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  • C# SendMessage to C++ WinProc

    - by jws
    I need to send a string from C# to a C++ WindowProc. There are a number of related questions on SO related to this, but none of the answers have worked for me. Here's the situation: PInvoke: [DllImport("user32", CharSet = CharSet.Auto)] public extern static int SendMessage(IntPtr hWnd, uint wMsg, IntPtr wParam, string lParam); C#: string lparam = "abc"; NativeMethods.User32.SendMessage(handle, ConnectMsg, IntPtr.Zero, lparam); C++: API LRESULT CALLBACK HookProc (int code, WPARAM wParam, LPARAM lParam) { if (code >= 0) { CWPSTRUCT* cwp = (CWPSTRUCT*)lParam; ... (LPWSTR)cwp->lParam <-- BadPtr ... } return ::CallNextHookEx(0, code, wParam, lParam); } I've tried a number of different things, Marshalling the string as LPStr, LPWStr, also tried creating an IntPtr from unmanaged memory, and writing to it with Marshal.WriteByte. The pointer is the correct memory location on the C++ side, but the data isn't there. What am I missing?

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  • Articles about replication schemes/algorithms?

    - by jkff
    I'm designing an hierarchical distributed system (every node has zero or more "master" nodes to which it propagates its current data). The data gets continuously updated and I'd like to guarantee that at least N nodes have almost-current data at any given time. I do not need complete consistency, only eventual consistency (t.i. for any time instant, the current snapshot of data should eventually appear on at least N nodes. It is tricky to define the term "current" here, but still). Nodes may fail and go back up at any moment, and there is no single "central" node. O overflowers! Point me to some good papers describing replication schemes. I've so far found one: Consistency Management in Optimistic Replication Algorithms

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  • how to implement double click in android

    - by Sanal Varghese
    I am doing a project in which i want to display a particular message on single touch and another message on double touch using android.How can i implement it. My sample code is below if(firstTap){ thisTime = SystemClock.u`enter code here`ptimeMillis(); firstTap = false; }else{ prevTime = thisTime; thisTime = SystemClock.uptimeMillis(); //Check that thisTime is greater than prevTime //just incase system clock reset to zero if(thisTime > prevTime){ //Check if times are within our max delay if((thisTime - prevTime) <= DOUBLE_CLICK_MAX_DELAY){ //We have detected a double tap! Toast.makeText(AddLocation.this, "DOUBLE TAP DETECTED!!!", Toast.LENGTH_LONG).show(); //PUT YOUR LOGIC HERE!!!! }else{ //Otherwise Reset firstTap firstTap = true; } }else{ firstTap = true; } } return false;

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  • need to query MongoDB using php

    - by Mario Villarroel
    I need to query mongodb with something like this: ("something" < X OR "something" = "nll") AND ("someother"X OR "someother"= "nll") AND z=$z AND s=1 I've tried a few things, but can't get it to work, this is what I've tried: find( array( '$or'=array(array("something"=array("$le",$X)),array("something"="nll")), '$or'=array(array("someother"=array("$ge",$X)),array("someother"="nll")) )) But that's getting me the OR overwritten, so I'm lost on that... After diggin a bit more, I assembled this code that seems to be what I need, but doesn't work either: find( array('$and'=array( array( '$or' = array( array("something"=array('$gte'=$X)),array("something"="nll"))), array('$or' = array( array("someother"=array('$lte'=$X)),array("someother"="nll")))),"Z"=$z, "s"="1"); But this doesn't work as it returns zero results and I know for sure that there are more than 2 items that match on the db. (100% certain)

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  • Bind texture with pinned mapped memory in CUDA

    - by sjchoi
    I was trying to bind a host memory that was mapped for zero-copy to a texture, but it looks like it isn't possible. Here is a code sample: float* a; float* d_a; cudaSetDeviceFlags(cudaDeviceMapHost); cudaHostAlloc( (void **)&a, bytes, cudaHostAllocMapped); cudaHostGetDevicePointer((void **)&d_a, (void *)a, 0); texture<float, 2, cudaReadModeElementType> tex; cudaBindTexture2D( 0, &tex, d_a, &channelDesc, width, height, pitch); Is it recommended that you used pinned memory and just copy it over to device memory that is bind to texture?

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  • Does margin-left:2px; render faster than margin:0 0 0 2px;?

    - by Christopher Altman
    Douglas Crockford describes the consequence of Javascript inquiring a node's style. How simply asking for the margin of a div causes the browser to 'reflow' the div in the browser's rendering engine four times. So that made me wonder, during the initial rendering of a page (or in Crockford's jargon a "web scroll") is it faster to write CSS that defines only the non-zero/non-default values? To provide an example: div{ margin-left:2px; } Than div{ margin:0 0 0 2px; } I know consequence of this 'savings' is insignificant, but I think it is still important to understand how the technologies are implemented. Also, this is not a question about formatting CSS--this is a question about the implementations of browsers rendering CSS. Reference: http://developer.yahoo.com/yui/theater/video.php?v=crockonjs-4

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  • Python try/except: Showing the cause of the error after displaying my variables

    - by NealWalters
    I'm not even sure what the right words are to search for. I want to display parts of the error object in an except block (similar to the err object in VBScript, which has Err.Number and Err.Description). For example, I want to show the values of my variables, then show the exact error. Clearly, I am causing a divided-by-zero error below, but how can I print that fact? try: x = 0 y = 1 z = y / x z = z + 1 print "z=%d" % (z) except: print "Values at Exception: x=%d y=%d " % (x,y) print "The error was on line ..." print "The reason for the error was ..."

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  • Whatfor Visual Studio?! ml, cl, and link exe-cutables would suffice

    - by AntonIO
    It says in /library article /9s7c9wdw : "You can start this tool [cl.exe] only from the Visual Studio command prompt. You cannot start it from a system command prompt or from Windows Explorer." The corresponding (v=VS.80) page geared towards Visual Studio 2005 makes no such mention. Moreover, there is this Q&A. Thing is: Why should anybody spend anything on VS? ml is provided free of charge- necessarily so since it poses no value addition. The combined size of the other two is 895kb. Uncompressed. The GUI is a disservice. I myself have found half a dozen bugs. However, if the above is true, you'd need the IDE. MSFT fanboys, please step up. Background is that I have the 2008 Pro ed. The official Firefox builds use VS 2005 which I have on another system. To me no redundancy is acceptable. That's when I started pondering about boiling down VS and merely copying over the essential binaries. Then extended the thought to synthetically updating V$.

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  • Get the ID of a Child in a cascade="all" relationship, while adding it to a collection, in Hibernate

    - by Marco
    Hi, i have two Entities, "Parent" and "Child", that are linked through a bidirectional one-to-many relationship with the cascade attribute set to "all". When adding a Child object to the Parent children collection using the code below, i can't get the ID of the persisted child until i commit the transaction: Parent p = (Parent) session.load(Parent.class, pid); Child c = new Child(); p.addChild(c); // "c" hasn't an ID (is always zero) However, when i persist a child entity by explicitly calling the session.save() method, the ID is created and set immediately, even if the transaction hasn't been committed: Child c = new Child(); session.save(c); // "c" has an ID Is there a way to get the ID of the child entity immediately without calling the session.save() method? Thanks

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  • MongoDB query to return only embedded document

    - by Matt
    assume that i have a BlogPost model with zero-to-many embedded Comment documents. can i query for and have MongoDB return only Comment objects matching my query spec? eg, db.blog_posts.find({"comment.submitter": "some_name"}) returns only a list of comments. edit: an example: import pymongo connection = pymongo.Connection() db = connection['dvds'] db['dvds'].insert({'title': "The Hitchhikers Guide to the Galaxy", 'episodes': [{'title': "Episode 1", 'desc': "..."}, {'title': "Episode 2", 'desc': "..."}, {'title': "Episode 3", 'desc': "..."}, {'title': "Episode 4", 'desc': "..."}, {'title': "Episode 5", 'desc': "..."}, {'title': "Episode 6", 'desc': "..."}]}) episode = db['dvds'].find_one({'episodes.title': "Episode 1"}, fields=['episodes']) in this example, episode is: {u'_id': ObjectId('...'), u'episodes': [{u'desc': u'...', u'title': u'Episode 1'}, {u'desc': u'...', u'title': u'Episode 2'}, {u'desc': u'...', u'title': u'Episode 3'}, {u'desc': u'...', u'title': u'Episode 4'}, {u'desc': u'...', u'title': u'Episode 5'}, {u'desc': u'...', u'title': u'Episode 6'}]} but i just want: {u'desc': u'...', u'title': u'Episode 1'}

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  • Is there alternative way to write this query?

    - by Kugel
    I have tables A, B, C, where A represents items which can have zero or more sub-items stored in C. B table only has 2 foreign keys to connect A and C. I have this sql query: select * from A where not exists (select * from B natural join C where B.id = A.id and C.value > 10); Which says: "Give me every item from table A where all sub-items have value less than 10. Is there a way to optimize this? And is there a way to write this not using exists operator?

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  • How to optimize Conway's game of life for CUDA?

    - by nlight
    I've written this CUDA kernel for Conway's game of life: global void gameOfLife(float* returnBuffer, int width, int height) { unsigned int x = blockIdx.x*blockDim.x + threadIdx.x; unsigned int y = blockIdx.y*blockDim.y + threadIdx.y; float p = tex2D(inputTex, x, y); float neighbors = 0; neighbors += tex2D(inputTex, x+1, y); neighbors += tex2D(inputTex, x-1, y); neighbors += tex2D(inputTex, x, y+1); neighbors += tex2D(inputTex, x, y-1); neighbors += tex2D(inputTex, x+1, y+1); neighbors += tex2D(inputTex, x-1, y-1); neighbors += tex2D(inputTex, x-1, y+1); neighbors += tex2D(inputTex, x+1, y-1); __syncthreads(); float final = 0; if(neighbors < 2) final = 0; else if(neighbors 3) final = 0; else if(p != 0) final = 1; else if(neighbors == 3) final = 1; __syncthreads(); returnBuffer[x + y*width] = final; } I am looking for errors/optimizations. Parallel programming is quite new to me and I am not sure if I get how to do it right. The rest of the app is: Memcpy input array to a 2d texture inputTex stored in a CUDA array. Output is memcpy-ed from global memory to host and then dealt with. As you can see a thread deals with a single pixel. I am unsure if that is the fastest way as some sources suggest doing a row or more per thread. If I understand correctly NVidia themselves say that the more threads, the better. I would love advice on this on someone with practical experience.

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  • PHP and MS Access: Number of Records returned by SELECT query

    - by VarunGupta
    I am running following PHP code to interact with a MS Access database. $odbc_con = new COM("ADODB.Connection"); $constr = "DRIVER={Microsoft Access Driver (*.mdb)}; DBQ=" . $db_path . ";"; $odbc_con -> open($constr); $rs_select = $odbc_con -> execute ("SELECT * FROM Main"); Using ($rs_select - RecordCount) gives -1 though the query is returning non-zero records. (a) What can be the reason? (b) Is there any way out? I have also tried using count($rs_select -> GetRows()). This satisfies the need but looks inefficient as it will involve copying of all the records into an array first.

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  • Simple XNA 2D demo: why is my F# version slower than C# version?

    - by Den
    When running this XNA application it should display a rotated rectangle that moves from top-left corner to bottom-right corner. It looks like my F# version is noticeably much slower. It seems that the Draw method skips a lot of frames. I am using VS 2012 RC, XNA 4.0, .NET 4.5, F# 3.0. I am trying to make it as functional as possible. What could be the reason for poor performance? C#: class Program { static void Main(string[] args) { using (var game = new FlockGame()) { game.Run(); } } } public class FlockGame : Game { private GraphicsDeviceManager graphics; private DrawingManager drawingManager; private Vector2 position = Vector2.Zero; public FlockGame() { graphics = new GraphicsDeviceManager(this); } protected override void Initialize() { drawingManager = new DrawingManager(graphics.GraphicsDevice); this.IsFixedTimeStep = false; } protected override void Update(GameTime gameTime) { position = new Vector2(position.X + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { //this.GraphicsDevice.Clear(Color.Lavender) drawingManager.DrawRectangle(position, new Vector2(100.0f, 100.0f), 0.7845f, Color.Red); base.Draw(gameTime); } } public class DrawingManager { private GraphicsDevice GraphicsDevice; private Effect Effect; public DrawingManager(GraphicsDevice graphicsDevice) { GraphicsDevice = graphicsDevice; this.Effect = new BasicEffect(this.GraphicsDevice) { VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, this.GraphicsDevice.Viewport.Width, this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f) }; } private VertexPositionColor[] GetRectangleVertices (Vector2 center, Vector2 size, float radians, Color color) { var halfSize = size/2.0f; var topLeft = -halfSize; var bottomRight = halfSize; var topRight = new Vector2(bottomRight.X, topLeft.Y); var bottomLeft = new Vector2(topLeft.X, bottomRight.Y); topLeft = Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center; topRight = Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center; bottomRight = Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center; bottomLeft = Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center; return new VertexPositionColor[] { new VertexPositionColor(new Vector3(topLeft, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(topLeft, 0.0f), color) }; } public void DrawRectangle(Vector2 center, Vector2 size, float radians, Color color) { var vertices = GetRectangleVertices(center, size, radians, color); foreach (var pass in this.Effect.CurrentTechnique.Passes) { pass.Apply(); this.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2); } } } F#: namespace Flocking module FlockingProgram = open System open Flocking [<STAThread>] [<EntryPoint>] let Main _ = use g = new FlockGame() g.Run() 0 //------------------------------------------------------------------------------ namespace Flocking open System open System.Diagnostics open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input type public FlockGame() as this = inherit Game() let mutable graphics = new GraphicsDeviceManager(this) let mutable drawingManager = null let mutable position = Vector2.Zero override Game.LoadContent() = drawingManager <- new Rendering.DrawingManager(graphics.GraphicsDevice) this.IsFixedTimeStep <- false override Game.Update gameTime = position <- Vector2(position.X + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds) base.Update gameTime override Game.Draw gameTime = //this.GraphicsDevice.Clear(Color.Lavender) Rendering.DrawRectangle(drawingManager, position, Vector2(100.0f, 100.0f), 0.7845f, Color.Red) base.Draw gameTime //------------------------------------------------------------------------------ namespace Flocking open System open System.Collections.Generic open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input module Rendering = [<AllowNullLiteral>] type DrawingManager (graphicsDevice : GraphicsDevice) = member this.GraphicsDevice = graphicsDevice member this.Effect = new BasicEffect(this.GraphicsDevice, VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, float32 this.GraphicsDevice.Viewport.Width, float32 this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f)) let private GetRectangleVertices (center:Vector2, size:Vector2, radians:float32, color:Color) = let halfSize = size / 2.0f let mutable topLeft = -halfSize let mutable bottomRight = halfSize let mutable topRight = new Vector2(bottomRight.X, topLeft.Y) let mutable bottomLeft = new Vector2(topLeft.X, bottomRight.Y) topLeft <- Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center topRight <- Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center bottomRight <- Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center bottomLeft <- Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center [| new VertexPositionColor(new Vector3(topLeft, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(topLeft, 0.0f), color) |] let DrawRectangle (drawingManager:DrawingManager, center:Vector2, size:Vector2, radians:float32, color:Color) = let vertices = GetRectangleVertices(center, size, radians, color) for pass in drawingManager.Effect.CurrentTechnique.Passes do pass.Apply() drawingManager.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2)

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  • Can I do transactions and locks in CouchDB?

    - by damian
    I need to do transactions (begin, commit or rollback), locks (select for update). How can I do it in a document model db? Edit: The case is this: I want to run an auctions site. And I think how to direct purchase as well. In a direct purchase I have to decrement the quantity field in the item record, but only if the quantity is greater than zero. That is why I need locks and transactions. I don't know how to address that without locks and/or transactions. Can I solve this with CouchDB?

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  • getting web page data as json object?

    - by encryptor
    I have a url, the data of which page i need as a json object. I ve tried xmlhttprequest and ajaxobject both but doesnt work. It doesnt even give a responseText when I give it as an alert Ill post both the code snippets here. url = http://mydomain.com:port/a/b/c AJAX : var ajaxRequest = new ajaxObject(URL); ajaxRequest.callback = function (responseText,responseStatus) { alert(responseStatus); JSONData = responseText.parseJSON(); processData(JSONData); } USING xmlhttprequest: var client = new XMLHttpRequest(); client.open('GET',URL,true ); data = JSON.parse(client.responseText); alert(data.links.length); can someone please help me out with this. I understand cross scripting may be an issue, but how to come over it? and shouldn't then too it should give the alerts as zero or null

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  • Implicit parameter in Scalaz

    - by Thomas Jung
    I try to find out why the call Ø in scalaz.ListW.<^> works def <^>[B: Zero](f: NonEmptyList[A] => B): B = value match { case Nil => Ø case h :: t => f(Scalaz.nel(h, t)) } My minimal theory is: trait X[T]{ def y : T } object X{ implicit object IntX extends X[Int]{ def y = 42 } implicit object StringX extends X[String]{ def y = "y" } } trait Xs{ def ys[T](implicit x : X[T]) = x.y } class A extends Xs{ def z[B](implicit x : X[B]) : B = ys //the call Ø } Which produces: import X._ scala> new A().z[Int] res0: Int = 42 scala> new A().z[String] res1: String = y Is this valid? Can I achieve the same result with fewer steps?

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  • Cannot read app.config, why???

    - by user46503
    Hello, I'm trying to get data from app.config and I always get zero. The App.config is here: <?xml version="1.0" encoding="utf-8"?> <configuration> <connectionStrings> <add name="ExplorerContext" connectionString="metadata=res://*/ExplorerData.csdl|res://*/ExplorerData.ssdl|res://*/ExplorerData.msl;provider=System.Data.SqlClient;provider connection string=&quot;Data Source=MYT\SQLEXPRESS;Initial Catalog=Explorer;Integrated Security=True;MultipleActiveResultSets=True&quot;" providerName="System.Data.EntityClient" /> </connectionStrings> </configuration> Could someone explain what is wrong, why I cannot get the values, System.Configuration.ConfigurationManager.AppSettings.Count is always 0 Thanks

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  • Where can an absolute beginner of Kohana PHP go to learn how to use it from the ground up?

    - by Sergio Tapia
    Hi guys! I have a month of free time and I've decided to launch my own website. It's going to be big and have dymanic content where different users with different roles can perform modifications to the site. Place comments, rate stores, list items, etc. This sound like a perfect opportunity for me to expand my horizons and learn a PHP Framework. I've used PHP bare bones before but nothing too complex. As of now, do you think Kohana is a mature framework to use? I've used Zend in the past for a course in Uni but it sucked horribly, I was new to the MVC model, but Zend had pretty much zero workable tutorials and guides for newbies. That's why I hated it. Where can I go to learn how to use Kohana from a retarded starting point? Thank you very much for your time.

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  • Problem with averaging corrupted images to eliminate the noise in MATLAB

    - by Mertie Pertie
    I want to average some .jpg images which are corrupted by zero-mean Gaussian additive noise. After searching around, I figured out to add the image matrices and divide the sum by the number of matrices. However, the resultant image is totally black. Normally when the number of image increases then the resultant image gets better. But when I use more images it gets darker. I am using 800x600 black and white .jpg images. Here is the script I used: image1 = imread ('PIC1.jpg'); image2 = imread ('PIC2.jpg'); image3 = imread ('PIC3.jpg'); image4 = imread ('PIC4.jpg'); sum = image1 + image2 + image3 + image4; av = sum / 4; imshow(av);

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  • Why doesn't ConcurrentQueue<T>.Count return 0 when IsEmpty == true?

    - by DanTup - Danny Tuppeny
    I was reading about the new concurrent collection classes in .NET 4 on James Michael Hare's blog, and the page talking about ConcurrentQueue<T> says: It’s still recommended, however, that for empty checks you call IsEmpty instead of comparing Count to zero. I'm curious - if there is a reason to use IsEmpty instead of comparing Count to 0, why does the class not internally check IsEmpty and return 0 before doing any of the expensive work to count? E.g.: public int Count { get { // Check IsEmpty so we can bail out quicker if (this.IsEmpty) return 0; // Rest of "expensive" counting code } } It seems strange to suggest this if it could be "fixed" so easily with no side-effects?

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  • Problem about socket communication

    - by Ahmet Altun
    I have two separate socket projects in VS.NET. One of them is sender, other one is receiver. After starting receiver, i send data from sender. Although send method returns 13 bytes as successfully transferred, the receiver receives 0 (zero). The receiver accepts sender socket and listens to it. But cannot receive data. Why? P.S. : If sender code is put in receiver project, receiver can get data, as well.

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  • How to replace values in multi-valued ESE column?

    - by Soonts
    I have a multi-valued short ASCII text column in one of the tables in my ESE database, that holds the person's phone numbers. I have the new set of values, and I'd like to wipe the old values completely, and only use the new values. The JET_bitSetRevertToDefaultValue bit doesn't seem to work. While the MSDN documentation says "It causes the column to return the default column value on subsequent retrieve column operations. All existing column values are removed.", I found that it does nothing (no return value is returned). Or, is there an easy way to find out how many values does the column contain (this could be zero, e.g. when I'm doing an insertion, not update)? If it was, I could just run a loop from 'nValues' to 1, erasing the value by setting it to the null while providing the itagSequence value, to achieve what I want. I'm programming C#, and using the latest version of ManagedEsent library. Thanks in advance!

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  • JS 2 minute countdown then execute a function?

    - by Cyprus106
    I'm not that great at Javascript, for the record! I DO know how to use ajax. I just need a bit of help. I'm having a hard time figuring out how to display a 5 minute countdown, and once the countdown hits zero, to run a function. I need to pass a variable to the function that needs to run. I tried SetInterval but this isn't exactly my strong suit. Does anyone have any suggestions? I can post the code I've got, but I would equate it to a gorilla fumbling in the dark at a typewriter!

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  • When are dynamically loaded NIBs assigned frames and bounds data?

    - by thebossman
    In one of my UIViewControllers, I am calling initWithNibName:bundle: for several other UIViewControllers. I am grabbing the view property in each of those dynamically created controllers and placing them, one after the other, in my parent view. For instance, the y offset of viewControllerB should be equal to the height of viewControllerA. The y offset of viewControllerC should be equal to the height of viewControllerB, and so on. I am initalizing these nibs in viewDidLoad, yet none of them have any meaningful bounds or frame properties. The sizes and positions of each are all zero. Where is the 'correct' place to do this type of operation so that I can grab meaningful values from these properties?

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