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  • ruby number to human-readable string conversion

    - by yaya3
    I need to have a list with id's for each list item being #one, #two etc. Is this the most efficient way or am I missing an in built ruby function here? -num_array = ["one", "two", "three", "four", "five", "six", "seven"] -navigation[:primary_level].each_with_index do |primary_item, idx| %li{ :id => "#{num_array[idx]}"}

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  • How to get surrounding method in Java source file for a given line number

    - by roesslerj
    I have a line number of a Java source file and want to get the sourounding method for that line number programatically. I looked into ANTLR which didn't help me much. Janino (http://www.janino.net) seems promising, I would scan and parse (and if necessary compile) the code. Then I could use JDI and ReferenceType.locationsOfLine(int lineNumber) Still I don't know how to use JDI for doing this and didn't find a tutorial that goes anywhere in this direction. Maybe there is some other way that I am completely missing.

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  • Need feedback on two member functions of a Table class in C++

    - by George
    int Table::addPlayer(Player player, int position) { deque<Player>::iterator it = playerList.begin()+position; deque<Player>::iterator itStart = playerList.begin()+postion; while(*it != "(empty seat)") { it++; if (it == playerList.end()) { it = playerList.begin(); } if (it == itStart) { cout << "Table full" << endl; return -1; } } //TODO overload Player assignment, << operator *it = player; cout << "Player " << player << " sits at position " << it - playerList.begin() << endl; return it - playerList.begin(); } } int Table::removePlayer(Player player) { deque<Player>::iterator it = playerList.begin(); //TODO Do I need to overload != in Player? while(*it != player) { it++; if (it == playerList.end()) { cout << "Player " << player << " not found" << endl; return -1; } } *it = "(empty seat)"; cout << "Player " << player << " stands up from position " << it - playerList.begin() << endl; return it - playerList.begin(); } Would like some feedback on these two member functions of a Table class for Texas Hold Em Poker simulation. Any information syntax, efficiency or even common practices would be much appreciated.

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  • WPF drawing performance with large numbers of geometries

    - by MyFaJoArCo
    Hello, I have problems with WPF drawing performance. There are a lot of small EllipseGeometry objects (1024 ellipses, for example), which are added to three separate GeometryGroups with different foreground brushes. After, I render it all on simple Image control. Code: DrawingGroup tmpDrawing = new DrawingGroup(); GeometryGroup onGroup = new GeometryGroup(); GeometryGroup offGroup = new GeometryGroup(); GeometryGroup disabledGroup = new GeometryGroup(); for (int x = 0; x < DisplayWidth; ++x) { for (int y = 0; y < DisplayHeight; ++y) { if (States[x, y] == true) onGroup.Children.Add(new EllipseGeometry(new Rect((double)x * EDGE, (double)y * EDGE, EDGE, EDGE))); else if (States[x, y] == false) offGroup.Children.Add(new EllipseGeometry(new Rect((double)x * EDGE, (double)y * EDGE, EDGE, EDGE))); else disabledGroup.Children.Add(new EllipseGeometry(new Rect((double)x * EDGE, (double)y * EDGE, EDGE, EDGE))); } } tmpDrawing.Children.Add(new GeometryDrawing(OnBrush, null, onGroup)); tmpDrawing.Children.Add(new GeometryDrawing(OffBrush, null, offGroup)); tmpDrawing.Children.Add(new GeometryDrawing(DisabledBrush, null, disabledGroup)); DisplayImage.Source = new DrawingImage(tmpDrawing); It works fine, but takes too much time - 0.5s on Core 2 Quad, 2s on Pentium 4. I need <0.1s everywhere. All Ellipses, how you can see, are equal. Background of control, where is my DisplayImage, is solid (black, for example), so we can use this fact. I tried to use 1024 Ellipse elements instead of Image with EllipseGeometries, and it was working much faster (~0.5s), but not enough. How to speed up it? Regards, Oleg Eremeev P.S. Sorry for my English.

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  • excel turning my numbers to floats

    - by femi
    Hello, i have a bit of asp.net code that exports data in a datagrid into excel but i noticed that it messes up a particular field when exporting. eg .. i have the value of something like 89234010000725515875 in a column in the datagrid but when exported, it turns it into 89234+19. Is there any excel formatting that will bring back my original number? thanks

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  • Using JQuery to traverse DOM structure, finding a specific <table> element located after HTML 'comme

    - by Shadow
    I currently have a website source code (no control over the source) which contains certain content that needs to be manipulated. This would be simple on the surface, however there is no unique ID attribute on the tag in question that can uniquely identify it, and therefore allow for further traversal. Here is a snippet of the source code, surrounding the tag in question. ... <td width="100%"> <!--This table snaps the content columns(one or two)--> <table border="0" width="100%"> ... Essentially, the HTML comment stuck out as an easy way to gain access to that element. Using the JQuery comment add-on from this question, and some help from snowlord comment below, I have been able to identify the comment and retrieve the following output using the 'dump' extension. $('td').comments().filter(":contains('This table snaps the content columns(one or two)')").dump(); returns; jQuery Object { 0 = DOMElement [ nodeName: DIV nodeValue: null innerHTML: [ 0 = String: This table snaps the content columns(one or two) ] ] } However I am not sure how to traverse to the sibling element in the DOM. This should be simple, but I haven't had much selector experience with JQuery. Any suggestions are appreciated.

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  • SDL_ttf and Numbers (int)

    - by jack moore
    int score = 0; char* fixedscore=(char*)score; . . . imgTxt = TTF_RenderText_Solid( font, fixedscore, fColor ); ^^ This doesn't work - looks like fixedscore is empty or doesn't exists. int score = 0; char* fixedscore=(char*)score; . . . imgTxt = TTF_RenderText_Solid( font, "Works fine", fColor ); ^^ Works fine, but... I guess converting int to char* doesn't really work. So how do you print scores in SDL? Oh and one more thing: why is the text so ugly? Any help would be appreciated. Thanks.

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  • Trying to reduce the speed overhead of an almost-but-not-quite-int number class

    - by Fumiyo Eda
    I have implemented a C++ class which behaves very similarly to the standard int type. The difference is that it has an additional concept of "epsilon" which represents some tiny value that is much less than 1, but greater than 0. One way to think of it is as a very wide fixed point number with 32 MSBs (the integer parts), 32 LSBs (the epsilon parts) and a huge sea of zeros in between. The following class works, but introduces a ~2x speed penalty in the overall program. (The program includes code that has nothing to do with this class, so the actual speed penalty of this class is probably much greater than 2x.) I can't paste the code that is using this class, but I can say the following: +, -, +=, <, > and >= are the only heavily used operators. Use of setEpsilon() and getInt() is extremely rare. * is also rare, and does not even need to consider the epsilon values at all. Here is the class: #include <limits> struct int32Uepsilon { typedef int32Uepsilon Self; int32Uepsilon () { _value = 0; _eps = 0; } int32Uepsilon (const int &i) { _value = i; _eps = 0; } void setEpsilon() { _eps = 1; } Self operator+(const Self &rhs) const { Self result = *this; result._value += rhs._value; result._eps += rhs._eps; return result; } Self operator-(const Self &rhs) const { Self result = *this; result._value -= rhs._value; result._eps -= rhs._eps; return result; } Self operator-( ) const { Self result = *this; result._value = -result._value; result._eps = -result._eps; return result; } Self operator*(const Self &rhs) const { return this->getInt() * rhs.getInt(); } // XXX: discards epsilon bool operator<(const Self &rhs) const { return (_value < rhs._value) || (_value == rhs._value && _eps < rhs._eps); } bool operator>(const Self &rhs) const { return (_value > rhs._value) || (_value == rhs._value && _eps > rhs._eps); } bool operator>=(const Self &rhs) const { return (_value >= rhs._value) || (_value == rhs._value && _eps >= rhs._eps); } Self &operator+=(const Self &rhs) { this->_value += rhs._value; this->_eps += rhs._eps; return *this; } Self &operator-=(const Self &rhs) { this->_value -= rhs._value; this->_eps -= rhs._eps; return *this; } int getInt() const { return(_value); } private: int _value; int _eps; }; namespace std { template<> struct numeric_limits<int32Uepsilon> { static const bool is_signed = true; static int max() { return 2147483647; } } }; The code above works, but it is quite slow. Does anyone have any ideas on how to improve performance? There are a few hints/details I can give that might be helpful: 32 bits are definitely insufficient to hold both _value and _eps. In practice, up to 24 ~ 28 bits of _value are used and up to 20 bits of _eps are used. I could not measure a significant performance difference between using int32_t and int64_t, so memory overhead itself is probably not the problem here. Saturating addition/subtraction on _eps would be cool, but isn't really necessary. Note that the signs of _value and _eps are not necessarily the same! This broke my first attempt at speeding this class up. Inline assembly is no problem, so long as it works with GCC on a Core i7 system running Linux!

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  • Javascript tr click event with newly created rows

    - by yalechen
    I am very new to web development. I am currently using tablesorter jquery plugin to create a dynamic table, where the user can add and delete rows. I am having trouble with changing the background color of newly created rows upon clicking. It works fine with rows that are hard coded in html. Here is the relevant code: $(document).ready( function() { $('table.tablesorter td').click( function (event) { $(this).parent('tr').toggleClass('rowclick'); $(this).parent('tr').siblings().removeClass('rowclick'); }); } ) rowclick is a css class here: table.tablesorter tbody tr.rowclick td { background-color: #8dbdd8; } I have tried adding the following to my javascript function that adds a new row: var createClickHandler = function(newrow) { return function(event) { //alert(newrow.cells[0].childNodes[0].data); newrow.toggleClass('rowclick'); newrow.siblings().removeClass('rowclick'); }; } row.onclick = createClickHandler(row); The alert correctly displays the text in the first column of the row when I click the new row. However, my new rows do not respond to the css class. Anyone have any ideas? Thanks in advance.

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  • how to substract numbers from levels

    - by romunov
    Dear SOFers, I would like to cut a vector of values ranging 0-70 to x number of categories, and would like the upper limit of each category. So far, I have tried this using cut() and am trying to extract the limits from levels. I have a list of levels, from which I would like to extract the second number from each level. How can I extract the values between space and ] (which is the number I'm interested in)? I have: > levels(bins) [1] "(-0.07,6.94]" "(6.94,14]" "(14,21]" "(21,28]" "(28,35]" [6] "(35,42]" "(42,49]" "(49,56]" "(56,63.1]" "(63.1,70.1]" and would like to get: [1] 6.94 14 21 28 35 42 49 56 63.1 70.1 Or is there a better way of calculating the upper bounds of categories?

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  • Is 23,148,855,308,184,500 a magic number, or sheer chance?

    - by Roddy
    News reports such as this one indicate that the above number may have arisen as a programming bug. A man in the United States popped out to his local petrol station to buy a pack of cigarettes - only to find his card charged $23,148,855,308,184,500. That is $23 quadrillion (£14 quadrillion) - many times the US national debt.* In hex it's $523DC2E199EBB4 which doesn't appear terribly interesting at first sight. Anyone have any thoughts about what programming error would have caused this?

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  • Overflow in table cells

    - by Ezdaroth
    I need to create a chat layout that uses all the available space and scales nicely, but has few fixed sizes. Here's the structure: <table style="width: 100%; height: 100%"> <tr> <td></td> <td style="width: 200px; background: red;"></td> </tr> <tr> <td style="height: 100px; background: blue"></td> <td></td> </tr> </table> However, I want to place a lot of content in the first table cell and I want it to scroll, so it won't expand the table. Is it possible to make it overflow properly, without having a fixed height for the cell? Simply adding overflow: auto doesn't seem to work. PS. I hate tables, but can't figure out a very clean and cross-browser way to do a layout like this with divs and css. If someone can come up with one, I'll gladly use it.

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  • Visual Studio Question: How to go to a specific file path and line number programmatically?

    - by Jack
    In the Visual Studio output window, you can double click a line that contains a file path and line number and it automatically takes you to that location. In my program, I need to mimic this behavior and be able to click something (a button for example) and do go to a specific file and line number that I tell it to go to. Any help/suggestions would be appreciated. I am working in C#.

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  • Combining Variable Numbers of Lists w/ LINQ

    - by Anthony Compton
    I have a list (List) of objects. Each of those objects contains a list (List) of strings describing them. I'm needing to create a dropdown containing all of the distinct strings used to describe the objects (Cards). To do this, I need a list of distinct strings used. Any idea how/if this can be done with LINQ?

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  • Linenumber for Exception thrown in runtime-compiled DotNET code

    - by David Rutten
    Not quite the same as this thread, but pretty close. My program allows people to enter some VB or C# code which gets compiled, loaded and executed at runtime. My CompilerParams are: CompilerParameters params = new CompilerParameters(); params.GenerateExecutable = false; params.GenerateInMemory = true; params.IncludeDebugInformation = false; params.TreatWarningsAsErrors = false; params.WarningLevel = 4; When this code throws an exception I'd like to be able to display a message box that helps users debug their code. The exception message is easy, but the line-number is where I got stuck. I suspect that in order to get at the line number, I may need to drastically change the CompilerParameters and perhaps even the way these dlls get stored/loaded. Does anyone know the least steps needed to get this to work?

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  • Printing out series of numbers in java

    - by Jay
    hi guys i am just doing some reading for myself to learn java and came across this problem and is currently stuck. i need to print out series of number based on the input given by the user. for example, if input = 5, the output should be as follows @1@22@333@4444@55555 import java.util.*; public class ex5{ public static void main(String[] args){ Scanner kb = new Scanner(System.in); System.out.println("Please type a #: "); int input = kb.nextInt(); for(int i=0;i<input;i++){ if(input==1){ System.out.print("@1"); } if(input==2){ System.out.print("@1@22"); } } } } this doesnt seem to be working because this is the output i get Please type a #: 2 @1@22@1@22 im not sure what to put inside the for loop right now and i dont think i am using the for loop here very well either... any help guys?

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  • How can I stop cruise control re-building after a failed build?

    - by RodeoClown
    I got back from the weekend to discover that somebody *ahem* had missed a file commit last thing Friday afternoon... Cruise control has been having fun, and tried to re-build every five minutes since then despite no further commits. This means that my colleagues and I have received approximately six hojillion emails from cruise control. A single fail email would be more than enough to notify us. Is there any way to stop cruise control building on failure, at least until a new commit occurs?

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  • Prime Numbers in C?

    - by Ali Azam Rana
    FIRST PROGRAM #include<stdio.h> void main() { int n,c; printf("enter a numb"); scanf("%i",n); for(c=2;c<=n;c++) { if(n%c==0) break; } if(c==n) printf("\nprime\n"); else printf("\nnot prime\n"); getchar(); } SECOND PROGRAM #include <stdio.h> int main() { printf("Enter a Number\n"); int in,loop,rem,chk; scanf("%d",&in); for (loop = 1; loop <=in; loop++) { rem = in % loop; if(rem == 0) chk = chk +1; } if (chk == 2) printf("\nPRIME NUM ENTERED\n"); else printf("\nNUM ENTERED NOT PRIME\n"); getchar(); } the 2nd program works other was the one my friend wrote the program looks fine but on checking it by stepping into we found that the if condition in first program is coming true under every input so whats the logical error here please help me found out......

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  • Java Regex for matching hexadecimal numbers in a file

    - by Ranman
    So I'm reading in a file (like java program < trace.dat) which looks something like this: 58 68 58 68 40 c 40 48 FA If I'm lucky but more often it has several whitespace characters before and after each line. These are hexadecimal addresses that I'm parsing and I basically need to make sure that I can get the line using a scanner, buffered reader... whatever and make sure I can then convert the hexadecimal to an integer. This is what I have so far: Scanner scanner = new Scanner(System.in); int address; String binary; Pattern pattern = Pattern.compile("^\\s*[0-9A-Fa-f]*\\s*$", Pattern.CASE_INSENSITIVE); while(scanner.hasNextLine()) { address = Integer.parseInt(scanner.next(pattern), 16); binary = Integer.toBinaryString(address); //Do lots of other stuff here } //DO MORE STUFF HERE... So I've traced all my errors to parsing input and stuff so I guess I'm just trying to figure out what regex or approach I need to get this working the way I want.

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  • More efficient comparison of numbers

    - by Pez Cuckow
    I have an array which is part of a small JS game I am working on I need to check (as often as reasonable) that each of the elements in the array haven't left the "stage" or "playground", so I can remove them and save the script load I have coded the below and was wondering if anyone knew a faster/more efficient way to calculate this. This is run every 50ms (it deals with the movement). Where bots[i][1] is movement in X and bots[i][2] is movement in Y (mutually exclusive). for (var i in bots) { var left = parseInt($("#" + i).css("left")); var top = parseInt($("#" + i).css("top")); var nextleft = left + bots[i][1]; var nexttop = top + bots[i][2]; if(bots[i][1]>0&&nextleft>=PLAYGROUND_WIDTH) { remove_bot(i); } else if(bots[i][1]<0&&nextleft<=-GRID_SIZE) { remove_bot(i); } else if(bots[i][2]>0&&nexttop>=PLAYGROUND_HEIGHT) { remove_bot(i); } else if(bots[i][2]<0&&nexttop<=-GRID_SIZE) { remove_bot(i); } else { //alert(nextleft + ":" + nexttop); $("#" + i).css("left", ""+(nextleft)+"px"); $("#" + i).css("top", ""+(nexttop)+"px"); } } On a similar note the remove_bot(i); function is as below, is this correct (I can't splice as it changes all the ID's of the elements in the array. function remove_bot(i) { $("#" + i).remove(); bots[i] = false; } Many thanks for any advice given!

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