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  • Custom listview entry works in JB not in Gingerbread

    - by Andy
    I have a ListFragment with a custom ArrayAdapter where I am overiding getView() to provide a custom View for the list item. private class DirListAdaptor extends ArrayAdapter<DirItem> { @Override public View getView(int position, View convertView, ViewGroup parent) { View aView = convertView; if (aView == null) { LayoutInflater vi = (LayoutInflater) getContext().getSystemService(Context.LAYOUT_INFLATER_SERVICE); // TODO: can we not access textViewResourceId? aView = vi.inflate(R.layout.dir_list_entry, parent, false); } etc... Here is the dir_list_entry.xml: <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="?android:attr/listPreferredItemHeight" android:paddingLeft="?android:attr/listPreferredItemPaddingLeft" android:paddingRight="?android:attr/listPreferredItemPaddingRight"> <ImageView android:id="@+id/dir_list_icon" android:layout_width="wrap_content" android:layout_height="match_parent" android:layout_alignParentTop="true" android:layout_alignParentBottom="true" android:layout_marginRight="6dp" android:src="@drawable/ic_launcher" /> <TextView android:id="@+id/dir_list_details" android:textAppearance="?android:attr/textAppearanceListItem" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_toRightOf="@id/dir_list_icon" android:layout_alignParentBottom="true" android:layout_alignParentRight="true" android:singleLine="true" android:ellipsize="marquee" android:textSize="12sp" android:text="Details" /> <TextView android:id="@+id/dir_list_filename" android:textAppearance="?android:attr/textAppearanceListItem" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_toRightOf="@id/dir_list_icon" android:layout_alignParentRight="true" android:layout_alignParentTop="true" android:layout_above="@id/dir_list_details" android:layout_alignWithParentIfMissing="true" android:gravity="center_vertical" android:textSize="14sp" android:text="Filename"/> </RelativeLayout> The bizarre thing is this works fine on Android 4.1 emulator, but I get the following error on Android 2.3: 10-01 15:07:59.594: ERROR/AndroidRuntime(1003): FATAL EXCEPTION: main android.view.InflateException: Binary XML file line #1: Error inflating class android.widget.RelativeLayout at android.view.LayoutInflater.createView(LayoutInflater.java:518) at com.android.internal.policy.impl.PhoneLayoutInflater.onCreateView(PhoneLayoutInflater.java:56) at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java:568) at android.view.LayoutInflater.inflate(LayoutInflater.java:386) at android.view.LayoutInflater.inflate(LayoutInflater.java:320) at com.eveps.evepsdroid.ui.PhotoBrowserListFragment$DirListAdaptor.getView(PhotoBrowserListFragment.java:104) at android.widget.AbsListView.obtainView(AbsListView.java:1430) at android.widget.ListView.makeAndAddView(ListView.java:1745) at android.widget.ListView.fillDown(ListView.java:670) at android.widget.ListView.fillFromTop(ListView.java:727) at android.widget.ListView.layoutChildren(ListView.java:1598) at android.widget.AbsListView.onLayout(AbsListView.java:1260) at android.view.View.layout(View.java:7175) at android.widget.FrameLayout.onLayout(FrameLayout.java:338) at android.view.View.layout(View.java:7175) at android.widget.FrameLayout.onLayout(FrameLayout.java:338) at android.view.View.layout(View.java:7175) at android.widget.FrameLayout.onLayout(FrameLayout.java:338) at android.view.View.layout(View.java:7175) at android.widget.FrameLayout.onLayout(FrameLayout.java:338) at android.view.View.layout(View.java:7175) at android.widget.LinearLayout.setChildFrame(LinearLayout.java:1254) at android.widget.LinearLayout.layoutHorizontal(LinearLayout.java:1243) at android.widget.LinearLayout.onLayout(LinearLayout.java:1049) at android.view.View.layout(View.java:7175) at android.widget.FrameLayout.onLayout(FrameLayout.java:338) at android.view.View.layout(View.java:7175) at android.widget.LinearLayout.setChildFrame(LinearLayout.java:1254) at android.widget.LinearLayout.layoutVertical(LinearLayout.java:1130) at android.widget.LinearLayout.onLayout(LinearLayout.java:1047) at android.view.View.layout(View.java:7175) at android.widget.FrameLayout.onLayout(FrameLayout.java:338) at android.view.View.layout(View.java:7175) at android.view.ViewRoot.performTraversals(ViewRoot.java:1140) at android.view.ViewRoot.handleMessage(ViewRoot.java:1859) at android.os.Handler.dispatchMessage(Handler.java:99) at android.os.Looper.loop(Looper.java:123) at android.app.ActivityThread.main(ActivityThread.java:3683) at java.lang.reflect.Method.invokeNative(Native Method) at java.lang.reflect.Method.invoke(Method.java:507) at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) at dalvik.system.NativeStart.main(Native Method) Caused by: java.lang.reflect.InvocationTargetException at java.lang.reflect.Constructor.constructNative(Native Method) at java.lang.reflect.Constructor.newInstance(Constructor.java:415) at android.view.LayoutInflater.createView(LayoutInflater.java:505) ... 42 more Caused by: java.lang.UnsupportedOperationException: Can't convert to dimension: type=0x2 at android.content.res.TypedArray.getDimensionPixelSize(TypedArray.java:463) at android.view.View.<init>(View.java:1957) at android.view.View.<init>(View.java:1899) at android.view.ViewGroup.<init>(ViewGroup.java:286) at android.widget.RelativeLayout.<init>(RelativeLayout.java:173) ... 45 more I'm using the Android Support library for fragment support obviously. Seems to be a problem inflating the custom list view entry, something to do with a dimension - but why does it work on JellyBean? Has something changed in this area?

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  • 5 Lessons learnt in localization / multi language support in WPF

    - by MarkPearl
    For the last few months I have been secretly working away at the second version of an application that we initially released a few years ago. It’s called MaxCut and it is a free panel/cut optimizer for the woodwork, glass and metal industry. One of the motivations for writing MaxCut was to get an end to end experience in developing an application for general consumption. From the early days of v1 of MaxCut I would get the odd email thanking me for the software and then listing a few suggestions on how to improve it. Two of the most dominant suggestions that we received were… Support for imperial measurements (the original program only supported the metric system) Multi language support (we had someone who volunteered to translate the program into Japanese for us). I am not going to dive into the Imperial to Metric support in todays blog post, but I would like to cover a few brief lessons we learned in adding support for multi-language functionality in the software. I have sectioned them below under different lessons. Lesson 1 – Build multi-language support in from the start So the first lesson I learnt was if you know you are going to do multi language support – build it in from the very beginning! One of the power points of WPF/Silverlight is data binding in XAML and so while it wasn’t to painful to retro fit multi language support into the programing, it was still time consuming and a bit tedious to go through mounds and mounds of views and would have been a minor job to have implemented this while the form was being designed. Lesson 2 – Accommodate for varying word lengths using Grids The next lesson was a little harder to learn and was learnt a bit further down the road in the development cycle. We developed everything in English, assuming that other languages would have similar character length words for equivalent meanings… don’t!. A word that is short in your language may be of varying character lengths in other languages. Some language like Dutch and German allow for concatenation of nouns which has the potential to create really long words. We picked up a few places where our views had been structured incorrectly so that if a word was to long it would get clipped off or cut out. To get around this we began using the WPF grid extensively with column widths that would automatically expand if they needed to. Generally speaking the grid replacement got round this hurdle, and if in future you have a choice between a stack panel or a grid – think twice before going for the easier option… often the grid will be a bit more work to setup, but will be more flexible. Lesson 3 – Separate the separators Our initial run through moving the words to a resource dictionary led us to make what I thought was one potential mistake. If we had a label like the following… “length : “ In the resource dictionary we put it as a single entry. This is fine until you start using a word more than once. For instance in our scenario we used the word “length’ frequently. with different variations of the word with grammar and separators included in the resource we ended up having what I would consider a bloated dictionary. When we removed the separators from the words and put them as their own resources we saw a dramatic reduction in dictionary size… so something that looked like this… “length : “ “length. “ “length?” Was reduced to… “length” “:” “?” “.” While this may not seem like a reduction at first glance, consider that the separators “:?.” are used everywhere and suddenly you see a real reduction in bloat. Lesson 4 – Centralize the Language Dictionary This lesson was learnt at the very end of the project after we had already had a release candidate out in the wild. Because our translations would be done on a volunteer basis and remotely, we wanted it to be really simple for someone to translate our program into another language. As a common design practice we had tiered the application so that we had a business logic layer, a ui layer, etc. The problem was in several of these layers we had resource files specific for that layer. What this resulted in was us having multiple resource files that we would need to send to our translators. To add to our problems, some of the wordings were duplicated in different resource files, which would result in additional frustration from our translators as they felt they were duplicating work. Eventually the workaround was to make a separate project in VS2010 with just the language translations. We then exposed the dictionary as public within this project and made it as a reference to the other projects within the solution. This solved out problem as now we had a central dictionary and could remove any duplication's. Lesson 5 – Make a dummy translation file to test that you haven’t missed anything The final lesson learnt about multi language support in WPF was when checking if you had forgotten to translate anything in the inline code, make a test resource file with dummy data. Ideally you want the data for each word to be identical. In our instance we made one which had all the resource key values pointing to a value of test. This allowed us point the language file to our test resource file and very quickly browse through the program and see if we had missed any linking. The alternative to this approach is to have two language files and swap between the two while running the program to make sure that you haven’t missed anything, but the downside of dual language file approach is that it is much a lot harder spotting a mistake if everything is different – almost like playing Where’s Wally / Waldo. It is much easier spotting variance in uniformity – meaning when you put the “test’ keyword for everything, anything that didn’t say “test” stuck out like a sore thumb. So these are my top five lessons learnt on implementing multi language support in WPF. Feel free to make any suggestions in the comments section if you feel maybe something is more important than one of these or if I got it wrong!

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  • Is there any multi-touch graphics tablet with Linux drivers?

    - by Zifre
    After watching the absolutely amazing 10/GUI video, I have been dying to try to implement something like this. I can do the software side quite easily, but I don't have the hardware. The Wacom Bamboo Fun would work, but the Linux drivers don't support the multi-touch features. Microsoft's "UnMouse Pad" looks like the perfect solution, but it is not commercially available yet. Are there any similar devices that would work? Alternatively, is there a way to build a DIY version? (It is fairly easy to build a multi-touch display with a webcam and IR LEDs, but it would not be pressure sensitive. Does anyone have any info on how the UnMouse Pad works and if it is possible to build one?) EDIT: I should clarify that I don't want a multi-touch display. I want the sensor to be separate from the display. If that sounds crazy, watch the 10/GUI video.

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  • What web hosts support multi-domain SSL?

    - by Bryan Hadaway
    For Consideration - Please do not close or refer this question to: How to find web hosting that meets my requirements? The above link does not refer to SSL certificates in any manner. This question has a very specific objective of listing known web hosts that support this new SSL technology. If I'm not mistaken, multi-domain (not wildcard) SSL is a relatively new technology that is not hugely supported or well-known/advertised yet? I'm having a difficult time discovering which web hosts support the technology (again because it's not popular enough yet to advertise on feature lists). Here is what I've discovered so far: Web Hosts That DO NOT Support Multi-domain SSL BlueHost/HostMonster DreamHost Web Hosts That DO Support Multi-domain SSL FireHost HostGator Please note that SUPPORT doesn't necessarily mean they offer the SSL certs themselves and you may need to purchase separately.

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  • route view problem

    - by Clear.Cache
    Trying to check IP status to show a customer root@server [~]# telnet route-views.routeviews.org Trying 128.223.51.103... Nothing happens, but telnet is enabled Any idea why it may hang for minutes? Using CSf firewall, Centos 4.4 box

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  • ASP.NET MVC 2 generation of the List/Index view

    - by Klas Mellbourn
    ASP.NET MVC 2 has powerful features for generating the model-dependent content of the Edit view (using EditorForModel) and Details view (using DisplayForModel) that automatically utilizes metadata and editor (or display) templates: <% using (Html.BeginForm()) {%> <%= Html.ValidationSummary(true) %> <fieldset> <legend><%= Html.LabelForModel() %></legend> <%= Html.EditorForModel() %> <p> <input type="submit" value="Save" /> </p> </fieldset> <% } %> However, I cannot find any comparable tools for the "last" step of generating the Index view (a.k.a. the List view). There I have to hard code the columns first in the row representing the headers and then inside the foreach loop: <h2>Index</h2> <table> <tr> <th></th> <th> ID </th> <th> Foo </th> <th> Bar </th> </tr> <% foreach (var item in Model) { %> <tr> <td> <%= Html.ActionLink("Edit", "Edit", new { id=item.ID }) %> | <%= Html.ActionLink("Details", "Details", new { id=item.ID })%> | <%= Html.ActionLink("Delete", "Delete", new { id=item.ID })%> </td> <td> <%= Html.Encode(item.ID) %> </td> <td> <%= Html.Encode(item.Foo) %> </td> <td> <%= Html.Encode(String.Format("{0:g}", item.Bar)) %> </td> </tr> <% } %> </table> What would be the best way to generate the columns (utlizing metadata such as HiddenInput), with the aim of making the Index view as free of model particulars as Edit and Details?

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  • EF4: ObjectContext inconsistent when inserting into a view with triggers

    - by user613567
    I get an Invalid Operation Exception when inserting records in a View that uses “Instead of” triggers in SQL Server with ADO.NET Entity Framework 4. The error message says: {"The changes to the database were committed successfully, but an error occurred while updating the object context. The ObjectContext might be in an inconsistent state. Inner exception message: The key-value pairs that define an EntityKey cannot be null or empty. Parameter name: record"} @ at System.Data.Objects.ObjectContext.SaveChanges(SaveOptions options) at System.Data.Objects.ObjectContext.SaveChanges() In this simplified example I created two tables, Contacts and Employers, and one view Contacts_x_Employers which allows me to insert or retrieve rows into/from these two tables at once. The Tables only have a Name and an ID attributes and the view is based on a join of both: CREATE VIEW [dbo].[Contacts_x_Employers] AS SELECT dbo.Contacts.ContactName, dbo.Employers.EmployerName FROM dbo.Contacts INNER JOIN dbo.Employers ON dbo.Contacts.EmployerID = dbo.Employers.EmployerID And has this trigger: Create TRIGGER C_x_E_Inserts ON Contacts_x_Employers INSTEAD of INSERT AS BEGIN SET NOCOUNT ON; insert into Employers (EmployerName) select i.EmployerName from inserted i where not i.EmployerName in (select EmployerName from Employers) insert into Contacts (ContactName, EmployerID) select i.ContactName, e.EmployerID from inserted i inner join employers e on i.EmployerName = e.EmployerName; END GO The .NET Code follows: using (var Context = new TriggersTestEntities()) { Contacts_x_Employers CE1 = new Contacts_x_Employers(); CE1.ContactName = "J"; CE1.EmployerName = "T"; Contacts_x_Employers CE2 = new Contacts_x_Employers(); CE1.ContactName = "W"; CE1.EmployerName = "C"; Context.Contacts_x_Employers.AddObject(CE1); Context.Contacts_x_Employers.AddObject(CE2); Context.SaveChanges(); //? line with error } SSDL and CSDL (the view nodes): <EntityType Name="Contacts_x_Employers"> <Key> <PropertyRef Name="ContactName" /> <PropertyRef Name="EmployerName" /> </Key> <Property Name="ContactName" Type="varchar" Nullable="false" MaxLength="50" /> <Property Name="EmployerName" Type="varchar" Nullable="false" MaxLength="50" /> </EntityType> <EntityType Name="Contacts_x_Employers"> <Key> <PropertyRef Name="ContactName" /> <PropertyRef Name="EmployerName" /> </Key> <Property Name="ContactName" Type="String" Nullable="false" MaxLength="50" Unicode="false" FixedLength="false" /> <Property Name="EmployerName" Type="String" Nullable="false" MaxLength="50" Unicode="false" FixedLength="false" /> </EntityType> The Visual Studio solution and the SQL Scripts to re-create the whole application can be found in the TestViewTrggers.zip at ftp://JulioSantos.com/files/TriggerBug/. I appreciate any assistance that can be provided. I already spent days working on this problem.

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  • Effectively implementing a game view using java

    - by kdavis8
    I am writing a 2d game in java. The game mechanics are similar to the Pokémon game boy advance series e.g. fire red, ruby, diamond and so on. I need a way to draw a huge map maybe 5000 by 5000 pixels and then load individual in game sprites to across the entirety of the map, like rendering a scene. Game sprites would be things like terrain objects, trees, rocks, bushes, also houses, castles, NPC's and so on. But i also need to implement some kind of camera view class that focuses on the player. the camera view class needs to follow the characters movements throughout the game map but it also needs to clip the rest of the map away from the user's field of view, so that the user can only see the arbitrary proximity adjacent to the player's sprite. The proximity's range could be something like 500 pixels in every direction around the player’s sprite. On top of this, i need to implement an independent resolution for the game world so that the game view will be uniform on all screen sizes and screen resolutions. I know that this does sound like a handful and may fall under the category of multiple questions, but the questions are all related and any advice would be very much appreciated. I don’t need a full source code listing but maybe some pointers to effective java API classes that could make doing what i need to do a lot simpler. Also any algorithmic/ design advice would greatly benefit me as well. example of what i am trying to do in source code form below package myPackage; /** * The Purpose of GameView is to: Render a scene using Scene class, Create a * clipping pane using CameraView class, and finally instantiate a coordinate * grid using Path class. * * Once all of these things have been done, GameView class should then be * instantiated and used jointly with its helper classes. CameraView should be * used as the main drawing image. CameraView is the the window to the game * world.Scene passes data constantly to CameraView so that the entire map flows * smoothly. Path uses the x and y coordinates from camera view to construct * cells for path finding algorithms. */ public class GameView { // Scene is a helper class to game view. it renders the entire map to memory // for the camera view. Scene scene; // Camera View is a helper class to game view. It clips the Scene into a // small image that follows the players coordinates. CameraView Camera; // Path is a helper class to game view. It observes and calculates the // coordinates of camera view and divides them into Grids/Cells for Path // finding. Path path; // this represents the player and has a getSprite() method that will return // the current frame column row combination of the passed sprite sheet. Sprite player; }

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  • Extending Zend View Helper Placeholder

    - by Sonny
    I was reading the manual about basic placeholder usage, and it has this example: class Bootstrap extends Zend_Application_Bootstrap_Bootstrap { // ... protected function _initSidebar() { $this->bootstrap('View'); $view = $this->getResource('View'); $view->placeholder('sidebar') // "prefix" -> markup to emit once before all items in collection ->setPrefix("<div class=\"sidebar\">\n <div class=\"block\">\n") // "separator" -> markup to emit between items in a collection ->setSeparator("</div>\n <div class=\"block\">\n") // "postfix" -> markup to emit once after all items in a collection ->setPostfix("</div>\n</div>"); } // ... } I want to acommplish almost exactly that, but I'd like to conditionally add more class values to the repeating divs, at time of rendering if possible, when all the content is in the placeholder. One thing I specifically want to do is add the class of "first" to the first element and "last" to the last element. I assume that I'll have to extend the Zend_View_Helper_Placeholder class to accomplish this.

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  • How to add Custom View +Relative Layout into ViewGroup

    - by TimothyMiller
    Hi I am creating a View where you can draw on the screen, using a view, where I would like to have a button/titlebar drawn at the top of the screen. Here is my current code public class FingerPaint extends Activity implements ColorPickerDialog.OnColorChangedListener { private Paint mPaint; private MyView mView; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); LinearLayout main = new LinearLayout(this); mView = new MyView(this); main.addView(this.getLayoutInflater().inflate( R.layout.topbar, null )); main.addView(mView); main.bringChildToFront(mView); setContentView(main); // mView.addView(this.getLayoutInflater().inflate( R.layout.topbar, null )); mPaint = new Paint(); mPaint.setAntiAlias(true); mPaint.setDither(true); mPaint.setColor(0xFFFF0000); mPaint.setStyle(Paint.Style.STROKE); mPaint.setStrokeJoin(Paint.Join.ROUND); mPaint.setStrokeCap(Paint.Cap.ROUND); mPaint.setStrokeWidth(12); mBitmaps=new Bitmap[100]; location=0; actualSize=0; mEmboss = new EmbossMaskFilter(new float[] { 1, 1, 1 }, 0.4f, 6, 3.5f); mBlur = new BlurMaskFilter(8, BlurMaskFilter.Blur.NORMAL); setContentView(main); } public class MyView extends View{ ......... } But when run, only the topbar.xml view is shown. I want the status bar from topbar and the rest down to be from the myView (for drawing on the screen like paint). Am I using ViewGroup properly?

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  • CUDA: Memory copy to GPU 1 is slower in multi-GPU

    - by zenna
    My company has a setup of two GTX 295, so a total of 4 GPUs in a server, and we have several servers. We GPU 1 specifically was slow, in comparison to GPU 0, 2 and 3 so I wrote a little speed test to help find the cause of the problem. //#include <stdio.h> //#include <stdlib.h> //#include <cuda_runtime.h> #include <iostream> #include <fstream> #include <sstream> #include <string> #include <cutil.h> __global__ void test_kernel(float *d_data) { int tid = blockDim.x*blockIdx.x + threadIdx.x; for (int i=0;i<10000;++i) { d_data[tid] = float(i*2.2); d_data[tid] += 3.3; } } int main(int argc, char* argv[]) { int deviceCount; cudaGetDeviceCount(&deviceCount); int device = 0; //SELECT GPU HERE cudaSetDevice(device); cudaEvent_t start, stop; unsigned int num_vals = 200000000; float *h_data = new float[num_vals]; for (int i=0;i<num_vals;++i) { h_data[i] = float(i); } float *d_data = NULL; float malloc_timer; cudaEventCreate(&start); cudaEventCreate(&stop); cudaEventRecord( start, 0 ); cudaMemcpy(d_data, h_data, sizeof(float)*num_vals,cudaMemcpyHostToDevice); cudaMalloc((void**)&d_data, sizeof(float)*num_vals); cudaEventRecord( stop, 0 ); cudaEventSynchronize( stop ); cudaEventElapsedTime( &malloc_timer, start, stop ); cudaEventDestroy( start ); cudaEventDestroy( stop ); float mem_timer; cudaEventCreate(&start); cudaEventCreate(&stop); cudaEventRecord( start, 0 ); cudaMemcpy(d_data, h_data, sizeof(float)*num_vals,cudaMemcpyHostToDevice); cudaEventRecord( stop, 0 ); cudaEventSynchronize( stop ); cudaEventElapsedTime( &mem_timer, start, stop ); cudaEventDestroy( start ); cudaEventDestroy( stop ); float kernel_timer; cudaEventCreate(&start); cudaEventCreate(&stop); cudaEventRecord( start, 0 ); test_kernel<<<1000,256>>>(d_data); cudaEventRecord( stop, 0 ); cudaEventSynchronize( stop ); cudaEventElapsedTime( &kernel_timer, start, stop ); cudaEventDestroy( start ); cudaEventDestroy( stop ); printf("cudaMalloc took %f ms\n",malloc_timer); printf("Copy to the GPU took %f ms\n",mem_timer); printf("Test Kernel took %f ms\n",kernel_timer); cudaMemcpy(h_data,d_data, sizeof(float)*num_vals,cudaMemcpyDeviceToHost); delete[] h_data; return 0; } The results are GPU0 cudaMalloc took 0.908640 ms Copy to the GPU took 296.058777 ms Test Kernel took 326.721283 ms GPU1 cudaMalloc took 0.913568 ms Copy to the GPU took[b] 663.182251 ms[/b] Test Kernel took 326.710785 ms GPU2 cudaMalloc took 0.925600 ms Copy to the GPU took 296.915039 ms Test Kernel took 327.127930 ms GPU3 cudaMalloc took 0.920416 ms Copy to the GPU took 296.968384 ms Test Kernel took 327.038696 ms As you can see, the cudaMemcpy to the GPU is well double the amount of time for GPU1. This is consistent between all our servers, it is always GPU1 that is slow. Any ideas why this may be? All servers are running windows XP.

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  • Out of memory with multi images in one picturebox

    - by Nikom
    Hi, ive problem with out of memory when im trying load few images into one picturebox. Pls Help :) public void button2_Click(object sender, EventArgs e) { FolderBrowserDialog dialog = new FolderBrowserDialog(); dialog.ShowDialog(); string selected = dialog.SelectedPath; string[] imageFileList = Directory.GetFiles(selected); int iCtr = 0,zCtr = 0; foreach(string imageFile in imageFileList) { if (Image.FromFile(imageFile) != null) { Image.FromFile(imageFile).Dispose(); } PictureBox eachPictureBox = new PictureBox(); eachPictureBox.Size = new Size(100,100); // if (iCtr % 8 == 0) //{ // zCtr++; // iCtr = 0; //} eachPictureBox.Location = new Point(iCtr * 100 + 1, 1); eachPictureBox.Image = Image.FromFile(imageFile); iCtr++; panel1.Controls.Add(eachPictureBox); } }`enter code here`

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  • ValueError with multi-table inheritance in Django Admin

    - by jorde
    I created two new classes which inherit model Entry: class Entry(models.Model): LANGUAGE_CHOICES = settings.LANGUAGES language = models.CharField(max_length=2, verbose_name=_('Comment language'), choices=LANGUAGE_CHOICES) user = models.ForeignKey(User) country = models.ForeignKey(Country, null=True, blank=True) created = models.DateTimeField(auto_now=True) class Comment(Entry): comment = models.CharField(max_length=2000, blank=True, verbose_name=_('Comment in English')) class Discount(Entry): discount = models.CharField(max_length=2000, blank=True, verbose_name=_('Comment in English')) coupon = models.CharField(max_length=2000, blank=True, verbose_name=_('Coupon code if needed')) After adding these new models to admin via admin.site.register I'm getting ValueError when trying to create a comment or a discount via admin. Adding entries works fine. Error msg: ValueError at /admin/reviews/discount/add/ Cannot assign "''": "Discount.discount" must be a "Discount" instance. Request Method: GET Request URL: http://127.0.0.1:8000/admin/reviews/discount/add/ Exception Type: ValueError Exception Value: Cannot assign "''": "Discount.discount" must be a "Discount" instance. Exception Location: /Library/Python/2.6/site-packages/django/db/models/fields/related.py in set, line 211 Python Executable: /usr/bin/python Python Version: 2.6.1

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  • Setting up a multi-site CMS, collecting thoughts about the DB schema

    - by Ben Fransen
    Hello all, I'm collecting some thoughts about creating a multisite CMS. In my opinion there are two major approaches. All data is stored into 1 database, giving me the advantage of single point of updates; Seperated databases, so each client has its own database. Giving me the advantage to measure bandwith. Option 1 gives me the disadvantage of measuring bandwith while option is giving me the disadvantage of a single point of update structure. Are there any generic approaches for creating a sort of update system? So my clients can download a small package (maybe a zip with a conf file to tell the updatescript where to put all the files and how to extend the database??) Do you guys have some thougths about the best solution for a situation like this? I have my own webserver, full access to all resources and I'm developing in PHP with MySQL as DBMS. I hope to hear from you and I surely appreciate any effort you make to help me further! Greets from Holland, Ben Fransen

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  • How to resolve CGDirectDisplayID changing issues on newer multi-GPU Apple laptops in Core Foundation

    - by Dave Gallagher
    In Mac OS X, every display gets a unique CGDirectDisplayID number assigned to it. You can use CGGetActiveDisplayList() or [NSScreen screens] to access them, among others. Per Apple's docs: A display ID can persist across processes and system reboot, and typically remains constant as long as certain display parameters do not change. On newer mid-2010 MacBook Pro's, Apple started using auto-switching Intel/nVidia graphics. Laptops have two GPU's, a low-powered Intel, and a high-powered nVidia. Previous dual-GPU laptops (2009 models) didn't have auto-GPU switching, and required the user to make a settings change, logoff, and then logon again to make a GPU switch occur. Even older systems only had one GPU. There's an issue with the mid-2010 models where CGDirectDisplayID's don't remain the same when a display switches from one GPU to the next. For example: Laptop powers on. Built-In LCD Screen is driven by Intel chipset. Display ID: 30002 External Display is plugged in. Built-In LCD Screen switches to nVidia chipset. It's display ID changes: 30004 External Display is driven by nVidia chipset. ...at this point, the Intel chipset is dormant... User unplugs External Display. Built-In LCD Screen switches back to Intel chipset. It's display ID changes back to original: 30002 My question is, how can I match an old display ID to a new display ID when they alter due to a GPU change? Thought about: I've noticed that the display ID only changes by 2, but I don't have enough test Mac's available to determine if this is common to all new MacBook Pro's, or just mine. Kind of a kludge if "just check for display ID's which are +/-2 from one another" works, anyway. Tried: CGDisplayRegisterReconfigurationCallback(), which notifies before-and-after when displays are going to change, has no matching logic. Putting something like this inside a method registered with it doesn't work: // Run before display settings change: CGDirectDisplayID directDisplayID = ...; io_service_t servicePort = CGDisplayIOServicePort(directDisplayID); CFDictionaryRef oldInfoDict = IODisplayCreateInfoDictionary(servicePort, kIODisplayMatchingInfo); // ...display settings change... // Run after display settings change: CGDirectDisplayID directDisplayID = ...; io_service_t servicePort = CGDisplayIOServicePort(directDisplayID); CFDictionaryRef newInfoDict = IODisplayCreateInfoDictionary(servicePort, kIODisplayMatchingInfo); BOOL match = IODisplayMatchDictionaries(oldInfoDict, newInfoDict, 0); if (match) NSLog(@"Displays are a match"); else NSLog(@"Displays are not a match"); What's happening above is I'm caching oldInfoDict before display settings change, letting them change, and then comparing it to newInfoDict by using IODisplayMatchDictionaries(), which will say either "yes, both displays are the same!" or "no, both displays are not the same." Unfortunately, it does not return YES if GPU's have changed for a monitor. Example of the dictionary's it's comparing: // oldInfoDict (Display ID: 30002) oldInfoDict: { DisplayProductID = 40144; DisplayVendorID = 1552; IODisplayLocation = "IOService:/AppleACPIPlatformExpert/PCI0@0/AppleACPIPCI/IGPU@2/AppleIntelFramebuffer/display0/AppleBacklightDisplay"; } // newInfoDict (Display ID: 30004) newInfoDict: { DisplayProductID = 40144; DisplayVendorID = 1552; IODisplayLocation = "IOService:/AppleACPIPlatformExpert/PCI0@0/AppleACPIPCI/P0P2@1/IOPCI2PCIBridge/GFX0@0/NVDA,Display-A@0/NVDA/display0/AppleBacklightDisplay"; } As you can see, the IODisplayLocation key changes when GPU's are switched, hence IODisplayMatchDictionaries() doesn't work. I can, theoretically, compared just the DisplayProductID and DisplayVendorID keys, but I'm writing end-user software, and am worried of a situation where users have two or more identical monitors plugged in. Any help is greatly appreciated! :)

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  • Socket Read In Multi-Threaded Application Returns Zero Bytes or EINTR (104)

    - by user309670
    Hi. Am a c-coder for a while now - neither a newbie nor an expert. Now, I have a certain daemoned application in C on a PPC Linux. I use PHP's socket_connect as a client to connect to this service locally. The server uses epoll for multiplexing connections via a Unix socket. A user submitted string is parsed for certain characters/words using strstr() and if found, spawns 4 joinable threads to different websites simultaneously. I use socket, connect, write and read, to interact with the said webservers via TCP on their port 80 in each thread. All connections and writes seems successful. Reads to the webserver sockets fail however, with either (A) all 3 threads seem to hang, and only one thread returns -1 and errno is set to 104. The responding thread takes like 10 minutes - an eternity long:-(. *I read somewhere that the 104 (is EINTR?), which in the network context suggests that ...'the connection was reset by peer'; or (B) 0 bytes from 3 threads, and only 1 of the 4 threads actually returns some data. Isn't the socket read/write thread-safe? I use thread-safe (and reentrant) libc functions such as strtok_r, gethostbyname_r, etc. *I doubt that the said webhosts are actually resetting the connection, because when I run a single-threaded standalone (everything else equal) all things works perfectly right, but of course in series not parallel. There's a second problem too (oops), I can't write back to the client who connect to my epoll-ed Unix socket. My daemon application will hang and hog CPU 100% for ever. Yet nothing is written to the clients end. Am sure the client (a very typical PHP socket application) hasn't closed the connection whenever this is happening - no error(s) detected either. Any ideas? I cannot figure-out whatever is wrong even with Valgrind, GDB or much logging. Kindly help where you can.

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  • Calling a method in a view controller from a view

    - by Lakshmie
    I have to invoke a method present in a view controller who's reference is available in the view. When I try to call the method like any other method, for some reason, iPhone just ignores the call. Can somebody explain as to why this happens and also how can I go about invoking this method? In the view I have this method: -(void) touchesBegan :(NSSet *) touches withEvent:(UIEvent *)event{ NSArray* mySubViews = [self subviews]; for (UITouch *touch in touches) { int i = 0; for(; i<[mySubViews count]; i++){ if(CGRectContainsPoint([[mySubViews objectAtIndex:i] frame], [touch locationInView:self])){ break; } } if(i<[mySubViews count]){ // viewController is the reference to the View Controller. [viewController pointToSummary:[touch locationInView:self].y]; NSLog(@"Helloooooo"); break; } } } Whenever the touches event is triggered, Hellooooo gets printed in the console but the method before that is simply ignored

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  • Windows Screensaver Multi Monitor Problem

    - by Bryan
    I have a simple screensaver that I've written, which has been deployed to all of our company's client PCs. As most of our PCs have dual monitors, I took care to ensure that the screensaver ran on both displays. This works fine, however on some systems, where the primary screen has been swapped (to the left monitor), the screensaver only works on the left (primary) screen. The offending code is below. Can anyone see anything I've done wrong, or a better way of handling this? For info, the context of "this", is the screensaver form itself. // Make form full screen and on top of all other forms int minY = 0; int maxY = 0; int maxX = 0; int minX = 0; foreach (Screen screen in Screen.AllScreens) { // Find the bounds of all screens attached to the system if (screen.Bounds.Left < minX) minX = screen.Bounds.Left; if (screen.Bounds.Width > maxX) maxX = screen.Bounds.Width; if (screen.Bounds.Bottom < minY) minY = screen.Bounds.Bottom; if (screen.Bounds.Height > maxY) maxY = screen.Bounds.Height; } // Set the location and size of the form, so that it // fills the bounds of all screens attached to the system Location = new Point(minX, minY); Height = maxY - minY; Width = maxX - minX; Cursor.Hide(); TopMost = true;

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  • iPhone modal view inside another modal view?

    - by Rick
    My App uses a modal view when users add a new foo. The user selects a foo type using this modal view. Depending on what type is selected, the user needs to be asked for more information. I'd like to use another modal view to ask for this extra information. I've tried to create the new modal view like the first one (which works great) and it leads to stack overflow/“Loading Stack Frames” error in Xcode. Am I going about this in completely the wrong way i.e. is this just a really bad idea? Should I rethink the UI itself? UINavigationController *navigationController = [[UINavigationController alloc] initWithRootViewController:addController]; [self presentModalViewController:navigationController animated:YES];

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  • iPhone modal View with parent view semi-visible?

    - by Moshe
    I am adding a modal view using the following code: [self presentModalViewController:phrasesEditor animated:YES]; How can I make the modal view semi-transparent so that the superview "shines" through? My complete method/function looks like this: -(IBAction)showEditPhrases:(id)sender{ PhrasesViewController *phrasesEditor = [[PhrasesViewController alloc] initWithNibName:@"PhrasesViewController" bundle:nil]; phrasesEditor.modalTransitionStyle = UIModalTransitionStyleCrossDissolve; [phrasesEditor.view setAlpha: 0.5]; [phrasesEditor.view setBackgroundColor: [UIColor clearColor]]; [self presentModalViewController:phrasesEditor animated:YES]; [phrasesEditor release]; }

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  • Changing the Default View Engine's view search behavior.

    - by bradhe
    I'm working with ASP.NET MVC 2. I have a bunch of partial views that I render based on different conditions within the same controller. I'd like to not put the physical partial view files in with the controller's other views. I know that when I want a ViewResult using the View() or PartialView() methods the default view engine will search through the folder in the Views directory associated with the controller (i.e. if my controller is called Register it will look in the Register folder under Views) and also in the Shared folder. Is there any way to change this behavior, or perhaps tell it specifically where to look for the view -- heck, even give it a specific file to render? Is that possible? Perhaps even a sub-folder under the Shared folder will work...

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  • How to draw some lines in a view element defined in the xml layout

    - by Nils
    Hello, I have problems drawing some simple lines in a view object (Android programming). First I created the layout with the view element(kind of painting area) in it (XML file). [...] < View android:id="@+id/viewmap" android:layout_width="572px" android:layout_height="359px" android:layout_x="26px" android:layout_y="27px" [...] ... and tried then to access it to draw some lines. Unfortunately the program is running and other UI elements like buttons are displayed, but I can't see the drawings. What's wrong ? [...] viewmap = (View) findViewById(R.id.viewmap); Canvas canvas = new Canvas(); viewmap.draw(canvas); Paint p = new Paint(); p.setColor(Color.BLUE); p.setStyle(Paint.Style.STROKE); canvas.drawColor(Color.WHITE); p.setColor(Color.BLUE); canvas.drawLine(4, 4, 29, 5, p); p.setColor(Color.RED); viewmap.draw(canvas); [...] Thanks for help :) !

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  • Qt as a true multi-platform dev-env

    - by ruralcoder
    Inspired by the maturity problems I am facing porting on Mono Mac & Linux. I am investigating the use of Qt as an alternative. I am curious to hear about your favorite Qt experiences, tips or lesser known but useful features you know of. Please, include only one experience per answer.

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  • .NET Remoting Client's Problem when running on the machine with Multi NICs

    - by cui chun
    I built a .NET Remoting Client which works quite fine on the machine of single NIC, and lots of testing messages received via remoting event. But when additional NIC was added, the Client seemed to be able to connect the remoting Server, but the testing messages cannot arrive anymore. From debugging, the server end did trigger the event but the client didn't get that. Checking from google and find that a similar problem report: http://www.eggheadcafe.com/community/aspnet/2/10061570/reply.aspx I just wonder if any solutions? Thanks in advance!

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  • Animating translation and scaling of view in Android

    - by hgpc
    I have to animate a view from state A to B with changes to its scale, position and scrolling. I know everything about state A (widthA, heightA, topA, leftA, scrollXA, scrollYA) and state B (widthB, heightB, topB, leftB, scrollXB, scrollYB). So far I wrote the following code: AnimationSet animation = new AnimationSet(true); int toXDelta; // What goes here? int toYDelta; // What goes here? TranslateAnimation translateAnimation = new TranslateAnimation(1, toXDelta, 1, toYDelta); translateAnimation.setDuration(duration); animation.addAnimation(translateAnimation); float scale = (float) widthB / (float) widthA; ScaleAnimation scaleAnimation = new ScaleAnimation(1, scale, 1, scale); scaleAnimation.setDuration(duration); animation.addAnimation(scaleAnimation); animation.setAnimationListener(new AnimationListener() { @Override public void onAnimationEnd(Animation arg0) { view.clearAnimation(); // Change view to state B } @Override public void onAnimationRepeat(Animation arg0) {} @Override public void onAnimationStart(Animation arg0) {} }); view.startAnimation(animation); Is this the right way to do this? If so, how should I calculate the values of toXDelta and toYDelta? I'm having trouble finding the exact formula. Thanks!

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