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  • problem in multiple asynchronous calls on webservice method in wpf application

    - by black sensei
    Hello Experts! i'm trying to create an application which connects to internet and consume web services for every of it's operation.As far as i'm concerned i'll like to useasync method which i'm using already to get a collection of Contacts.I've realized that when i'm doing the same for groups (meaning getting groups async) i'm having errors in the calls , but when using normal call there ins't.So i did some research online and find that a lot of people has the same problem. Some of them are asked to use WCF (for which i don't know jack).I'll like to know if there is another way to overcome this. if not can somebody point me to reliable resource online and help me get through it? thanks for reading and helping

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  • Bookmarkabale ajax calls with MVC routing

    - by devzero
    I have a page with a menu that uses JQuery AJAX calls to populate the page with. To reflect any changes I update the URL with a #... instead of ?... or /... So an URL that originally reads : htpp://localhost/pages/index/id=1 would look like : http://localhost/#pages/index/id=1. If a user bookmarks this, and later comes back to the page, I wonder if it's possible to use the second URL in my route decoding, or if I have to load it blank, then use the same JS/Ajax to populate the page? In my mind it is problematic to use Ajax in these cases if a user copies the link and mails it to a friend with JavaScript disabled. edit#1: Fixed some spelling.

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  • How to Check .Net 2.0 assembly for Calls to .Net 3.5

    - by Paul Farry
    I've found an issue I believe where an assembly is making a call to a .Net3.5 method in a .Net2.0 only environment. (None on the .Net service packs nor .Net 3.5 is installed) I'd like to know if there are any programs that I can run like FXCop to check an assembly for adherence to only making method calls that are available in .Net 2.0 without the 3.5 extensions that were added. I've been bitten by this before and I'd like to have a way to check assemblies so that before they are released they can be checked to prevent these kinds of issues. Please don't say require .Net 3.5 because whilst I'd like to go to this, it's just not possible at this point.

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  • One big call vs. multiple smaller TSQL calls

    - by BrokeMyLegBiking
    I have a ADO.NET/TSQL performance question. We have two options in our application: 1) One big database call with multiple result sets, then in code step through each result set and populate my objects. This results in one round trip to the database. 2) Multiple small database calls. There is much more code reuse with Option 2 which is an advantage of that option. But I would like to get some input on what the performance cost is. Are two small round trips twice as slow as one big round trip to the database, or is it just a small, say 10% performance loss? We are using C# 3.5 and Sql Server 2008 with stored procedures and ADO.NET.

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  • Eclipse call hierarchy skips calls in undefined #ifdef regions

    - by stupakov
    Hi all, The "call hierarchy" and "declaration" features in Eclipse CDT omit results that exist in undefined (greyed out) #ifdef regions. Example: void blah(void) { #ifndef ABC foo(); #else //line is greyed out bar(); //line is greyed out #endif //line is greyed out } The call hierarchy for foo() will list blah() as a caller; the call hierarchy for bar() will not list blah(). I'm not expecting it to do full resolution of which #define blocks will get compiled, I simply would like it to return all calls/declarations of the function I'm searching for, regardless of the #define blocks that surround it. Other IDEs such as SlickEdit are able to do this. Does anyone know of a way to get Eclipse to adopt this behavior? Thanks.

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  • MPMoviePlayerController seems to make 2 calls for each movie

    - by user76328
    I seem to have an issue where an iphone app using the MPMoviePlayerController seems to make 2 calls to the server for each video it wants to play back. This occurs with iphone 3.x OS and libraries but not with iphone 2.x. I know that iphone does progressive download and will make multiple 206 requests, etc. but as far as our back end is concerned the player appears to make 2 separate sessions. This only appears to be an issue with iPhone native apps and not iphone videos played through safari. Additional info from apple: iPhone OS 3.0 added support for streaming audio and video over HTTP, and MPMoviePlayerController must validate the media before playback to determine if it is streaming content or progressively downloaded content. This is the delay you are experiencing. On a fast network, the delay should be minimized. Is this double check causing 2 sessions be created for each video request? Any one else seeing same issue? Is there a remedy?

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  • how to open another window and close the window that calls it

    - by user225269
    I have this code in userpage.php: <script langauge="JavaScript"><!-- function newWindow(fileName,windowName) { msgWindow=window.open(fileName,windowName); } //--></script> <a href="javascript:newWindow('1.html','window1')">Logout</a> And this code at index.php: <script language="JavaScript"><!-- function newWindow(fileName,windowName) { msgWindow=window.open(fileName,windowName); } function replaceURL(fileName) { newWindow(fileName,'window2'); self.close(); } //--></script> What Im trying to do is to call another window that show index.php. Calling it with the userpage.php. But the script doesn't close the window that calls it. Its a logout link. Because when I press back button after logging out. I end up seeing the page which only the user that has logged in can access

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  • Select calls seems to not time out.

    - by martsbradley
    HI Folks, I have a threaded C++ program where up to three threads are calling select on a three separate socket descriptors waiting for data to become available. Each thread handles one socket and adds it to the readfds with a timeout of 300 seconds. After select returns if there is data available I'm calling recv to read it. Is there anything that I need to be aware of with winsock and threads because for some reason after a number of hours the select calls all seem to be not timing out. Can a multi threaded program select from a number of threads without issue? I know that I should have one thread listening to all three sockets however that would be a large change for this app and I'm only looking to apply a bug fix. cheers, Martin.

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  • Using two xmlhttprequest calls on a page

    - by blacktooth
    I have two divisions, <div id=statuslist></div><div id=customerlist></div> The function sendReq() creates a xmlhttprequest and fetches the data into the division. sendReq('statuslist','./include/util.php?do=getstatuslist','NULL'); sendReq('customerlist','emphome.php?do=getcustomerlist','NULL'); I have a problem, The data fetched into the 'customerlist' gets copied onto 'statuslist' If i change the order of function calls, sendReq('customerlist','emphome.php?do=getcustomerlist','NULL'); sendReq('statuslist','./include/util.php?do=getstatuslist','NULL'); Now the data of 'statuslist' gets into 'customerlist'.. Whats the problem with the code?

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  • Function calls in virtual machine killing performance

    - by GenTiradentes
    I wrote a virtual machine in C, which has a call table populated by pointers to functions that provide the functionality of the VM's opcodes. When the virtual machine is run, it first interprets a program, creating an array of indexes corresponding to the appropriate function in the call table for the opcode provided. It then loops through the array, calling each function until it reaches the end. Each instruction is extremely small, typically one line. Perfect for inlining. The problem is that the compiler doesn't know when any of the virtual machine's instructions are going to be called, as it's decided at runtime, so it can't inline them. The overhead of function calls and argument passing is killing the performance of my VM. Any ideas on how to get around this?

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  • Java - Handling Non-Blocking Calls

    - by sarav
    In my application I am using a third-party API. It is a non-blocking method which returns immediately. I have a collection of elements over which I have to invoke this method. Now, my problem is that I have to find a way till all the method execution gets completed and do my next operation. How can I handle this? I cannot modify the third-party API. In short it looks like this for(Object object: objects){ methodA(object); //this is a non-blocking call and returns immediately } // here I want to do my next task only after all the methodA calls completed execution

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  • Why baseclass calls method of subclass?

    - by twlkyao
    I encounter some code like the following: BaseClass: public class BaseClass { String name = "Base"; public BaseClass() { printName(); } public void printName() { System.out.println(name + "——Base"); } } DrivedClass: public class SubClass extends BaseClass { String name = "Sub"; public SubClass() { printName(); } public void printName() { System.out.println(name + "——Sub"); } public static void main(String[] args) { new SubClass(); } } When run the code, the output is: null——Sub Sub——Sub while it should be: Base——Base Sub——Sub I wonder why the BaseClass constructor calls the SubClass method, can anybody explain this? Thanks in advance.

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  • Problems with system() calls in Linux

    - by Thomas
    I'm working on a init for an initramfs in C++ for Linux. This script is used to unlock the DM-Crypt w/ LUKS encrypted drive, and set the LVM drives to be available. Since I don't want to have to reimplement the functionality of cryptsetup and gpg I am using system calls to call the executables. Using a system call to call gpg works fine if I have the system fully brought up already (I already have a bash script based initramfs that works fine in bringing it up, and I use grub to edit the command line to bring it up using the old initramfs). However, in the initramfs it never even acts like it gets called. Even commands like system("echo BLAH"); fail. So, does anyone have any input?

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  • multiple regionDidChangeAnimated calls - what gives?

    - by mvexel
    I have a MKMapView inside a UITableView as a custom cell (don't ask ;) - don't know if it matters really), for which I register a regionDidChangeAnimated delegate method. This method gets called three times when the UITableView is loaded - once with the actual region and then two more times with a region that is way off. In the simulator, I consistently get a region with center (+37.43997405, -97.03125000). On the device, it seems to depend on the location reported by the location manager, which initializes the map view. Why am I getting three regionDidChangeAnimated calls? And why are the center coordinates for the last two of them off? This is the code I use to get the center coordinates: - (void)mapView:(MKMapView *)mapView regionDidChangeAnimated:(BOOL)animated { CLLocation *l = [[CLLocation alloc] initWithLatitude:self.mapView.centerCoordinate.latitude longitude:self.mapView.centerCoordinate.longitude]; (....)

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  • Minimizing calls to database in rails

    - by ming yeow
    Hi guys, i am familiar with memcached and eager loading, but neither seems to solve the problem i am facing. My main performance lag comes from hundreds of data retrieval calls from the database. The tricky thing is that I do not know which set of users i need to retrieve until i have several steps of computation. I can refactor my code, but i was wondering how you experts handle this situation? I think it should be a fairly common situation def newsfeed - find out which users i need - retrieve those users via DB - find out which events happened for these users - for each of those events - retrieve new set of users - find out which groups are relevant - for each of those groups - retrieve new set of users - etc, etc end

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  • Changing CCK content-types details results in numerous DB calls for the menu system

    - by Paul Strugger
    Every time I make a change in the details of a content-type it takes too long. I though it had to do with the fact that I had too many content-types and fields (~500), but when I load the devel module to see the queries that take that long I see: Executed 32212 queries in 12267.57 milliseconds. Queries taking longer than 5 ms and queries executed more than once, are highlighted. Page execution time was 55763.32 ms When I see the details I notice that the vast majority of db calls come from the menu system, e.g.: _menu_route menu_local_tasks admin_menu_link_save Why is that? Can I avoid some of these? It doesn't seem logical!

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  • as3 this.graphics calls do nothing

    - by zzz
    class A: [SWF(width='800',height='600',frameRate='24')] public class A extends MovieClip { private var b:B; public function A(){ super(); b = new B(); addChild(b); addEventListener(Event.ENTER_FRAME, update); } private function update(e:Event):void { b.draw(); } } class B: public class B extends MovieClip { public function draw():void { //! following code works well if put in constructor, but not here this.graphics.beginFill(0xff0000); this.graphics.drawCircle(200,200,50); } } this.graphics calls do nothing in draw method, but work fine inside B`s constructor, what i am doing wrong ?

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  • PHP Multiple Calls to Server Share Objects?

    - by user1513171
    I’m wondering this about PHP on Apache. Do multiple calls to the server from different users—could be sitting next to each other, in different states, different countries, etc…—share memory? For example, if I create a static variable in a PHP script and set it to 1 by default, then user1 comes in and it changes to 2, and then almost at the exactly same time, user2 comes in, does he see that static variable with a value of 1 or 2? An even better example is this class I have in PHP: class ApplicationRegistry { private static $instance; private static $PDO; private function __construct() { self::$PDO = $db = new \PDO('mysql:unix_socket=/........'); self::$PDO->setAttribute(\PDO::ATTR_ERRMODE, \PDO::ERRMODE_EXCEPTION); } static function instance() { if(!isset(self::$instance)) { self::$instance = new self(); } return self::$instance; } static function getDSN() { if(!isset(self::$PDO)) { self::instance(); return self::$PDO; } return self::$PDO; } } So this is a Singleton that has a static PDO instance. If user1 and user2 are hitting the server at the exact same time are they using different instances of PDO or are they using the same one? This is a confusing concept for me and I'm trying to think of how my application will scale.

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  • Normalizing chains of .Skip() and .Take() calls

    - by dtb
    I'm trying to normalize arbitrary chains of .Skip() and .Take() calls to a single .Skip() call followed by an optional single .Take() call. Here are some examples of expected results, but I'm not sure if these are correct: .Skip(5) => .Skip(5) .Take(7) => .Skip(0).Take(7) .Skip(5).Skip(7) => .Skip(12) .Skip(5).Take(7) => .Skip(5).Take(7) .Take(7).Skip(5) => .Skip(5).Take(2) .Take(5).Take(7) => .Skip(0).Take(5) .Skip(5).Skip(7).Skip(11) => .Skip(23) .Skip(5).Skip(7).Take(11) => .Skip(12).Take(11) .Skip(5).Take(7).Skip(3) => .Skip(8).Take(4) .Skip(5).Take(7).Take(3) => .Skip(5).Take(4) .Take(11).Skip(5).Skip(3) => .Skip(8).Take(3) .Take(11).Skip(5).Take(7) => .Skip(5).Take(6) .Take(11).Take(5).Skip(3) => .Skip(3).Take(2) .Take(11).Take(5).Take(3) => .Skip(0).Take(3) Can anyone confirm these are the correct results to be expected? Here is the basic algorithm that I derived from the examples: class Foo { private int skip; private int? take; public Foo Skip(int value) { if (value < 0) value = 0; this.skip += value; if (this.take.HasValue) this.take -= value; return this; } public Foo Take(int value) { if (value < 0) value = 0; if (!this.take.HasValue || value < this.take) this.take = value; return this; } } Any idea how I can confirm if this is the correct algorithm?

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  • Stringing multiple ShellExecute calls

    - by IVlad
    Consider the following code and its executable - runner.exe: #include <iostream> #include <string> #include <windows.h> using namespace std; int main(int argc, char *argv[]) { SHELLEXECUTEINFO shExecInfo; shExecInfo.cbSize = sizeof(SHELLEXECUTEINFO); shExecInfo.fMask = NULL; shExecInfo.hwnd = NULL; shExecInfo.lpVerb = "open"; shExecInfo.lpFile = argv[1]; string Params = ""; for ( int i = 2; i < argc; ++i ) Params += argv[i] + ' '; shExecInfo.lpParameters = Params.c_str(); shExecInfo.lpDirectory = NULL; shExecInfo.nShow = SW_SHOWNORMAL; shExecInfo.hInstApp = NULL; ShellExecuteEx(&shExecInfo); return 0; } These two batch files both do what they're supposed to, which is run notepad.exe and run notepad.exe and tell it to try to open test.txt: 1. runner.exe notepad.exe 2. runner.exe notepad.exe test.txt Now, consider this batch file: 3. runner.exe runner.exe notepad.exe This one should run runner.exe and send notepad.exe as one of its command line arguments, shouldn't it? Then, that second instance of runner.exe should run notepad.exe - which doesn't happen. If I print the argc argument, it's 14 for the second instance of runner.exe, and they are all weird stuff like Files\Microsoft, SQL, Files\Common and so on. I can't figure out why this happens. I want to be able to string as many runner.exe calls using command line arguments as possible, or at least 2. How can I do that? I am using Windows 7 if that makes a difference.

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  • Multiple calls to preg_replace alters result

    - by Hurpe
    I have a bunch of files that were named in a somewhat standard format. The standard form is basically this: [integer]_word1_word2_word3_ ... _wordn where a word could really be anything, but all words are separated by an underscore. There is really only 3 things I want to do to the text: 1.) I want to modify the integer, which is always at the beginning, so that something like "200" would become $ 200.00. 2.) replace any "words" of the form "with", "With", "w/", or "W/" with "with". 3.) Replace all underscores with a space. I wrote three different preg_replace calls to do the trick. They are as follows: 1.) $filename = preg_replace("/(^[0-9]+)/","$ $1.00",$filename) 2.) $filename = preg_replace("/_([wW]|[wW]ith)_/"," with ",$filename) 3.) $filename = preg_replace("/_/"," ",$filename); Each replacement works as expected when run individually, but when all three are run, the 2nd replacement is ignored. Why would something like that occur? Thanks for the help!

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  • What is difference between my atoi() calls?

    - by Lucas
    I have a big number stored in a string and try to extract a single digit. But what are the differences between those calls? #include <iostream> #include <string> int main(){ std::string bigNumber = "93485720394857230"; char tmp = bigNumber.at(5); int digit = atoi(&tmp); int digit2 = atoi(&bigNumber.at(5)) int digit3 = atoi(&bigNumber.at(12)); std::cout << "digit: " << digit << std::endl; std::cout << "digit2: " << digit2 << std::endl; std::cout << "digit3: " << digit3 << std::endl; } This will produce the following output. digit: 7 digit2: 2147483647 digit3: 57230 The first one is the desired result. The second one seems to me to be a random number, which I cannot find in the string. The third one is the end of the string, but not just a single digit as I expected, but up from the 12th index to the end of the string. Can somebody explain the different outputs to me? EDIT: Would this be an acceptable solution? char tmp[2] = {bigNumber.at(5), '\0'}; int digit = atoi(tmp); std::cout << "digit: " << digit << std::endl;

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  • Rate Limit Calls To Api Using Cache

    - by namtax
    Hi I am using coldfusion to call the last.fm api, using a cfc bundle sourced from here I am concerned about going over the request limit, which is 5 requests per originating IP address per second, averaged over a 5 minute period. The cfc bundle has a central component which calls all the other components, which are split up into sections like "artist", "track" etc...This central component "lastFmApi.cfc." is initiated in my application, and persisted for the lifespan of the application // Application.cfc example <cffunction name="onApplicationStart"> <cfset var apiKey = '[your api key here]' /> <cfset var apiSecret = '[your api secret here]' /> <cfset application.lastFm = CreateObject('component', 'org.FrankFusion.lastFm.lastFmApi').init(apiKey, apiSecret) /> </cffunction> Now if I want to call the api through a handler/controller, for example my artist handler...I can do this <cffunction name="artistPage" cache="5 mins"> <cfset qAlbums = application.lastFm.user.getArtist(url.artistName) /> </cffunction> I am a bit confused towards caching, but am caching each call to the api in this handler for 5 mins, but does this make any difference, because each time someone hits a new artist page wont this still count as a fresh hit against the api? Wondering how best to tackle this Thanks

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  • java - powermock whenNew doesnt seem to work, calls the actual constructor

    - by user1331243
    I have two final classes that are used in my unit test. I am trying to use whenNew on the constructor of a final class, but I see that it calls the actual constructor. The code is @PrepareForTest({A.class, B.class, Provider.class}) @Test public void testGetStatus() throws Exception { B b = mock(B.class); when(b.getStatus()).thenReturn(1); whenNew(B.class).withArguments(anyString()).thenReturn(b); Provider p = new Provider(); int val = p.getStatus(); assertTrue((val == 1)); } public class Provider { public int getStatus() { B b = new B("test"); return b.getStatus(); } } public final class A { private void init() { // ...do soemthing } private static A a; private A() { } public static A getInstance() { if (a == null) { a = new A(); a.init(); } return a; } } public final class B { public B() { } public B(String s) { this(A.getInstance(), s); } public B(A a, String s) { } public int getStatus() { return 0; } } On debug, I find that its the actual class B instance created and not the mock instance that is returned for new usage and assertion fails. Any pointers on how to get this working. Thanks

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  • Time gaps between host clEnqueue_xxx calls

    - by dialer
    Consider these OpenCL calls (3 memcpy DtoH, 4313 cl_float elements each): clEnqueueReadBuffer(CommandQueue, SpectrumAbsMem, CL_FALSE, 0, SpectrumMemSize, SpectrumAbs, 0, NULL, NULL); clEnqueueReadBuffer(CommandQueue, SpectrumReMem, CL_FALSE, 0, SpectrumMemSize, SpectrumRe, 0, NULL, NULL); clEnqueueReadBuffer(CommandQueue, SpectrumImMem, CL_FALSE, 0, SpectrumMemSize, SpectrumIm, 0, NULL, NULL); When I analyze these with the NVIDIA visual profiler, I see that the actual memcpy operation only takes 8 us, but there is a significant gap of around 130 us after each memcpy. I'm already using the supposedly asynchronous method (the CL_FALSE in the argument list). When I use only one operation, but with three times the size, the operation is way faster. Why is the time gap between the actual memcpy operations so huge, whereas the gap between the kernel execution (exactly before these three operations) and the first memcpy is only 7us? Can I get rid of it, or do I need to accumulate more data before starting a memcpy? If so, is there a convenient way how I could combine mutliple arrays into a single contiguous block of memory, but still have a cl_mem object as a separate device memory pointer to each section?

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