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  • Apple iPad 2 In April, iPhone 5 in June With New Hardware[Rumours]

    - by Gopinath
    Blogs and news sites are buzzing with the rumours of Apple’s next generation iPad and iPhone devices. These rumours interests the bloggers, geeks and end users of Apple devices as Apple maintains very tight lip on the new features of their upcoming products. The gadget blog Engadget has some very interesting rumours on the release of iPad 2 & iPhone 5 as well the new hardware they are going to have. Lets get into the details if you love to read the rumours of high profile blogs iPad 2 Release Date and Specs Apple seems to be all set to release iPad 2 in April, that is almost an year after the release of first iPad. It’s common for Apple to enjoy an one year long time to release a new version of their products. So if at all the rumours are to be believed, I can place an order of iPad 2 in April. Just like many of you out there, I’m also holding my iPad buying instinct and waiting for iPad 2 as it’s going to have at the minimum retina display,  Facetime features and few game changing features in Apple’s style. The report claims, iPad 2 will have a front and back cameras retina display SD Card slot (seems to be no USB) a dual GSM / CDMA chipset, that lets you use it with both GSM(AT &T, Airte) and CDMA(Verizon, Reliance) telecom providers iPhone 5 Release Date and Specs When it comes to iPhone 5 information, the rumour claims that the new iPhone is a completed redesigned device and it’s slated to release in summer of United States(i.e. June 2011). The device is also being tested by senior Apple executives right inside the campus and strictly not allowed to carry it outside. This restriction is to make sure that iPhone 5 will not land land up in a bar and then in the hands of geek blogs like how it happened with iPhone 4 last year. When it comes to the hardware of iPhone 5 Apple’s new A5 CPU (a Cortex A9-based, multi-core chip) a dual GSM / CDMA chipset, that lets you use it with both GSM(AT &T, Airte) and CDMA(Verizon, Reliance) telecom providers via Engadget and cc image credit flickr/mr-blixt This article titled,Apple iPad 2 In April, iPhone 5 in June With New Hardware[Rumours], was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • iPhone Table View Cell Image: Working on simulator, not showing on real device

    - by Graeme
    Hi, I have a UITable View that displays an image in the left hand side of the table cell, and it works fine in the simulator. Only problem is, once I ran it on my device no images appear. At first 3 did, but then I "cleaned headers" and now none appear. Have checked that images are added to resource folder for build (which they are) and that capitals etc. match (which they do). Any ideas? Thanks. Code to display images: cell.imageView.layer.masksToBounds = YES; cell.imageView.layer.cornerRadius = 5.0; UIImage *image = [UIImage imageNamed:[[dog types] stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]];; if ( image ) { cell.imageView.image = [image imageScaledToSize:CGSizeMake(50, 50)]; }

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  • ipad simulator - sandbox area

    - by Mike
    Every iPhone/iPad application has its sandbox area, where I can store files. When I use the simulator this area will be somewhere in the hard disk. Is it possible to see this directory and its contents for a given application? I am debugging an iPad app and it will be a lot easier if I can see the sandbox area contents in real time, as the app runs and creates files there. Where do I find it? thanks for any help.

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  • Table image not showing, "Pop an autorelease pool" error

    - by Graeme
    hi, I have a UITableView which uses the following code to display an image in a Table View cell: cell.imageView.layer.masksToBounds = YES; cell.imageView.layer.cornerRadius = 5.0; UIImage *image = [UIImage imageNamed:[[color types] stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]]; if ( image ) { cell.imageView.image = [image imageScaledToSize:CGSizeMake(50, 50)]; } It works fine on the iPhone simulator, but when I try it on a real iPhone the iPhone doesn't show. Instead in the console in debugging mode, I get this error: attempt to pop an unknown autorelease pool (0x851e00) Any help would be great, thanks.

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  • Are wrapper classes banned in the iPhone OS Developer Agreement?

    - by barfoon
    Hey everyone, I am a little confused after reading this thread on the revisions to the iPhone Developer Agreement. While it lists the languages that are permitted, I don't understand what classifies as falling under what is banned. Does this include wrapper classes? What if the code is written in Objective C but is not an official Apple class/library? I'm wondering about things like: Three20 from Facebook SQLite Wrappers such as this one Charting / Graphing Libraries If anyone could clarify this, I'd greatly appreciate it.

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  • Why does CTFontCreateWithName != NULL on iPhone OS 3.1.3?

    - by Tony
    I am following the instructions in the Apple dev docs: http://developer.apple.com/iphone/library/documentation/DeveloperTools/Conceptual/cross_development/Using/using.html#//apple_ref/doc/uid/20002000-1114537 In this case, I'm trying to conditionally execute code, depending on whether or not CTFontCreateWithName is defined. Here is what I've reduced my test case down to: if (CTFontCreateWithName != NULL) NSLog(@"CTFontCreateWithName = %p", CTFontCreateWithName); This prints "CTFontCreateWithName = 0x0", which suggests that it's both NULL and not NULL at the same time. Even though CTFontCreateWithName != NULL evaluates to true, I get an error saying it can't resolve the symbol _CTFontCreateWithName once it gets to the line that uses it. Any ideas? Is %p not the correct way to print out the address of a function? For what it's worth, the example in their docs, UIGraphicsBeginPDFPage != NULL, evaluates to false, so it works for that one.

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  • iPhone: How to read contents from UIWebView XML Document?

    - by David Conlisk
    Hi all. In my iPhone app I'm using a UIWebView to allow the user to browse to an XML document on a website. When the user has found the xml document they want, they click a button below the UIWebView. Then I try to read the contents of the XML document from the UIWebView using: NSString *xml = [webView stringByEvaluatingJavaScriptFromString:@"document.getElementByTagName('rootXmlNodeName')[0].innerHTML"]; This doesn't work for me for XML documents. It works fine in a HTML page, e.g. using "html" for the rootXmlNodeName in the code snippet above. Any ideas? Thanks in advance!

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  • ipad video format

    - by Mike
    When you use iTunes to sync your videos with the iPhone the videos are always saved with no more than 640 pixels wide, if I am not wrong. What about the iPad? What is the size of videos iTunes syncs with iPad? 1024x768? and what if the video has a dimension below 1024x768? Will it scale up? or will it keep the video at low res and scale when you play? thanks.

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  • Is this a good way to do a game loop for an iPhone game?

    - by Danny Tuppeny
    Hi all, I'm new to iPhone dev, but trying to build a 2D game. I was following a book, but the game loop it created basically said: function gameLoop update() render() sleep(1/30th second) gameLoop The reasoning was that this would run at 30fps. However, this seemed a little mental, because if my frame took 1/30th second, then it would run at 15fps (since it'll spend as much time sleeping as updating). So, I did some digging and found the CADisplayLink class which would sync calls to my gameLoop function to the refresh rate (or a fraction of it). I can't find many samples of it, so I'm posting here for a code review :-) It seems to work as expected, and it includes passing the elapsed (frame) time into the Update method so my logic can be framerate-independant (however I can't actually find in the docs what CADisplayLink would do if my frame took more than its allowed time to run - I'm hoping it just does its best to catch up, and doesn't crash!). // // GameAppDelegate.m // // Created by Danny Tuppeny on 10/03/2010. // Copyright Danny Tuppeny 2010. All rights reserved. // #import "GameAppDelegate.h" #import "GameViewController.h" #import "GameStates/gsSplash.h" @implementation GameAppDelegate @synthesize window; @synthesize viewController; - (void) applicationDidFinishLaunching:(UIApplication *)application { // Create an instance of the first GameState (Splash Screen) [self doStateChange:[gsSplash class]]; // Set up the game loop displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(gameLoop)]; [displayLink setFrameInterval:2]; [displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; } - (void) gameLoop { // Calculate how long has passed since the previous frame CFTimeInterval currentFrameTime = [displayLink timestamp]; CFTimeInterval elapsed = 0; // For the first frame, we want to pass 0 (since we haven't elapsed any time), so only // calculate this in the case where we're not the first frame if (lastFrameTime != 0) { elapsed = currentFrameTime - lastFrameTime; } // Keep track of this frames time (so we can calculate this next time) lastFrameTime = currentFrameTime; NSLog([NSString stringWithFormat:@"%f", elapsed]); // Call update, passing the elapsed time in [((GameState*)viewController.view) Update:elapsed]; } - (void) doStateChange:(Class)state { // Remove the previous GameState if (viewController.view != nil) { [viewController.view removeFromSuperview]; [viewController.view release]; } // Create the new GameState viewController.view = [[state alloc] initWithFrame:CGRectMake(0, 0, IPHONE_WIDTH, IPHONE_HEIGHT) andManager:self]; // Now set as visible [window addSubview:viewController.view]; [window makeKeyAndVisible]; } - (void) dealloc { [viewController release]; [window release]; [super dealloc]; } @end Any feedback would be appreciated :-) PS. Bonus points if you can tell me why all the books use "viewController.view" but for everything else seem to use "[object name]" format. Why not [viewController view]?

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  • xmlCtxtGetLastError - Iphone

    - by Raphael Kohn
    Hi, I have been programming with NSXMLParser for quite a while and lately, I came out with this error. The strangiest thing is that it only happens in debug mode. Once I load the App in Simulator and run it from Simulator (without Xcode involved), it runs fine. The code is very straight foward, it is a simple XML parsing whose contents were loaded from the web in a separated thread. Does anybody have alredy encoutered that error?? Thanks in advance.

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  • Transferring files from computer to Android Simulator SD Card ?

    - by mgpyone
    I've tried Android Simulator for Mac and can use it well. also I've set 100 MB for SD Storage for that simulator. however, I don't found a way of transferring files from my Mac to that Android Simulator SD Storage. Current solution is I've to send files to my mail and have to access via Simulator ,then download to it . well, but it's not available fro all formats . something like image file(.img) are not allowed to download to the simulator. I've seek any folder of SD Card for Simulator within Android Folder I've extracted. I've found nothing. I want to transfer files from my HD to Android simulator SD card storage. Thus, is there any effective solution that support my idea ? I'm on Mac OS X 10.6.2.

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  • iPhone development using AS3 (Resources)

    - by woodscreative
    I've just realeased my first game developed for the iPhone using AS3 and the iPhone Packager http://itunes.apple.com/us/app/snapshot-paintball/id407362440?mt=8&uo=4 I want to take the game to the next level but I am not using the native iPhone SDK so I need some other ideas, I am fresh to iPhone development and it's hard to find good resources, any AS3 developers out there willing to share some links? Highscore frameworks and best practices, connecting to Facebook, ui classes/gestures. Thanks.

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  • Need help regarding internationalization of iPhone application

    - by Taufeeq Ahmed
    I have provided support for two languages, English and Chinese, in my iPhone application. I use string files for the languages using "key"-"value" pairs and my application displays the appropriate language using NSLocalizedString(@"Fund red not red?", @""). I get only Chinese text when I run the app in XCode. How can I switch to different languages in XCode (iPhone simulator)?

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  • Custom uitoolbar gets partly hidden

    - by Jakub
    I'd like to add a custom UIToolbar to my UIViewController. In Interface Builder I add the uitoolbar at the top of my view, and it looks just fine. However, when I run the app in the Simulator it gets hidden by the default iphone bar (this one with the clock, battery status, etc.). Here you can see how it looks like: Any ideas?

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  • Annoying white border when rotating a view in iPad

    - by Horace Ho
    When rotating a View from UIInterfaceOrientationPortrait to UIInterfaceOrientationPortraitUpsideDown on the iPad simulator, there is a white border along one side of the view (see diagram, lower left of the image). The white border shows only on one side, but not the opposite side. How can I prevent (hide) it? Thanks!

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  • WalMart Slashes iPhone 3GS Price To 97$

    - by Gopinath
    WalMart store has slashed prices of iPhone 3GS 16GB model to 97$ with a two-year service contract. This offer saves you 100$ and it starts from today onwards. Apple slashes the prices of it’s products whenever they plan to release an upgraded version of the product. The slash  of iPhone 3GS has provided enough confirmation that Apple is planning to release next version of iPhone, unofficially dubbed as iPhone 4, in the upcoming WWDC conference. Click here to check the availability of iPhone 3GS stock at Walmart. Join us on Facebook to read all our stories right inside your Facebook news feed.

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  • Skype Video Calling Comes To iPhone And iPod Touch

    - by Gopinath
    Skype 3.0 app for iPhone/iPod Touch lets you make video calls right from your iOS device to another iOS device or computer running Skype application. Skype blog post says This season is very special as we are releasing a new version of Skype for iPhone and iPod Touch with video calling. Skype video calling is supported over WiFi and 3G* data connections. You can enjoy video calls with users on all Skype desktop versions and with other Skype for iPhone, iPod Touch, and iPad users. You can make video calls in both portrait and landscape mode and use both front and back cameras. Users on iPhone 4, 3GS and iPod Touch (4th Generation) can enjoy full 2-way video calling. Users with iPod Touch (3rd Generation) and iPads can receive video. Download the app straight from AppStore This article titled,Skype Video Calling Comes To iPhone And iPod Touch, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • iPhone Peripherals for Retailers

    - by David Dorf
    I saw RedLaser on the latest "Shopper" iPhone commercial on TV. Works great for consumers, but retailers will be more interested in a true barcode reader from someone like Infinite Peripherals, which also comes with a magstripe reader I previously mentioned the offerings from Square Verifone, and Mophie that allow swiping credit cards with an iPhone as well. So what's next? There's a decent list at WireLust that includes an IR dongle that turns your iPhone into a TV remote, armband monitors for use when exercising, and most recently a NFC/RFID reader. iCarte from Canadian firm Wireless Dynamics looks interesting. This device can be used for NFC payments and for reading RFID tags. The Canon printer I just bought for home has an iPhone app that lets me send iPhone pictures directly to the printer for printing. In that same vein, Seems like retailers could use bluetooth to print receipts on strategically place printers on the floor. I can't wait to see what they come up with for the iPad.

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