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  • Speed Up the Help Dialog in Windows and Office

    - by Matthew Guay
    When you click help, you don’t want to wait for your computer to bring it to you.  Here’s how you can speed up the help dialog in Windows and Office. If you have a slow internet connection, chances are you’ve been frustrated by the Help dialog in Windows and Office trying to download fresh content every time you open them. This can be great if the updated help files contain better content, but sometimes you just want to find what you were looking for without waiting.  Here’s how you can turn off the automatic online help. Use Local Help in Windows Windows 7 and Vista’s help dialog usually tries to load the latest content from the net, but this can take a long time on slow connections. If you’re seeing the above screen a lot, you may want to switch to offline help.  Click the “Online Help” button at the bottom, and select “Get offline Help”. Now your computer will just load the pre-installed help files.  And don’t worry; if there’s a major update to your help files, Windows will download and install it through Windows Update.   Stupid Geek Tip: An easy way to open Windows Help is to click on your desktop or Start Menu and press F1 on your keyboard. Use Local Help in Office This same trick works in Office 2007 and 2010.  We’ve actually had more problems with Office’s help being tardy. Solve this the same way as with Windows help.  Click on the “Connected to Office.com” or “Connected to Office Online” button, depending on your version of Office, and select “Show content only from this computer”. This will automatically change the settings for Help in all of your Office applications. While this may not be a major trick, it can be helpful especially if you have a slow internet connection and want to get things done quickly.  Similar Articles Productive Geek Tips How to See the About Dialog and Version Information in Office 2007Speed Up SATA Hard Drives in Windows VistaMake Mouse Navigation Faster in WindowsSpeed up Your Windows Vista Computer with ReadyBoostSet the Speed Dial as the Opera Startup Page TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 FoxClocks adds World Times in your Statusbar (Firefox) Have Fun Editing Photo Editing with Citrify Outlook Connector Upgrade Error Gadfly is a cool Twitter/Silverlight app Enable DreamScene in Windows 7 Microsoft’s “How Do I ?” Videos

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  • Writing Efficient SQL: Set-Based Speed Phreakery

    Phil Factor's SQL Speed Phreak challenge is an event where coders battle to produce the fastest code to solve a common reporting problem on large data sets. It isn't that easy on the spectators, since the programmers don't score extra points for commenting their code. Mercifully, Kathi is on hand to explain some of the TSQL coding secrets that go to producing blistering performance.

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  • Set-based Speed Phreakery: The FIFO Stock Inventory SQL Problem

    The SQL Speed Freak Challenge is a no-holds-barred competition to find the fastest way in SQL Server to perform a real-life database task. It is the programming equivalent of drag racing, but without the commentary box. Kathi has stepped in to explain what happened with the second challenge and why some SQL ran faster than others.

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  • Broadband Speed and What it Means to You

    However experienced the buyer, the one thing most broadband customers ask about is ?speed?. This is pretty much an umbrella term for how easy the functionality of your broadband connection and provid... [Author: Jakob Pedersen - Computers and Internet - April 01, 2010]

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  • What's Your Web Page Speed?

    A web page speed is also referred to as the "page-load time". It is simply the amount of time that it takes for the pages of your website to load or become visible, once a user requests them.

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  • How do I make camera move at same speed when rotating and moving forward

    - by dez
    I made a camera in DX9. To move forward I press the Up arrow. To rotate on the Y axis I use the mouse. When I perform these movements on their own the camera moves at the speed I want. However, if I hold down Up and move the mouse at the same time then the camera moves a lot faster than it should. I want it to move at the same speed as it does when only the Up arrow is pressed. I think I need to normalize something somewhere but not sure what and not sure where. Have tried various combinations without success so if anyone can point me in the right direction that would be great. Thanks. I've post code below. #define KEY_DOWN(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0) LRESULT WINAPI MsgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam ) { if( KEY_DOWN(VK_UP)) MovePlayer(D3DXVECTOR3(0, 0, -1.0f)); if( KEY_DOWN(VK_DOWN)) MovePlayer(D3DXVECTOR3(0, 0, 1.0f)); switch( msg ) { case WM_MOUSEMOVE: ProcessMouseInput(); } } void MovePlayer( D3DXVECTOR3 in_vec ) { D3DXMATRIX CameraRot; D3DXMatrixRotationY(&CameraRot,D3DXToRadian(AngleY)); D3DXVECTOR3 CameraRotTarget; D3DXVec3TransformNormal(&CameraRotTarget,&in_vec,&CameraRot); CameraPos += (m_timeElapsed * CameraRotTarget); } void ProcessMouseInput() { GetCursorPos( &CurrentMouseState ); if ((CurrentMouseState.x != GameMouseState.x) || (CurrentMouseState.y != GameMouseState.y)) { int dx = CurrentMouseState.x - GameMouseState.x; int dy = CurrentMouseState.y - GameMouseState.y; AngleY+=m_timeElapsed*dx*7.0f; } GameMouseState = CurrentMouseState; // Set back to window center in Render function } VOID UpdateCamera() { D3DXVECTOR3 CameraOrigTarget(0, 0, -1); D3DXVECTOR3 CameraOrigUp(0, 1, 0); D3DXMATRIX CameraRot; D3DXMATRIX CameraRotX; D3DXMatrixRotationX(&CameraRotX,D3DXToRadian(AngleX)); D3DXMATRIX CameraRotY; D3DXMatrixRotationY(&CameraRotY,D3DXToRadian(AngleY)); CameraRot = CameraRotX * CameraRotY; D3DXVECTOR3 CameraRotTarget; D3DXVec3TransformNormal(&CameraRotTarget,&CameraOrigTarget,&CameraRot); D3DXVECTOR3 CameraTarget; CameraTarget = CameraPos + CameraRotTarget; D3DXVECTOR3 vUpVec( 0.0f, 1.0f, 0.0f ); D3DXMatrixLookAtLH( &matView, &CameraPos, &CameraTarget, &vUpVec ); g_pd3dDevice->SetTransform( D3DTS_VIEW, &matView ); D3DXMatrixPerspectiveFovLH( &matProj, D3DX_PI / 4, 1.0f, 1.0f, 100.0f ); g_pd3dDevice->SetTransform( D3DTS_PROJECTION, &matProj ); }

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  • Your Site Speed and You

    You may have already heard that site speed is now a factor in your website's search engine rankings - especially for Google. In this article, I'm going to attempt to identify the who, what, when, where, why, and how to improve for your website. Wish me luck!

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  • Google Chrome Speed Tracer what does Request Timing and Response Timing actually measure?

    - by Bryce Thomas
    I'm testing out the Google Chrome Speed Tracer on a few common web pages and taking a look through the results. One thing I'm not sure I understand is what the "Request Timing" and "Response Timing" properties of resources are actually measuring. Initially I thought Request Timing must measure the time from a request for a resource being sent and when that request arrived at the server. However, I then wondered how the Speed Tracer would actually have any way of measuring this. Furthermore, the Response Timing that I'm getting for resources tends to be far less than the Request Timing (e.g. 500ms request, 1ms response), which is a little bit suss. So is anyone able to explain exactly what Request Timing and Response Timing are measuring?

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  • Slow Speeds when unzipping with PHP onto a NFS, how can I speed it up?

    - by bunwich
    Hi, I'm trying to figure out how to boost my NFS speed and php uploads. File is uploaded to the webserver's local tmp dir With PHP I copy the file userxxx.zip to the NFS With PHP I extract the userxxx.zip on the NFS to another dir on the NFS. What I'm finding is the file is in Step 3, the file is being read through the NFS by the web server, processed by the web server, and uploaded back across the NFS. Speeds as expected are very slow. Might a possible solution be to get the Fileserver to extract the zip? a) Webserver copies the file to the NFS b) Webserver makes a web service call to the Fileserver c) Fileserver can now unzip the file like it's local and the speeds should be much faster. I would appreciate any suggestion anyone how people have approached this problem. (I'm aware that php ZipArchive() is very slow, and I'll likely use java or php exec unzip to speed it up) Thanks

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  • Download rates of torrents through µTorrent and FlashGet are suddenly limited

    - by el
    Both µTorrent and FlashGet are being throttled and I don't know why or how. I use both and they usually report a download speed of 70kbps for torrent speed. FlashGet would report a speed of 70kbps yet actually download at another speed which is about the same as the actual which is a consisten 70kbps. Now, all of a sudden, my torrent downloads are only up to 20kbps. FlashGet still shows a reading of 70kbps, maybe even 80kbps. But, the average actual speed of download is really only 20kbps. I am using Windows 7 on my laptop and no matter where the internet is coming it's the same thing. I have no idea what could be limiting my download rates.

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  • Download rates of torrents through µTorrent and FlashGot are suddenly limited

    - by el
    Both µTorrent and FlashGot are being throttled and I don't know why or how. I use both and they usually report a download speed of 70kbps for torrent speed. FlashGot would report a speed of 70kbps yet actually download at another speed which is about the same as the actual which is a consistent 70kbps. Now, all of a sudden, my torrent downloads are only up to 20kbps. FlashGot still shows a reading of 70kbps, maybe even 80kbps. But, the average actual speed of download is really only 20kbps. I am using Windows 7 on my laptop and no matter where the internet is coming it's the same thing. I have no idea what could be limiting my download rates.

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  • Server 2003 slow share.

    - by G V
    I am running an 03 box with shares active. When uploading to the share, the speed is average. About 15-20 mbps.. But when you think about it, it is bad because it is a direct connection to a couple machines. When uploading to another server the connection speed is twice that of the direct storage. When uploading s massive folder, 250 GB, the upload will start as normal, but as it progresses it drops in speed. Now it is sitting at around 2-7 Mbps. Any ideas on how i can boost the transfer rate? On a side note, the download speed is great. It is a speed that you would expect from this setup, the main problem is uploading and what is causing the extreme slowness in speeds. Any help would be great.

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  • How to increase wifi speed for laptops

    - by sagar
    Now, Let me explain the situation. I am having a query regarding Wi-Fi network. I am having PC & laptop. I requested my Wi-Fi providers that I want connection in my PC. So that - Wi-Fi provider set up an Antenna on my building Terrace - They joined a cable to pc & that Antenna. ( I think using RJ45 connector ) - The reason behind this - my does not have a built in Wi-Fi adapter. Now - almost laptops have built in Wi-Fi. Now - On terrace there is Wi-Fi with superb speed. But on my flat - Wi-fi comes with low speed. So, when ever I use internet on my pc - it has great speed - but my laptop works with low speed. The reason behind this - PC is catching wifi from terrace & laptop is catching the wifi from it's own place. Now, My question is something like this. Can we place an antenna or something like that & connect it to laptop for better wifi speed? ( I am not technical person - Please add comment for down vote - if any ) ( Please add comment for more explanation of my Problem ) Thanks in advance for sharing your knowledge. Sagar

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  • OS X mouse pointer speed varies with different mouse

    - by Stan
    OS X Snow Leopard It seems that when using different mice on OS X may have different pointer speed and scrolling speed. For example, when using my Logitech basic laser mouse, the pointer speed is like normal. But when using MX Performance or Anywhere, it's very slow, I will have to adjust the pointer speed in mouse configuration to max. Even with max, it's still a bit slow. Basically, just feel the plug and play on OS X is terrible. I need re-adapt to it every single time. This is not the case on Windows OS. Also, the mouse scrolling speed varies with different mouse too. But usually they are all very slow, usually scroll 1 line at a time. If I adjust it in mouse configuration, it turns to scroll too much lines. I have Logitech official mouse driver (LCC) installed. But either tuning in LCC or mouse configuration doesn't make things better. Has anyone have similar issue? How to resolve it? Please advise, thanks.

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  • High fan speed after return from suspend (on Ubuntu)

    - by Bolo
    Hi, I've got a HP ProBook 5310m laptop with Ubuntu 10.04 (32 bit). When I return from suspend, the fan speed is usually very high: FDTZ sensor reports "90 °C". Yes, the units are wrong, since FDTZ does not report temperature, but fan speed – that's probably just a small bug in reporting. Interestingly, when I plug or unplug the power cable for a moment, the fan speed returns back to normal. My questions: Where can I report this problem? Is it about ACPI support in the kernel? What is the address of the relevant bug tracker? As a workaround for now, how can I programmatically trigger a behavior equivalent to (un)plugging the power cable. More generally, how can I force ACPI to recalculate fan speed? Ideally, I'm looking for something like echo foo > /proc/bar. Thanks in advance!

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  • How to auto dial 9+Number on Cisco 7941 redial?

    - by NotDan
    Is it possible to set up a Cisco 7941 phone to dial 9 before the redial number? When I view missed calls, and try to redial one of the numbers, it always fails because it doesn't dial 9 first. I have to write the number down and then manually dial the 9 and then the number.

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  • Creating C++ client app for some abstract windows server - how to manage TCP connection to server speed?

    - by Kabumbus
    So we have some server with some address port and ip. we are developing that server so we can implement on it what ever we need for help. What are standard/best practices for data transfer speed management between C++ windows client app and server (C++)? My main point is in how to get how much data can be uploaded/downloaded from/to client via his low speed network to my relatively super fast server. (I need it for set up of his live stream Audio/Video bit rate) My try on explaining number 3. We do not care how fast is our server. It is always faster than needed. We care about client tyring to stream out to our server his media. he streams encoded (via ffmpeg) live video data to our server. But he has say ADSL with 500kb/s of outgoing traffic. Also he uses some ICQ or what so ever so he has less than 500 kb/s per second. And he wants to stream live video! So we need to set up our ffmpeg to encode video with respect to the bit rate user can provide. We develop server side and client side. We need a way of finding out how much user can upload per second currently (so value can change dynamically over time)

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  • Speed comparison - Template specialization vs. Virtual Function vs. If-Statement

    - by Person
    Just to get it out of the way... Premature optimization is the root of all evil Make use of OOP etc. I understand. Just looking for some advice regarding the speed of certain operations that I can store in my grey matter for future reference. Say you have an Animation class. An animation can be looped (plays over and over) or not looped (plays once), it may have unique frame times or not, etc. Let's say there are 3 of these "either or" attributes. Note that any method of the Animation class will at most check for one of these (i.e. this isn't a case of a giant branch of if-elseif). Here are some options. 1) Give it boolean members for the attributes given above, and use an if statement to check against them when playing the animation to perform the appropriate action. Problem: Conditional checked every single time the animation is played. 2) Make a base animation class, and derive other animations classes such as LoopedAnimation and AnimationUniqueFrames, etc. Problem: Vtable check upon every call to play the animation given that you have something like a vector<Animation>. Also, making a separate class for all of the possible combinations seems code bloaty. 3) Use template specialization, and specialize those functions that depend on those attributes. Like template<bool looped, bool uniqueFrameTimes> class Animation. Problem: The problem with this is that you couldn't just have a vector<Animation> for something's animations. Could also be bloaty. I'm wondering what kind of speed each of these options offer? I'm particularly interested in the 1st and 2nd option because the 3rd doesn't allow one to iterate through a general container of Animations. In short, what is faster - a vtable fetch or a conditional?

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