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  • Time delay an external RSS feed

    - by x3ja
    I subscribe to a number of RSS feeds, mostly from within my own timezone (UK: currently GMT+1, a.k.a BST). However I'm also interested in news from New Zealand (currently GMT+12). My problem is caused by my addiction to needing to keep my unread count at, or near, zero. When I load up my RSS reader in the mornings it has gathered all the NZ news at once (normally around 100 items) and I feel compelled either to read them all or to mark them all as read to feed my need for zero-unread-count. I figured a good solution to this would be to time delay the RSS feed somehow, so I would be drip-fed the stories at their time +12 hours, so I could read them through the day as they come in. So my question (or, rather, questions): Does such a thing exist currently & what is it? (no point reworking the wheel) If not: What would be the best way to approach doing this myself? I have access to a Linux web server on which I can run scripts, create databases, store files etc, so there should be a way... I'm most conversant in perl and have done a little fiddling with XML within that, so would naturally process ... or is there some simpler way to do it that I'm missing?

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  • Add delay and focus for a dead simple accordion jquery

    - by kuswantin
    I found the code somewhere in the world, and due to its dead simple nature, I found some things in need to fix, like when hovering the trigger, the content is jumping up down before it settled. I have tried to change the trigger from the title of the accordion block to the whole accordion block to no use. I need help to add a delay and only do the accordion when the cursor is focus in the block. I have corrected my css to make sure the block is covering the hidden part as well when toggled. Here is my latest modified code: var acTrig = ".accordion .title"; $(acTrig).hover(function() { $(".accordion .content").slideUp("normal"); $(this).next(".content").slideDown("normal"); }); $(acTrig).next(".content").hide(); $(acTrig).next(".content").eq(0).css('display', 'block'); This is the HTML: <div class="accordion clearfix"> <div class="title">some Title 1</div> <div class="content"> some content blah </div> </div> <div class="accordion clearfix"> <div class="title">some Title 2</div> <div class="content"> some content blah </div> </div> <div class="accordion clearfix"> <div class="title">some Title 3</div> <div class="content"> some content blah </div> </div> I think I need a way to stop event bubbling somewhere around the code, but can't get it right. Any help would be very much appreciated. Thanks as always.

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  • Can I delay the keyup event for jquery?

    - by Paul
    I'm using the rottentomatoes movie API in conjunction with twitter's typeahead plugin using bootstrap 2.0. I've been able to integerate the API but the issue I'm having is that after every keyup event the API gets called. This is all fine and dandy but I would rather make the call after a small pause allowing the user to type in several characters first. Here is my current code that calls the API after a keyup event: var autocomplete = $('#searchinput').typeahead() .on('keyup', function(ev){ ev.stopPropagation(); ev.preventDefault(); //filter out up/down, tab, enter, and escape keys if( $.inArray(ev.keyCode,[40,38,9,13,27]) === -1 ){ var self = $(this); //set typeahead source to empty self.data('typeahead').source = []; //active used so we aren't triggering duplicate keyup events if( !self.data('active') && self.val().length > 0){ self.data('active', true); //Do data request. Insert your own API logic here. $.getJSON("http://api.rottentomatoes.com/api/public/v1.0/movies.json?callback=?&apikey=MY_API_KEY&page_limit=5",{ q: encodeURI($(this).val()) }, function(data) { //set this to true when your callback executes self.data('active',true); //Filter out your own parameters. Populate them into an array, since this is what typeahead's source requires var arr = [], i=0; var movies = data.movies; $.each(movies, function(index, movie) { arr[i] = movie.title i++; }); //set your results into the typehead's source self.data('typeahead').source = arr; //trigger keyup on the typeahead to make it search self.trigger('keyup'); //All done, set to false to prepare for the next remote query. self.data('active', false); }); } } }); Is it possible to set a small delay and avoid calling the API after every keyup?

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  • Delay android PlusClient login request

    - by jamesakadamingo
    I am trying to implement the new PlayServices API within my android application to use a +1 button. I have it working nicely, all the expected functionality is there. However it has one rather annoying feature (seriously google!). When you instance the plusclient: mPlusClient = new PlusClient(this, this, this, Scopes.PLUS_PROFILE); Your user is presented with a "Pick your account" dialog (if they have more than one account) followed by a "grant access" dialog. I understand the need for these steps, however they really get in the way of the user experience! My initial activity (post splash screen) now has the +1 button, which means that you have to instance the PlusClient. Doing so in the onCreate() method (as google suggests) means that my user is given the "authorisation" screen before they even know what is going on! What I want to do it delay that untill they actually click the +1 button. That way they will know why they are being asked to authorise access to their account! Any ideas? I have tried using an onClick listener on the +1 button to instance but it didn't work.

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  • C# Silverlight - Delay Child Window Load?!

    - by Goober
    The Scenario Currently I have a C# Silverlight Application That uses the domainservice class and the ADO.Net Entity Framework to communicate with my database. I want to load a child window upon clicking a button with some data that I retrieve from a server-side query to the database. The Process The first part of this process involves two load operations to load separate data from 2 tables. The next part of the process involves combining those lists of data to display in a listbox. The Problem The problem with this is that the first two asynchronous load operations haven't returned the data by the time the section of code to combine these lists of data is reached, thus result in a null value exception..... Initial Load Operations To Get The Data: public void LoadAudits(Guid jobID) { var context = new InmZenDomainContext(); var imageLoadOperation = context.Load(context.GetImageByIDQuery(jobID)); imageLoadOperation.Completed += (sender3, e3) => { imageList = ((LoadOperation<InmZen.Web.Image>)sender3).Entities.ToList(); }; var auditLoadOperation = context.Load(context.GetAuditByJobIDQuery(jobID)); auditLoadOperation.Completed += (sender2, e2) => { auditList = ((LoadOperation<Audit>)sender2).Entities.ToList(); }; } I Then Want To Execute This Immediately: IEnumerable<JobImageAudit> jobImageAuditList = from a in auditList join ai in imageList on a.ImageID equals ai.ImageID select new JobImageAudit { JobID = a.JobID, ImageID = a.ImageID.Value, CreatedBy = a.CreatedBy, CreatedDate = a.CreatedDate, Comment = a.Comment, LowResUrl = ai.LowResUrl, }; auditTrailList.ItemsSource = jobImageAuditList; However I can't because the async calls haven't returned with the data yet... Thus I have to do this (Perform the Load Operations, Then Press A Button On The Child Window To Execute The List Concatenation and binding): private void LoadAuditsButton_Click(object sender, RoutedEventArgs e) { IEnumerable<JobImageAudit> jobImageAuditList = from a in auditList join ai in imageList on a.ImageID equals ai.ImageID select new JobImageAudit { JobID = a.JobID, ImageID = a.ImageID.Value, CreatedBy = a.CreatedBy, CreatedDate = a.CreatedDate, Comment = a.Comment, LowResUrl = ai.LowResUrl, }; auditTrailList.ItemsSource = jobImageAuditList; } Potential Ideas for Solutions: Delay the child window displaying somehow? Potentially use DomainDataSource and the Activity Load control?! Any thoughts, help, solutions, samples comments etc. greatly appreciated.

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  • C# - Repeating a method call using timers

    - by Jeremy Rudd
    In a VSTO add-in I'm developing, I need to execute a method with a specific delay. The tricky part is that the method may take anywhere from 0.1 sec to 1 sec to execute. I'm currently using a System.Timers.Timer like this: private Timer tmrRecalc = new Timer(); // tmrRecalc.Interval = 500 milliseconds private void tmrRecalc_Elapsed(object sender, System.Timers.ElapsedEventArgs e){ // stop the timer, do the task     tmrRecalc.Stop();         Calc.recalcAll();         // restart the timer to repeat after 500 ms     tmrRecalc.Start(); } Which basically starts, raises 1 elapse event after which it is stopped for the arbitrary length task is executed. But the UI thread seems to hang up for 3-5 seconds between each task. Do Timers have a 'warm-up' time to start? Is that why it takes so long for its first (and last) elapse? Which type of timer do I use instead?

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  • How to create a delayed queue in RabbitMQ?

    - by eandersson
    What is the easiest way to create a delay (or parking) queue with Python, Pika and RabbitMQ? I have seen an similar questions, but none for Python. I find this an useful idea when designing applications, as it allows us to throttle messages that needs to be re-queued again. There are always the possibility that you will receive more messages than you can handle, maybe the HTTP server is slow, or the database is under too much stress. I also found it very useful when something went wrong in scenarios where there is a zero tolerance to losing messages, and while re-queuing messages that could not be handled may solve that. It can also cause problems where the message will be queued over and over again. Potentially causing performance issues, and log spam.

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  • Unable to sync time using `ntpdate`, error: "no server suitable for synchronization found"

    - by William Ting
    My ntp.conf file: user@pc[0][07:37:40]:/etc$ cat /etc/ntp.conf idriftfile /var/lib/ntp/ntp.drift server 0.pool.ntp.org server 1.pool.ntp.org server 2.pool.ntp.org server pool.ntp.org Command output: user@pc[0][07:37:24]:/etc$ sudo ntpdate -dv pool.ntp.org 18 Jun 07:37:35 ntpdate[10737]: ntpdate [email protected] Tue Apr 19 07:15:05 UTC 2011 (1) Looking for host pool.ntp.org and service ntp host found : conquest.kjsl.com transmit(198.137.202.16) transmit(216.45.57.38) transmit(64.6.144.6) transmit(198.137.202.16) transmit(216.45.57.38) transmit(64.6.144.6) transmit(198.137.202.16) transmit(216.45.57.38) transmit(64.6.144.6) transmit(198.137.202.16) transmit(216.45.57.38) transmit(64.6.144.6) transmit(198.137.202.16) transmit(216.45.57.38) transmit(64.6.144.6) 198.137.202.16: Server dropped: no data 216.45.57.38: Server dropped: no data 64.6.144.6: Server dropped: no data server 198.137.202.16, port 123 stratum 0, precision 0, leap 00, trust 000 refid [198.137.202.16], delay 0.00000, dispersion 64.00000 transmitted 4, in filter 4 reference time: 00000000.00000000 Thu, Feb 7 2036 0:28:16.000 originate timestamp: 00000000.00000000 Thu, Feb 7 2036 0:28:16.000 transmit timestamp: d1a71a93.1f16c1e3 Sat, Jun 18 2011 7:37:39.121 filter delay: 0.00000 0.00000 0.00000 0.00000 0.00000 0.00000 0.00000 0.00000 filter offset: 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 delay 0.00000, dispersion 64.00000 offset 0.000000 server 216.45.57.38, port 123 stratum 0, precision 0, leap 00, trust 000 refid [216.45.57.38], delay 0.00000, dispersion 64.00000 transmitted 4, in filter 4 reference time: 00000000.00000000 Thu, Feb 7 2036 0:28:16.000 originate timestamp: 00000000.00000000 Thu, Feb 7 2036 0:28:16.000 transmit timestamp: d1a71a93.524a05dd Sat, Jun 18 2011 7:37:39.321 filter delay: 0.00000 0.00000 0.00000 0.00000 0.00000 0.00000 0.00000 0.00000 filter offset: 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 delay 0.00000, dispersion 64.00000 offset 0.000000 server 64.6.144.6, port 123 stratum 0, precision 0, leap 00, trust 000 refid [64.6.144.6], delay 0.00000, dispersion 64.00000 transmitted 4, in filter 4 reference time: 00000000.00000000 Thu, Feb 7 2036 0:28:16.000 transmitted 4, in filter 4 reference time: 00000000.00000000 Thu, Feb 7 2036 0:28:16.000 originate timestamp: 00000000.00000000 Thu, Feb 7 2036 0:28:16.000 transmit timestamp: d1a71a93.524a05dd Sat, Jun 18 2011 7:37:39.321 filter delay: 0.00000 0.00000 0.00000 0.00000 0.00000 0.00000 0.00000 0.00000 filter offset: 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 delay 0.00000, dispersion 64.00000 offset 0.000000 server 64.6.144.6, port 123 stratum 0, precision 0, leap 00, trust 000 refid [64.6.144.6], delay 0.00000, dispersion 64.00000 transmitted 4, in filter 4 reference time: 00000000.00000000 Thu, Feb 7 2036 0:28:16.000 originate timestamp: 00000000.00000000 Thu, Feb 7 2036 0:28:16.000 transmit timestamp: d1a71a93.857c6fbd Sat, Jun 18 2011 7:37:39.521 filter delay: 0.00000 0.00000 0.00000 0.00000 0.00000 0.00000 0.00000 0.00000 filter offset: 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 delay 0.00000, dispersion 64.00000 offset 0.000000 18 Jun 07:37:40 ntpdate[10737]: no server suitable for synchronization found

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  • Problems with WCF endpoints hosted from Windows Service

    - by Dilip
    I have a managed Windows Service that hosts a couple of WCF endpoints. The service is set to start automatically when the PC is restarted. On reboot I find that this line of code: ServiceHost wcfHost1 = new ServiceHost(typeof(WCFHost1)); in the OnStart() method of the service takes somewhere between 15 - 20 seconds to execute. Actually I have two such statements but the second one executes in a flash. It is the first one that takes so long. Does anyone know what could be causing the bottleneck? Because of this, sometimes the call exceeds 30 seconds and as a result the SCM thinks my service timed out while trying to initialize itself. Now, I know its easy for me to just spin off a thread to do this and return from OnStart() right away but I'd like to know what could cause this delay. This happens only when the service starts up on PC reboot. If the PC is up and running, the service starts & stops in less than a second.

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  • How to make a pause before continuing method

    - by user1766728
    Now, I know that this has been asked, but I need to know how to do this NOT on html or anything. Heres my code, not including all of the other java files. package rtype; import java.awt.Image; import java.awt.event.KeyEvent; import java.util.ArrayList; import javax.swing.ImageIcon; public class aa { private int xd; private int yd; private int dx; private int dy; private int x; private int y; private Image image; private ArrayList missiles; private final int CRAFT_SIZE = 70; public aa() { ImageIcon ii = new ImageIcon(this.getClass().getResource("/aa.png")); image = ii.getImage(); missiles = new ArrayList(); x = 10; y = 10; xd = -14; yd = 140; } public void move() { if(y >=xd) y += dx; else if(y < xd) y += 1; if(y <=yd) y += dy; else if(y > yd) y += -1; } public int getX() { return x; } public int getY() { return y; } public Image getImage() { return image; } public ArrayList getMissiles() { return missiles; } public void keyPressed(KeyEvent e) { int key = e.getKeyCode(); if (key == KeyEvent.VK_SPACE) { fire(); } if (key == KeyEvent.VK_UP) { dy = -1; } if (key == KeyEvent.VK_DOWN) { dy = 1; } if (key == KeyEvent.VK_RIGHT) { yd++; } if (key == KeyEvent.VK_LEFT) { yd--; } if (key == KeyEvent.VK_W) { xd++; } if (key == KeyEvent.VK_S) { xd--; } } public void fire() { try{ missiles.add(new Missle(x + CRAFT_SIZE, y + CRAFT_SIZE)); }catch(Exception e){} } public void keyReleased(KeyEvent e) { int key = e.getKeyCode(); if (key == KeyEvent.VK_UP) { dy = 0; } if (key == KeyEvent.VK_DOWN) { dy = 0; } } } So, at the method, fire(), I want to make it delay between shots. HOW? sorry if this is n00bish

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  • AudioTrack lag: obtainBuffer timed out

    - by BTR
    I'm playing WAVs on my Android phone by loading the file and feeding the bytes into AudioTrack.write() via the FileInputStream BufferedInputStream DataInputStream method. The audio plays fine and when it is, I can easily adjust sample rate, volume, etc on the fly with nice performance. However, it's taking about two full seconds for a track to start playing. I know AudioTrack has an inescapable delay, but this is ridiculous. Every time I play a track, I get this: 03-13 14:55:57.100: WARN/AudioTrack(3454): obtainBuffer timed out (is the CPU pegged?) 0x2e9348 user=00000960, server=00000000 03-13 14:55:57.340: WARN/AudioFlinger(72): write blocked for 233 msecs, 9 delayed writes, thread 0xba28 I've noticed that the delayed write count increases by one every time I play a track -- even across multiple sessions -- from the time the phone has been turned on. The block time is always 230 - 240ms, which makes sense considering a minimum buffer size of 9600 on this device (9600 / 44100). I've seen this message in countless searches on the Internet, but it usually seems to be related to not playing audio at all or skipping audio. In my case, it's just a delayed start. I'm running all my code in a high priority thread. Here's a truncated-yet-functional version of what I'm doing. This is the thread callback in my playback class. Again, this works (only playing 16-bit, 44.1kHz, stereo files right now), it just takes forever to start and has that obtainBuffer/delayed write message every time. public void run() { // Load file FileInputStream mFileInputStream; try { // mFile is instance of custom file class -- this is correct, // so don't sweat this line mFileInputStream = new FileInputStream(mFile.path()); } catch (FileNotFoundException e) {} BufferedInputStream mBufferedInputStream = new BufferedInputStream(mFileInputStream, mBufferLength); DataInputStream mDataInputStream = new DataInputStream(mBufferedInputStream); // Skip header try { if (mDataInputStream.available() > 44) mDataInputStream.skipBytes(44); } catch (IOException e) {} // Initialize device mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, ConfigManager.SAMPLE_RATE, AudioFormat.CHANNEL_CONFIGURATION_STEREO, AudioFormat.ENCODING_PCM_16BIT, ConfigManager.AUDIO_BUFFER_LENGTH, AudioTrack.MODE_STREAM); mAudioTrack.play(); // Initialize buffer byte[] mByteArray = new byte[mBufferLength]; int mBytesToWrite = 0; int mBytesWritten = 0; // Loop to keep thread running while (mRun) { // This flag is turned on when the user presses "play" while (mPlaying) { try { // Check if data is available if (mDataInputStream.available() > 0) { // Read data from file and write to audio device mBytesToWrite = mDataInputStream.read(mByteArray, 0, mBufferLength); mBytesWritten += mAudioTrack.write(mByteArray, 0, mBytesToWrite); } } catch (IOException e) { } } } } If I can get past the artificially long lag, I can easily deal with the inherit latency by starting my write at a later, predictable position (ie, skip past the minimum buffer length when I start playing a file).

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  • Delay rendering or force re-rendering in Flex

    - by Tereno
    Hi there, In my Flex application, using a custom control, I am making a JSON request to grab some data from the server. My rendering depends on this data such as knowing how many boxes to draw. How can I either force the rendering to wait until I've got the data before drawing to screen or have the boxes draw once we receive the data? I have an event listener for Event.COMPLETE for my JSON request and in there, I call methods that add to the control. I've tried invalidateDisplayList but that doesn't seem to do anything for me?

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  • SQL MIN in Sub query causes huge delay

    - by Spencer
    I have a SQL query that I'm trying to debug. It works fine for small sets of data, but in large sets of data, this particular part of it causes it to take 45-50 seconds instead of being sub second in speed. This subquery is one of the select items in a larger query. I'm basically trying to figure out when the earliest work date is that fits in the same category as the current row we are looking at (from table dr) ISNULL(CONVERT(varchar(25),(SELECT MIN(drsd.DateWorked) FROM [TableName] drsd WHERE drsd.UserID = dr.UserID AND drsd.Val1 = dr.Val1 OR (((drsd.Val2 = dr.Val2 AND LEN(dr.Val2) > 0) AND (drsd.Val3 = dr.Val3 AND LEN(dr.Val3) > 0) AND (drsd.Val4 = dr.Val4 AND LEN(dr.Val4) > 0)) OR (drsd.Val5 = dr.Val5 AND LEN(dr.Val5) > 0) OR ((drsd.Val6 = dr.Val6 AND LEN(dr.Val6) > 0) AND (drsd.Val7 = dr.Val7 AND LEN(dr.Val2) > 0))))), '') AS WorkStartDate, This winds up executing a key lookup some 18 million times on a table that has 346,000 records. I've tried creating an index on it, but haven't had any success. Also, selecting a max value in this same query is sub second in time, as it doesn't have to execute very many times at all. Any suggestions of a different approach to try? Thanks!

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  • Does Multiple NSURLConnection make delay of performance?

    - by oksk
    Hi all~. I made a multi files downloader. I implemented NSURLConnection using NSOperationQueue. NSOpetationQueue has many NSURLConnection operations. and, set MaxConcurrentOperationCount to 10. I thought my code is right, But after run the project, it was wrong. there are some connection error has occured. files url were right. and file download was completed. but downloading files, occur "timed out" error. It is so serious. I tested it with 8 files, and those total size is only 3M. But total download time is 2minutes ~!!! one file download spends only a few second. (2~3 s) but multi files download occur many overburden!! (2 minutes) I don't know why it is... Do Anyone know what reason is?

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  • Flex Repeater: Delay repeater until rest of view has loaded

    - by ChrisInCambo
    Hi, I have a flex repeater for an accordion inside a TitleWindow that is quite slow, I've already set recycleChildren to true, which has helped, but it's still slow on the first load and causes the animation to stutter when I open the TitleWindow. The repeater is just one part of what's visible in the TitleWindow, what I would like to do is have the repeater load after the rest of the content in the TitleWindow so the animation of the TitleWindow being opened doesn't stutter (the main problem). Can anyone suggest what the best way to achieve that might be? Thanks, Chris

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  • WPF Storyboard delay in playing wma files

    - by Rita
    I'm a complete beginner in WPF and have an app that uses StoryBoard to play a sound. public void PlaySound() { MediaElement m = (MediaElement)audio.FindName("MySound.wma"); m.IsMuted = false; FrameworkElement audioKey = (FrameworkElement)keys.FindName("MySound"); Storyboard s = (Storyboard)audioKey.FindResource("MySound.wma"); s.Begin(audioKey); } <Storyboard x:Key="MySound.wma"> <MediaTimeline d:DesignTimeNaturalDuration="1.615" BeginTime="00:00:00" Storyboard.TargetName="MySound.wma" Source="Audio\MySound.wma"/> </Storyboard> I have a horrible lag and sometimes it takes good 10 seconds for the sound to be played. I suspect this has something to do with the fact that no matter how long I wait - The sound doesn't get played until after I leave the function. I don't understand it. I call Begin, and nothing happens. Is there a way to replace this method, or StoryBoard object with something that plays instantly and without a lag?

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  • Getting rid of the evil delay caused by ShellExecute

    - by korona
    This is something that's been bothering me a while and there just has to be a solution to this. Every time I call ShellExecute to open an external file (be it a document, executable or a URL) this causes a very long lockup in my program before ShellExecute spawns the new process and returns. Does anyone know how to solve or work around this? EDIT: And as the tags might indicate, this is on Win32 using C++.

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  • c# Xna keydown with a delay of 1 sec

    - by bld
    Hi!. im writing a tetris in xna. i have a class with a method rotateBlocks. When i press the "Up" arrow key. i wanna have that when i hold the button down for 1 sec or more that it executes the arguments in the first else if(rotating the blocks fast) right now nothing is happening. i have declared oldState globally in the class. if i remove the gametime check in first the else if the block will rotate fast imedietley. if i try to step through the code with linebreaks the resolution get f****d up public void RotateBlocks(loadBlock lb, KeyboardState newState, GameTime gameTime) { _elapsedSeconds2 += (float)gameTime.ElapsedGameTime.TotalSeconds; if (lb._name.Equals("block1")) { if (newState.IsKeyDown(Keys.Up) && !oldState.IsKeyDown(Keys.Up)) { // the player just pressed Up if (_rotated) { lb._position[0].X -= 16; lb._position[0].Y -= 16; lb._position[2].X += 16; lb._position[2].Y += 16; lb._position[3].X += 32; lb._position[3].Y += 32; _rotated = false; } else if (!_rotated) { lb._position[0].X += 16; lb._position[0].Y += 16; lb._position[2].X -= 16; lb._position[2].Y -= 16; lb._position[3].X -= 32; lb._position[3].Y -= 32; _rotated = true; } } if (newState.IsKeyDown(Keys.Up) && oldState.IsKeyDown(Keys.Up)) { // the player is holding the key down if (gameTime.ElapsedGameTime.TotalSeconds >=1) { if (_rotated) { lb._position[0].X -= 16; lb._position[0].Y -= 16; lb._position[2].X += 16; lb._position[2].Y += 16; lb._position[3].X += 32; lb._position[3].Y += 32; _rotated = false; } else if (!_rotated) { lb._position[0].X += 16; lb._position[0].Y += 16; lb._position[2].X -= 16; lb._position[2].Y -= 16; lb._position[3].X -= 32; lb._position[3].Y -= 32; _rotated = true; } _elapsedSeconds2 = 0; } }

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  • basic delay on jqyery .click function

    - by kalpaitch
    I have the most basic jquery function of them all, but I couldn't find a way in the documentation to trigger the contents of this click function after say 1500 milliseconds: $('.masonryRecall').click(function(){ $('#mainContent').masonry(); });

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  • MinGW/GCC Delay Loaded DLL equivalent?

    - by VoiDeD
    Hello, I'm trying to port some old MSVC C++ code to MinGW/GCC. One problem is that the project relies heavily on the /DELAYLOAD option for functions that aren't always used, and where the proper dll is located at runtime. Is there such a similar option on MinGW/GCC? This code is targeting the windows platform.

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  • How to delay static initialization within a property

    - by Mystagogue
    I've made a class that is a cross between a singleton (fifth version) and a (dependency injectable) factory. Call this a "Mono-Factory?" It works, and looks like this: public static class Context { public static BaseLogger LogObject = null; public static BaseLogger Log { get { return LogFactory.instance; } } class LogFactory { static LogFactory() { } internal static readonly BaseLogger instance = LogObject ?? new BaseLogger(null, null, null); } } //USAGE EXAMPLE: //Optional initialization, done once when the application launches... Context.LogObject = new ConLogger(); //Example invocation used throughout the rest of code... Context.Log.Write("hello", LogSeverity.Information); The idea is for the mono-factory could be expanded to handle more than one item (e.g. more than a logger). But I would have liked to have made the mono-factory look like this: public static class Context { private static BaseLogger LogObject = null; public static BaseLogger Log { get { return LogFactory.instance; } set { LogObject = value; } } class LogFactory { static LogFactory() { } internal static readonly BaseLogger instance = LogObject ?? new BaseLogger(null, null, null); } } The above does not work, because the moment the Log property is touched (by a setter invocation) it causes the code path related to the getter to be executed...which means the internal LogFactory "instance" data is always set to the BaseLogger (setting the "LogObject" is always too late!). So is there a decoration or other trick I can use that would cause the "get" path of the Log property to be lazy while the set path is being invoked?

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  • AJAX - ASP.NET - Timer delay problem

    - by Julian
    Hi, I'm trying to make an webapplication where you see an Ajax countdown timer. Whenever I push a button the countdown should go back to 30 and keep counting down. Now the problem is whenever I push the button the timer keeps counting down for a second or 2 and most of the time after that the timer keeps standing on 30 for to long. WebForm code: <asp:UpdatePanel ID="UpdatePanel1" runat="server"> <ContentTemplate> <asp:Label ID="Label1" runat="server" Text="geen verbinding"></asp:Label> <br /> <asp:Button ID="Button1" runat="server" onclick="Button1_Click" Text="Button" /> <br /> </ContentTemplate> <Triggers> <asp:AsyncPostBackTrigger ControlID="Timer1" EventName="Tick" /> </Triggers> </asp:UpdatePanel> <asp:Timer ID="Timer1" runat="server" Interval="1000" ontick="Timer1_Tick"> </asp:Timer> </form> Code Behind: static int timer = 30; protected void Page_Load(object sender, EventArgs e) { Label1.Text = timer.ToString(); } protected void Timer1_Tick(object sender, EventArgs e) { timer--; } protected void Button1_Click(object sender, EventArgs e) { timer = 30; } Hope somebody knows what the problem is and if there is anyway to fix this. Thanks in advance!

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  • NetworkStream.Read delay .Net

    - by Gilbes
    I have a class that inherits from TcpClient. In that class I have a method to process responses. In that method I call I get the NetworkStream with MyBase.GetStream and call Read on it. This works fine, excpet the first call to read blocks too long. And by too long I mean that the socket has recieved plenty of data, but won't read it until some arbitrary limit is reached. I can see that it has recieved plenty of data using the packet sniffer WireShark. I have set the recieve buffer to small amounts, and very small amounts (like just a few bytes) to no avail. I have done the same with the buffer byte array I pass to the read method, and it still delays. Or to put it another way. I am download 600k. The download takes 5 seconds (at a little over 100k/second connection to the server which makes sense). The initial Read call takes 2-3 seconds and tells me only 256 bytes are availble (256 is the Recieve buffer and the size of the array I read in to). Then magically, the other few hundred thousand bytes can be read in 256 byte chunks in only a few process ticks each. Using a packet sniffer, I know that during those initial 2-3 seconds, the socket has recieved much more than just 256 bytes. My connection wasn't .25k/second for 3 seconds and then 400k for 2 seconds. How do I get the bytes from a socket as they come in?

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  • Object drag delay issue

    - by Johnny Darvall
    I have this code that drags stuff around perfectly in IE - however in firefox the onmousedown-drag of the object does not immediately drag but shows the no-entry cursor and then after onmouseup the object drags around freely. The object does stop draging on the next onmouseup. The object should only drag in the onmousdown state, while the onmousup call should cancel the drag by making j_OK=0. I think it may have something to do with the image inside... the object: <em style=position:absolute;left:0;top:0;width:32;height:32;display:block> < img src=abc.gif onmousedown=P_MV(this.parentNode) style=position:absolute;left:0;top:0;width:inherit> </em> function P_MV(t) { p_E=t j_oy=parseInt(p_E.style.top) j_ox=parseInt(p_E.style.left) j_OK=1 document.onselectstart=function(){return false} document.onmousemove=P_MVy } function P_MVy(e) { if(j_OK) { p_E.style.top=(j_FF?e.clientY:event.clientY)-j_y+j_oy p_E.style.left=(j_FF?e.clientX:event.clientX)-j_x+j_ox } return false }

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  • 4 Minute Delay Between New User Registration and Receipt of Activation Email

    - by John
    Hello, I am using a PHP/MySQL login script that sends a new user an activation email. When a new user registers, the info is put into MySQL pretty much instantly, but then it takes about 4 minutes for the activation email to arrive in the new user's inbox. It seems like sites like Facebook and Twitter can get out an activation email instantly when a new user registers. Is there anything that I could do to make the activation email that I'm using arrive instantly or really fast? Thanks in advance, John

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