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  • Translating an Object to a certain Vector 3 in OpenGL and Java LWJGL

    - by aliasmk
    So after almost two hours, I got the hang of using glTranslated() (with Java and LWJGL). If I am correct, applying glTranslated on an object moves that object with the x,y,z relative to the previously moved object. I believe the correct term for this is local vs global, global being the one I want. I was wondering if there was a way to translate an object to a specific XYZ position, or relative to the origin. Thanks! (Code or other details can be supplied if it helps, just let me know. Also sorry if this is a noob comment, Im very new to OpenGL.)

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  • Basic Web Design Practices

    When the web designing concept was initially introduced, just having online website made a company unique from others and pushed it ahead of competition in the market. This is not the case anymore. A... [Author: Alan Smith - Web Design and Development - June 08, 2010]

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  • SEO and Web Design Edicts

    Reading up extensively on SEO methods, practices and tools and the advantages of Chicago web design or redesigning, it is impossible to ignore some ground rules. Google is boss. Google is actually, really fair.

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  • Nested Classes: A useful tool or an encapsulation violation?

    - by Bryan Harrington
    So I'm still on the fence as to whether or not I should be using these or not. I feel its an extreme violation of encapsulation, however I find that I am able to achieve some degree of encapsulation while gaining more flexibility in my code. Previous Java/Swing projects I had used nested classes to some degree, However now I have moved into other projects in C# and I am avoid their use. How do you feel about nested classes?

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  • Web Design Services For Your Business

    A basic requirement for an Internet marketer is a Website; and two fundamental questions related to it at the outset are whether to take on the designing of your website yourself or hire a firm for t... [Author: Mike Smith - Web Design and Development - April 02, 2010]

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  • Basis of definitions

    - by Yttrill
    Let us suppose we have a set of functions which characterise something: in the OO world methods characterising a type. In mathematics these are propositions and we have two kinds: axioms and lemmas. Axioms are assumptions, lemmas are easily derived from them. In C++ axioms are pure virtual functions. Here's the problem: there's more than one way to axiomatise a system. Given a set of propositions or methods, a subset of the propositions which is necessary and sufficient to derive all the others is called a basis. So too, for methods or functions, we have a desired set which must be defined, and typically every one has one or more definitions in terms of the others, and we require the programmer to provide instance definitions which are sufficient to allow all the others to be defined, and, if there is an overspecification, then it is consistent. Let me give an example (in Felix, Haskell code would be similar): class Eq[t] { virtual fun ==(x:t,y:t):bool => eq(x,y); virtual fun eq(x:t, y:t)=> x == y; virtual fun != (x:t,y:t):bool => not (x == y); axiom reflex(x:t): x == x; axiom sym(x:t, y:t): (x == y) == (y == x); axiom trans(x:t, y:t, z:t): implies(x == y and y == z, x == z); } Here it is clear: the programmer must define either == or eq or both. If both are defined, the definitions must be equivalent. Failing to define one doesn't cause a compiler error, it causes an infinite loop at run time. Defining both inequivalently doesn't cause an error either, it is just inconsistent. Note the axioms specified constrain the semantics of any definition. Given a definition of == either directly or via a definition of eq, then != is defined automatically, although the programmer might replace the default with something more efficient, clearly such an overspecification has to be consistent. Please note, == could also be defined in terms of !=, but we didn't do that. A characterisation of a partial or total order is more complex. It is much more demanding since there is a combinatorial explosion of possible bases. There is an reason to desire overspecification: performance. There also another reason: choice and convenience. So here, there are several questions: one is how to check semantics are obeyed and I am not looking for an answer here (way too hard!). The other question is: How can we specify, and check, that an instance provides at least a basis? And a much harder question: how can we provide several default definitions which depend on the basis chosen?

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  • How to explain OOP to a matlab programmer?

    - by Oak
    I have a lot of friends who come from electrical / physical / mechanical engineering background, and are curious about what is "OOP" all about. They all know Matlab quite well, so they do have basic programming background; but they have a very hard time grasping a complex type system which can benefit from the concepts OOP introduces. Can anyone propose a way I can try to explain it to them? I'm just not familiar with Matlab myself, so I'm having troubles finding parallels. I think using simple examples like shapes or animals is a bit too abstract for those engineers. So far I've tried using a Matrix interface vs array-based / sparse / whatever implementations, but that didn't work so well, probably because different matrix types are already well-supported in Matlab.

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  • Which of these algorithms is best for my goal?

    - by JonathonG
    I have created a program that restricts the mouse to a certain region based on a black/white bitmap. The program is 100% functional as-is, but uses an inaccurate, albeit fast, algorithm for repositioning the mouse when it strays outside the area. Currently, when the mouse moves outside the area, basically what happens is this: A line is drawn between a pre-defined static point inside the region and the mouse's new position. The point where that line intersects the edge of the allowed area is found. The mouse is moved to that point. This works, but only works perfectly for a perfect circle with the pre-defined point set in the exact center. Unfortunately, this will never be the case. The application will be used with a variety of rectangles and irregular, amorphous shapes. On such shapes, the point where the line drawn intersects the edge will usually not be the closest point on the shape to the mouse. I need to create a new algorithm that finds the closest point to the mouse's new position on the edge of the allowed area. I have several ideas about this, but I am not sure of their validity, in that they may have far too much overhead. While I am not asking for code, it might help to know that I am using Objective C / Cocoa, developing for OS X, as I feel the language being used might affect the efficiency of potential methods. My ideas are: Using a bit of trigonometry to project lines would work, but that would require some kind of intense algorithm to test every point on every line until it found the edge of the region... That seems too resource intensive since there could be something like 200 lines that would have each have to have as many as 200 pixels checked for black/white.... Using something like an A* pathing algorithm to find the shortest path to a black pixel; however, A* seems resource intensive, even though I could probably restrict it to only checking roughly in one direction. It also seems like it will take more time and effort than I have available to spend on this small portion of the much larger project I am working on, correct me if I am wrong and it would not be a significant amount of code (100 lines or around there). Mapping the border of the region before the application begins running the event tap loop. I think I could accomplish this by using my current line-based algorithm to find an edge point and then initiating an algorithm that checks all 8 pixels around that pixel, finds the next border pixel in one direction, and continues to do this until it comes back to the starting pixel. I could then store that data in an array to be used for the entire duration of the program, and have the mouse re-positioning method check the array for the closest pixel on the border to the mouse target position. That last method would presumably execute it's initial border mapping fairly quickly. (It would only have to map between 2,000 and 8,000 pixels, which means 8,000 to 64,000 checked, and I could even permanently store the data to make launching faster.) However, I am uncertain as to how much overhead it would take to scan through that array for the shortest distance for every single mouse move event... I suppose there could be a shortcut to restrict the number of elements in the array that will be checked to a variable number starting with the intersecting point on the line (from my original algorithm), and raise/lower that number to experiment with the overhead/accuracy tradeoff. Please let me know if I am over thinking this and there is an easier way that will work just fine, or which of these methods would be able to execute something like 30 times per second to keep mouse movement smooth, or if you have a better/faster method. I've posted relevant parts of my code below for reference, and included an example of what the area might look like. (I check for color value against a loaded bitmap that is black/white.) // // This part of my code runs every single time the mouse moves. // CGPoint point = CGEventGetLocation(event); float tX = point.x; float tY = point.y; if( is_in_area(tX,tY, mouse_mask)){ // target is inside O.K. area, do nothing }else{ CGPoint target; //point inside restricted region: float iX = 600; // inside x float iY = 500; // inside y // delta to midpoint between iX,iY and tX,tY float dX; float dY; float accuracy = .5; //accuracy to loop until reached do { dX = (tX-iX)/2; dY = (tY-iY)/2; if(is_in_area((tX-dX),(tY-dY),mouse_mask)){ iX += dX; iY += dY; } else { tX -= dX; tY -= dY; } } while (abs(dX)>accuracy || abs(dY)>accuracy); target = CGPointMake(roundf(tX), roundf(tY)); CGDisplayMoveCursorToPoint(CGMainDisplayID(),target); } Here is "is_in_area(int x, int y)" : bool is_in_area(NSInteger x, NSInteger y, NSBitmapImageRep *mouse_mask){ NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; NSUInteger pixel[4]; [mouse_mask getPixel:pixel atX:x y:y]; if(pixel[0]!= 0){ [pool release]; return false; } [pool release]; return true; }

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  • Functional programming readability

    - by Jimmy Hoffa
    I'm curious about this because I recall before learning any functional languages, I thought them all horribly, awfully, terribly unreadable. Now that I know Haskell and f#, I find it takes a little longer to read less code, but that little code does far more than an equivalent amount would in an imperative language, so it feels like a net gain and I'm not extremely practiced in functional. Here's my question, I constantly hear from OOP folks that functional style is terribly unreadable. I'm curious if this is the case and I'm deluding myself, or if they took the time to learn a functional language, the whole style would no longer be more unreadable than OOP? Has anybody seen any evidence or got any anecdotes where they saw this go one way or another with frequency enough to possibly say? If writing functionally really is of lower readability than I don't want to keep using it, but I really don't know if that's the case or not..

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  • Why is my class worse than the hierarchy of classes in the book (beginner OOP)?

    - by aditya menon
    I am reading this book. The author is trying to model a lesson in a college. The goal is to output the Lesson Type (Lecture or Seminar), and the Charges for the lesson depending on whether it is a hourly or fixed price lesson. So the output should be: lesson charge 20. Charge type: hourly rate. lesson type seminar. lesson charge 30. Charge type: fixed rate. lesson type lecture. When the input is as follows: $lessons[] = new Lesson('hourly rate', 4, 'seminar'); $lessons[] = new Lesson('fixed rate', null, 'lecture'); I wrote this: class Lesson { private $chargeType; private $duration; private $lessonType; public function __construct($chargeType, $duration, $lessonType) { $this->chargeType = $chargeType; $this->duration = $duration; $this->lessonType = $lessonType; } public function getChargeType() { return $this->getChargeType; } public function getLessonType() { return $this->getLessonType; } public function cost() { if($this->chargeType == 'fixed rate') { return "30"; } else { return $this->duration * 5; } } } $lessons[] = new Lesson('hourly rate', 4, 'seminar'); $lessons[] = new Lesson('fixed rate', null, 'lecture'); foreach($lessons as $lesson) { print "lesson charge {$lesson->cost()}."; print " Charge type: {$lesson->getChargeType()}."; print " lesson type {$lesson->getLessonType()}."; print "<br />"; } But according to the book, I am wrong (I am pretty sure I am, too). The author gave a large hierarchy of classes as the solution instead. In a previous chapter, the author stated the following 'four signposts' as the time when I should consider changing my class structure: Code Duplication The Class Who Knew Too Much About His Context The Jack of All Trades - Classes that try to do many things Conditional Statements The only problem I can see is Conditional Statements, and that too in a vague manner - so why refactor this? What problems do you think might arise in the future that I have not foreseen?

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  • Tips On Opting Affordable Web Design Solution

    More importantly the small business owners would find it highly comforting if one can find a proficient web designer with professional experience who charges reasonably or is affordable because affor... [Author: Alan Smith - Web Design and Development - April 08, 2010]

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  • How Much Does Web Design Cost

    Ah, the age old question: How much does a website cost? This is a tricky question and can best be answered with a favourite analogy of ours - purchasing a new car, that is unless of course you purcha... [Author: Kevin Disher - Web Design and Development - March 29, 2010]

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  • If immutable objects are good, why do people keep creating mutable objects?

    - by Vinoth Kumar
    If immutable objects are good,simple and offers benefits in concurrent programming why do programmers keep creating mutable objects? I have four years of experience in Java programming and as I see it, the first thing people do after creating a class is generate getters and setters in the IDE (thus making it mutable). Is there a lack of awareness or can we get away with using mutable objects in most scenarios?

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  • Liskov principle: violation by type-hinting

    - by Elias Van Ootegem
    According to the Liskov principle, a construction like the one below is invalid, as it strengthens a pre-condition. I know the example is pointless/nonsense, but when I last asked a question like this, and used a more elaborate code sample, it seemed to distract people too much from the actual question. //Data models abstract class Argument { protected $value = null; public function getValue() { return $this->value; } abstract public function setValue($val); } class Numeric extends Argument { public function setValue($val) { $this->value = $val + 0;//coerce to number return $this; } } //used here: abstract class Output { public function printValue(Argument $arg) { echo $this->format($arg); return $this; } abstract public function format(Argument $arg); } class OutputNumeric extends Output { public function format(Numeric $arg)//<-- VIOLATION! { $format = is_float($arg->getValue()) ? '%.3f' : '%d'; return sprintf($format, $arg->getValue()); } } My question is this: Why would this kind of "violation" be considered harmful? So much so that some languages, like the one I used in this example (PHP), don't even allow this? I'm not allowed to strengthen the type-hint of an abstract method but, by overriding the printValue method, I am allowed to write: class OutputNumeric extends Output { final public function printValue(Numeric $arg) { echo $this->format($arg); } public function format(Argument $arg) { $format = is_float($arg->getValue()) ? '%.3f' : '%d'; return sprintf($format, $arg->getValue()); } } But this would imply repeating myself for each and every child of Output, and makes my objects harder to reuse. I understand why the Liskov principle exists, don't get me wrong, but I find it somewhat difficult to fathom why the signature of an abstract method in an abstract class has to be adhered to so much stricter than a non-abstract method. Could someone explain to me why I'm not allowed to hind at a child class, in a child class? The way I see it, the child class OutputNumeric is a specific use-case of Output, and thus might need a specific instance of Argument, namely Numeric. Is it really so wrong of me to write code like this?

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  • Examples of Liskov Substitution

    - by james lewis
    I'm facilitating a session next week on the Liskov Substitution Principle and I was wondering if anyone had any examples of violations 'from the trenches'? I'm looking for something other than uncle Bob's rectangle - square problem and the persistent set problem he talks about in A-PPP (although that is a great example). So far I'm using the example of a (very simple) List and an IndexedList as the 'correct' use of inheritance. And the addition of a Set to this hierarchy as a violation (as a Set is distinct; strengthening the pre condition of the Add method). I've also taken this great example and it's solution from this question Both those examples are great but I'm looking for something more subtle and harder to spot. So far I've come up with nothing so if you've got a great, subtle example post it up. Also, any metaphors you've come across that helped you understand LSP would be really useful too.

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  • How do I start correctly in building database classes in c#?

    - by e4rthdog
    I am new in C# programming and in OOP. I need to dive into web applications for my company, and I need to do it fast and correct. So even that I know ASP.NET MVC is the way to go, I want to start with some simple applications with ASP.NET Webforms and then advance to MVC logic. Also regarding my db classes: I plan to create common database classes in order to be able to use them either from WinForms or ASP.NET applications. I also know that the way to go is to learn about ORM and EF. BUT I also want to start from where I am feeling comfortable and that is the traditional ADO.NET way. So about my Data Access Layer classes: Should I return my results in datasets or arraylists/lists? Should my methods do their own connect/disconnect from the db, or have separate methods and let the application maintain the connection?

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  • 5 Key Factors That Make Your Logo Design Great

    Everything your business stands for can simply be conveyed by your company logo. It';s basically the visual representation of your unique selling proposition, key benefits, and products or services of... [Author: Leo Blanco - Web Design and Development - April 03, 2010]

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  • A programming language that does not allow IO. Haskell is not a pure language

    - by TheIronKnuckle
    (I asked this on Stack Overflow and it got closed as off-topic, I was a bit confused until I read the FAQ, which discouraged subjective theoratical debate style questions. The FAQ here doesn't seem to have a problem with it and it sounds like this is a more appropriate place to post. If this gets closed again, forgive me, I'm not trying to troll) Are there any 100% pure languages (as I describe in the Stack Overflow post) out there already and if so, could they feasibly be used to actually do stuff? i.e. do they have an implementation? I'm not looking for raw maths on paper/Pure lambda calculus. However Pure lambda calculus with a compiler or a runtime system attached is something I'd be interested in hearing about.

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  • Dependency Injection: Only for single-instance objects?

    - by HappyDeveloper
    What if I want to also decouple my application, from classes like Product or User? (which usually have more than one instance) Take a look at this example: class Controller { public function someAction() { $product_1 = new Product(); $product_2 = new Product(); // do something with the products } } Is it right to say that Controller now depends on Product? I was thinking that we could decouple them too (as we would with single-instance objects like Database) In this example, however ugly, they are decoupled: class Controller { public function someAction(ProductInterface $new_product) { $product_1 = clone $new_product; $product_2 = clone $new_product; // do something with the products } } Has anyone done something like this before? Is it excessive?

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  • When to decide to introduce interfaces (pure abstract base classes) in C++?

    - by Honza Brabec
    Assume that you are developing a functionality and are 90% sure that the implementation class will stay alone. If I was in this position in Java I would probably not use the interface right now to keep the things simple. In Java it is easy to refactor the code and extract the interface later. In C++ the refactoring is not always so easy. It may require replacing values with smart pointers (because of the introduction of polymorphism) and other non-trivial tasks. On the other hand I don't much like the idea of introducing virtual calls when I am 90% sure they won't be needed. After all speed is one of the reasons to prefer C++ over simpler languages.

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  • Configuration Data in a Custom Timer job in Sharepoint 2010 : The Hierarchical Object Store

    - by Gino Abraham
    I was planning for a custom timer job for which i wanted to store some configuration data. Was looking for some best practices, found a useful links on The Hierarchical Object store Store http://www.chaholl.com/archive/2011/01/30/the-skinny-on-sppersistedobject-and-the-hierarchical-object-store-in.aspxInitially was planning for a custom list, but this would make us run a cross site query and the list name and the url should again be kept in some configuration which is an headache to maintain. Hierarchical object store was zeroed in and thanks to google for the same :)

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