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  • NFS Mounts Issues

    - by user554005
    Having some issue with a NFS Setup on the clients it just times out refuses to connect [root@host9 ~]# mount 192.168.0.17:/home/export /mnt/export mount: mount to NFS server '192.168.0.17' failed: timed out (retrying). mount: mount to NFS server '192.168.0.17' failed: timed out (retrying). mount: mount to NFS server '192.168.0.17' failed: timed out (retrying). mount: mount to NFS server '192.168.0.17' failed: timed out (retrying). Here are the settings I'm using: [root@host17 /home/export]# cat /etc/hosts.allow # # hosts.allow This file contains access rules which are used to # allow or deny connections to network services that # either use the tcp_wrappers library or that have been # started through a tcp_wrappers-enabled xinetd. # # See 'man 5 hosts_options' and 'man 5 hosts_access' # for information on rule syntax. # See 'man tcpd' for information on tcp_wrappers # portmap: 192.168.0.0/255.255.255.0 lockd: 192.168.0.0/255.255.255.0 rquotad: 192.168.0.0/255.255.255.0 mountd: 192.168.0.0/255.255.255.0 statd: 192.168.0.0/255.255.255.0 [root@host17 /home/export]# cat /etc/hosts.deny # # hosts.deny This file contains access rules which are used to # deny connections to network services that either use # the tcp_wrappers library or that have been # started through a tcp_wrappers-enabled xinetd. # # The rules in this file can also be set up in # /etc/hosts.allow with a 'deny' option instead. # # See 'man 5 hosts_options' and 'man 5 hosts_access' # for information on rule syntax. # See 'man tcpd' for information on tcp_wrappers # portmap:ALL lockd:ALL mountd:ALL rquotad:ALL statd:ALL [root@host17 /home/export]# cat /etc/exports /home/export 192.168.0.0/255.255.255.0(rw) [root@host17 /home/export]# iptables -L Chain INPUT (policy ACCEPT) target prot opt source destination RH-Firewall-1-INPUT all -- anywhere anywhere Chain FORWARD (policy ACCEPT) target prot opt source destination RH-Firewall-1-INPUT all -- anywhere anywhere Chain OUTPUT (policy ACCEPT) target prot opt source destination Chain RH-Firewall-1-INPUT (2 references) target prot opt source destination ACCEPT all -- anywhere anywhere ACCEPT icmp -- anywhere anywhere icmp any ACCEPT esp -- anywhere anywhere ACCEPT ah -- anywhere anywhere ACCEPT udp -- anywhere 224.0.0.251 udp dpt:mdns ACCEPT udp -- anywhere anywhere udp dpt:ipp ACCEPT tcp -- anywhere anywhere tcp dpt:ipp ACCEPT all -- anywhere anywhere state RELATED,ESTABLISHED ACCEPT tcp -- anywhere anywhere state NEW tcp dpt:ssh ACCEPT tcp -- anywhere anywhere state NEW tcp dpt:http ACCEPT tcp -- anywhere anywhere state NEW tcp dpt:https ACCEPT tcp -- anywhere anywhere state NEW tcp dpt:6379 ACCEPT udp -- 192.168.0.0/24 anywhere state NEW udp dpt:sunrpc ACCEPT tcp -- 192.168.0.0/24 anywhere state NEW tcp dpt:sunrpc ACCEPT tcp -- 192.168.0.0/24 anywhere state NEW tcp dpt:nfs ACCEPT tcp -- 192.168.0.0/24 anywhere state NEW tcp dpt:32803 ACCEPT udp -- 192.168.0.0/24 anywhere state NEW udp dpt:filenet-rpc ACCEPT tcp -- 192.168.0.0/24 anywhere state NEW tcp dpt:892 ACCEPT udp -- 192.168.0.0/24 anywhere state NEW udp dpt:892 ACCEPT tcp -- 192.168.0.0/24 anywhere state NEW tcp dpt:rquotad ACCEPT udp -- 192.168.0.0/24 anywhere state NEW udp dpt:rquotad ACCEPT tcp -- 192.168.0.0/24 anywhere state NEW tcp dpt:pftp ACCEPT udp -- 192.168.0.0/24 anywhere state NEW udp dpt:pftp REJECT all -- anywhere anywhere reject-with icmp-host-prohibited on the clients here is some rpcinfos [root@host9 ~]# rpcinfo -p 192.168.0.17 program vers proto port 100000 4 tcp 111 portmapper 100000 3 tcp 111 portmapper 100000 2 tcp 111 portmapper 100000 4 udp 111 portmapper 100000 3 udp 111 portmapper 100000 2 udp 111 portmapper 100011 1 udp 875 rquotad 100011 2 udp 875 rquotad 100011 1 tcp 875 rquotad 100011 2 tcp 875 rquotad 100005 1 udp 45857 mountd 100005 1 tcp 55772 mountd 100005 2 udp 34021 mountd 100005 2 tcp 59542 mountd 100005 3 udp 60930 mountd 100005 3 tcp 53086 mountd 100003 2 udp 2049 nfs 100003 3 udp 2049 nfs 100003 4 udp 2049 nfs 100227 2 udp 2049 nfs_acl 100227 3 udp 2049 nfs_acl 100003 2 tcp 2049 nfs 100003 3 tcp 2049 nfs 100003 4 tcp 2049 nfs 100227 2 tcp 2049 nfs_acl 100227 3 tcp 2049 nfs_acl 100021 1 udp 59832 nlockmgr 100021 3 udp 59832 nlockmgr 100021 4 udp 59832 nlockmgr 100021 1 tcp 36140 nlockmgr 100021 3 tcp 36140 nlockmgr 100021 4 tcp 36140 nlockmgr 100024 1 udp 46494 status 100024 1 tcp 49672 status [root@host9 ~]# [root@host9 ~]# rpcinfo -u 192.168.0.17 nfs rpcinfo: RPC: Timed out program 100003 version 0 is not available [root@host9 ~]# rpcinfo -u 192.168.0.17 portmap program 100000 version 2 ready and waiting program 100000 version 3 ready and waiting program 100000 version 4 ready and waiting [root@host9 ~]# rpcinfo -u 192.168.0.17 mount rpcinfo: RPC: Timed out program 100005 version 0 is not available [root@host9 ~]# I'm running CentOS 5.8 on all systems

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  • Install usblib package - Ubuntu

    - by Tom celic
    I need the package libusb for another package I am installing. I tried the following which seemed to install the package, sudo apt-get install libusb-dev but when I try to install the other package I get, configure: error: Package requirements (libusb-1.0 >= 0.9.1) were not met: No package 'libusb-1.0' found Consider adjusting the PKG_CONFIG_PATH environment variable if you installed software in a non-standard prefix. Alternatively, you may set the environment variables LIBUSB_CFLAGS and LIBUSB_LIBS to avoid the need to call pkg-config. See the pkg-config man page for more details. When I run the command dpkg -L libusb-dev, I get: /. /usr /usr/bin /usr/bin/libusb-config /usr/include /usr/include/usb.h /usr/lib /usr/lib/libusb.a /usr/lib/libusb.la /usr/lib/pkgconfig /usr/lib/pkgconfig/libusb.pc /usr/share /usr/share/doc /usr/share/doc/libusb-dev /usr/share/doc/libusb-dev/html /usr/share/doc/libusb-dev/html/index.html /usr/share/doc/libusb-dev/html/preface.html /usr/share/doc/libusb-dev/html/intro.html /usr/share/doc/libusb-dev/html/intro-overview.html /usr/share/doc/libusb-dev/html/intro-support.html /usr/share/doc/libusb-dev/html/api.html /usr/share/doc/libusb-dev/html/api-device-interfaces.html /usr/share/doc/libusb-dev/html/api-timeouts.html /usr/share/doc/libusb-dev/html/api-types.html /usr/share/doc/libusb-dev/html/api-synchronous.html /usr/share/doc/libusb-dev/html/api-return-values.html /usr/share/doc/libusb-dev/html/functions.html /usr/share/doc/libusb-dev/html/ref.core.html /usr/share/doc/libusb-dev/html/function.usbinit.html /usr/share/doc/libusb-dev/html/function.usbfindbusses.html /usr/share/doc/libusb-dev/html/function.usbfinddevices.html /usr/share/doc/libusb-dev/html/function.usbgetbusses.html /usr/share/doc/libusb-dev/html/ref.deviceops.html /usr/share/doc/libusb-dev/html/function.usbopen.html /usr/share/doc/libusb-dev/html/function.usbclose.html /usr/share/doc/libusb-dev/html/function.usbsetconfiguration.html /usr/share/doc/libusb-dev/html/function.usbsetaltinterface.html /usr/share/doc/libusb-dev/html/function.usbresetep.html /usr/share/doc/libusb-dev/html/function.usbclearhalt.html /usr/share/doc/libusb-dev/html/function.usbreset.html /usr/share/doc/libusb-dev/html/function.usbclaiminterface.html /usr/share/doc/libusb-dev/html/function.usbreleaseinterface.html /usr/share/doc/libusb-dev/html/ref.control.html /usr/share/doc/libusb-dev/html/function.usbcontrolmsg.html /usr/share/doc/libusb-dev/html/function.usbgetstring.html /usr/share/doc/libusb-dev/html/function.usbgetstringsimple.html /usr/share/doc/libusb-dev/html/function.usbgetdescriptor.html /usr/share/doc/libusb-dev/html/function.usbgetdescriptorbyendpoint.html /usr/share/doc/libusb-dev/html/ref.bulk.html /usr/share/doc/libusb-dev/html/function.usbbulkwrite.html /usr/share/doc/libusb-dev/html/function.usbbulkread.html /usr/share/doc/libusb-dev/html/ref.interrupt.html /usr/share/doc/libusb-dev/html/function.usbinterruptwrite.html /usr/share/doc/libusb-dev/html/function.usbinterruptread.html /usr/share/doc/libusb-dev/html/ref.nonportable.html /usr/share/doc/libusb-dev/html/function.usbgetdrivernp.html /usr/share/doc/libusb-dev/html/function.usbdetachkerneldrivernp.html /usr/share/doc/libusb-dev/html/examples.html /usr/share/doc/libusb-dev/html/examples-code.html /usr/share/doc/libusb-dev/html/examples-tests.html /usr/share/doc/libusb-dev/html/examples-other.html /usr/share/doc/libusb-dev/copyright /usr/share/doc-base /usr/share/doc-base/libusb-dev /usr/share/man /usr/share/man/man1 /usr/share/man/man1/libusb-config.1.gz /usr/lib/libusb.so /usr/share/doc/libusb-dev/changelog.Debian.gz Any ideas??

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  • How do I do Collisions in my JavaScript Game Code Below?

    - by Henry
    I'm trying to figure out how would I add collision detection to my code so that when the "Man" character touches the "RedHouse" the RedHouse disappears? Thanks. By the way, I'm new to how things are done on this site, so thus, if there is anything else needed or so, let me know. <title>HMan</title> <body style="background:#808080;"> <br> <canvas id="canvasBg" width="800px" height="500px"style="display:block;background:#ffffff;margin:100px auto 0px;"></canvas> <canvas id="canvasRedHouse" width="800px" height="500px" style="display:block;margin:-500px auto 0px;"></canvas> <canvas id="canvasEnemy" width="800px" height="500px" style="display:block;margin:-500px auto 0px;"></canvas> <canvas id="canvasEnemy2" width="800px" height="500px" style="display:block;margin:-500px auto 0px;"></canvas> <canvas id="canvasMan" width="800px" height="500px" style="display:block;margin:-500px auto 0px;"></canvas> <script> var isPlaying = false; var requestAnimframe = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.msRequestAnimationFrame || window.oRequestAnimationFrame; var canvasBg = document.getElementById('canvasBg'); var ctxBg = canvasBg.getContext('2d'); var canvasRedHouse = document.getElementById('canvasRedHouse'); var ctxRedHouse = canvasRedHouse.getContext('2d'); var House1; House1 = new RedHouse(); var canvasMan = document.getElementById('canvasMan'); var ctxMan = canvasMan.getContext('2d'); var Man1; Man1 = new Man(); var imgSprite = new Image(); imgSprite.src = 'SpritesI.png'; imgSprite.addEventListener('load',init,false); function init() { drawBg(); startLoop(); document.addEventListener('keydown',checkKeyDown,false); document.addEventListener('keyup',checkKeyUp,false); } function drawBg() { var SpriteSourceX = 0; var SpriteSourceY = 0; var drawManOnScreenX = 0; var drawManOnScreenY = 0; ctxBg.drawImage(imgSprite,SpriteSourceX,SpriteSourceY,800,500,drawManOnScreenX, drawManOnScreenY,800,500); } function clearctxBg() { ctxBg.clearRect(0,0,800,500); } function Man() { this.SpriteSourceX = 10; this.SpriteSourceY = 540; this.width = 40; this.height = 115; this.DrawManOnScreenX = 100; this.DrawManOnScreenY = 260; this.speed = 10; this.actualFrame = 1; this.speed = 2; this.isUpKey = false; this.isRightKey = false; this.isDownKey = false; this.isLeftKey = false; } Man.prototype.draw = function () { clearCtxMan(); this.updateCoors(); this.checkDirection(); ctxMan.drawImage(imgSprite,this.SpriteSourceX,this.SpriteSourceY+this.height* this.actualFrame, this.width,this.height,this.DrawManOnScreenX,this.DrawManOnScreenY, this.width,this.height); } Man.prototype.updateCoors = function(){ this.leftX = this.DrawManOnScreenX; this.rightX = this.DrawManOnScreenX + this.width; this.topY = this.DrawManOnScreenY; this.bottomY = this.DrawManOnScreenY + this.height; } Man.prototype.checkDirection = function () { if (this.isUpKey && this.topY > 240) { this.DrawManOnScreenY -= this.speed; } if (this.isRightKey && this.rightX < 800) { this.DrawManOnScreenX += this.speed; } if (this.isDownKey && this.bottomY < 500) { this.DrawManOnScreenY += this.speed; } if (this.isLeftKey && this.leftX > 0) { this.DrawManOnScreenX -= this.speed; } if (this.isRightKey && this.rightX < 800) { if (this.actualFrame > 0) { this.actualFrame = 0; } else { this.actualFrame++; } } if (this.isLeftKey) { if (this.actualFrame > 2) { this.actualFrame = 2; } function checkKeyDown(var keyID = e.keyCode || e.which; if (keyID === 38) { Man1.isUpKey = true; e.preventDefault(); } if (keyID === 39 ) { Man1.isRightKey = true; e.preventDefault(); } if (keyID === 40 ) { Man1.isDownKey = true; e.preventDefault(); } if (keyID === 37 ) { Man1.isLeftKey = true; e.preventDefault(); } } function checkKeyUp(e) { var keyID = e.keyCode || e.which; if (keyID === 38 || keyID === 87) { Man1.isUpKey = false; e.preventDefault(); } if (keyID === 39 || keyID === 68) { Man1.isRightKey = false; e.preventDefault(); } if (keyID === 40 || keyID === 83) { Man1.isDownKey = false; e.preventDefault(); } if (keyID === 37 || keyID === 65) { Man1.isLeftKey = false; e.preventDefault(); } } function clearCtxMan() { ctxMan.clearRect(0,0,800,500); } function RedHouse() { this.srcX = 135; this.srcY = 525; this.width = 265; this.height = 245; this.drawX = 480; this.drawY = 85; } RedHouse.prototype.draw = function () { clearCtxRedHouse(); ctxRedHouse.drawImage(imgSprite,this.srcX,this.srcY, this.width,this.height,this.drawX,this.drawY,this.width,this.height); }; function clearCtxRedHouse() { ctxRedHouse.clearRect(0,0,800,500); } function loop() { if (isPlaying === true){ Man1.draw(); House1.draw(); requestAnimframe(loop); } } function startLoop(){ isPlaying = true; loop(); } function stopLoop(){ isPlaying = false; } </script> <style> .top{ position: absolute; top: 4px; left: 10px; color:black; } .top2{ position: absolute; top: 60px; left: 10px; color:black; } </style> <div class="top"> <p><font face="arial" color="black" size="4"><b>HGame</b><font/><p/> <p><font face="arial" color="black" size="3"> My Game Here <font/><p/> </div> <div class="top2"> <p><font face="arial" color="black" size="3"> It will start now <font/><p/> </div>

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  • How to set MANPATH without overriding defaults?

    - by balki
    I have added extra directories to $PATH by exporting PATH=/my/dirs:$PATH But I am not sure if I should do the same to MANPATH. Because default MANPATH is empty yet man command works. I found a command called manpath and its manual says If $MANPATH is set, manpath will simply display its contents and issue a warning.. Does this mean setting MANPATH is not the right way to add directories for man command to search for manual pages?

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  • Microsoft Office Communications Server 2007 R2 - Part I

    Office Communications Server, which provides integrated voice, conferencing, IM, and telephony, is one of those products that are difficult to explain in simple terms. It takes a brave man to take on the task, and to provide a simple guide to installing it: Luckily for us, Johan is that man. In the first of a series, he explains what it is, how it benefits your enterprise, and how to make it happen.

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  • What is Site Rubix? Find the Answer Here!

    Online Marketing has really taken off lately, and that has come as no surprise. Many people who currently work "for the man" have found that man to be untrustworthy, as so many have lost their jobs through cut backs and downsizing.

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  • Uninstalling MySQL for MariaDB Replacement on cPanel

    - by ImmortalFirefly
    Well the first part of my day was spent researching how to remove MySQL to install MariaDB and the second part of my day was spent trying to reinstall MySQL cause something was messed up. So now I come to the masses for some help. I have a box with cPanel/WHM on it. CentOS 5.6 64 bit. I have upgraded (through WHM) MySQL to 5.5.24 and that was successful. After some research, the options I found were an intimidating Linux command with pipes greps and dashes, and another command yum remove mysql I tried that out and it appeared to remove mysql.....ish. I tried installing MariaDB from this instructions page and it started to do it's thing and then came the zillions of errors (here's a small sample): Transaction Check Error: file /etc/init.d/mysql from install of MariaDB-server-5.5.25-1.i386 conflicts with file from package MySQL-server-5.5.24-1.cp.1132.x86_64 file /usr/bin/mysql_convert_table_format from install of MariaDB-server-5.5.25-1.i386 conflicts with file from package MySQL-server-5.5.24-1.cp.1132.x86_64 file /usr/bin/mysql_install_db from install of MariaDB-server-5.5.25-1.i386 conflicts with file from package MySQL-server-5.5.24-1.cp.1132.x86_64 file /usr/bin/mysql_secure_installation from install of MariaDB-server-5.5.25-1.i386 conflicts with file from package MySQL-server-5.5.24-1.cp.1132.x86_64 file /usr/bin/mysqlbug from install of MariaDB-server-5.5.25-1.i386 conflicts with file from package MySQL-server-5.5.24-1.cp.1132.x86_64 file /usr/bin/mysqld_multi from install of MariaDB-server-5.5.25-1.i386 conflicts with file from package MySQL-server-5.5.24-1.cp.1132.x86_64 file /usr/bin/mysqld_safe from install of MariaDB-server-5.5.25-1.i386 conflicts with file from package MySQL-server-5.5.24-1.cp.1132.x86_64 file /usr/bin/mysqldumpslow from install of MariaDB-server-5.5.25-1.i386 conflicts with file from package MySQL-server-5.5.24-1.cp.1132.x86_64 file /usr/bin/mysqlhotcopy from install of MariaDB-server-5.5.25-1.i386 conflicts with file from package MySQL-server-5.5.24-1.cp.1132.x86_64 file /usr/share/man/man1/innochecksum.1.gz from install of MariaDB-server-5.5.25-1.i386 conflicts with file from package MySQL-server-5.5.24-1.cp.1132.x86_64 file /usr/share/man/man1/my_print_defaults.1.gz from install of MariaDB-server-5.5.25-1.i386 conflicts with file from package MySQL-server-5.5.24-1.cp.1132.x86_64 file /usr/share/man/man1/myisam_ftdump.1.gz from install of MariaDB-server-5.5.25-1.i386 conflicts with file from package MySQL-server-5.5.24-1.cp.1132.x86_64 file /usr/share/man/man1/myisamchk.1.gz from install of MariaDB-server-5.5.25-1.i386 conflicts with file from package MySQL-server-5.5.24-1.cp.1132.x86_64 file /usr/share/man/man1/myisamlog.1.gz from install of MariaDB-server-5.5.25-1.i386 conflicts with file from package MySQL-server-5.5.24-1.cp.1132.x86_64 So it appeared that MySQL wasn't removed correctly. I've read from different tutorials given on different sites that to install MariaDB, you had to uninstall/remove MySQL and there weren't any commands given on how to do this. Does anyone know how to "safely" remove MySQL on a WHM/cPanel server so that I can install MariaDB? Here's my repo file in case anyone needs to know... # MariaDB repository list - created 2012-07-10 17:09 UTC # http://downloads.mariadb.org/mariadb/repositories/ [mariadb] name = MariaDB baseurl = http://yum.mariadb.org/5.5/centos5-x86 gpgcheck=1

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  • Collision Detection in Java for a game

    - by gordsmash
    Im making a game in Java with a few other people but we are stuck on one part of it, making the collision detection. The game is an RPG and I know how to do the collision detection with the characters using Rectangles, but what I dont know how to do is the collision detection for the maps. What I mean by that is like so the character cant walk over trees or water and that stuff but using rectangles doesnt seem like the best option here. Well to explain what the game maps are gonna look like, here is an example http://i980.photobucket.com/albums/ae287/gordsmash/7-8.jpg Now I could use rectangles to get bounds and stop the player from walking over the trees and water but that would take a lot of them. But is there another easier way to prevent the player from walking over the trees and obstacles besides using Rectangles?

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  • Need material for character anatomy in a 2D game. Spartan Like, See Picture

    - by Edwin Soho
    I'm creating my art for an 2d based IOS game. I know some basic anatomy as you can see by the picture but I have no idea how I will make draw the pics for animation of the character walking, attacking with his sword and protecting himself with shield. Is there any anatomy reference for 2d game out there, book or anything else? for your information, I did try to find but all of stuff I found are very amateur and incomplete The picture was my attempt of creating a example of the character walking, which I'm not happy with please help, thanks Update: Since I am in a hurry I decided I would copy the anatomy from other 2d games, it is not that clean but at least I wanna be able to start it. The question is still open.

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  • How to break out of if statement

    - by TheBroodian
    I'm not sure if the title is exactly an accurate representation of what I'm actually trying to ask, but that was the best I could think of. I am experiencing an issue with my character class. I have developed a system so that he can perform chain attacks, and something that was important to me was that 1)button presses during the process of an attack wouldn't interrupt the character, and 2) at the same time, button presses should be stored so that the player can smoothly queue up chain attacks in the middle of one so that gameplay doesn't feel rigid or unresponsive. This all begins when the player presses the punch button. Upon pressing the punch button, the game checks the state of the dpad at the moment of the button press, and then translates the resulting combined buttons into an int which I use as an enumerator relating to a punch method for the character. The enumerator is placed into a List so that the next time the character's Update() method is called, it will execute the next punch in the list. It only executes the next punch if my character is flagged with acceptInput as true. All attacks flag acceptInput as false, to prevent the interruption of attacks, and then at the end of an attack, acceptInput is set back to true. While accepting input, all other actions are polled for, i.e. jumping, running, etc. In runtime, if I attack, and then queue up another attack behind it (by pressing forward+punch) I can see the second attack visibly execute, which should flag acceptInput as false, yet it gets interrupted and my character will stop punching and start running if I am still holding down the dpad. Included is some code for context. This is the input region for my character. //Placed this outside the if (acceptInput) tree because I want it //to be taken into account whether we are accepting input or not. //This will queue up attacks, which will only be executed if we are accepting input. //This creates a desired effect that helps control the character in a // smoother fashion for the player. if (Input.justPressed(buttonManager.Punch)) { int dpadPressed = Input.DpadState(0); if (attackBuffer.Count() < 1) { attackBuffer.Add(CheckPunch(dpadPressed)); } else { attackBuffer.Clear(); attackBuffer.Add(CheckPunch(dpadPressed)); } } if (acceptInput) { if (attackBuffer.Count() > 0) { ExecutePunch(attackBuffer[0]); attackBuffer.RemoveAt(0); } //If D-Pad left is being held down. if (Input.DpadDirectionHeld(0, buttonManager.Left)) { flipped = false; if (onGround) { newAnimation = "run"; } velocity = new Vector2(velocity.X - acceleration, velocity.Y); if (walking == true && velocity.X <= -walkSpeed) { velocity.X = -walkSpeed; } else if (walking == false && velocity.X <= -maxSpeed) { velocity.X = -maxSpeed; } } //If D-Pad right is being held down. if (Input.DpadDirectionHeld(0, buttonManager.Right)) { flipped = true; if (onGround) { newAnimation = "run"; } velocity = new Vector2(velocity.X + acceleration, velocity.Y); if (walking == true && velocity.X >= walkSpeed) { velocity.X = walkSpeed; } else if (walking == false && velocity.X >= maxSpeed) { velocity.X = maxSpeed; } } //If jump/accept button is pressed. if (Input.justPressed(buttonManager.JumpAccept)) { if (onGround) { Jump(); } } //If toggle element next button is pressed. if (Input.justPressed(buttonManager.ToggleElementNext)) { if (elements.Count != 0) { elementInUse++; if (elementInUse >= elements.Count) { elementInUse = 0; } } } //If toggle element last button is pressed. if (Input.justPressed(buttonManager.ToggleElementLast)) { if (elements.Count != 0) { elementInUse--; if (elementInUse < 0) { elementInUse = Convert.ToSByte(elements.Count() - 1); } } } //If character is in the process of jumping. if (jumping == true) { if (Input.heldDown(buttonManager.JumpAccept)) { velocity.Y -= fallSpeed.Y; maxJumpTime -= elapsed; } if (Input.justReleased(buttonManager.JumpAccept) || maxJumpTime <= 0) { jumping = false; maxJumpTime = 0; } } //Won't execute abilities if input isn't being accepted. foreach (PlayerAbility ability in playerAbilities) { if (buffer.Matches(ability)) { if (onGround) { ability.Activate(); } if (!onGround && ability.UsableInAir) { ability.Activate(); } else if (!onGround && !ability.UsableInAir) { buffer.Clear(); } } } } When the attackBuffer calls ExecutePunch(int) method, ExecutePunch() will call one of the following methods: private void NeutralPunch1() //0 { acceptInput = false; busy = true; newAnimation = "punch1"; numberOfAttacks++; timeSinceLastAttack = 0; } private void ForwardPunch2(bool toLeft) //true == 7, false == 4 { forwardPunch2Timer = 0f; acceptInput = false; busy = true; newAnimation = "punch2begin"; numberOfAttacks++; timeSinceLastAttack = 0; if (toLeft) { velocity.X -= 800; } if (!toLeft) { velocity.X += 800; } } I assume the attack is being interrupted due to the fact that ExecutePunch() is in the same if statement as running, but I haven't been able to find a suitable way to stop this happening. Thank you ahead of time for reading this, I apologize for it having become so long winded.

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  • How can I imitate interaction and movement in Diablo II?

    - by user422318
    I'm prototyping a simple browser-based game. It's played from a top down perspective on a 2d canvas. You left-click on a point on the map, and your character will begin walking to it. If you click on a different point on the map, then your character will begin walking to the new point. It's similar to Diablo II: http://www.youtube.com/watch?v=EvDKt-To6K0&feature=related How can I best imitate this movement system for a player? Ideas... Track current coords and target coords If target coords are exactly up, left, right, or down, then increment appropriate direction until you get there Implied else: target coords are in a quadrant. To make this movement look natural, character will have to move diagonally. For example, pretend the target is to the northeast. For each game frame, alternate incrementing current coordinates in the north and then east directions.

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  • p7zip installs, but doesn't install? (7za: command not found)

    - by Noah
    I've uploaded it to /usr/local and used ./install.sh with ssh. I get the following: - installing /usr/local/man/man1/7z.1 - installing /usr/local/man/man1/7za.1 - installing /usr/local/man/man1/7zr.1 - installing /usr/local/share/doc/p7zip/README - installing /usr/local/share/doc/p7zip/ChangeLog - installing HTML help in /usr/local/share/doc/p7zip/DOCS This is what I should be getting right? However, when trying to use 7za, it's constantly telling me 'command not found'. Is there something I'm doing wrong? Some else I also have to do?

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  • How would I reset a usb hub multiplier driver?

    - by Cameron
    I have a usb port which connects a little man usb hub I got for Christmas. It worked fine to begin with however now it works on any computer other than my own. When I plug the man in it lights up and when I plug things into the man it says they have malfunctioned but when I plug them straight into tha port it's fine. Is there somesort of driver that needs to be refreshed? I have no idea how these work so please explain! I use windows 7 32bit.

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  • Use synergy with Physical KVM

    - by Mr. Man
    I am using synergy on a Linux Mint computer as the server with a Mac as the client. I also have a physical KVM switch. The problem I have is that when ever I switch the physical KVM to my Mac, synergy stops working as in the keyboard and mouse don't work with the Mac. Thanks in advance! EDIT: here are some logs: From the Mint machine: INFO: synergys.cpp,1042: Synergy server 1.3.1 on Linux 2.6.31-14-generic #48-Ubuntu SMP Fri Oct 16 14:04:26 UTC 2009 i686 DEBUG: synergys.cpp,1051: opening configuration synergy.conf DEBUG: synergys.cpp,1062: configuration read successfully DEBUG: CXWindowsScreen.cpp,847: XOpenDisplay(:0.0) DEBUG: CXWindowsScreenSaver.cpp,339: xscreensaver window: 0x00000000 DEBUG: CXWindowsScreen.cpp,117: screen shape: 0,0 1024x768 DEBUG: CXWindowsScreen.cpp,118: window is 0x03800004 DEBUG: CScreen.cpp,38: opened display DEBUG: CXWindowsScreen.cpp,679: registered hotkey F12 (id=efc9 mask=0000) as id=1 NOTE: synergys.cpp,500: started server INFO: CServer.cpp,1141: screen ubuntu shape changed NOTE: CClientListener.cpp,127: accepted client connection DEBUG: CClientProxy1_0.cpp,404: received client marks-mac.local info shape=-1024,0 2304x800 NOTE: CServer.cpp,278: client mac has connected INFO: CServer.cpp,447: switch from ubuntu to mac at -1024,393 INFO: CScreen.cpp,116: leaving screen DEBUG: CXWindowsClipboard.cDEBUG: CXWindowsClipboard.cDEBUG: CXWindowsClipboard.cDEBUG: CXWindowsClipboard.cDEBUG: CXWindowsClipboard.cDEBUG: CXWinavDEBUG: CXWindowsClipboard.cDEBUG: CXWindowsClipboard.cDEBUG302)DEBUG: CXWindowsClipboard.cDEBUG: CXWindowsClipboard.cDE47DEBUG: CXWindowsClipboard.cDEBUG: CXWindowsrset=utf-8 (633), text/plain (462) DEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: CXWindowsClipboard.cpp,555: added f DEBUG: CXWindCXWDEBUG: CXWindowsClipboard.cpp,555: added fDEBUG:SerDEBUG: CXWindowsClipboard.cpp,555: ed DEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: CXWindowsClipboard.cpp,555owsClDEBUG: CXWindowsClipboard.cpp,555: 1DEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: getDEBUG: CXWindowsClipboard.cpp,555: added f DEBUG: CXW8_STDEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: CXWindowsClipboard.cpp,555: added fD textDEBUG: CXWindowsClipboard.cpp,555: added fDEBU DEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: CXWindowsClipinDEBUG: CXWindowsClipboard.cpp,555:oardDEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: CXWindCXWDEBUG: CXWindowsClipboard.cpp,555: added fDEBUG:SerDEBUG: CXWindowsClipboard.cpp,555: ed DEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: CXWindowsClipboard.cpp,555owsClDEBUG: CXWindowsClipboard.cpp,555: 1DEBUG: CXWindowsClipboard.cpp, s From the Mac: connecting to '192.168.3.5': 192.168.3.5:24800 connected to server entering screen leaving screen entering screen leaving screen stopped client

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  • Use synergy with KVM

    - by Mr. Man
    I am using synergy on a Linux Mint server with a Mac as the client. I also have a physical KVM switch. The problem I have is that when ever I switch the physical KVM to my Mac, synergy stops working as in the keyboard and mouse don't work with the Mac. Thanks in advance!

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  • debsum and actual md5

    - by Radium
    I have discovered that debsum maybe does not work as i thought. I ran debsum -as And actually i did not see sshd binary in that list. However md5 of the /usr/sbin/sshd file and the numbers given in /var/lib/dpkg/info/openssh-server.md5sums are different. cat /var/lib/dpkg/info/openssh-server.md5sums 968ce0ccc85f3dc64375c689fa165359 usr/lib/openssh/sftp-server ba856dce069acadff587ca95e8e63551 usr/sbin/sshd a8f85459802674a416b903c8be7774d6 usr/share/doc/openssh-client/examples/sshd_config 8c5592e0d522fa0f8f55f3c104479ef5 usr/share/lintian/overrides/openssh-server 24e6a2d6f56d5fd52651db030a4124bb usr/share/man/man5/sshd_config.5.gz 65dbe6d2862940ad7cd945fadaabc2f8 usr/share/man/man8/sftp-server.8.gz 63398534a80e75262e56ac821e2bb3f3 usr/share/man/man8/sshd.8.gz md5sum /usr/sbin/sshd 72a54d63b9f9edbdc0cb0de4715683d0 What is wrong?

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  • Daemon/Software that takes changes from sql database and applies them to unix config files

    - by Dude Man
    I was wondering if there was a unix daemon available that would be capable of something like this: admin adds an IP entry to a DB; daemon finds change after wait interval and manipulates ifconfig/config files I was thinking maybe there is a plugin for cfengine that might be able to do this, but I couldn't find any. I mean this would be a fairly easy thing to script up in perl, but why re-invent the wheel if theres already something out there that is better than what my limited programming abilities can make. Lastly, if it worked on FreeBSD that'd be great.

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  • Computer won't recognize second WD internal HD

    - by music man
    I installed a Western Digital Caviar Green 1TB internal hard drive, and want to use it for back up. My BIOS recognizes the device, but it is not recognized in Disk Management. It also is not recognized in "my computer." When I right-click my C drivepropertieshardware, I see it listed. First the drive was plugged into SATA port 1 on my motherboard, then I tried it in port 3, where it remains. I've been working on this for hours. Any help would be appreciated. More info Hard drive model #:WD10EADS-65M2B1 Windows 7 Home Premium 64 bit Service Pack 1 Computer:HP Model p6404y, Processor:AMD phenom II x4 820 2.80GHZ 8 gigs RAM

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  • Mac OS X Terminal not logging in

    - by Mr. Man
    I am running Mac OS X version 10.6.3 and when I open the terminal (with terminal.app or iterm) it just hangs on the login process. I've tried restarting, changing the startup command to /bin/bash, and deleting the terminal preference file. All to no avail.

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