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  • Producing a smooth mesh from density cloud and marching cubes

    - by Wardy
    Based on my results from this question I decided to build myself a 3D noise map containing float values in place of my existing boolean point values. The effect I'm trying to produce is something like this, rather than typical rolling hills; which should explain the "missing cubes" in the image below. If I render my density map in normal "minecraft mode" (1 block per point in the density map) varying the size of the cube based on the value in my density map (floats in the range 0 to 1) I get something like this: I'm now happy that I can produce a density map for the marching cubes algorithm (which will need a little tweaking) but for some reason when I run it through my implementation it's not producing what I expect. My problem is that I'm getting something like the first image in this answer to my previous question, when I want to achieve the effect in the second image. Upon further investigation I can't see how marching cubes does the "move vertex along the edge" type logic (i.e. the difference between the two images on my previous link). I see that it does do some interpolation, but I'm not convinced I have the correct understanding of what I think it should do, because the code in question appears to give the same result regardless of whether I use boolean or float values. I took the code from here which is a C# implementation of marching cubes, but instead of using the MarchingCubesPrimitive I modified it to accept an object of type IDrawable, containing lists for the various collections (vertices, normals, UVs, indices), the logic was otherwise untouched. My understanding is that given a very low isovalue the accuracy level of the surface being rendered should increase, so in short "less 45 degree slows more rolling hills" type mesh output. However this isn't what I'm seeing. Have I missed something or is the implementation flawed and need to be fixed? EDIT: A little more detail on what I am seeing when I "marching cube" the data. Ok so firstly, ignore the fact that the meshes created by the chunks don't "connect" (i'll probably raise another question about this later). Then look at the shaping of the island, it's too ... square, from the voxels rendered as boxes you get the impression there's a clean soft gradual hill and yet from the image there are sharp falling edges even in the most central areas where the gradient in the first image looks the most smooth. The data is "regenerated" each time I run this so no 2 islands come out the same, and it's purely random so not based on noise, but still, how can it look so smooth in 1 image and so not smooth in the other?

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  • weird problem with load () or live () !!

    - by silversky
    I load a page with load () and then I create dinamically a tag. Then I use live() to bind a click event and fires a function. At the end a call unload (). The problem is that when I load the same page again ( without refresh ) when on click the function will be fired twice. If I exit again (again with unload ()) and load the page again on click will fire 3 times and so on .... A sample of my code is: $('#tab').click(function() { $('#formWrap').load('newPage.php'); }); $('div').after('<p class="ctr" ></p>'); $('p.ctr').live('click', function(e) { if($(e.target).is('[k=lf]')) { console.log ('one'); delete ($this); } else if .... }); function delete () { $.post( 'update.php', data); } I have other $.post inside on this page and also on the above live fnc and all work well. The above one also works but like I said on the second load will fire twice and the 3 times and so on ... The weird part for me is that if replece the console with console.log ('two'); save the page and load the page without refresh it will fire on a different rows - one two - if I unload the page replace the console with console.log ('three'); and load again will fire one two and three. I try to use: $.ajax({ url: 'updateDB.php', data: data, type: 'POST', cache:false }); $.ajaxSetup ({ cache: false }); header("Cache-Control: no-cache"); none of this it's working. And I have this problem only on this fnc. What do you think, it could be the reason, it remembers it remembers the previous action and it fires again?

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  • How to use jQuery .live() with ajax

    - by kylemac
    Currently I am using John Resig's LiveQuery plugin/function - http://ejohn.org/blog/jquery-livesearch/ - to allow users to sort through a long unordered-list of list-items. The code is as follows: $('input#q').liveUpdate('ul#teams').focus(); The issue arises when I use ajaxified tabs to sort the lists. Essentially I use ajax to pull in different lists and the liveUpdate() function doesn't have access to the new li's. I assume I would need to bind this using the .live() function - http://api.jquery.com/live/. But I am unclear how to bind this to an ajax event, I've only used the "click" event. How would I bind the new liveUpdate() to the newly loaded list-items? EDIT: The ajax tabs is run through the wordpress ajax api so the code is fairly complex, but simplified it is something like this: $('div.item-list-tabs').click( function(event) { var target = $(event.target).parent(); var data = {action, scope, pagination}; // Passes action to WP that loads my tab data $.post( ajaxurl, data, function(response) { $(target).fadeOut( 100, function() { $(this).html(response); $(this).fadeIn(100); }); }); return false; }); This is simplified for the sake of this conversation, but basically once the $.post loads the response in place .liveUpdate() doesn't have access to it. I believe the .live() function is the answer to this problem, I'm just unclear on how to implement it with the $.post()

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  • live.com setting can't be changed

    - by M M
    I'm on mail.live.com where, in the upper left corner it says "Windows Live™" and to the right of that it says "Hotmail([number])" "Messenger" "SkyDrive" "|" "MSN." Directly under the "Windows Live™," there is a square, bluish/gray avatar (with a generic, rotund peop with a head and trunk and arms). To the right of that there is a field (with a subtle, barely perceptible speech bubble-like arrow emanating from the avatar). But there's a word inside that field that I cannot get rid of. Coincidentally I think it's the same word I used as a search term a while back, having meant to put the search term in the "Search email and more" bing field on the other side of the screen. (Even that would have been by mistake because I had been aiming for the e-mail search field.) But it remains in the field connected to the avatar--and moreover the field is editable to the limited extent that a cursor can be placed into the field with a mouse click; the word just can't be deleted. I don't know if the avatar should be there either, but I'd rather have just simply that than the word next to it continuously there for time immemorial. If I click into the field hoping to delete the word, I'm confronted with options along the bottom of the same field (now expanded by my mouse click): "Add: Photo Link Document," and a button that says "Share" and an [X] to reduce the field back to its default state--which still contains the word I'm trying to delete.

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  • How to customize live Ubuntu CD with my own branding?

    - by Ahash
    I would like to create a customized UbuntuOS (Live CD/DVD) for my office and house by installing some additional packages. I have followed this link but it doesn't seems to work. Can anyone provide clear instructions? Customize Packages that I want to install: KDE Desktop Enviornment Thunderbird VLC Player WIne Programme Loader Skype Playmouth Manager Super Boot Manager Synaptic Package Manager Changes that I need: Different default Ubuntu wallpaper Installing KDE Environment Changing Boot (Splash) Screen with my customize theme I want to installing ubuntu With 2 Language, Bangla & English Please Note, I do not prefer Remastersys, manual way will be appreciated.

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  • 'unknown filesystem' grub rescue prompt; trying to wipe drive and boot 10.10 live

    - by Patrick
    Im currently running Win7, and want to wipe the drive and install 10.10. I have 10.10 loaded on a USB thumbdrive and it sees the device in BIOS but it only reaches a screen saying; Unknown Filesystem grub rescue> Ive read several results from google and a couple here where people are trying to dual boot and i assume save the data on the drive, but i dont care about doing that, and would prefer to just wipe the drive and start fresh. What steps can i take to get the drive to a point where i can load 10.10 live and get it installed?

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  • Using openssl encryption for Apple's HTTP Live Streaming

    - by Rob
    Has anyone had any luck getting encrypted streaming to work with Apple's HTTP Live Streaming using openssl? It seems I'm almost there but my video doesn't play but I don't get any errors in Safari either (like "Video is unplayable" or "You don't have permission to play this video" when I got the key wrong). #bash script: keyFile="key.txt" openssl rand 16 > $keyFile hexKey=$(cat key.txt | hexdump -e '"%x"') hexIV='0' openssl aes-128-cbc -e -in $fileName -out $encryptedFileName -p -nosalt -iv ${hexIV} -K ${hexKey} #my playlist file: #EXTM3U #EXT-X-TARGETDURATION:000020 #EXT-X-MEDIA-SEQUENCE:0 #EXT-X-KEY:METHOD=AES-128,URI="key.txt" #EXTINF:20, no desc test.ts.enc #EXT-X-ENDLIST I was using these docs as a guide: http://tools.ietf.org/html/draft-pantos-http-live-streaming

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  • Scaled live iPhone Camera view in center, "CGAffineTransformTranslate" not working

    - by Gavin
    Hi, I have a little problem which I could not solve. I really hope someone can help me with that. I wanted to resize the live camera view and place it in the center, using the following code below: picker.cameraViewTransform = CGAffineTransformScale(picker.cameraViewTransform, 0.5, 0.56206); picker.cameraViewTransform = CGAffineTransformTranslate(picker.cameraViewTransform, 80, 120); But all I got was a scaled 1/2 sized view on the top left of the screen. It seems as though "CGAffineTransformTranslate" does nothing at all. The translation didn't work even when I used: picker.cameraViewTransform = CGAffineTransformMake(1, 0, 0, 1, 80, 120); The translation portion seems to have no effect on the live camera view. Hope someone can enlighten me. Thanks.

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  • iPhone Live Video Stream Media Player

    - by happyhammer83
    I'm hoping to make an app that streams live video that has a view placed on top with labels and a button on it. From my research and testing of the http video streaming feature (available since iPhone 3.0 OS), it seems that you create a webview that points to the index html that contains the converted video stream, and this displays as a quicktime video in the app. This means that I don't have control over the Media Player that is opened. Does anyone know how you can control this? I know that the Apple's MoviePlayer sample code shows you how to place views on top of a MediaPlayer video, but how can this be done with a http live stream? Thanks in advance.

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  • WPF integrate Windows live authentication for windows health vault

    - by AnD
    Hi all, I'm just wondering if there's any way for WPF application integrated with windows live ID? and it's actually for windows health vault [www.healthvault.com] so health vault is using windows live id or open id to login into their system. and what i gonna do is, creating wpf application (instead of web application) for health vault, so all of the login form username pass and everything is handled inside the wpf application without showing/using any internet browser. so since this's quite new for me, i hope if there's somebody ever did this before especially for health vault system that run on standalone wpf app. alright, so that's it, thank you in advance!

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  • WPF integrate Windows live authentication for Microsoft health vault

    - by AnD
    Hi all, I'm just wondering if there's any way for WPF application integrated with windows live ID? and it's actually for windows health vault [www.healthvault.com] so health vault is using windows live id or open id to login into their system. and what i gonna do is, creating wpf application (instead of web application) for health vault, so all of the login form username pass and everything is handled inside the wpf application without showing/using any internet browser. so since this's quite new for me, i hope if there's somebody ever did this before especially for health vault system that run on standalone wpf app. alright, so that's it, thank you in advance!

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  • HTML Link and Jquery Live Only Works on First Try with one click

    - by Jon
    Hi Everyone, I'm running into a problem with jquery live event binding on a link. When the link is added to the page it works fine, however when another link is added to the unordered list it requires two clicks for the click event to fire on either link. Any ideas? $("div#website-messages ul li a").live("click", function() { var link = $(this); changeTab(link.attr("href")); $(link.attr("title")).focus(); return false; });

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  • IE 7 can't bind event (using .live()) to dynamically created element using .load()

    - by petron
    Hi All - I'm having trouble getting IE7 to keep a click event bound to an element that is added to the DOM using .load(). Here's some code: $('.mybtn').live('click', function(e){ e.preventDefault(); $('#mypage').load('load-this-page.htm'); }); And here's the html <div id="mypage"> <a href="#" class="mybtn">clickme</a> // stuff goes here </div> On page load the click works but once the div is loaded via the clickme link the click stops working in IE7. The clickme link is within the div on load and also within the load() loaded html file that's why I'm using live(). This code works in FF 3.6, fyi. Anyone have any idea what's up (besides the fact the IE sucks balls)? Thanks!

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  • Installation of Tex Live via the terminal 12.04

    - by user74713
    I need to install upstream version of TeX Live for 12.04 to edit the manual for Ubuntu. I am having a difficult time installing it per the directions @ http://ubuntu-manual.org/getinvolved/editors#install-texlive. TeX Live documents are on my computer, but I am not able to run the install. No TeX Live program found on my computer. Any help is greatly appreciated! ~Thanx!~ Hello, my name is Chris. I am a student pursuing a career in technical writing. I would like to assist the Ubuntu community while gaining experience & building my resume. Below I have listed the prior attempts & links to view the posts of each attempt: Backports I have tried using the official backports of the latest (2012) TeX-Live via their PPA. Please refer to link below for the particulars. How do I install the latest 2012 TeX Live on 12.04? Latex I've also tried running Latex as suggested. Please refer to link below for the particulars. http://ubuntuforums.org/showthread.php?t=2019051 PPA Causing Issue?? or something else I came across a post concerning the ability to install programs via the terminal and am wondering if it may be my problem??? Please refer to link below for the particulars. PPA - TeX Live Cannot install anything through Terminal - apt-get -f install

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  • texture mapping with lib3ds and SOIL help

    - by Adam West
    I'm having trouble with my project for loading a texture map onto a model. Any insight into what is going wrong with my code is fantastic. Right now the code only renders a teapot which I have assinged after creating it in 3DS Max. 3dsloader.cpp #include "3dsloader.h" Object::Object(std:: string filename) { m_TotalFaces = 0; m_model = lib3ds_file_load(filename.c_str()); // If loading the model failed, we throw an exception if(!m_model) { throw strcat("Unable to load ", filename.c_str()); } // set properties of texture coordinate generation for both x and y coordinates glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); // if not already enabled, enable texture generation if(! glIsEnabled(GL_TEXTURE_GEN_S)) glEnable(GL_TEXTURE_GEN_S); if(! glIsEnabled(GL_TEXTURE_GEN_T)) glEnable(GL_TEXTURE_GEN_T); } Object::~Object() { if(m_model) // if the file isn't freed yet lib3ds_file_free(m_model); //free up memory glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); } void Object::GetFaces() { m_TotalFaces = 0; Lib3dsMesh * mesh; // Loop through every mesh. for(mesh = m_model->meshes;mesh != NULL;mesh = mesh->next) { // Add the number of faces this mesh has to the total number of faces. m_TotalFaces += mesh->faces; } } void Object::CreateVBO() { assert(m_model != NULL); // Calculate the number of faces we have in total GetFaces(); // Allocate memory for our vertices and normals Lib3dsVector * vertices = new Lib3dsVector[m_TotalFaces * 3]; Lib3dsVector * normals = new Lib3dsVector[m_TotalFaces * 3]; Lib3dsTexel* texCoords = new Lib3dsTexel[m_TotalFaces * 3]; Lib3dsMesh * mesh; unsigned int FinishedFaces = 0; // Loop through all the meshes for(mesh = m_model->meshes;mesh != NULL;mesh = mesh->next) { lib3ds_mesh_calculate_normals(mesh, &normals[FinishedFaces*3]); // Loop through every face for(unsigned int cur_face = 0; cur_face < mesh->faces;cur_face++) { Lib3dsFace * face = &mesh->faceL[cur_face]; for(unsigned int i = 0;i < 3;i++) { memcpy(&texCoords[FinishedFaces*3 + i], mesh->texelL[face->points[ i ]], sizeof(Lib3dsTexel)); memcpy(&vertices[FinishedFaces*3 + i], mesh->pointL[face->points[ i ]].pos, sizeof(Lib3dsVector)); } FinishedFaces++; } } // Generate a Vertex Buffer Object and store it with our vertices glGenBuffers(1, &m_VertexVBO); glBindBuffer(GL_ARRAY_BUFFER, m_VertexVBO); glBufferData(GL_ARRAY_BUFFER, sizeof(Lib3dsVector) * 3 * m_TotalFaces, vertices, GL_STATIC_DRAW); // Generate another Vertex Buffer Object and store the normals in it glGenBuffers(1, &m_NormalVBO); glBindBuffer(GL_ARRAY_BUFFER, m_NormalVBO); glBufferData(GL_ARRAY_BUFFER, sizeof(Lib3dsVector) * 3 * m_TotalFaces, normals, GL_STATIC_DRAW); // Generate a third VBO and store the texture coordinates in it. glGenBuffers(1, &m_TexCoordVBO); glBindBuffer(GL_ARRAY_BUFFER, m_TexCoordVBO); glBufferData(GL_ARRAY_BUFFER, sizeof(Lib3dsTexel) * 3 * m_TotalFaces, texCoords, GL_STATIC_DRAW); // Clean up our allocated memory delete vertices; delete normals; delete texCoords; // We no longer need lib3ds lib3ds_file_free(m_model); m_model = NULL; } void Object::applyTexture(const char*texfilename) { float imageWidth; float imageHeight; glGenTextures(1, & textureObject); // allocate memory for one texture textureObject = SOIL_load_OGL_texture(texfilename,SOIL_LOAD_AUTO,SOIL_CREATE_NEW_ID,SOIL_FLAG_MIPMAPS); glPixelStorei(GL_UNPACK_ALIGNMENT,1); glBindTexture(GL_TEXTURE_2D, textureObject); // use our newest texture glGetTexLevelParameterfv(GL_TEXTURE_2D,0,GL_TEXTURE_WIDTH,&imageWidth); glGetTexLevelParameterfv(GL_TEXTURE_2D,0,GL_TEXTURE_HEIGHT,&imageHeight); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // give the best result for texture magnification glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); //give the best result for texture minification glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); // don't repeat texture glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); // don't repeat textureglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); // don't repeat texture glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,GL_MODULATE); glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,imageWidth,imageHeight,0,GL_RGB,GL_UNSIGNED_BYTE,& textureObject); } void Object::Draw() const { // Enable vertex, normal and texture-coordinate arrays. glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); // Bind the VBO with the normals. glBindBuffer(GL_ARRAY_BUFFER, m_NormalVBO); // The pointer for the normals is NULL which means that OpenGL will use the currently bound VBO. glNormalPointer(GL_FLOAT, 0, NULL); glBindBuffer(GL_ARRAY_BUFFER, m_TexCoordVBO); glTexCoordPointer(2, GL_FLOAT, 0, NULL); glBindBuffer(GL_ARRAY_BUFFER, m_VertexVBO); glVertexPointer(3, GL_FLOAT, 0, NULL); // Render the triangles. glDrawArrays(GL_TRIANGLES, 0, m_TotalFaces * 3); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } 3dsloader.h #include "main.h" #include "lib3ds/file.h" #include "lib3ds/mesh.h" #include "lib3ds/material.h" class Object { public: Object(std:: string filename); virtual ~Object(); virtual void Draw() const; virtual void CreateVBO(); void applyTexture(const char*texfilename); protected: void GetFaces(); unsigned int m_TotalFaces; Lib3dsFile * m_model; Lib3dsMesh* Mesh; GLuint textureObject; GLuint m_VertexVBO, m_NormalVBO, m_TexCoordVBO; }; Called in the main cpp file with: VBO,apply texture and draw (pretty simple, how ironic) and thats it, please help me forum :)

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  • Adding Vertices to a dynamic mesh via Method Call

    - by Raven Dreamer
    I have a C# Struct with a static method, "Get Shape" which populates a List with the vertices of a polyhedron. Method Signature: public static void GetShape(Block b, int x, int y, int z, List<Vector3> vertices, List<int> triangles, List<Vector2> uvs, List<Vector2> uv2s) Adding directly to the vertices list (via vertices.Add(vector3) ), the code works as expected, and the new polyhedron appears when I trigger the method. However, I want to do some processing on the vertices I'm adding (a rotation), and the most sensible way I can think to do that is by creating a separate list of Vector3s, and then combining the lists when I'm done. However, vertices.AddRange(newVerts) does not add the shape to the mesh, nor does a foreach loop with verts.Add(vertices[i]). And this is before I've added in any of the processing! I have a feeling this might stem from passing the list of vertices in as a parameter, rather than returning a list and then adding to the vertices in the calling object, but since I'm filling 4 lists, I was trying to avoid having to create a data struct to return all four at once. Any ideas? The working version of the method is reprinted below, in full: public static void GetShape(Block b, int x, int y, int z, List<Vector3> vertices, List<int> triangles, List<Vector2> uvs, List<Vector2> uv2s) { //List<Vector3> vertices = new List<Vector3>(); int l_blockShape = b.blockShape; int l_blockType = b.blockType; //CheckFace checks if the block is empty //if this block is empty, don't draw anything. int vertexIndex; //only y faces need to be hidden. //if((l_blockShape & BlockShape.NegZFace) == BlockShape.NegZFace) { vertexIndex = vertices.Count; //top left, top right, bottom right, bottom left vertices.Add(new Vector3(x+.2f, y + 1, z+.2f)); vertices.Add(new Vector3(x+.8f, y + 1, z+.2f)); vertices.Add(new Vector3(x+.8f, y , z+.2f)); vertices.Add(new Vector3(x+.2f, y , z+.2f)); // first triangle for the face triangles.Add(vertexIndex); triangles.Add(vertexIndex+1); triangles.Add(vertexIndex+3); // second triangle for the face triangles.Add(vertexIndex+1); triangles.Add(vertexIndex+2); triangles.Add(vertexIndex+3); //UVs for the face uvs.Add( new Vector2(0,1)); uvs.Add( new Vector2(1,1)); uvs.Add( new Vector2(1,0)); uvs.Add( new Vector2(0,0)); //UV2s (lightmapping?) uv2s.Add( new Vector2(0,1)); uv2s.Add( new Vector2(1,1)); uv2s.Add( new Vector2(1,0)); uv2s.Add( new Vector2(0,0)); } //XY Z+1 face //if((l_blockShape & BlockShape.PosZFace) == BlockShape.PosZFace) { vertexIndex = vertices.Count; //top left, top right, bottom right, bottom left vertices.Add(new Vector3(x+.8f, y + 1, z+.8f)); vertices.Add(new Vector3(x+.2f, y + 1, z+.8f)); vertices.Add(new Vector3(x+.2f, y , z+.8f)); vertices.Add(new Vector3(x+.8f, y , z+.8f)); // first triangle for the face triangles.Add(vertexIndex); triangles.Add(vertexIndex+1); triangles.Add(vertexIndex+3); // second triangle for the face triangles.Add(vertexIndex+1); triangles.Add(vertexIndex+2); triangles.Add(vertexIndex+3); //UVs for the face uvs.Add( new Vector2(0,1)); uvs.Add( new Vector2(1,1)); uvs.Add( new Vector2(1,0)); uvs.Add( new Vector2(0,0)); //UV2s (lightmapping?) uv2s.Add( new Vector2(0,1)); uv2s.Add( new Vector2(1,1)); uv2s.Add( new Vector2(1,0)); uv2s.Add( new Vector2(0,0)); } //ZY face //if((l_blockShape & BlockShape.NegXFace) == BlockShape.NegXFace) { vertexIndex = vertices.Count; //top left, top right, bottom right, bottom left vertices.Add(new Vector3(x+.2f, y + 1, z+.8f)); vertices.Add(new Vector3(x+.2f, y + 1, z+.2f)); vertices.Add(new Vector3(x+.2f, y , z+.2f)); vertices.Add(new Vector3(x+.2f, y , z+.8f)); // first triangle for the face triangles.Add(vertexIndex); triangles.Add(vertexIndex+1); triangles.Add(vertexIndex+3); // second triangle for the face triangles.Add(vertexIndex+1); triangles.Add(vertexIndex+2); triangles.Add(vertexIndex+3); //UVs for the face uvs.Add( new Vector2(0,1)); uvs.Add( new Vector2(1,1)); uvs.Add( new Vector2(1,0)); uvs.Add( new Vector2(0,0)); //UV2s (lightmapping?) uv2s.Add( new Vector2(0,1)); uv2s.Add( new Vector2(1,1)); uv2s.Add( new Vector2(1,0)); uv2s.Add( new Vector2(0,0)); } //ZY X+1 face // if((l_blockShape & BlockShape.PosXFace) == BlockShape.PosXFace) { vertexIndex = vertices.Count; //top left, top right, bottom right, bottom left vertices.Add(new Vector3(x+.8f, y + 1, z+.2f)); vertices.Add(new Vector3(x+.8f, y + 1, z+.8f)); vertices.Add(new Vector3(x+.8f, y , z+.8f)); vertices.Add(new Vector3(x+.8f, y , z+.2f)); // first triangle for the face triangles.Add(vertexIndex); triangles.Add(vertexIndex+1); triangles.Add(vertexIndex+3); // second triangle for the face triangles.Add(vertexIndex+1); triangles.Add(vertexIndex+2); triangles.Add(vertexIndex+3); //UVs for the face uvs.Add( new Vector2(0,1)); uvs.Add( new Vector2(1,1)); uvs.Add( new Vector2(1,0)); uvs.Add( new Vector2(0,0)); //UV2s (lightmapping?) uv2s.Add( new Vector2(0,1)); uv2s.Add( new Vector2(1,1)); uv2s.Add( new Vector2(1,0)); uv2s.Add( new Vector2(0,0)); } //ZX face if((l_blockShape & BlockShape.NegYFace) == BlockShape.NegYFace) { vertexIndex = vertices.Count; //top left, top right, bottom right, bottom left vertices.Add(new Vector3(x+.8f, y , z+.8f)); vertices.Add(new Vector3(x+.8f, y , z+.2f)); vertices.Add(new Vector3(x+.2f, y , z+.2f)); vertices.Add(new Vector3(x+.2f, y , z+.8f)); // first triangle for the face triangles.Add(vertexIndex+3); triangles.Add(vertexIndex+1); triangles.Add(vertexIndex); // second triangle for the face triangles.Add(vertexIndex+3); triangles.Add(vertexIndex+2); triangles.Add(vertexIndex+1); //UVs for the face uvs.Add( new Vector2(0,1)); uvs.Add( new Vector2(1,1)); uvs.Add( new Vector2(1,0)); uvs.Add( new Vector2(0,0)); //UV2s (lightmapping?) uv2s.Add( new Vector2(0,1)); uv2s.Add( new Vector2(1,1)); uv2s.Add( new Vector2(1,0)); uv2s.Add( new Vector2(0,0)); } //ZX + 1 face if((l_blockShape & BlockShape.PosYFace) == BlockShape.PosYFace) { vertexIndex = vertices.Count; //top left, top right, bottom right, bottom left vertices.Add(new Vector3(x+.8f, y+1 , z+.2f)); vertices.Add(new Vector3(x+.8f, y+1 , z+.8f)); vertices.Add(new Vector3(x+.2f, y+1 , z+.8f)); vertices.Add(new Vector3(x+.2f, y+1 , z+.2f)); // first triangle for the face triangles.Add(vertexIndex+3); triangles.Add(vertexIndex+1); triangles.Add(vertexIndex); // second triangle for the face triangles.Add(vertexIndex+3); triangles.Add(vertexIndex+2); triangles.Add(vertexIndex+1); //UVs for the face uvs.Add( new Vector2(0,1)); uvs.Add( new Vector2(1,1)); uvs.Add( new Vector2(1,0)); uvs.Add( new Vector2(0,0)); //UV2s (lightmapping?) uv2s.Add( new Vector2(0,1)); uv2s.Add( new Vector2(1,1)); uv2s.Add( new Vector2(1,0)); uv2s.Add( new Vector2(0,0)); } }

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  • internet-based sync software that will keep running after Windows Live Sync stops doing PC-to-PC-syncs?

    - by Warren P
    According to the wikipedia page, Microsoft Live Sync will shortly stop offering the PC-to-PC sync service. There are lots of apps to sync two PCs on the same LAN, but I want to sync two PCs that are in different cities, across the internet, traversing two different NATs, and that requires some kind of service running in the internet that both connect into. There is already a few questions about syncing folders and files, but this is not a duplicate because none of them answer this basic question: Microsoft Live Sync works better than RSYNC, or any of the linked SYNC solutions in any of the "not really duplicates" because it works even when the two PCs have NAT and firewalls between them that forbid direct connectivity, because Windows Live Sync has a free always-on internet server that all the client PCs connect into. I'm looking for a FREE (no-fees) Microsoft Live Sync work-alike PC-to-PC sync solution that works between PCs and Macs, at least, as well as between PCs, and works behind NAT and firewalls at least as well as Microsoft's solution. (Note that Microsoft's solution makes only outbound socket calls to a microsoft server, so this solution must necessarily include a server-hub component that is hosted publically on a free site and which does not require that I set up and manage and pay for my own public internet hosting site) Hint: None of the answers in the linked duplicate are equivalent (PureSync,FreeFileSync,BestSync 2010,SyncButler,Comodo BackUp,QuickShadow,Gbridge) in that none of them work for the PC to Mac situation, where firewalls and nats prevent direct connection, or else they require money to be paid. When Microsoft Live Sync / Live Mesh finally kills direct PC-to-PC mode, the limitation will be that you will have to pay for more than 25 GB of cloud service, and you can then only sync PC #1 to PC #2 if you first sync to the cloud, then down to other clients. I can currently sync 100 gb of data from one computer to another, only temporarily "moving the data" through Microsoft's data servers without using up my Skydrive storage quota.

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  • Resharper Live Template Macro that changes variable name upon exit

    - by Luhmann
    I would like to create a Resharper Live Template that changes all spaces to underscores ind my "fact" Live template variable $testname$: <Fact()> _ Public Sub $testnames$() ' Arrange $END$ ' Act ' Assert End Sub I have this: [Macro("applyRegex", ShortDescription = "Run on {#0:variable}", LongDescription = "")] class ApplyRegexMacro : IMacro { public string EvaluateQuickResult(IHotspotContext context, IList<string> arguments) { return Regex.Replace(arguments[0], " ", "_", RegexOptions.IgnoreCase); } public HotspotItems GetLookupItems(IHotspotContext context, IList<string> arguments) { return null; } public string GetPlaceholder() { return "placeholder"; } public bool HandleExpansion(IHotspotContext context, IList<string> arguments) { return false; } public ParameterInfo[] Parameters { get { return new[] { new ParameterInfo(ParameterType.String), new ParameterInfo(ParameterType.String), new ParameterInfo(ParameterType.VariableReference) }; } } } But this only runs when i press tab. I want the macro to run after I tab out of $testname$. I want to be able to just write the test name in a single line of text with spaces, and then the Macro turns all the spaces into underscores. Is this possible?

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  • How to get around the event bubble using jQuery's: .live()

    - by Nick
    Hi there. Here is the code in question: $(".navItems>ul>li").live('click', function(){ var selectorID = $(this).attr('id'); $(".infoList").slideUp('fast', function(){ switchTabInfo(selectorID); }); function switchTabInfo(selectorID){ var actionID = selectorID.substring(4); actionID = "#" + actionID; $(actionID).slideDown(); } So in short i have a these .infoList classes with id names tied to back to the nav li id. That lists item's id might be nav_testsHistory for example. With all the content boxes hidden by class name this javascript makes a pleasing slide up, down effect. But the third content box flickers as will the second one after a third box push. It slides up and down a second unnecessary time. If I add an alert like this: $(".navItems>ul>li").live('click', function(){ var selectorID = $(this).attr('id'); $(".infoList").slideUp('fast', function(){ switchTabInfo(selectorID); alert('bubble'); }); The alert fires 3 times?! So my research took to reading about the event bubble. What I cannot find is how to check if it has been fired. I have not tried setting an input val and doing a tf test around the nested slider action. Cause that's crude. More info, all the code above is in a function, which is in an init() function, which is called on document ready. That's the only js file besides jquery 1.3.2. What do you guys think?

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  • [WEB] Local/Dev/Live deployment - best workflow

    - by Adam Kiss
    Hello, situation We our little company with 3 people, each has a localhost webserver and most projects (previous and current) are on one PC network shared disk. We have virtual server, where some of our clients' sites and our site. Our standard workflow is: Coder PC ? Programmer localhost ? dev domain (client.company.com) ? live version (client.com) It often happens, that there are two or three guys working on same projects at the same time - one is on dev version, two are on localhost. When finished, we try to synchronize the files on dev version and ideally not to mess (thanks ILMV:]) up any files, which *knock knock * doesn't happen often. And then one of us deploys dev version on live webserver. question we are looking for a way to simplify this workflow while updating websites - ideally some sort of diff uploader or VCS probably (Git/SVN/VCS/...), but we are not completely sure where to begin or what way would be ideal, therefore I ask you, fellow stackoverflowers for your experience with website / application deployment and recommended workflow. We probably will also need to use Mac in process, so if it won't be a problem, that would be even better. Thank you

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  • Broadcast live video from web-cam via plug-in

    - by Freebrainz
    Hello guys! Could you please suggest me what kind of software should I use to broadcast live video from webcam? Web-cam is connected via USB to my server. I want to broadcast video from my webcam on my web-page (HTML, ASP.NET - doesn't matter). I don't want to develop video broadcasting from the beginning - it takes a lot of time to implement good system. I'm looking for ready-to-use plug-in/widget for my site. I found ustream.tv, but live video start playing with delay about 2 seconds... You know, it's not real-time. I need something like Skype/icq/ooVoo... plug-in/widget for my web-site. Are these plug-ins exists in internet? P.S. I know that VideoLAN has ActiveX control. Does VLC provide me with real-time video broadcasting from webcam without any delays like Skype? Thank you!

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