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  • Segmentation fault, shared library

    - by user1306184
    I get Segmentation Fault when I try to run my program. Can someone please help me find out what Im doing wrong? Compiling with this: g++ sms_out.cpp -o sms_out g++ -c -fPIC SMSDispatch.cpp g++ -shared SMSDispatch.o -o libSMSDispatch.so It should be a shared library and dynamic linking. I get Segmentation Fault when I try to run sms_out. //sms_out.cpp #include <iostream> #include<cstdlib> #include<fstream> #include<sstream> #include<string> #include "SMSDispatch.h" using namespace std; string sms = ""; void sendSMS(string sms) { SMSDispatch* sPtr=0; sPtr->sendSMS(sms); } int main(int argc, char *argv[]) { if(argv[1]) { string input = argv[1]; string test = "--author"; if(input == test) { cout << "s149113" << endl; return 0; } } string line = ""; string file = "sms_out.txt"; ifstream myfile(file.c_str()); while(getline(myfile, line)) { string idnr, landcode, number, error; istringstream linestream(line); unsigned short errorcode; //Split the sentence getline(linestream, idnr, '\t'); getline(linestream, landcode, ':'); getline(linestream, number, '\t'); getline(linestream, error); if(idnr == "") break; //Make string to int try { errorcode = atoi(error.c_str() ); } catch (exception &) { } //Put together landcode and tlfnumber string nr = landcode + number; string txt = "Thank you for your vote!"; if(errorcode == 100) txt = "Invalid question, please try again"; else if(errorcode == 110) txt = "Sorry, only one vote pr. number"; else if(errorcode == 200) txt = "Invalid alternative, please try again"; else if(errorcode == 300) txt = "Missing a statement after other, please try again"; else if(errorcode == 999) txt = "An error occurred, please try again"; sms += "{\"ID\":" + idnr + ",\"nr\":" + nr + ",\"txt\":" + "\"" + txt + "\"" + "}\n"; } cout << sms << endl; sendSMS(sms); } //SMSDispatch.h #include <string> #ifndef SMSDISPATCH_H #define SMSDISPATCH_H using namespace std; class SMSDispatch{ public: virtual void sendSMS(string json); }; #endif //SMSDispatch.cpp #include <iostream> #include <fstream> #include "SMSDispatch.h" using namespace std; /*virtual*/void SMSDispatch::sendSMS(string json) { ofstream myfile; myfile.open ("sms_out.log"); myfile << json; myfile.close(); } int main() { }

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  • Reusing my PagedList object on WCF

    - by AlexCode
    The problem: I have a custom collection PagedList<T> that is being returned from my WCF service as PagedListOfEntitySearchResultW_SH0Zpu5 when T is EntitySearchResult object. I want to reuse this PagedList<T> type between the application and the service. My scenario: I've created a PagedList<T> type that inherits from List<T>. This type is on a separated assembly that is referenced on both application and WCF service. I'm using the /reference option on the scvutil to enable the type reusing. I also don't want any arrays returned so I also use the /collection to map to the generic List type. I'm using the following svcutil command to generate the service proxy: "C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\Bin\NETFX 4.0 Tools\svcutil.exe" /collectionType:System.Collections.Generic.List`1 /reference:..\..\bin\Debug\App.Utilities.dll http://localhost/App.MyService/MyService.svc?wsdl /namespace:*,"App.ServiceReferences.MyService" /out:..\ServiceProxy\MyService.cs The PagedList object is something like: [CollectionDataContract] public partial class PagedList<T> : List<T> { public PagedList() { } /// <summary> /// Creates a new instance of the PagedList object and doesn't apply any pagination algorithm. /// The only calculated property is the TotalPages, everything else needed must be passed to the object. /// </summary> /// <param name="source"></param> /// <param name="pageNumber"></param> /// <param name="pageSize"></param> /// <param name="totalRecords"></param> public PagedList(IEnumerable<T> source, int pageNumber, int pageSize, int totalRecords) { if (source == null) source = new List<T>(); this.AddRange(source); PagingInfo.PageNumber = pageNumber; PageSize = pageSize; TotalRecords = totalRecords; } public PagedList(IEnumerable<T> source, PagingInfo paging) { this.AddRange(source); this._pagingInfo = paging; } [DataMember] public int TotalRecords { get; set; } [DataMember] public int PageSize { get; set; } public int TotalPages() { if (this.TotalRecords > 0 && PageSize > 0) return (int)Math.Ceiling((double)TotalRecords / (double)PageSize); else return 0; } public bool? HasPreviousPage() { return (PagingInfo.PageNumber > 1); } public bool? HasNextPage() { return (PagingInfo.PageNumber < TotalPages()); } public bool? IsFirstPage() { return PagingInfo.PageNumber == 1; } public bool? IsLastPage() { return PagingInfo.PageNumber == TotalPages(); } PagingInfo _pagingInfo = null; [DataMember] public PagingInfo PagingInfo { get { if (_pagingInfo == null) _pagingInfo = new PagingInfo(); return _pagingInfo; } set { _pagingInfo = value; } } }

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  • how to mount partitions from USB drives in Windows using Delphi?

    - by user569556
    Hi. I'm a Delphi programmer. I want to mount all partitions from USB drives in Windows (XP). The OS is doing this automatically but there are situations when such a program is useful. I know how to find if a drive is on USB or not. My code so far is: type STORAGE_QUERY_TYPE = (PropertyStandardQuery = 0, PropertyExistsQuery, PropertyMaskQuery, PropertyQueryMaxDefined); TStorageQueryType = STORAGE_QUERY_TYPE; STORAGE_PROPERTY_ID = (StorageDeviceProperty = 0, StorageAdapterProperty); TStoragePropertyID = STORAGE_PROPERTY_ID; STORAGE_PROPERTY_QUERY = packed record PropertyId: STORAGE_PROPERTY_ID; QueryType: STORAGE_QUERY_TYPE; AdditionalParameters: array[0..9] of AnsiChar; end; TStoragePropertyQuery = STORAGE_PROPERTY_QUERY; STORAGE_BUS_TYPE = (BusTypeUnknown = 0, BusTypeScsi, BusTypeAtapi, BusTypeAta, BusType1394, BusTypeSsa, BusTypeFibre, BusTypeUsb, BusTypeRAID, BusTypeiScsi, BusTypeSas, BusTypeSata, BusTypeMaxReserved = $7F); TStorageBusType = STORAGE_BUS_TYPE; STORAGE_DEVICE_DESCRIPTOR = packed record Version: DWORD; Size: DWORD; DeviceType: Byte; DeviceTypeModifier: Byte; RemovableMedia: Boolean; CommandQueueing: Boolean; VendorIdOffset: DWORD; ProductIdOffset: DWORD; ProductRevisionOffset: DWORD; SerialNumberOffset: DWORD; BusType: STORAGE_BUS_TYPE; RawPropertiesLength: DWORD; RawDeviceProperties: array[0..0] of AnsiChar; end; TStorageDeviceDescriptor = STORAGE_DEVICE_DESCRIPTOR; const IOCTL_STORAGE_QUERY_PROPERTY = $002D1400; var i: Integer; H: THandle; USBDrives: array of Byte; Query: TStoragePropertyQuery; dwBytesReturned: DWORD; Buffer: array[0..1023] of Byte; sdd: TStorageDeviceDescriptor absolute Buffer; begin SetLength(UsbDrives, 0); SetErrorMode(SEM_FAILCRITICALERRORS); for i := 0 to 99 do begin H := CreateFile(PChar('\\.\PhysicalDrive' + IntToStr(i)), 0, FILE_SHARE_READ or FILE_SHARE_WRITE, nil, OPEN_EXISTING, 0, 0); if H <> INVALID_HANDLE_VALUE then begin try dwBytesReturned := 0; FillChar(Query, SizeOf(Query), 0); FillChar(Buffer, SizeOf(Buffer), 0); sdd.Size := SizeOf(Buffer); Query.PropertyId := StorageDeviceProperty; Query.QueryType := PropertyStandardQuery; if DeviceIoControl(H, IOCTL_STORAGE_QUERY_PROPERTY, @Query, SizeOf(Query), @Buffer, SizeOf(Buffer), dwBytesReturned, nil) then if sdd.BusType = BusTypeUsb then begin SetLength(USBDrives, Length(USBDrives) + 1); UsbDrives[High(USBDrives)] := Byte(i); end; finally CloseHandle(H); end; end; end; for i := 0 to High(USBDrives) do begin // end; end. But I don't know how to access partitions on each drive and mounts them. Can you please help me? I searched before I asked and I couldn't find a working code. But if I did not properly then I'm sorry and please show me that topic. Best regards, John

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  • Faulty to use memcache together with a php web-browser-game in this way?

    - by Crowye
    Background We are currently working on a strategy web-browser game based on php, html and javascript. The plan is to have 10,000+ users playing within the same world. Currently we are using memcached to: store json static data, language files store changeable serialized php class objects (such as armies, inventorys, unit-containers, buildings, etc) In the back we have a mysql server running and holding all the game data aswell. When a object is loaded through our ObjectLoader it loads in this order: checks a static hashmap in the script for the object checks memcache if it has already been loaded into it otherwise loads from database, and saves it into memcache and the static temp hashmap We have built the whole game using a class-object-oriented approach where functionality is always made between objects. Beause of this we think we have managed to get a nice structure, and with the help of memcached we have received good request times from client-server when interacting with the game. I'm aware that memcache is not synchronized, and also is not commonly used for holding a full game in memory. In the beginning after a server's startup the load times when loading objects into memcache for the first time will be high, but after the server's been online for a while and most loads are from memcache, the loads will be well reduced. Currently we are saving changed objects into memcache and database at the same time. Earlier we had an idea to save objects into db only after a certain time or at intervals, but due to risk inconsistency if the memcache/server went down, we skipped it for now. Client requests to server often return object's status simple json-format without changing the object, which in turn is represented in the browser visually with images and javascript. But from time to time depending on when an object was last updated, it updates them with new information (e.g. a build-queue holding planned buildings time-progress is increased, and/or planned-queue-items-array has changed). Questions: Do you see how this could work or are we walking in blindness here? Do you expect us to have a lot of inconsistency issues if someone loads and updates the a memcache objects while someone else does the same? Is it even doable to do it in the way he have done it? Seems to be working fine atm, but so far we have only been 4 people online at the same time.. Is some other cache program more fit for this class-object approach than memcached? Is there any other tips you have for this situation? UPDATE Since it is simply a "normal webpage" (no applet, flash, etc), we are implementing the game so that the server is the only one holding a "real game-state".. the state of the different javascript-objects on the client is more like a approximative version of the server's game state. From time to time and before you do certain things important things, the client's visual state is updated to the server's state (e.g. the client things he can afford a barracks, asks the server to build a barracks, server updates current resources according to income-data on server and then tries to build a barracks or casts an error-message, and then sends the current server-state on resources, buildings back to the client).. It is not a fast-paced game lika real strategy game. More like a quite slow 3-4 months playtime game, where buildings can take +1 minute up to several days to complete.

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  • Problem using delete[] (Heap corruption) when implementing operator+= (C++)

    - by Darel
    I've been trying to figure this out for hours now, and I'm at my wit's end. I would surely appreciate it if someone could tell me when I'm doing wrong. I have written a simple class to emulate basic functionality of strings. The class's members include a character pointer data (which points to a dynamically created char array) and an integer strSize (which holds the length of the string, sans terminator.) Since I'm using new and delete, I've implemented the copy constructor and destructor. My problem occurs when I try to implement the operator+=. The LHS object builds the new string correctly - I can even print it using cout - but the problem comes when I try to deallocate the data pointer in the destructor: I get a "Heap Corruption Detected after normal block" at the memory address pointed to by the data array the destructor is trying to deallocate. Here's my complete class and test program: #include <iostream> using namespace std; // Class to emulate string class Str { public: // Default constructor Str(): data(0), strSize(0) { } // Constructor from string literal Str(const char* cp) { data = new char[strlen(cp) + 1]; char *p = data; const char* q = cp; while (*q) *p++ = *q++; *p = '\0'; strSize = strlen(cp); } Str& operator+=(const Str& rhs) { // create new dynamic memory to hold concatenated string char* str = new char[strSize + rhs.strSize + 1]; char* p = str; // new data char* i = data; // old data const char* q = rhs.data; // data to append // append old string to new string in new dynamic memory while (*p++ = *i++) ; p--; while (*p++ = *q++) ; *p = '\0'; // assign new values to data and strSize delete[] data; data = str; strSize += rhs.strSize; return *this; } // Copy constructor Str(const Str& s) { data = new char[s.strSize + 1]; char *p = data; char *q = s.data; while (*q) *p++ = *q++; *p = '\0'; strSize = s.strSize; } // destructor ~Str() { delete[] data; } const char& operator[](int i) const { return data[i]; } int size() const { return strSize; } private: char *data; int strSize; }; ostream& operator<<(ostream& os, const Str& s) { for (int i = 0; i != s.size(); ++i) os << s[i]; return os; } // Test constructor, copy constructor, and += operator int main() { Str s = "hello"; // destructor for s works ok Str x = s; // destructor for x works ok s += "world!"; // destructor for s gives error cout << s << endl; cout << x << endl; return 0; }

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  • Programmatically adding an object and selecting the correspondig row does not make it become the CurrentRow

    - by Robert
    I'm in a struggle with the DataGridView: I do have a BindingList of some simple objects that implement INotifyPropertyChanged. The DataGridView's datasource is set to this BindingList. Now I need to add an object to the list by hitting the "+" key. When an object is added, it should appear as a new row and it shall become the current row. As the CurrentRow-property is readonly, I iterate through all rows, check if its bound item is the newly created object, and if it is, I set this row to "Selected = true;" The problem: although the new object and thereby a new row gets inserted and selected in the DataGridView, it still is not the CurrentRow! It does not become the CurrentRow unless I do a mouse click into this new row. In this test program you can add new objects (and thereby rows) with the "+" key, and with the "i" key the data-bound object of the CurrentRow is shown in a MessageBox. How can I make a newly added object become the CurrentObject? Thanks for your help! Here's the sample: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WindowsFormsApplication1 { public partial class Form1 : Form { BindingList<item> myItems; public Form1() { InitializeComponent(); myItems = new BindingList<item>(); for (int i = 1; i <= 10; i++) { myItems.Add(new item(i)); } dataGridView1.DataSource = myItems; } public void Form1_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Add) { addItem(); } } public void addItem() { item i = new item(myItems.Count + 1); myItems.Add(i); foreach (DataGridViewRow dr in dataGridView1.Rows) { if (dr.DataBoundItem == i) { dr.Selected = true; } } } private void btAdd_Click(object sender, EventArgs e) { addItem(); } private void dataGridView1_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Add) { addItem(); } if (e.KeyCode == Keys.I) { MessageBox.Show(((item)dataGridView1.CurrentRow.DataBoundItem).title); } } } public class item : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; private int _id; public int id { get { return _id; } set { this.title = "This is item number " + value.ToString(); _id = value; InvokePropertyChanged(new PropertyChangedEventArgs("id")); } } private string _title; public string title { get { return _title; } set { _title = value; InvokePropertyChanged(new PropertyChangedEventArgs("title")); } } public item(int id) { this.id = id; } #region Implementation of INotifyPropertyChanged public void InvokePropertyChanged(PropertyChangedEventArgs e) { PropertyChangedEventHandler handler = PropertyChanged; if (handler != null) handler(this, e); } #endregion } }

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  • Why does this Java code not utilize all CPU cores?

    - by ReneS
    The attached simple Java code should load all available cpu core when starting it with the right parameters. So for instance, you start it with java VMTest 8 int 0 and it will start 8 threads that do nothing else than looping and adding 2 to an integer. Something that runs in registers and not even allocates new memory. The problem we are facing now is, that we do not get a 24 core machine loaded (AMD 2 sockets with 12 cores each), when running this simple program (with 24 threads of course). Similar things happen with 2 programs each 12 threads or smaller machines. So our suspicion is that the JVM (Sun JDK 6u20 on Linux x64) does not scale well. Did anyone see similar things or has the ability to run it and report whether or not it runs well on his/her machine (= 8 cores only please)? Ideas? I tried that on Amazon EC2 with 8 cores too, but the virtual machine seems to run different from a real box, so the loading behaves totally strange. package com.test; import java.util.concurrent.ExecutorService; import java.util.concurrent.Executors; import java.util.concurrent.Future; import java.util.concurrent.TimeUnit; public class VMTest { public class IntTask implements Runnable { @Override public void run() { int i = 0; while (true) { i = i + 2; } } } public class StringTask implements Runnable { @Override public void run() { int i = 0; String s; while (true) { i++; s = "s" + Integer.valueOf(i); } } } public class ArrayTask implements Runnable { private final int size; public ArrayTask(int size) { this.size = size; } @Override public void run() { int i = 0; String[] s; while (true) { i++; s = new String[size]; } } } public void doIt(String[] args) throws InterruptedException { final String command = args[1].trim(); ExecutorService executor = Executors.newFixedThreadPool(Integer.valueOf(args[0])); for (int i = 0; i < Integer.valueOf(args[0]); i++) { Runnable runnable = null; if (command.equalsIgnoreCase("int")) { runnable = new IntTask(); } else if (command.equalsIgnoreCase("string")) { runnable = new StringTask(); } Future<?> submit = executor.submit(runnable); } executor.awaitTermination(1, TimeUnit.HOURS); } public static void main(String[] args) throws InterruptedException { if (args.length < 3) { System.err.println("Usage: VMTest threadCount taskDef size"); System.err.println("threadCount: Number 1..n"); System.err.println("taskDef: int string array"); System.err.println("size: size of memory allocation for array, "); System.exit(-1); } new VMTest().doIt(args); } }

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  • Need help with a memory management problem in my game model

    - by user309030
    Hi, I'm a beginner level programmer trying to make a game app for the iphone and I've encountered a possible issue with the memory management (exc_bad_access) of my program so far. I've searched and read dozens of articles regarding memory management (including apple's docs) but I still can't figure out what exactly is wrong with my codes. So I would really appreciate it if someone can help clear up the mess I made for myself. //in the .h file @property(nonatomic,retain) NSMutableArray *fencePoleArray; @property(nonatomic,retain) NSMutableArray *fencePoleImageArray; @property(nonatomic,retain) NSMutableArray *fenceImageArray; //in the .m file - (void)viewDidLoad { [super viewDidLoad]; self.gameState = gameStatePaused; fencePoleArray = [[NSMutableArray alloc] init]; fencePoleImageArray = [[NSMutableArray alloc] init]; fenceImageArray = [[NSMutableArray alloc] init]; mainField = CGRectMake(10, 35, 310, 340); .......... [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(gameLoop) userInfo:nil repeats:YES]; } So basically, the player touches the screen to set up the fences/poles -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { if(.......) { ....... } else { UITouch *touch = [[event allTouches] anyObject]; currentTapLoc = [touch locationInView:touch.view]; NSLog(@"%i, %i", (int)currentTapLoc.x, (int)currentTapLoc.y); if(CGRectContainsPoint(mainField, currentTapLoc)) { if([self checkFence]) { onFencePole++; //this 3 set functions adds their respective objects into the 3 NSMutableArrays using addObject: [self setFencePole]; [self setFenceImage]; [self setFencePoleImage]; ....... } } else { ....... } } } } The setFence function (setFenceImage and setFencePoleImage is similar to this) -(void)setFencePole { Fence *fencePole; if (!elecFence) { fencePole = [[Fence alloc] initFence:onFencePole fenceType:1 fencePos:currentTapLoc]; } else { fencePole = [[Fence alloc] initFence:onFencePole fenceType:2 fencePos:currentTapLoc]; } [fencePoleArray addObject:fencePole]; [fencePole release]; and whenever I press a button in the game, endOpenState is called to clear away all the extra images(fence/poles) on the screen and also to remove all existing objects in the 3 NSMutableArray. Point is to remove all the objects in the NSMutableArrays but keep the array itself so it can be reused later. -(void)endOpenState { ........ int xMax = [fencePoleArray count]; int yMax = [fenceImageArray count]; for (int x = 0; x < xMax; x++) { [[fencePoleImageArray objectAtIndex:x] removeFromSuperview]; } for (int y = 0; y < yMax; y++) { [[fenceImageArray objectAtIndex:y] removeFromSuperview]; } [fencePoleArray removeAllObjects]; [fencePoleImageArray removeAllObjects]; [fenceImageArray removeAllObjects]; ........ } The crash happens here at the checkFence function. -(BOOL)checkFence { if (onFencePole == 0) { return YES; } else if (onFencePole >= 1 && onFencePole < currentMaxFencePole - 1) { CGPoint tempPoint1 = currentTapLoc; CGPoint tempPoint2 = [[fencePoleArray objectAtIndex:onFencePole-1] returnPos]; // the crash happens at this line if ([self checkDistance:tempPoint1 point2:tempPoint2]) { return YES; } else { return NO; } } else if (onFencePole == currentMaxFencePole - 1) { ...... } else { return NO; } } So the problem here is, everything works fine until checkFence is called the 2nd time after endOpenState is called. So its like tap_screen - tap_screen - press_button_to_call_endOpenState - tap screen - tap_screen - crash What I'm thinking of is that fencePoleArray got messed up when I used [fencePoleArray removeAllObjects] because it doesn't crash when I comment it out. It would really be great if someone can explain to me what went wrong. And thanks in advance.

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  • How to call virtual function of an object in C++

    - by SoonDead
    I'm struggling with calling a virtual function in C++. I'm not experienced in C++, I mainly use C# and Java so I might have some delusions, but bear with me. I have to write a program where I have to avoid dynamic memory allocation if possible. I have made a class called List: template <class T> class List { public: T items[maxListLength]; int length; List() { length = 0; } T get(int i) const { if (i >= 0 && i < length) { return items[i]; } else { throw "Out of range!"; } }; // set the value of an already existing element void set(int i, T p) { if (i >= 0 && i < length) { items[i] = p; } else { throw "Out of range!"; } } // returns the index of the element int add(T p) { if (length >= maxListLength) { throw "Too many points!"; } items[length] = p; return length++; } // removes and returns the last element; T pop() { if (length > 0) { return items[--length]; } else { throw "There is no element to remove!"; } } }; It just makes an array of the given type, and manages the length of it. There is no need for dynamic memory allocation, I can just write: List<Object> objects; MyObject obj; objects.add(obj); MyObject inherits form Object. Object has a virtual function which is supposed to be overridden in MyObject: struct Object { virtual float method(const Input& input) { return 0.0f; } }; struct MyObject: public Object { virtual float method(const Input& input) { return 1.0f; } }; I get the elements as: objects.get(0).method(asdf); The problem is that even though the first element is a MyObject, the Object's method function is called. I'm guessing there is something wrong with storing the object in an array of Objects without dynamically allocating memory for the MyObject, but I'm not sure. Is there a way to call MyObject's method function? How? It's supposed to be a heterogeneous collection btw, so that's why the inheritance is there in the first place. If there is no way to call the MyObject's method function, then how should I make my list in the first place?

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  • WCF/REST Get image into picturebox?

    - by Garrith
    So I have wcf rest service which succesfuly runs from a console app, if I navigate to: http://localhost:8000/Service/picture/300/400 my image is displayed note the 300/400 sets the width and height of the image within the body of the html page. The code looks like this: namespace WcfServiceLibrary1 { [ServiceContract] public interface IReceiveData { [OperationContract] [WebInvoke(Method = "GET", BodyStyle = WebMessageBodyStyle.Wrapped, ResponseFormat = WebMessageFormat.Xml, UriTemplate = "picture/{width}/{height}")] Stream GetImage(string width, string height); } public class RawDataService : IReceiveData { public Stream GetImage(string width, string height) { int w, h; if (!Int32.TryParse(width, out w)) { w = 640; } // Handle error if (!Int32.TryParse(height, out h)) { h = 400; } Bitmap bitmap = new Bitmap(w, h); for (int i = 0; i < bitmap.Width; i++) { for (int j = 0; j < bitmap.Height; j++) { bitmap.SetPixel(i, j, (Math.Abs(i - j) < 2) ? Color.Blue : Color.Yellow); } } MemoryStream ms = new MemoryStream(); bitmap.Save(ms, System.Drawing.Imaging.ImageFormat.Jpeg); ms.Position = 0; WebOperationContext.Current.OutgoingResponse.ContentType = "image/jpeg"; return ms; } } } What I want to do now is use a client application "my windows form app" and add that image into a picturebox. Im abit stuck as to how this can be achieved as I would like the width and height of the image from my wcf rest service to be set by the width and height of the picturebox. I have tryed this but on two of the lines have errors and im not even sure if it will work as the code for my wcf rest service seperates width and height with a "/" if you notice in the url. string uri = "http://localhost:8080/Service/picture"; private void button1_Click(object sender, EventArgs e) { StringBuilder sb = new StringBuilder(); sb.AppendLine("<picture>"); sb.AppendLine("<width>" + pictureBox1.Image.Width + "</width>"); // the url looks like this http://localhost:8080/Service/picture/300/400 when accessing the image so I am trying to set this here sb.AppendLine("<height>" + pictureBox1.Image.Height + "</height>"); sb.AppendLine("</picture>"); string picture = sb.ToString(); byte[] getimage = Encoding.UTF8.GetBytes(picture); // not sure this is right HttpWebRequest req = WebRequest.Create(uri); //cant convert webrequest to httpwebrequest req.Method = "GET"; req.ContentType = "image/jpg"; req.ContentLength = getimage.Length; MemoryStream reqStrm = req.GetRequestStream(); //cant convert IO stream to IO Memory stream reqStrm.Write(getimage, 0, getimage.Length); reqStrm.Close(); HttpWebResponse resp = req.GetResponse(); // cant convert web respone to httpwebresponse MessageBox.Show(resp.StatusDescription); pictureBox1.Image = Image.FromStream(reqStrm); reqStrm.Close(); resp.Close(); } So just wondering if some one could help me out with this futile attempt at adding a variable image size from my rest service to a picture box on button click. This is the host app aswell: namespace ConsoleApplication1 { class Program { static void Main(string[] args) { string baseAddress = "http://" + Environment.MachineName + ":8000/Service"; ServiceHost host = new ServiceHost(typeof(RawDataService), new Uri(baseAddress)); host.AddServiceEndpoint(typeof(IReceiveData), new WebHttpBinding(), "").Behaviors.Add(new WebHttpBehavior()); host.Open(); Console.WriteLine("Host opened"); Console.ReadLine();

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  • C++ Serial Port Question

    - by Pfeffer
    Problem: I have a hand held device that scans those graphic color barcodes on all packaging. There is a track device that I can use that will slide the device automatically. This track device functions by taking ascii code through a serial port. I need to get this thing to work in FileMaker on a Mac. So no terminal programs, etc... What I've got so far: I bought a Keyspan USB/Serial adapter. Using a program called ZTerm I was successful in sending commands to the device. Example: "C,7^M^J" I was also able to do the same thing in Terminal using this command: screen /dev/tty.KeySerial1 57600 and then type in the same command above(but when I typed in I just hit Control-M and Control-J for the carriage return and line feed) Now I'm writing a plug-in for FileMaker(in C++ of course). I want to get what I did above happen in C++ so when I install that plug-in in FileMaker I can just call one of those functions and have the whole process take place right there. I'm able to connect to the device, but I can't talk to it. It is not responding to anything. I've tried connecting to the device(successfully) using these: FILE *comport; if ((comport = fopen("/dev/tty.KeySerial1", "w")) == NULL){...} and int fd; fd = open("/dev/tty.KeySerial1", O_RDWR | O_NOCTTY | O_NDELAY); This is what I've tried so far in way of talking to the device: fputs ("C,7^M^J",comport); or fprintf(comport,"C,7^M^J"); or char buffer[] = { 'C' , ',' , '7' , '^' , 'M' , '^' , 'J' }; fwrite (buffer , 1 , sizeof(buffer) , comport ); or fwrite('C,7^M^J', 1, 1, comport); Questions: When I connected to the device from Terminal and using ZTerm, I was able to set my baud rate of 57600. I think that may be why it isn't responding here. But I don't know how to do it here.... Does any one know how to do that? I tried this, but it didn't work: comport->BaudRate = 57600; There are a lot of class solutions out there but they all call these include files like termios.h and stdio.h. I don't have these and, for whatever reason, I can't find them to download. I've downloaded a few examples but there are like 20 files in them and they're all calling other files I can't find(like the ones listed above). Do I need to find these and if so where? I just don't know enough about C++ Is there a website where I can download libraries?? Another solution might be to put those terminal commands in C++. Is there a way to do that? So this has been driving me crazy. I'm not a C++ guy, I only know basic programming concepts. Is anyone out there a C++ expert? I ideally I'd like this to just work using functions I already have, like those fwrite, fputs stuff. Thanks!

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  • Can i use a switch to hold a function?

    - by TIMOTHY
    I have a 3 file program, basically teaching myself c++. I have an issue. I made a switch to use the math function. I need and put it in a variable, but for some reason I get a zero as a result. Also another issue, when I select 4 (divide) it crashes... Is there a reason? Main file: #include <iostream> #include "math.h" #include <string> using namespace std; int opersel; int c; int a; int b; string test; int main(){ cout << "Welcome to Math-matrix v.34"<< endl; cout << "Shall we begin?" <<endl; //ASK USER IF THEY ARE READY TO BEGIN string answer; cin >> answer; if(answer == "yes" || answer == "YES" || answer == "Yes") { cout << "excellent lets begin..." << endl; cout << "please select a operator..." << endl << endl; cout << "(1) + " << endl; cout << "(2) - " << endl; cout << "(3) * " << endl; cout << "(4) / " << endl; cin >> opersel; switch(opersel){ case 1: c = add(a,b); break; case 2: c = sub(a,b); break; case 3: c = multi(a,b); break; case 4: c = divide(a,b); break; default: cout << "error... retry" << endl; }// end retry cout << "alright, how please select first digit?" << endl; cin >> a; cout << "excellent... and your second?" << endl; cin >> b; cout << c; cin >> test; }else if (answer == "no" || answer == "NO" || answer == "No"){ }//GAME ENDS }// end of int main Here is my math.h file #ifndef MATH_H #define MATH_H int add(int a, int b); int sub(int a, int b); int multi(int a, int b); int divide(int a, int b); #endif Here is my math.cpp: int add(int a, int b) { return a + b; } int sub(int a, int b) { return a - b; } int multi(int a, int b) { return a * b; } int divide(int a, int b) { return a / b; } }// end of int main

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  • How can I draw a line with a variable of width?

    - by user1729944
    #include <iostream> #include <cmath> #include "graph1.h" using namespace std; int main() { int diameter = 0; int height = 0; double rate = 0; char repeat = 'y'; int obj_num = 0; displayGraphics(); obj_num = drawRect(0,0,50,400); setColor(obj_num,200,200,200); obj_num = drawRect(0,400,640,79); setColor(obj_num,71,35,35); obj_num = drawLine(50,50,150,50,5); setColor(obj_num,80,80,80); displayBMP("faucet.bmp",150,12); do { do { cout << "Enter the diamater of the cylinder <in inches > 0 but <= 300: "; cin >> diameter; if((diameter<0) || (diameter>300)) { cout << "Incorrect diamater entered; value must be between 1 and 300" << endl; } }while((diameter<0) || (diameter>300)); do { cout << "Enter the height of the cylinder <in inches > 0 but <= 325: "; cin >> height; if((height<0) || (height>325)) { cout << "Incorrect height entered; value must be between 1 and 325" << endl; } }while((height<0) || (height>325)); do { cout << "Enter the facet water's rate: <gallons/minute> "; cin >> rate; if((rate<0) || (rate>100)) { cout << "Incorrect rate entered; value must be between 1 and 100" << endl; } }while((rate<0) || (rate>100)); //I need to draw the lines here. The graphics window has a faucet that is supposed to fill //up a cylinder made out of 3 lines. I don't know how to make the lines vary from the users //input since lines are hard coded with points and all i am receiving is the width for the //bottom line and the height for the left and right lines. cout << "Repeat program? (y/n): "; cin >> repeat; clearGraphics(); }while ( (repeat == 'y') || (repeat == 'Y') ); return 0; } Here is a screenshot for reference:

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  • Double Linked List header node keeps returning first value as 0

    - by Craig
    I will preface to say that this is my first question. I am currently getting my Masters degree in Information Security and I had to take C++ programming this semester. So this is homework related. I am not looking for you to answer my homework but I am running into a peculiar situation. I have created the program to work with a doubly linked list and everything works fine. However when I have the user create a list of values the first node keeps returning 0. I have tried finding some reading on this and I cannot locate any reference to it. My question is then is the header node(first node) always going to be zero? Or am I doing something wrong. case: 'C': cout<<"Please enter a list:"<<endl; while(n!=-999){ myList.insert(n); cin>> n;} break; I now enter: 12321, 1234,64564,346346. The results in 0, 12321, 1234, 64564,346346. Is this what should happen or am I doing something wrong? Also as this is my first post please feel free to criticize or teach me how to color code the keywords. Anyway this is a homework assignment so I am only looking for guidance and constructive criticism. Thank you all in advance So I cannot figure out the comment sections on this forum so I will edit the original post The first section is the constructor code: template <class Type> doublyLinkedList<Type>::doublyLinkedList() { first= NULL; last = NULL; count = 0; } Then there is my insert function : template <class Type> void doublyLinkedList<Type>::insert(const Type& insertItem) { nodeType<Type> *current; //pointer to traverse the list nodeType<Type> *trailCurrent; //pointer just before current nodeType<Type> *newNode; //pointer to create a node bool found; newNode = new nodeType<Type>; //create the node newNode->info = insertItem; //store the new item in the node newNode->next = NULL; newNode->back = NULL; if(first == NULL) //if the list is empty, newNode is //the only node { first = newNode; last = newNode; count++; } else { found = false; current = first; while (current != NULL && !found) //search the list if (current->info >= insertItem) found = true; else { trailCurrent = current; current = current->next; } if (current == first) //insert newNode before first { first->back = newNode; newNode->next = first; first = newNode; count++; } else { //insert newNode between trailCurrent and current if (current != NULL) { trailCurrent->next = newNode; newNode->back = trailCurrent; newNode->next = current; current->back = newNode; } else { trailCurrent->next = newNode; newNode->back = trailCurrent; last = newNode; } count++; }//end else }//end else }//end Then I have an initialization function too: template <class Type> void doublyLinkedList<Type>::initializeList() { destroy(); } Did I miss anything?

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  • Trying to reinvent the wheel of StackOverflow to have a good learning experience. Need some suggesti

    - by Legend
    I want to learn and am not able to do it unless I have a real "mission" to complete. SO is my favorite and I can't imagine a better experience than actually recreating it but not in ASP. I'd like to use PHP+MySQL+jQuery. So far, I have been a self-taught programmer but I would like to master one paradigm that forces you to adhere to the standards. For instance, recently, jQuery forced me to use some "rules". The plugins were supposed to be written in a particular way and that's it. When I started off, everything seemed like Greek and Latin but when I finished a very small plugin, I felt really happy because it forced me to program in a certain way. I am looking for something like this only in a larger project. I've heard a lot about MVC and all but I am confused about the various frameworks out there. Zend seems awesome but looks heavy at the same time and also requires you to have a lot more control over the web-server whereas CakePHP is a good and a fast framework that needs only little control. Do I use one of these or just write my own MVC? I have the following goals: Goals: Site should be fast - I know this depends on my coding skills but I will learn on my way. The framework itself should not slow me down) Setting up the site should not require you to use command-line - This requirement is ok during development. But some frameworks like Symphony require you to initialize certain things through command-line Should support pluggable modules - For instance, if I want to be able to use the FCK editor, I should be able to organize things in a good way. Should be possible to extend - For instance, SO is mainly a Q&A site but I should be able to logically extend it into an Idea Management System (optional but I'm curious). This goes more into code re-usability I guess. I am comfortable with MySQL so I should be done with database design etc. with some serious effort. As for PHP, I can write code on my own but haven't really used any frameworks that much. jQuery, I started off recently and love it. I would be glad if someone can guide me during these initial steps. Precisely, when designing something like SO, I have the following questions: Do I use a framework? If yes, should it be MVC? If MVC, which one is a good and a scalable one? (I'd love something like jQuery that will not die anytime soon) How do I balance the functionality? The same logic can sometimes be made server centric or client centric. (more Ajax?). Is it a good idea to make a heavy javascript site considering the recent advances on client-side JS processing? Just in case anyone is wondering, I am not interested in commercializing any of this. I need a reason to learn something :)

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  • C++ Simple thread with parameter (no .net)

    - by Marc Vollmer
    I've searched the internet for a while now and found different solutions but then all don't really work or are to complicated for my use. I used C++ until 2 years ago so it might be a bit rusty :D I'm currently writing a program that posts data to an URL. It only posts the data nothing else. For posting the data I use curl, but it blocks the main thread and while the first post is still running there will be a second post that should start. In the end there are about 5-6 post operations running at the same time. Now I want to push the posting with curl into another thread. One thread per post. The thread should get a string parameter with the content what to push. I'm currently stuck on this. Tried the WINAPI for windows but that crashes on reading the parameter. (the second thread is still running in my example while the main thread ended (waiting on system("pause")). It would be nice to have a multi plattform solution, because it will run under windows and linux! Heres my current code: #define CURL_STATICLIB #include <curl/curl.h> #include <curl/easy.h> #include <cstdlib> #include <iostream> #include <stdio.h> #include <stdlib.h> #include <string> #if defined(WIN32) #include <windows.h> #else //#include <pthread.h> #endif using namespace std; void post(string post) { // Function to post it to url CURL *curl; // curl object CURLcode res; // CURLcode object curl = curl_easy_init(); // init curl if(curl) { // is curl init curl_easy_setopt(curl, CURLOPT_URL, "http://10.8.27.101/api.aspx"); // set url string data = "api=" + post; // concat post data strings curl_easy_setopt(curl, CURLOPT_POSTFIELDS, data.c_str()); // post data res = curl_easy_perform(curl); // execute curl_easy_cleanup(curl); // cleanup } else { cerr << "Failed to create curl handle!\n"; } } #if defined(WIN32) DWORD WINAPI thread(LPVOID data) { // WINAPI Thread string pData = *((string*)data); // convert LPVOID to string [THIS FAILES] post(pData); // post it with curl } #else // Linux version #endif void startThread(string data) { // FUnction to start the thread string pData = data; // some Test #if defined(WIN32) CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)thread, &pData, 0, NULL); // Start a Windows thread with winapi #else // Linux version #endif } int main(int argc, char *argv[]) { // The post data to send string postData = "test1234567890"; startThread(postData); // Start the thread system("PAUSE"); // Dont close the console window return EXIT_SUCCESS; } Has anyone a suggestion? Thanks for the help!

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  • JSF - Random Number using Beans (JAVA)

    - by Alex Encore Tr
    I am trying to create a jsf application which, upon page refresh increments the hit counter and generates two random numbers. What should be displayed on the window may look something like this: On your On your roll x you have thrown x and x For this program I decided to create two Beans, one to hold the page refresh counter and one to generate a random number. Those look like this for the moment: CounterBean.java package diceroll; public class CounterBean { int count=0; public CounterBean() { } public void setCount(int count) { this.count=count; } public int getCount() { count++; return count; } } RandomNumberBean.java package diceroll; import java.util.Random; public class RandomNumberBean { int rand=0; Random r = new Random(); public RandomNumberBean() { rand = r.nextInt(6); } public void setNextInt(int rand) { this.rand=rand; } public int getNextInt() { return rand; } } I have then created an index.jsp to display the above message. <html> <%@ taglib uri="http://java.sun.com/jsf/core" prefix="f"%> <%@ taglib uri="http://java.sun.com/jsf/html" prefix="h"%> <f:view> <head> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> <title>Roll the Dice</title> </head> <body> <h:form> <p> On your roll # <h:outputText value="#{CounterBean.count} " /> you have thrown <h:outputText value="#{RandomNumberBean.rand}" />and <h:outputText value="#{RandomNumberBean.rand} " /> </p> </h:form> </body> </f:view> </html> However, when I run the application, I get the following message: org.apache.jasper.el.JspPropertyNotFoundException: /index.jsp(14,20) '#{RandomNumberBean.rand}' Property 'rand' not found on type diceroll.RandomNumberBean Caused by: org.apache.jasper.el.JspPropertyNotFoundException - /index.jsp(14,20) '#{RandomNumberBean.rand}' Property 'rand' not found on type diceroll.RandomNumberBean I suppose there's a mistake with my faces-config.xml file, so I will post this here as well, see if somebody can provide some help: faces-config.xml <?xml version="1.0" encoding="UTF-8"?> <faces-config xmlns="http://java.sun.com/xml/ns/javaee" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://java.sun.com/xml/ns/javaee http://java.sun.com/xml/ns/javaee/web-facesconfig_2_0.xsd" version="2.0"> <managed-bean> <managed-bean-name>CounterBean</managed-bean-name> <managed-bean-class>diceroll.CounterBean</managed-bean-class> <managed-bean-scope>session</managed-bean-scope> </managed-bean> <managed-bean> <managed-bean-name>RandomNumberBean</managed-bean-name> <managed-bean-class>diceroll.RandomNumberBean</managed-bean-class> <managed-bean-scope>session</managed-bean-scope> </managed-bean> </faces-config>

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  • C++ - getline() keeps reading the same line over and over again for some reason

    - by Jammanuser
    I am wondering WTF my while loop which calls istream& getline ( istream& is, string& str ); keeps reading the same line again. I have the following while loop (nested down several levels of other while loops and if statements) which calls getline, but my output statement which is the first code line in the while loop's block of code tells me it is reading the same line over and over again, which explains why my output file doesn't contain the right data when my program is finished. while (getline(file_handle, buffer_str)) { cout<< buffer_str <<endl; cin.get(); if ((buffer_str.find(';', 0) != string::npos) && (buffer_str.find('\"', 0) != string::npos)) { //we're now at the end of the 'exc' initialiation statement buffer_str.erase(buffer_str.size() - 2, 1); buffer_str += '\n'; for (size_t i = 0; i < pos; i++) { buffer_str += ' '; } buffer_str += "throw(exc);\n"; for (size_t i = 0; i < (pos - 3); i++) { buffer_str += ' '; } buffer_str += '}'; } else if (buffer_str.find(search_str6, 0) != string::npos) { //we're now at the second problem line of the first case buffer_str += " {\n"; output_str += buffer_str; output_str += '\n'; getline(file_handle, buffer_str); //We're now at the beginning of the 'exc' initialiation statement output_str += buffer_str; output_str += '\n'; while (getline(file_handle, buffer_str)) { if ((buffer_str.find(';', 0) != string::npos) && (buffer_str.find('\"', 0) != string::npos)) { //we're now at the end of the 'exc' initialiation statement buffer_str.erase(buffer_str.size() - 2, 1); buffer_str += '\n'; for (size_t i = 0; i < pos; i++) { buffer_str += ' '; } buffer_str += "throw(exc);\n"; for (size_t i = 0; i < (pos - 3); i++) { buffer_str += ' '; } buffer_str += '}'; } output_str += buffer_str; output_str += '\n'; if (buffer_str.find("return", 0) != string::npos) { getline(file_handle, buffer_str); output_str += buffer_str; output_str += '\n'; about_to_break = true; break; //out of this while loop } } } if (about_to_break) { break; //out of the level 3 while loop (execution then goes back up to beginning of level 2 while loop) } output_str += buffer_str; output_str += '\n'; } Because of this problem, my if statement and then my else statement in my loop are not functioning as they should, and it doesn't break out of that loop when it should (though it eventually does break out of it, but I don't know exactly how yet). Anyone have any idea what could be causing this problem?? Thanks in advance.

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  • Using the login Details via Application

    - by ramin ss
    I have a CURL(in C++) to send my user and pass to remauth.php file so i think i do something wrong on remuth.php ( because i am basic in php and my program can not run because the auth not passed.) I use login via Application. my CURL: bool Auth_PerformSessionLogin(const char* username, const char* password) { curl_global_init(CURL_GLOBAL_ALL); CURL* curl = curl_easy_init(); if (curl) { char url[255]; _snprintf(url, sizeof(url), "http://%s/remauth.php", "SITEADDRESS.com"); char buf[8192] = {0}; char postBuf[8192]; _snprintf(postBuf, sizeof(postBuf), "%s&&%s", username, password); curl_easy_setopt(curl, CURLOPT_URL, url); curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, AuthDataReceived); curl_easy_setopt(curl, CURLOPT_WRITEDATA, (void*)&buf); curl_easy_setopt(curl, CURLOPT_USERAGENT, "IW4M"); curl_easy_setopt(curl, CURLOPT_FAILONERROR, true); curl_easy_setopt(curl, CURLOPT_POST, 1); curl_easy_setopt(curl, CURLOPT_POSTFIELDS, postBuf); curl_easy_setopt(curl, CURLOPT_POSTFIELDSIZE, -1); curl_easy_setopt(curl, CURLOPT_SSL_VERIFYPEER, false); CURLcode code = curl_easy_perform(curl); curl_easy_cleanup(curl); curl_global_cleanup(); if (code == CURLE_OK) { return Auth_ParseResultBuffer(buf); } else { Auth_Error(va("Could not reach the SITEADDRESS.comt server. Error code from CURL: %x.", code)); } return false; } curl_global_cleanup(); return false; } and my remauth.php: <?php ob_start(); $host=""; // Host name $dbusername=""; // Mysql username $dbpassword=""; // Mysql password $db_name=""; // Database name $tbl_name=""; // Table name // Connect to server and select databse. mysql_connect("$host", "$dbusername", "$dbpassword") or die(mysql_error()); mysql_select_db("$db_name") or die(mysql_error()); // Define $username and $password //$username=$username; //$password=md5($_POST['password']); //$password=$password; $username=$_POST['username']; $password=$_POST['password']; //$post_item[]='action='.$_POST['submit']; // To protect MySQL injection (more detail about MySQL injection) $username = stripslashes($username); $password = stripslashes($password); $username = mysql_real_escape_string($username); $password = mysql_real_escape_string($password); $sql="SELECT * FROM $tbl_name WHERE username='$username'"; $result=mysql_query($sql); // Mysql_num_row is counting table row $count=mysql_num_rows($result); // If result matched $username and $password, table row must be 1 row if($count==1){ $row = mysql_fetch_assoc($result); if (md5(md5($row['salt']).md5($password)) == $row['password']){ session_register("username"); session_register("password"); echo "#"; return true; } else { echo "o"; return false; } } else{ echo "o"; return false; } ob_end_flush(); ?> ///////////////////////////////////

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  • c++ protected pointer member to the same class and access privileges

    - by aajmakin
    Hi, Example code is included at the bottom of the message. I'm puzzled about the protected access specifier in a class. I have define a class node which has a protected string member name string name; and a vector of node pointers vector args; Before I thought that a member function of node could not do args[0]-name but a program that does just this does compile and run. However, now I would like to inherit this class and access the name field in one of the args array pointers from this derived class args[0]-name but this does not compile. When I compile the example code below with the commented sections uncommented, the compiler reports: Compiler output: g++ test.cc -o test test.cc: In member function 'void foo::newnode::print_args2()': test.cc:22: error: 'std::string foo::node::name' is protected test.cc:61: error: within this context Compilation exited abnormally with code 1 at Thu Jun 17 12:40:12 Questions: Why can I access the name field of the node pointers in args in class node, because this is what I would excpect from a similarly defined private field in Java. How can I access those fields from the derived class. Example code: #include <iostream> #include <vector> using namespace std; namespace foo { class node; typedef std::vector<node*> nodes; class node { public: node (string _name); void print_args (); void add_node (node* a); protected: nodes args; string name; }; } foo::node::node (string _name) : args(0) { name = _name; } void foo::node::add_node (node* a) { args.push_back(a); } void foo::node::print_args () { for (int i = 0; i < args.size(); i++) { cout << "node " << i << ": " << args[i]->name << endl; } } // namespace foo // { // class newnode : public node // { // public: // newnode (string _name) : node(_name) {} // void print_args2 (); // protected: // }; // } // void foo::newnode::print_args2 () // { // for (int i = 0; i < args.size(); i++) // { // cout << "node " << i << ": " << args[i]->name << endl; // } // } int main (int argc, char** argv) { foo::node a ("a"); foo::node b ("b"); foo::node c ("c"); a.add_node (&b); a.add_node (&c); a.print_args (); // foo::newnode newa ("newa"); // foo::newnode newb ("newb"); // foo::newnode newc ("newc"); // newa.add_node (&newb); // newa.add_node (&newc); // newa.print_args2 (); return 0; }

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  • Serious problem with WCF, GridViews, Callbacks and ExecuteReaders exceptions.

    - by barjed
    Hi, I have this problem that is driving me insane. I have a project to deliver before Thursday. Basically an app consiting of three components that communicate with each other in WCF. I have one console app and one Windows Forms app. The console app is a server that's connected to the database. You can add records to it via the Windows Forms client that connectes with the server through the WCF. The code for the client: namespace BankAdministratorClient { [CallbackBehavior(ConcurrencyMode = ConcurrencyMode.Single, UseSynchronizationContext = false)] public partial class Form1 : Form, BankServverReference.BankServerCallback { private BankServverReference.BankServerClient server = null; private SynchronizationContext interfaceContext = null; public Form1() { InitializeComponent(); interfaceContext = SynchronizationContext.Current; server = new BankServverReference.BankServerClient(new InstanceContext(this), "TcpBinding"); server.Open(); server.Subscribe(); refreshGridView(""); } public void refreshClients(string s) { SendOrPostCallback callback = delegate(object state) { refreshGridView(s); }; interfaceContext.Post(callback, s); } public void refreshGridView(string s) { try { userGrid.DataSource = server.refreshDatabaseConnection().Tables[0]; } catch (Exception ex) { MessageBox.Show(ex.ToString()); } } private void buttonAdd_Click(object sender, EventArgs e) { server.addNewAccount(Int32.Parse(inputPIN.Text), Int32.Parse(inputBalance.Text)); } private void Form1_FormClosing(object sender, FormClosingEventArgs e) { try { server.Unsubscribe(); server.Close(); }catch{} } } } The code for the server: namespace SSRfinal_tcp { class Program { static void Main(string[] args) { Console.WriteLine(MessageHandler.dataStamp("The server is starting up")); using (ServiceHost server = new ServiceHost(typeof(BankServer))) { server.Open(); Console.WriteLine(MessageHandler.dataStamp("The server is running")); Console.ReadKey(); } } } [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Single, InstanceContextMode = InstanceContextMode.PerCall, IncludeExceptionDetailInFaults = true)] public class BankServer : IBankServerService { private static DatabaseLINQConnectionDataContext database = new DatabaseLINQConnectionDataContext(); private static List<IBankServerServiceCallback> subscribers = new List<IBankServerServiceCallback>(); public void Subscribe() { try { IBankServerServiceCallback callback = OperationContext.Current.GetCallbackChannel<IBankServerServiceCallback>(); if (!subscribers.Contains(callback)) subscribers.Add(callback); Console.WriteLine(MessageHandler.dataStamp("A new Bank Administrator has connected")); } catch { Console.WriteLine(MessageHandler.dataStamp("A Bank Administrator has failed to connect")); } } public void Unsubscribe() { try { IBankServerServiceCallback callback = OperationContext.Current.GetCallbackChannel<IBankServerServiceCallback>(); if (subscribers.Contains(callback)) subscribers.Remove(callback); Console.WriteLine(MessageHandler.dataStamp("A Bank Administrator has been signed out from the connection list")); } catch { Console.WriteLine(MessageHandler.dataStamp("A Bank Administrator has failed to sign out from the connection list")); } } public DataSet refreshDatabaseConnection() { var q = from a in database.GetTable<Account>() select a; DataTable dt = q.toTable(rec => new object[] { q }); DataSet data = new DataSet(); data.Tables.Add(dt); Console.WriteLine(MessageHandler.dataStamp("A Bank Administrator has requested a database data listing refresh")); return data; } public void addNewAccount(int pin, int balance) { Account acc = new Account() { PIN = pin, Balance = balance, IsApproved = false }; database.Accounts.InsertOnSubmit(acc); database.SubmitChanges(); database.addNewAccount(pin, balance, false); subscribers.ForEach(delegate(IBankServerServiceCallback callback) { callback.refreshClients("New operation is pending approval."); }); } } } This is really simple and it works for a single window. However, when you open multiple instances of the client window and try to add a new record, the windows that is performing the insert operation crashes with the ExecuteReader error and the " requires an open and available connection. the connection's current state is connecting" bla bla stuff. I have no idea what's going on. Please advise.

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  • Calling fuctions of header file

    - by navinbecse
    i want to know the way i am calling the methods defined in windows.h from c++ program is correct or wrong.. when i tried to get the library files out of it, it is showing the errors saying that unresolved methods... i am using this for jni purpose... #define _WIN32_WINNT 0x0500 #include "keylogs.h" #include <fstream #include <windows.h using namespace std; ofstream out("C:\Users\402100\Desktop\keyloggerfile.txt", ios::out); LRESULT CALLBACK keyboardHookProc(int nCode, WPARAM wParam, LPARAM lParam) { PKBDLLHOOKSTRUCT p = (PKBDLLHOOKSTRUCT) (lParam); // If key is being pressed if (wParam == WM_KEYDOWN) { switch (p-vkCode) { // Invisible keys case VK_CAPITAL: out << ""; break; case VK_SHIFT: out << ""; break; case VK_LCONTROL: out << ""; break; case VK_RCONTROL: out << ""; break; case VK_INSERT: out << ""; break; case VK_END: out << ""; break; case VK_PRINT: out << ""; break; case VK_DELETE: out << ""; break; case VK_BACK: out << ""; break; case VK_SPACE: out << ""; break; case VK_RMENU: out << ""; break; case VK_LMENU: out << ""; break; case VK_LEFT: out << ""; break; case VK_RIGHT: out << ""; break; case VK_UP: out << ""; break; case VK_DOWN: out << ""; break; // Visible keys default: out << char(tolower(p->vkCode)); } } return CallNextHookEx(NULL, nCode, wParam, lParam); } JNIEXPORT void JNICALL Java_keylog_Main_CallerMethod(JNIEnv *env, jobject) { HINSTANCE hInstance=GetModuleHandle(0); HHOOK keyboardHook = SetWindowsHookEx( WH_KEYBOARD_LL, keyboardHookProc, hInstance, 0); MessageBox(NULL, "Press OK to stop logging.", "Information", MB_OK); out.close(); } int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) { // Set windows hook return 0; } The errors which i am getting is... file.obj : error LNK2019: unresolved external symbol _imp_CallNextHookEx@16 re ferenced in function "long __stdcall keyboardHookProc(int,unsigned int,long)" (? keyboardHookProc@@YGJHIJ@Z) file.obj : error LNK2019: unresolved external symbol _imp_MessageBoxA@16 refer enced in function "class std::basic_string,cl ass std::allocator __cdecl CallerMethod(void)" (?CallerMethod@@YA?AV?$ba sic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ) file.obj : error LNK2019: unresolved external symbol _imp_SetWindowsHookExA@16 referenced in function "class std::basic_string,class std::allocator __cdecl CallerMethod(void)" (?CallerMethod@@YA? AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ) c:\Users\402100\Desktop\oldfile.dll : fatal error LNK1120: 3 unresolved externals can any one help me please....

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  • Opinions on Copy Protection / Software Licensing via phoning home?

    - by Jakobud
    I'm developing some software that I'm going to eventually sell. I've been thinking about different copy protection mechanisms, both custom and 3rd party. I know that no copy protection is 100% full-proof, but I need to at least try. So I'm looking for some opinions to my approach I'm thinking about: One method I'm thinking about is just having my software connect to a remote server when it starts up, in order to verify the license based off the MAC address of the ethernet port. I'm not sure if the server would be running a MySQL database that retrieves the license information, or what... Is there a more simple way? Maybe some type of encrypted file that is read? I would make the software still work if it can't connect to the server. I don't want to lock someone out just because they don't have internet access at that moment in time. In case you are wondering, the software I'm developing is extremely internet/network dependant. So its actually quite unlikely that the user wouldn't have internet access when using it. Actually, its pretty useless without internet/network access. Anyone know what I would do about computers that have multiple MAC addresses? A lot of motherboards these days have 2 ethernet ports. And most laptops have 1 ethernet, 1 wifi and Bluetooth MAC addresses. I suppose I could just pick a MAC port and run with it. Not sure if it really matters A smarty and tricky user could determine the server that the software is connecting to and perhaps add it to their host file so that it always trys to connect to localhost. How likely do you think this is? And do you think its possible for the software to check if this is being done? I guess parsing of the host file could always work. Look for your server address in there and see if its connecting to localhost or something. I've considered dongles, but I'm trying to avoid them just because I know they are a pain to work with. Keeping them updated and possibly requiring the customer to run their own license server is a bit too much for me. I've experienced that and it's a bit of a pain that I wouldn't want to put my customers through. Also I'm trying to avoid that extra overhead cost of using 3rd party dongles. Also, I'm leaning toward connecting to a remote server to verify authentication as opposed to just sending the user some sort of license file because what happens when the user buys a new computer? I have to send them a replacement license file that will work with their new computer, but they will still be able to use it on their old computer as well. There is no way for me to 'de-authorize' their old computer without asking them to run some program on it or something. Also, one important note, with the software I would make it very clear to the user in the EULA that the software connects to a remote server to verify licensing and that no personal information is sent. I know I don't care much for software that does that kinda stuff without me knowing. Anyways, just looking for some opinions for people who have maybe gone down this kinda road. It seems like remote-server-dependent-software would be one of the most effective copy-protection mechanisms, not just because of difficulty of circumventing, but also could be pretty easy to manage the licenses on the developers end.

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  • Weird behavior of fork() and execvp() in C

    - by ron
    After some remarks from my previous post , I made the following modifications : int main() { char errorStr[BUFF3]; while (1) { int i , errorFile; char *line = malloc(BUFFER); char *origLine = line; fgets(line, 128, stdin); // get a line from stdin // get complete diagnostics on the given string lineData info = runDiagnostics(line); char command[20]; sscanf(line, "%20s ", command); line = strchr(line, ' '); // here I remove the command from the line , the command is stored in "commmand" above printf("The Command is: %s\n", command); int currentCount = 0; // number of elements in the line int *argumentsCount = &currentCount; // pointer to that // get the elements separated char** arguments = separateLineGetElements(line,argumentsCount); printf("\nOutput after separating the given line from the user\n"); for (i = 0; i < *argumentsCount; i++) { printf("Argument %i is: %s\n", i, arguments[i]); } // here we call a method that would execute the commands pid_t pid ; if (-1 == (pid = fork())) { sprintf(errorStr,"fork: %s\n",strerror(errno)); write(errorFile,errorStr,strlen(errorStr + 1)); perror("fork"); exit(1); } else if (pid == 0) // fork was successful { printf("\nIn son process\n"); // if (execvp(arguments[0],arguments) < 0) // for the moment I ignore this line if (execvp(command,arguments) < 0) // execute the command { perror("execvp"); printf("ERROR: execvp failed\n"); exit(1); } } else // parent { int status = 0; pid = wait(&status); printf("Process %d returned with status %d.", pid, status); } // print each element of the line for (i = 0; i < *argumentsCount; i++) { printf("Argument %i is: %s\n", i, arguments[i]); } // free all the elements from the memory for (i = 0; i < *argumentsCount; i++) { free(arguments[i]); } free(arguments); free(origLine); } return 0; } When I enter in the Console : ls out.txt I get : The Command is: ls execvp: No such file or directory In son process ERROR: execvp failed Process 4047 returned with status 256.Argument 0 is: > Argument 1 is: out.txt So I guess that the son process is active , but from some reason the execvp fails . Why ? Regards REMARK : The ls command is just an example . I need to make this works with any given command . EDIT 1 : User input : ls > qq.out Program output : The Command is: ls Output after separating the given line from the user Argument 0 is: > Argument 1 is: qq.out In son process >: cannot access qq.out: No such file or directory Process 4885 returned with status 512.Argument 0 is: > Argument 1 is: qq.out

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  • Optimizing JS Array Search

    - by The.Anti.9
    I am working on a Browser-based media player which is written almost entirely in HTML 5 and JavaScript. The backend is written in PHP but it has one function which is to fill the playlist on the initial load. And the rest is all JS. There is a search bar that refines the playlist. I want it to refine as the person is typing, like most media players do. The only problem with this is that it is very slow and laggy as there are about 1000 songs in the whole program and there is likely to be more as time goes on. The original playlist load is an ajax call to a PHP page that returns the results as JSON. Each item has 4 attirbutes: artist album file url I then loop through each object and add it to an array called playlist. At the end of the looping a copy of playlist is created, backup. This is so that I can refine the playlist variable when people refine their search, but still repopulated it from backup without making another server request. The method refine() is called when the user types a key into the searchbox. It flushes playlist and searches through each property (not including url) of each object in the backup array for a match in the string. If there is a match in any of the properties, it appends the information to a table that displays the playlist, and adds it to the object to playlist for access by the actual player. Code for the refine() method: function refine() { $('#loadinggif').show(); $('#library').html("<table id='libtable'><tr><th>Artist</th><th>Album</th><th>File</th><th>&nbsp;</th></tr></table>"); playlist = []; for (var j = 0; j < backup.length; j++) { var sfile = new String(backup[j].file); var salbum = new String(backup[j].album); var sartist = new String(backup[j].artist); if (sfile.toLowerCase().search($('#search').val().toLowerCase()) !== -1 || salbum.toLowerCase().search($('#search').val().toLowerCase()) !== -1 || sartist.toLowerCase().search($('#search').val().toLowerCase()) !== -1) { playlist.push(backup[j]); num = playlist.length-1; $("<tr></tr>").html("<td>" + num + "</td><td>" + sartist + "</td><td>" + salbum + "</td><td>" + sfile + "</td><td><a href='#' onclick='setplay(" + num +");'>Play</a></td>").appendTo('#libtable'); } } $('#loadinggif').hide(); } As I said before, for the first couple of letters typed, this is very slow and laggy. I am looking for ways to refine this to make it much faster and more smooth.

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