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  • JavaScript Music Player with progress bar?

    - by pfunc
    I am creating a little JavaScript music player that sits on the btottom of the page, a lot like streampad. But streampad uses a flash progress bar for the song and JavaScript for everything else and I am having a hard time finding anyone who does this with JavaScript alone. Can anyone point me in the right direction on how this can be done (preferably without using HTML5)?

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  • Methodology to understanding JQuery plugin & API's developed by third parties

    - by Taoist
    I have a question about third party created JQuery plug ins and API's and the methodology for understanding them. Recently I downloaded the JQuery Masonry/Infinite scroll plug in and I couldn't figure out how to configure it based on the instructions. So I downloaded a fully developed demo, then manually deleted everything that wouldn't break the functionality. The code that was left allowed me to understand the plug in much greater detail than the documentation. I'm now having a similar issue with a plug in called JQuery knob. http://anthonyterrien.com/knob/ If you look at the JQuery Knob readme file it says this is working code: <input type="text" value="75" class="dial"> $(function() { $('.dial') .trigger( 'configure', { "min":10, "max":40, "fgColor":"#FF0000", "skin":"tron", "cursor":true } ); }); But as far as I can tell it isn't at all. The read me also says the Plug in uses Canvas. I am wondering if I am suppose to wrap this code in a canvas context or if this functionality is already part of the plug in. I know this kind of "question" might not fit in here but I'm a bit confused on the assumptions around reading these kinds of documentation and thought I would post the query regardless. Curious to see if this is due to my "newbi" programming experience or if this is something seasoned coders also fight with. Thank you. Edit In response to Tyanna's reply. I modified the code and it still doesn't work. I posted it below. I made sure that I checked the Google Console to insure the basics were taken care of, such as not getting a read-error on the library. <!DOCTYPE html> <meta charset="UTF-8"> <title>knob</title> <link rel="stylesheet" href="http://ajax.googleapis.com/ajax/libs/jqueryui/1.7.2/themes/hot-sneaks/jquery-ui.css" type="text/css" /> <script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/1.7.2/jquery.js" charset="utf-8"></script> <script src="https://ajax.googleapis.com/ajax/libs/jqueryui/1.8.21/jquery-ui.min.js"></script> <script src="js/jquery.knob.js"></script> <div id="button1">test </div> <script> $(function() { $("#button1").click(function () { $('.dial').trigger( 'configure', { "min":10, "max":40, "fgColor":"#FF0000", "skin":"tron", "cursor":true } ); }); }); </script>

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  • iPad: How to let a user write a hand-written note using a Pogo(like) stylus?

    - by MikeN
    How could I let a user jot a quick hand-written note on an iPad using a Pogo-like stylus? (Or by using their finger, some kind of stylus makes it more legible feasible.) Initial thoughts: 1) Open GL canvas? 2) Store the output as a .png/.jpg snapshot of the openGL screen (by taking a screenhot of the iPad? 3) Would the note be limited to one screenshot, could there be a scrollable area notepad to write out a long note?

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  • Using google maps API, how can we set the current location as the default set location using map.set

    - by vs1984
    I am writing Javascript code using Google maps API. map = new google.maps.Map2(document.getElementById("map_canvas")); map.setCenter(new google.maps.LatLng(37.4419, -122.1419), 13); The above code sets the default location of the map canvas to Palo Alto. How can we write the script in such a way that the setCenter function automatically points to the current location of the client?

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  • Image cropping problem

    - by Syom
    When I copy a layer in photoshop, then I want to merge it with canvas, I crop it, but it's getting smaller. I want to save its original size! Could you help me please?

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  • Javascript Mp3 Player, NONE FLASH

    - by Yo Momma
    I currently have a simple flash Mp3 player on my site which works lovely. The issue is, most cell phones do not support flash and a large portion of my visitors come through via a mobile device. The alternative to this is to replace the flash player with a javascript player. I found a JQuery one but it only works on HTML5 compatible browsers. Does anyone know of a good alternative that would work on mobile devices as well as most desktop web browsers?

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  • How do I tell GWT to not compile a permutation for gears

    - by Clinton Bosch
    I have included gwt-html5-geolocation into my GWT project and was disappointed to find that it doubled up on my number of permutations compiled. Apparently if the browser does not support geolocation API then it falls back to use gears to find out your location. Is there a way to NOT compile a permutation for gears similar to the way you can tell GWT to only compile certain browser permutations? (the geolocation stuff is very much a nice-to-have and frankly if the client is running an old browser then I am happy not to get their location) Thanks

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  • Comprehensive HTML page for testing CSS?

    - by yaya3
    Looking for example code that uses semantic HTML that I can use to test stylesheets with. The version/doctype is unimportant though HTML5 would be great. When I say "comprehensive" - I am looking for use of definition lists, forms, tables, plus all the usual. Thanks

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  • How to make Android not to recycle my Bitmap until I don't need it?

    - by RankoR
    I'm getting drawing cache of the view, that is set as contentView to the Activity. Then I set new content view to the activity and pass that drawing cache to it. But Android recycles my bitmaps and I'm getting this exception: 06-13 01:58:04.132: E/AndroidRuntime(15106): java.lang.RuntimeException: Canvas: trying to use a recycled bitmap android.graphics.Bitmap@40e72dd8 Any way to fix it? I had an idea to extend Bitmap class, but it's final. Why GC is recycling it?

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  • Cache Web Application files locally (for responsiveness)

    - by jiewmeng
    is there a way i can cache all required application files on the local computer for speed without any disruption (at least those that can be run locally)? i want it to be able to start even without connection right from the start, isit possible? is Google Gears what i shld use? i heard theres a HTML5 feature/module for it?

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  • Passing login details between pages in jQuery Mobile?

    - by manraj82
    I am a newbie to jQuery Mobile and trying to come with the best and scure way of passing login details between pages in jQuery Mobile.I did a quick search and found some solutions, Solution 1 :Since its the same dom data can be accessed using plain old variables. Solution 2 :Use HTML5 sessionStorage I have not found anymore solutions yet.If some one has successfully implemented this,could you please advise how I should go about doing this? Thank You

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  • From a Maya scene to a WebGL animation, where to start?

    - by Tower
    Hi, I've got some time, and I really would like to learn to get my Maya animated scenes into WebGL. I'm not sure where to start really. It would be amazing if I could make a Canvas element and place a Maya scene into it so that it's animating. Does anyone got a tutorial or some hints? PS. Answers about 3ds Max are also welcome!

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  • Need Google Map InfoWindow Hyperlink to Open Content in Overlay (Fusion Table Usage)

    - by McKev
    I have the following code established to render the map in my site. When the map is clicked, the info window pops up with a bunch of content including a hyperlink to open up a website with a form in it. I would like to utilize a function like fancybox to open up this link "form" in an overlay. I have read that fancybox doesn't support calling the function from within an iframe, and was wondering if there was a way to pass the link data to the DOM and trigger the fancybox (or another overlay option) in another way? Maybe a callback trick - any tips would be much appreciated! <style> #map-canvas { width:850px; height:600px; } </style> <script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=true"></script> <script src="http://gmaps-utility-gis.googlecode.com/svn/trunk/fusiontips/src/fusiontips.js" type="text/javascript"></script> <script type="text/javascript"> var map; var tableid = "1nDFsxuYxr54viD_fuH7fGm1QRZRdcxFKbSwwRjk"; var layer; var initialLocation; var browserSupportFlag = new Boolean(); var uscenter = new google.maps.LatLng(37.6970, -91.8096); function initialize() { map = new google.maps.Map(document.getElementById('map-canvas'), { zoom: 4, mapTypeId: google.maps.MapTypeId.ROADMAP }); layer = new google.maps.FusionTablesLayer({ query: { select: "'Geometry'", from: tableid }, map: map }); //http://gmaps-utility-gis.googlecode.com/svn/trunk/fusiontips/docs/reference.html layer.enableMapTips({ select: "'Contact Name','Contact Title','Contact Location','Contact Phone'", from: tableid, geometryColumn: 'Geometry', suppressMapTips: false, delay: 500, tolerance: 8 }); ; // Try W3C Geolocation (Preferred) if(navigator.geolocation) { browserSupportFlag = true; navigator.geolocation.getCurrentPosition(function(position) { initialLocation = new google.maps.LatLng(position.coords.latitude,position.coords.longitude); map.setCenter(initialLocation); //Custom Marker var pinColor = "A83C0A"; var pinImage = new google.maps.MarkerImage("http://chart.apis.google.com/chart?chst=d_map_pin_letter&chld=%E2%80%A2|" + pinColor, new google.maps.Size(21, 34), new google.maps.Point(0,0), new google.maps.Point(10, 34)); var pinShadow = new google.maps.MarkerImage("http://chart.apis.google.com/chart?chst=d_map_pin_shadow", new google.maps.Size(40, 37), new google.maps.Point(0, 0), new google.maps.Point(12, 35)); new google.maps.Marker({ position: initialLocation, map: map, icon: pinImage, shadow: pinShadow }); }, function() { handleNoGeolocation(browserSupportFlag); }); } // Browser doesn't support Geolocation else { browserSupportFlag = false; handleNoGeolocation(browserSupportFlag); } function handleNoGeolocation(errorFlag) { if (errorFlag == true) { //Geolocation service failed initialLocation = uscenter; } else { //Browser doesn't support geolocation initialLocation = uscenter; } map.setCenter(initialLocation); } } google.maps.event.addDomListener(window, 'load', initialize); </script>

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  • HTML Option Tag with Value set as an Anchor

    - by Craig
    Hello, I am updating some super legacy code and I am unsure how to make this HTML5 compatible. <option value='<a href='http://localhost:8080/dm?id=&#037;&#037;SUBSCRIBER_ID_TAG&#037;&#037;'>View in a browser window</a>'>Display Message(HTML Version)</option> I personally have never run across something like that so any help would be great.

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  • Suggestions for a IRC client implementation on Web plataforms

    - by DomingoSL
    Hello guys, i want to put an IRC client in my webpage, i know there are many clients but not opensource (i dont found any). So, do you know some free and open source proyects to implement an irc client on a webpage? and what do you suggests in term of the plataform, i mean, its a good idea to have one made on flash?, one made in html5?, one made on javascript/php?. Thanks for yours answers.

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  • How can I fix this touch event / draw loop "deadlock"?

    - by Josh
    Just want to start out by saying this seems like a great site, hope you guys can help! I'm trying to use the structure laid out in LunarLander to create a simple game in which the user can drag some bitmaps around on the screen (the actual game is more complex, but that's not important). I ripped out the irrelevant parts of LanderLander, and set up my own bitmap drawing, something like BoardThread (an inner class of BoardView): run() { while(mRun) { canvas = lockSurfaceHolder... syncronized(mSurfaceHolder) { /* drawStuff using member position fields in BoardView */ } unlockSurfaceHolder } } My drawStuff simply walks through some arrays and throws bitmaps onto the canvas. All that works fine. Then I wanted to start handling touch events so that when the user presses a bitmap, it is selected, when the user unpresses a bitmap, it is deselected, and if a bitmap is selected during a touch move event, the bitmap is dragged. I did this stuff by listening for touch events in the BoardView's parent, BoardActivity, and passing them down into the BoardView. Something like In BoardView handleTouchEvent(MotionEvent e) { synchronized(mSurfaceHolder) { /* Modify shared member fields in BoardView so BoardThread can render the bitmaps */ } } This ALSO works fine. I can drag my tiles around the screen no problem. However, every once in a while, when the app first starts up and I trigger my first touch event, the handleTouchEvent stops executing at the synchronized line (as viewed in DDMS). The drawing loop is active during this time (I can tell because a timer changes onscreen), and it usually takes several seconds or more before a bunch of touch events come through the pipeline and everything is fine again. This doesn't seem like deadlock to me, since the draw loop is constantly going in and out of its syncronized block. Shouldn't this allow the event handling thread to grab a lock on mSurfaceHolder? What's going on here? Anyone have suggestions for improving how I've structured this? Some other info. This "hang" only ever occurs on first touch event after activity start. This includes on orientation change after restoreState has been called. Also, I can remove EVERYTHING within the syncronized block in the event handler, and it will still get hung up at the syncronized call. Thanks!

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  • How to take handwritten notes as image in android?

    - by krammer
    I am trying to develop an android application that could store whatever the user writes on screen as an image. For example, if the user writes "Co" followed by "ol" and presses OK, the text is stored as "Cool" as an image in a field on the form displayed on the phone. (No handwriting recognition or OCR required) I have seen the Canvas class in Android, but how would you concatenate all the letters/set of characeters and convert them to image ? Is there any open source project that does something similar ?

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  • Flex: Bottom-left align components?

    - by David Wolever
    As the title suggests, is there any way to bottom-left align components? An <HBox .../> nested in a <Canvas .../> doesn't work because the elements in the HBox are top-aligned instead of bottom aligned. For example, I'd like my components to be aligned like this: +-------------+ <-- container | components | | | V | | V +--+ | | +-+ | | | | +-+ +--+ | +-------------+

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  • Front-end developer interview questions

    - by peirix
    There are a lot of good interview questions (even "puzzles") for software developers here on SO, but I was wondering if anyone had some good questions for a front-end developer position. We're looking for someone who knows HTML+CSS+JS. Some of the obvious questions: Have you worked with javascript libraries (which?) Are you following the development of HTML5 and CSS3 Do you know any good "puzzles" for a front-end developer? Maybe a JS fizz-buzz?

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  • choosing an image locally from http url and serving that image without a server round trip

    - by serverman
    Hi folks I am a complete novice to Flash (never created anything in flash). I am quite familiar with web applications (J2EE based) and have a reasonable expertise in Javascript. Here is my requirement. I want the user to select (via an html form) an image. Normally in the post, this image would be sent to server and may be stored there to be served later. I do not want that. I want to store this image locally and then serve it via HTTP to the user. So, the flow is: 1. Go to the "select image url":mywebsite.com/selectImage Browse the image and select the image This would transfer control locally to some code running on the client (Javascript or flash), which would then store the image locally at some place on the client machine. Go to the "show image url": mywebsite.com/showImage This would eventually result in some client code running on the browser that retrieves the image and renders it (without any server round trips.) I considered the following options: Use HTML5 local storage. Since I am a complete novice to flash, I looked into this. I found that it is fairly straightforward to store and retrieve images in javascript (only strings are allowed but I am hoping storing base64 encoded strings would work at least for small images). However, how do I serve the image via http url that points to my server without a server round trip? I saw the interesting article at http://hacks.mozilla.org/category/fileapi/ but that would work only in firefox and I need to work on all latest browsers (at least the ones supporting HTML5 local storage) Use flash SharedObjects. OK, this would have been good - the only thing is I am not sure where to start. Snippets of actionscripts to do this are scattered everywhere but I do not know how to use those scripts in an actual html page:) I do not need to create any movies or anything - just need to store an image and serve it locally. If I go this route, I would also use it to store other "strings" locally. If you suggest this, please give me the exact steps (could be pointers to other web sites) on how to do this. I would like to avoid paying for any flash development environment software ideally:) Thank you!

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