark)) (:foreground "thistle")))) '(region ((t (:background "brown")))) '(tooltip ((((class color)) (:inherit variable-pitch :background "IndianRed1" :foreground "black"))))) The above is a python emacs configure file. Where should I put it to use it? And, are there any other changes I need to make?

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  • Detecting source of memory usage on a Linux box

    - by apeace
    I have a toy Linux box with 256mb RAM running Ubuntu 10.04.1 LTS. Here is the output of free -m: total used free shared buffers cached Mem: 245 122 122 0 19 64 -/+ buffers/cache: 38 206 Swap: 511 0 511 Unless I'm reading this wrong, 122mb is being used and only 84mb of that is disk cache. Here are all processes I'm running sorted by memory usage (ps -eo pmem,pcpu,rss,vsize,args | sort -k 1 -r): %MEM %CPU RSS VSZ COMMAND 5.0 0.0 12648 633140 node /home/node/main/sites.js 1.5 0.0 3884 251736 /usr/sbin/console-kit-daemon --no-daemon 1.3 0.0 3328 77108 sshd: apeace [priv] 0.9 0.0 2344 19624 -bash 0.7 0.0 1776 23620 /sbin/init 0.6 0.0 1624 77108 sshd: apeace@pts/0 0.6 0.0 1544 9940 redis-server /etc/redis/redis.conf 0.6 0.0 1524 25848 /usr/sbin/ntpd -p /var/run/ntpd.pid -g -u 103:105 0.5 0.0 1324 119880 rsyslogd -c4 0.4 0.0 1084 49308 /usr/sbin/sshd 0.4 0.0 1028 44376 /usr/sbin/exim4 -bd -q30m 0.3 0.0 904 6876 ps -eo pmem,pcpu,rss,vsize,args 0.3 0.0 888 21124 cron 0.3 0.0 868 23472 dbus-daemon --system --fork 0.2 0.0 732 19624 -bash 0.2 0.0 628 6128 /sbin/getty -8 38400 tty1 0.2 0.0 628 16952 upstart-udev-bridge --daemon 0.2 0.0 564 16800 udevd --daemon 0.2 0.0 552 16796 udevd --daemon 0.2 0.0 548 16796 udevd --daemon 0.0 0.0 0 0 [xenwatch] 0.0 0.0 0 0 [xenbus] 0.0 0.0 0 0 [sync_supers] 0.0 0.0 0 0 [netns] 0.0 0.0 0 0 [migration/3] 0.0 0.0 0 0 [migration/2] 0.0 0.0 0 0 [migration/1] 0.0 0.0 0 0 [migration/0] 0.0 0.0 0 0 [kthreadd] 0.0 0.0 0 0 [kswapd0] 0.0 0.0 0 0 [kstriped] 0.0 0.0 0 0 [ksoftirqd/3] 0.0 0.0 0 0 [ksoftirqd/2] 0.0 0.0 0 0 [ksoftirqd/1] 0.0 0.0 0 0 [ksoftirqd/0] 0.0 0.0 0 0 [ksnapd] 0.0 0.0 0 0 [kseriod] 0.0 0.0 0 0 [kjournald] 0.0 0.0 0 0 [khvcd] 0.0 0.0 0 0 [khelper] 0.0 0.0 0 0 [kblockd/3] 0.0 0.0 0 0 [kblockd/2] 0.0 0.0 0 0 [kblockd/1] 0.0 0.0 0 0 [kblockd/0] 0.0 0.0 0 0 [flush-202:1] 0.0 0.0 0 0 [events/3] 0.0 0.0 0 0 [events/2] 0.0 0.0 0 0 [events/1] 0.0 0.0 0 0 [events/0] 0.0 0.0 0 0 [crypto/3] 0.0 0.0 0 0 [crypto/2] 0.0 0.0 0 0 [crypto/1] 0.0 0.0 0 0 [crypto/0] 0.0 0.0 0 0 [cpuset] 0.0 0.0 0 0 [bdi-default] 0.0 0.0 0 0 [async/mgr] 0.0 0.0 0 0 [aio/3] 0.0 0.0 0 0 [aio/2] 0.0 0.0 0 0 [aio/1] 0.0 0.0 0 0 [aio/0] Now, I know that ps is not the best for viewing process memory usage, but that's because it tends to report more memory than is actually being used...meaning no matter how you look at it all my processes combined shouldn't be using near 122mb, even if you account for the disk cache. What's more, memory usage is growing all the time. I've had to restart my server once a week, because once my 256mb fills up it starts swapping, which it wouldn't do just for disk cache. Shouldn't there be some way for me to see the culprit?! I'm new to server admin, so please if there's something obvious I'm overlooking point it out to me. Just for good measure, the output of cat /proc/meminfo: MemTotal: 251140 kB MemFree: 124604 kB Buffers: 20536 kB Cached: 66136 kB SwapCached: 0 kB Active: 65004 kB Inactive: 37576 kB Active(anon): 15932 kB Inactive(anon): 164 kB Active(file): 49072 kB Inactive(file): 37412 kB Unevictable: 0 kB Mlocked: 0 kB SwapTotal: 524284 kB SwapFree: 524284 kB Dirty: 8 kB Writeback: 0 kB AnonPages: 15916 kB Mapped: 10668 kB Shmem: 188 kB Slab: 18604 kB SReclaimable: 10088 kB SUnreclaim: 8516 kB KernelStack: 536 kB PageTables: 1444 kB NFS_Unstable: 0 kB Bounce: 0 kB WritebackTmp: 0 kB CommitLimit: 649852 kB Committed_AS: 64224 kB VmallocTotal: 34359738367 kB VmallocUsed: 752 kB VmallocChunk: 34359737600 kB DirectMap4k: 262144 kB DirectMap2M: 0 kB EDIT: I had misinterpreted the meaning of free -m at first. But even so: the important thing is that my OS eventually begins to use swap memory if I don't restart my server, which disk caching wouldn't do. So where do I look to see what is using all this memory?

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  • Debian virtual memory reaching limit

    - by Gregor
    As a relative newbie to systems, I inherited a Debian server and I've noticed that virtual memory is very high (around 95%!). The server has been running slow for around 6 months, and I was wondering if any of you had any tips on things I could try, particularly on freeing up memory. The server hosts various websites and also a Postit email server. Here are the details: Operating system Debian Linux 5.0 Webmin version 1.580 Time on system Thu Apr 12 11:12:21 2012 Kernel and CPU Linux 2.6.18-6-amd64 on x86_64 Processor information Intel(R) Core(TM)2 Duo CPU E7400 @ 2.80GHz, 2 cores System uptime 229 days, 12 hours, 50 minutes Running processes 138 CPU load averages 0.10 (1 min) 0.28 (5 mins) 0.36 (15 mins) CPU usage 14% user, 1% kernel, 0% IO, 85% idle Real memory 2.94 GB total, 1.69 GB used Virtual memory 3.93 GB total, 3.84 GB used Local disk space 142.84 GB total, 116.13 GB used Free m output: free -m total used free shared buffers cached Mem: 3010 2517 492 0 107 996 -/+ buffers/cache: 1413 1596 Swap: 4024 3930 93 Top output: top - 11:59:57 up 229 days, 13:38, 1 user, load average: 0.26, 0.24, 0.26 Tasks: 136 total, 2 running, 134 sleeping, 0 stopped, 0 zombie Cpu(s): 3.8%us, 0.5%sy, 0.0%ni, 95.0%id, 0.7%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 3082544k total, 2773160k used, 309384k free, 111496k buffers Swap: 4120632k total, 4024712k used, 95920k free, 1036136k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 28796 www-data 16 0 304m 68m 6188 S 8 2.3 0:03.13 apache2 1 root 15 0 10304 592 564 S 0 0.0 0:00.76 init 2 root RT 0 0 0 0 S 0 0.0 0:04.06 migration/0 3 root 34 19 0 0 0 S 0 0.0 0:05.67 ksoftirqd/0 4 root RT 0 0 0 0 S 0 0.0 0:00.00 watchdog/0 5 root RT 0 0 0 0 S 0 0.0 0:00.06 migration/1 6 root 34 19 0 0 0 S 0 0.0 0:01.26 ksoftirqd/1 7 root RT 0 0 0 0 S 0 0.0 0:00.00 watchdog/1 8 root 10 -5 0 0 0 S 0 0.0 0:00.12 events/0 9 root 10 -5 0 0 0 S 0 0.0 0:00.00 events/1 10 root 10 -5 0 0 0 S 0 0.0 0:00.00 khelper 11 root 10 -5 0 0 0 S 0 0.0 0:00.02 kthread 16 root 10 -5 0 0 0 S 0 0.0 0:15.51 kblockd/0 17 root 10 -5 0 0 0 S 0 0.0 0:01.32 kblockd/1 18 root 15 -5 0 0 0 S 0 0.0 0:00.00 kacpid 127 root 10 -5 0 0 0 S 0 0.0 0:00.00 khubd 129 root 10 -5 0 0 0 S 0 0.0 0:00.00 kseriod 180 root 10 -5 0 0 0 S 0 0.0 70:09.05 kswapd0 181 root 17 -5 0 0 0 S 0 0.0 0:00.00 aio/0 182 root 17 -5 0 0 0 S 0 0.0 0:00.00 aio/1 780 root 16 -5 0 0 0 S 0 0.0 0:00.00 ata/0 782 root 16 -5 0 0 0 S 0 0.0 0:00.00 ata/1 783 root 16 -5 0 0 0 S 0 0.0 0:00.00 ata_aux 802 root 10 -5 0 0 0 S 0 0.0 0:00.00 scsi_eh_0 803 root 10 -5 0 0 0 S 0 0.0 0:00.00 scsi_eh_1 804 root 10 -5 0 0 0 S 0 0.0 0:00.00 scsi_eh_2 805 root 10 -5 0 0 0 S 0 0.0 0:00.00 scsi_eh_3 1013 root 10 -5 0 0 0 S 0 0.0 49:27.78 kjournald 1181 root 15 -4 16912 452 448 S 0 0.0 0:00.05 udevd 1544 root 14 -5 0 0 0 S 0 0.0 0:00.00 kpsmoused 1706 root 13 -5 0 0 0 S 0 0.0 0:00.00 kmirrord 1995 root 18 0 193m 3324 1688 S 0 0.1 8:52.77 rsyslogd 2031 root 15 0 48856 732 608 S 0 0.0 0:01.86 sshd 2071 root 25 0 17316 1072 1068 S 0 0.0 0:00.00 mysqld_safe 2108 mysql 15 0 320m 72m 4368 S 0 2.4 1923:25 mysqld 2109 root 18 0 3776 500 496 S 0 0.0 0:00.00 logger 2180 postgres 15 0 99504 3016 2880 S 0 0.1 1:24.15 postgres 2184 postgres 15 0 99504 3596 3420 S 0 0.1 0:02.08 postgres 2185 postgres 15 0 99504 696 628 S 0 0.0 0:00.65 postgres 2186 postgres 15 0 99640 892 648 S 0 0.0 0:01.18 postgres

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  • Where's my memory?! Nginx + PHP-FPM front end webserver slows to a crawl...

    - by incredimike
    I'm not sure if I have a problem with a memory leak (as my hosting company suggests), or if we both need to read http://linuxatemyram.com. Maybe you clever people can help us out? This is a front-end webserver VM running essentially only nginx & php-fpm on RHEL 5.5. This server is powering Magento, a PHP eCommerce thinggy. The server is running in a shared environment, but we're changing that soon. Anyway.. after a reboot the server runs just fine, but within a day it will grind itself into nothingness. Pages will take literally 2 minutes to load, CPU spikes like crazy, etc.. The console is even sluggish when I SSH in. It's like my whole server is being brought to its knees. I've also been monitoring the DB server via top and tcpdumping incoming traffic. The DB stays idle for a good portion of that "slow" load time. When i start seeing queries coming from the front-end server, the page loads soon afterward. Here are some stats after me logging in during a slow-down, after restarting php-fpm: [mike@front01 ~]$ free -m total used free shared buffers cached Mem: 5963 5217 745 0 192 314 -/+ buffers/cache: 4711 1252 Swap: 4047 4 4042 [mike@front01 ~]$ top top - 11:38:55 up 2 days, 1:01, 3 users, load average: 0.06, 0.17, 0.21 Tasks: 131 total, 1 running, 130 sleeping, 0 stopped, 0 zombie Cpu0 : 0.0%us, 0.3%sy, 0.0%ni, 99.3%id, 0.3%wa, 0.0%hi, 0.0%si, 0.0%st Cpu1 : 0.3%us, 0.0%sy, 0.0%ni, 99.7%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu2 : 0.0%us, 0.0%sy, 0.0%ni,100.0%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu3 : 0.0%us, 0.0%sy, 0.0%ni,100.0%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 6106800k total, 5361288k used, 745512k free, 199960k buffers Swap: 4144728k total, 4976k used, 4139752k free, 328480k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 31806 apache 15 0 601m 120m 37m S 0.0 2.0 0:22.23 php-fpm 31805 apache 15 0 549m 66m 31m S 0.0 1.1 0:14.54 php-fpm 31809 apache 16 0 547m 65m 32m S 0.0 1.1 0:12.84 php-fpm 32285 apache 15 0 546m 63m 33m S 0.0 1.1 0:09.22 php-fpm 32373 apache 15 0 546m 62m 32m S 0.0 1.1 0:09.66 php-fpm 31808 apache 16 0 543m 60m 35m S 0.0 1.0 0:18.93 php-fpm 31807 apache 16 0 533m 49m 30m S 0.0 0.8 0:08.93 php-fpm 32092 apache 15 0 535m 48m 27m S 0.0 0.8 0:06.67 php-fpm 4392 root 18 0 194m 10m 7184 S 0.0 0.2 0:06.96 cvd 4064 root 15 0 154m 8304 4220 S 0.0 0.1 3:55.57 snmpd 4394 root 15 0 119m 5660 2944 S 0.0 0.1 0:02.84 EvMgrC 31804 root 15 0 519m 5180 932 S 0.0 0.1 0:00.46 php-fpm 4138 ntp 15 0 23396 5032 3904 S 0.0 0.1 0:02.38 ntpd 643 nginx 15 0 95276 4408 1524 S 0.0 0.1 0:01.15 nginx 5131 root 16 0 90128 3340 2600 S 0.0 0.1 0:01.41 sshd 28467 root 15 0 90128 3340 2600 S 0.0 0.1 0:00.35 sshd 32602 root 16 0 90128 3332 2600 S 0.0 0.1 0:00.36 sshd 1614 root 16 0 90128 3308 2588 S 0.0 0.1 0:00.02 sshd 2817 root 5 -10 7216 3140 1724 S 0.0 0.1 0:03.80 iscsid 4161 root 15 0 66948 2340 800 S 0.0 0.0 0:10.35 sendmail 1617 nicole 17 0 53876 2000 1516 S 0.0 0.0 0:00.02 sftp-server ... Is there anything else I should be looking at, or any more information that might be useful? I'm just a developer, but the slowdowns on this system worry me and make it hard to do my work.. Help me out, ServerFault!

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  • 64-bit 13.10 shows 1GB less RAM than 64-bit 13.04 did

    - by kiloseven
    Multiple 64-bit versions (Kubuntu, Lubuntu and Xubuntu) once installed on my ThinkPad R60 show 3GB of RAM, not the correct 4GB of RAM. Last week with 13.04, I had 4GB of RAM (which matches the BIOS) and this week I have 3GB available. Inquiring minds want to know. Details follow: Linux R60 3.11.0-12-generic #19-Ubuntu SMP Wed Oct 9 16:20:46 UTC 2013 x86_64 x86_64 x86_64 GNU/Linux r60 free -m reports: _ total used free shared buffers cached Mem: 3001 854 2146 0 22 486 -/+ buffers/cache: 346 2655 Swap: 0 0 0 . . . . . . lshw shows: description: Notebook product: 9459AT8 () vendor: LENOVO version: ThinkPad R60/R60i serial: redacted width: 64 bits capabilities: smbios-2.4 dmi-2.4 vsyscall32 configuration: administrator_password=disabled boot=normal chassis=notebook family=ThinkPad R60/R60i frontpanel_password=unknown keyboard_password=disabled power-on_password=disabled uuid=126E4001-48CA-11CB-9D53-B982AE0D1ABB *-core description: Motherboard product: 9459AT8 vendor: LENOVO physical id: 0 version: Not Available *-firmware description: BIOS vendor: LENOVO physical id: 0 version: 7CETC1WW (2.11 ) date: 01/09/2007 size: 144KiB capacity: 1984KiB capabilities: pci pcmcia pnp upgrade shadowing escd cdboot bootselect socketedrom edd acpi usb biosbootspecification {snip} *-memory description: System Memory physical id: 29 slot: System board or motherboard size: 4GiB *-bank:0 description: SODIMM DDR2 Synchronous physical id: 0 slot: DIMM 1 size: 2GiB width: 64 bits *-bank:1 description: SODIMM DDR2 Synchronous physical id: 1 slot: DIMM 2 size: 2GiB width: 64 bits dpkg -l linux-* returns: Desired=Unknown/Install/Remove/Purge/Hold | Status=Not/Inst/Conf-files/Unpacked/halF-conf/Half-inst/trig-aWait/Trig-pend |/ Err?=(none)/Reinst-required (Status,Err: uppercase=bad) ||/ Name Version Description +++-======================================-=======================================-========================================================================== un linux-doc-3.2.0 (no description available) ii linux-firmware 1.79.6 Firmware for Linux kernel drivers ii linux-generic 3.2.0.52.62 Complete Generic Linux kernel un linux-headers (no description available) un linux-headers-3 (no description available) un linux-headers-3.0 (no description available) un linux-headers-3.2.0-23 (no description available) un linux-headers-3.2.0-23-generic (no description available) ii linux-headers-3.2.0-52 3.2.0-52.78 Header files related to Linux kernel version 3.2.0 ii linux-headers-3.2.0-52-generic 3.2.0-52.78 Linux kernel headers for version 3.2.0 on 64 bit x86 SMP ii linux-headers-generic 3.2.0.52.62 Generic Linux kernel headers un linux-image (no description available) un linux-image-3.0 (no description available) ii linux-image-3.2.0-52-generic 3.2.0-52.78 Linux kernel image for version 3.2.0 on 64 bit x86 SMP ii linux-image-generic 3.2.0.52.62 Generic Linux kernel image un linux-initramfs-tool (no description available) un linux-kernel-headers (no description available) un linux-kernel-log-daemon (no description available) ii linux-libc-dev 3.2.0-52.78 Linux Kernel Headers for development un linux-restricted-common (no description available) ii linux-sound-base 1.0.25+dfsg-0ubuntu1.1 base package for ALSA and OSS sound systems un linux-source-3.2.0 (no description available) un linux-tools (no description available)

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  • What is a better abstraction layer for D3D9 and OpenGL vertex data management?

    - by Sam Hocevar
    My rendering code has always been OpenGL. I now need to support a platform that does not have OpenGL, so I have to add an abstraction layer that wraps OpenGL and Direct3D 9. I will support Direct3D 11 later. TL;DR: the differences between OpenGL and Direct3D cause redundancy for the programmer, and the data layout feels flaky. For now, my API works a bit like this. This is how a shader is created: Shader *shader = Shader::Create( " ... GLSL vertex shader ... ", " ... GLSL pixel shader ... ", " ... HLSL vertex shader ... ", " ... HLSL pixel shader ... "); ShaderAttrib a1 = shader->GetAttribLocation("Point", VertexUsage::Position, 0); ShaderAttrib a2 = shader->GetAttribLocation("TexCoord", VertexUsage::TexCoord, 0); ShaderAttrib a3 = shader->GetAttribLocation("Data", VertexUsage::TexCoord, 1); ShaderUniform u1 = shader->GetUniformLocation("WorldMatrix"); ShaderUniform u2 = shader->GetUniformLocation("Zoom"); There is already a problem here: once a Direct3D shader is compiled, there is no way to query an input attribute by its name; apparently only the semantics stay meaningful. This is why GetAttribLocation has these extra arguments, which get hidden in ShaderAttrib. Now this is how I create a vertex declaration and two vertex buffers: VertexDeclaration *decl = VertexDeclaration::Create( VertexStream<vec3,vec2>(VertexUsage::Position, 0, VertexUsage::TexCoord, 0), VertexStream<vec4>(VertexUsage::TexCoord, 1)); VertexBuffer *vb1 = new VertexBuffer(NUM * (sizeof(vec3) + sizeof(vec2)); VertexBuffer *vb2 = new VertexBuffer(NUM * sizeof(vec4)); Another problem: the information VertexUsage::Position, 0 is totally useless to the OpenGL/GLSL backend because it does not care about semantics. Once the vertex buffers have been filled with or pointed at data, this is the rendering code: shader->Bind(); shader->SetUniform(u1, GetWorldMatrix()); shader->SetUniform(u2, blah); decl->Bind(); decl->SetStream(vb1, a1, a2); decl->SetStream(vb2, a3); decl->DrawPrimitives(VertexPrimitive::Triangle, NUM / 3); decl->Unbind(); shader->Unbind(); You see that decl is a bit more than just a D3D-like vertex declaration, it kinda takes care of rendering as well. Does this make sense at all? What would be a cleaner design? Or a good source of inspiration?

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  • Can one draw a cube using different method/drawing mode?

    - by den-javamaniac
    Hi. I've just started learning gamedev (in particular android EGL based) and have ran over a code from Pro Android Games 2 that looks as follows: /* * Copyright (C) 2007 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package opengl.scenes.cubes; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.IntBuffer; import javax.microedition.khronos.opengles.GL10; public class Cube { public Cube(){ int one = 0x10000; int vertices[] = { -one, -one, -one, one, -one, -one, one, one, -one, -one, one, -one, -one, -one, one, one, -one, one, one, one, one, -one, one, one, }; int colors[] = { 0, 0, 0, one, one, 0, 0, one, one, one, 0, one, 0, one, 0, one, 0, 0, one, one, one, 0, one, one, one, one, one, one, 0, one, one, one, }; byte indices[] = { 0, 4, 5, 0, 5, 1, 1, 5, 6, 1, 6, 2, 2, 6, 7, 2, 7, 3, 3, 7, 4, 3, 4, 0, 4, 7, 6, 4, 6, 5, 3, 0, 1, 3, 1, 2 }; // Buffers to be passed to gl*Pointer() functions // must be direct, i.e., they must be placed on the // native heap where the garbage collector cannot vbb.asIntBuffer() // move them. // // Buffers with multi-byte datatypes (e.g., short, int, float) // must have their byte order set to native order ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length*4); vbb.order(ByteOrder.nativeOrder()); mVertexBuffer = vbb.asIntBuffer(); mVertexBuffer.put(vertices); mVertexBuffer.position(0); ByteBuffer cbb = ByteBuffer.allocateDirect(colors.length*4); cbb.order(ByteOrder.nativeOrder()); mColorBuffer = cbb.asIntBuffer(); mColorBuffer.put(colors); mColorBuffer.position(0); mIndexBuffer = ByteBuffer.allocateDirect(indices.length); mIndexBuffer.put(indices); mIndexBuffer.position(0); } public void draw(GL10 gl) { gl.glFrontFace(GL10.GL_CW); gl.glVertexPointer(3, GL10.GL_FIXED, 0, mVertexBuffer); gl.glColorPointer(4, GL10.GL_FIXED, 0, mColorBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer); } private IntBuffer mVertexBuffer; private IntBuffer mColorBuffer; private ByteBuffer mIndexBuffer;} So it suggests to draw a cube using triangles. My question is: can I draw the same cube using GL_TPOLYGON? If so, isn't that an easier/more understandable way to do things?

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