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  • Java @Contented annotation to help reduce false sharing

    - by Dave
    See this posting by Aleksey Shipilev for details -- @Contended is something we've wanted for a long time. The JVM provides automatic layout and placement of fields. Usually it'll (a) sort fields by descending size to improve footprint, and (b) pack reference fields so the garbage collector can process a contiguous run of reference fields when tracing. @Contended gives the program a way to provide more explicit guidance with respect to concurrency and false sharing. Using this facility we can sequester hot frequently written shared fields away from other mostly read-only or cold fields. The simple rule is that read-sharing is cheap, and write-sharing is very expensive. We can also pack fields together that tend to be written together by the same thread at about the same time. More generally, we're trying to influence relative field placement to minimize coherency misses. Fields that are accessed closely together in time should be placed proximally in space to promote cache locality. That is, temporal locality should condition spatial locality. Fields accessed together in time should be nearby in space. That having been said, we have to be careful to avoid false sharing and excessive invalidation from coherence traffic. As such, we try to cluster or otherwise sequester fields that tend to written at approximately the same time by the same thread onto the same cache line. Note that there's a tension at play: if we try too hard to minimize single-threaded capacity misses then we can end up with excessive coherency misses running in a parallel environment. Theres no single optimal layout for both single-thread and multithreaded environments. And the ideal layout problem itself is NP-hard. Ideally, a JVM would employ hardware monitoring facilities to detect sharing behavior and change the layout on the fly. That's a bit difficult as we don't yet have the right plumbing to provide efficient and expedient information to the JVM. Hint: we need to disintermediate the OS and hypervisor. Another challenge is that raw field offsets are used in the unsafe facility, so we'd need to address that issue, possibly with an extra level of indirection. Finally, I'd like to be able to pack final fields together as well, as those are known to be read-only.

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  • How to avoid oscillation by async event based systems?

    - by inf3rno
    Imagine a system where there are data sources which need to be kept in sync. A simple example is model - view data binding by MVC. Now I intend to describe these kind of systems with data sources and hubs. Data sources are publishing and subscribing for events and hubs are relaying events to data sources. By handling an event a data source will change it state described in the event. By publishing an event the data source puts its current state to the event, so other data sources can use that information to change their state accordingly. The only problem with this system, that events can be reflected from the hub or from the other data sources, and that can put the system into an infinite oscillation (by async or infinite loop by sync). For example A -- data source B -- data source H -- hub A -> H -> A -- reflection from the hub A -> H -> B -> H -> A -- reflection from another data source By sync it is relatively easy to solve this issue. You can compare the current state with the event, and if they are equal, you don't change the state and raise the same event again. By async I could not find a solution yet. The state comparison does not work by async event handling because there is eventual consistency, and new events can be published in an inconsistent state causing the same oscillation. For example: A(*->x) -> H -> B(y->x) -- can go parallel with B(*->y) -> H -> A(x->y) -- so first A changes to x state while B changes to y state -- then B changes to x state while A changes to y state -- and so on for eternity... What do you think is there an algorithm to solve this problem? If there is a solution, is it possible to extend it to prevent oscillation caused by multiple hubs, multiple different events, etc... ? update: I don't think I can make this work without a lot of effort. I think this problem is just the same as we have by syncing multiple databases in a distributed system. So I think what I really need is constraints if I want to prevent this problem in an automatic way. What constraints do you suggest?

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  • Cloud Computing Business Benefits

    - by workflowman
    If you have been living under a rock for the past year, you wouldn't have heard about cloud computing. Cloud computing is a loose term that describes anything that is hosted in data centers and accessed via the internet. It is normally associated with developers who draw clouds in diagrams indicating where services or how systems communicate with each other. Cloud computing also incorporates such well-known trends as Web 2.0 and Software as a Service (SaaS) and more recently Infrastructure as a Service (IaaS) and Platform as a Service (PaaS). Its aim is to change the way we compute, moving from traditional desktop and on-premises servers to services and resources that are hosted in the cloud.  Benefits of Cloud Computing  There are clearly benefits in building applications using cloud computing, some of which are listed here:  Zero up- front investment:  Delivering a large-scale system costs a fortune in both time and money. Often IT departments are split into hardware/network and software services. The hardware team provisions servers and so forth under the requirements of the software team. Often the hardware team has a different budget that requires approval. Although hardware and software management are two separate disciplines, sometimes what happens is developers are given the task to estimate CPU cycles, disk space, and so forth, which ends up in underutilized servers.  Usage-based costing:  You pay for what you use, no more, no less, because you never actually own the server. This is similar to car leasing, where in the long run you get a new car every three years and maintenance is never a worry.  Potential for shrinking the processing time:  If processes are split over multiple machines, parallel processing is performed, which decreases processing time.  More office space:  Walk into most offices, and guaranteed you will find a medium- sized room dedicated to servers.  Efficient resource utilization:  The resource utilization is handed by a centralized cloud administrator who is in charge of deciding exactly the right amount of resources for a system. This takes the task away from local administrators, who have to regularly monitor these servers.  Just-in-time infrastructure:  If your system is a success and needs to scale to meet demand, this can cause further time delays or a slow- performing service. Cloud computing solves this because you can add more resources at any time.  Lower environmental impact:  If servers are centralized, potentially an environment initiative is more likely to succeed. As an example, if servers are placed in sunny or windy parts of the world, then why not use these resources to power those servers?  Lower costs:  Unfortunately, this is one point that administrators will not like. If you have people administrating your e-mail server and network along with support staff doing other cloud-based tasks, this workforce can be reduced. This saves costs, though it also reduces jobs.

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  • IndexOutOfRangeException on World.Step after enabling/disabling a Farseer physics body?

    - by WilHall
    Earlier, I posted a question asking how to swap fixtures on the fly in a 2D side-scroller using Farseer Physics Engine. The ultimate goal being that the player's physical body changes when the player is in different states (I.e. standing, walking, jumping, etc). After reading this answer, I changed my approach to the following: Create a physical body for each state when the player is loaded Save those bodies and their corresponding states in parallel lists Swap those physical bodies out when the player state changes (which causes an exception, see below) The following is my function to change states and swap physical bodies: new protected void SetState(object nState) { //If mBody == null, the player is being loaded for the first time if (mBody == null) { mBody = mBodies[mStates.IndexOf(nState)]; mBody.Enabled = true; } else { //Get the body for the given state Body nBody = mBodies[mStates.IndexOf(nState)]; //Enable the new body nBody.Enabled = true; //Disable the current body mBody.Enabled = false; //Copy the current body's attributes to the new one nBody.SetTransform(mBody.Position, mBody.Rotation); nBody.LinearVelocity = mBody.LinearVelocity; nBody.AngularVelocity = mBody.AngularVelocity; mBody = nBody; } base.SetState(nState); } Using the above method causes an IndexOutOfRangeException when calling World.Step: mWorld.Step(Math.Min((float)nGameTime.ElapsedGameTime.TotalSeconds, (1f / 30f))); I found that the problem is related to changing the .Enabled setting on a body. I tried the above function without setting .Enabled, and there was no error thrown. Turning on the debug views, I saw that the bodies were updating positions/rotations/etc properly when the state was changes, but since they were all enabled, they were just colliding wildly with each other. Does Enabling/Disabling a body remove it from the world's body list, which then causes the error because the list is shorter than expected? Update: For such a straightforward issue, I feel this question has not received enough attention. Has anyone else experienced this? Would anyone try a quick test case? I know this issue can be sidestepped - I.e. by not disabling a body during the simulation - but it seems strange that this issue would exist in the first place, especially when I see no mention of it in the documentation for farseer or box2d. I can't find any cases of the issue online where things are more or less kosher, like in my case. Any leads on this would be helpful.

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  • blu-ray archiving in vmware ESXi 4

    - by spacecadet77
    Hi, I need some advice about using blu-ray writer for archiving data on vmware ESXi 4. At office we have IBM System x3400 Tower server with ESXi 4 hipervisor and OpenSuse and CentOS GNU/Linux system as guests. Will blu-ray writer work in this setup, and if it will is there any particular model you can suggest. Best regards IBM System x3400 Tower server specification: 1x Intel Quad-Core Xeon E5410 2.33GHz/ 12MB/ 1333MHz (2x CPU max) Intel 5000P chipset, 2x 1GB PC2-5300 DDR2 667MHz SDRAM ECC Chipkill (32GB max) 2x4GB (2x2GB) PC2-5300 CL5 ECC DDR2 FBDIMM (x3400, x3550, x3650) SAS/SATA Hot-Swap Open Bay (0xHDD std, 4xHDD max, 8xHDD optional) ServeRAID 8K dual channel SAS/SATA controller (RAID 0,1,1E,10,5,6, 256MB, Battery Backup) Graphics ATI® RN50(ES1000) 16MB DDR, CD-RW/DVD Combo no FDD GigaEthernet, Tower with Power Supply 835W (opt Redudant) Slot 1: half-length, PCI-Express x8(x4 electrical) Slot 2: full, PCI-Express x8 Slot 3: full, PCI-Express x8 Slot 4: full, 64-bit 133MHz 3.3v PCI-X Slot 5: full, 64-bit 133MHz 3.3v PCI-X , Slot 6: half-length, 32-bit 33MHz 5.0v PCI ports: 4x USB (Vers 2.0), 2x PS/2, parallel, 2x serial (9-pin), VGA, RJ-45 (ethernet ), RJ-45 (sys mgm) HDD 4 x TB 7200rpm / Serial ATA II 3.0Gb/s / 16MB, RoHS

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  • NetBSD Networking

    - by Mike
    Hello, everyone! I have an old Toshiba Satellite 4015CDT, with Pentium II MMX, 32MB RAM, 4GB HDD. It also has one USB 1.0 port, parallel and serial ports, a 3.5" floppy drive and a CD-ROM drive (probably almost dead). I've installed NetBSD on this machine (full install) and now I want to connect it to the Internet. Although it has one PCMCIA modem card in it, it is obviously not an option. I've narrowed down my available options to the following: Connect a USB wireless adapter. I have a Realtek RTL8192 adapter, but although the system gives me the device's name (through dmesg) it fails to recognize it as a network adapter. Connect the laptop to another machine through a serial connection, so that the other machine will serve as a bridge to the Internet. Here is the page from the NetBSD documentation on serial connections. Unfortunately, I was not able to find anything on bridging there. I would very much appreciate your suggestions on the topic. Thanks in advance.

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  • Silverlight Cream for May 15, 2010 -- #862

    - by Dave Campbell
    In this Issue: Victor Gaudioso, Antoni Dol(-2-), Brian Genisio, Shawn Wildermuth, Mike Snow, Phil Middlemiss, Pete Brown, Kirupa, Dan Wahlin, Glenn Block, Jeff Prosise, Anoop Madhusudanan, and Adam Kinney. Shoutouts: Victor Gaudioso would like you to Checkout my Interview with Microsoft’s Murray Gordon at MIX 10 Pete Brown announced: Connected Show Podcast #29 With … Me! From SilverlightCream.com: New Silverlight Video Tutorial: How to Create Fast Forward for the MediaElement Victor Gaudioso's latest video tutorial is on creating the ability to fast-forward a MediaElement... check it out in the tutorial player itself! Overlapping TabItems with the Silverlight Toolkit TabControl Antoni Dol has a very cool tutorial up on the Toolkit TabItems control... not only is he overlapping them quite nicely but this is a very cool tutorial... QuoteFloat: Animating TextBlock PlaneProjections for a spiraling effect in Silverlight Antoni Dol also has a Blend tutorial up on animating TextBlock items... run the demo and you'll want to read the rest :) Adventures in MVVM – My ViewModel Base – Silverlight Support! Brian Genisio continues his MVVM tutorials with this update on his ViewModel base using some new C# 4.0 features, and fully supports Silverlight and WPF My Thoughts on the Windows Phone 7 Shawn Wildermuth gives his take on WP7. He included a port of his XBoxGames app to WP7 ... thanks Shawn! Silverlight Tip of the Day #20 – Using Tooltips in Silverlight I figured Mike Snow was going to overrun me with tips since I have missed a couple days, but there's only one! ... and it's on Tooltips. Animating the Silverlight opacity mask Phil Middlemiss has an article at SilverZine describing a Behavior he wrote (and is sharing) that turns a FrameworkElement into an opacity mask for it's parent container... cool demo on the page too. Breaking Apart the Margin Property in Xaml for better Binding Pete Brown dug in on a Twitter message and put some thoughts down about breaking a Margin apart to see about binding to the individual elements. Building a Simple Windows Phone App Kirupa has a 6-part tutorial up on building not-your-typical first WP7 application... all good stuff! Integrating HTML into Silverlight Applications Dan Wahlin has a post up discussing three ways to display HTML inside a Silverlight app. Hello MEF in Silverlight 4 and VB! (with an MVVM Light cameo) Glenn Block has a post up discussing MEF, MVVM, and it's in VB this time... and it's actually a great tutorial top to bottom... all source included of course :) Understanding Input Scope in Silverlight for Windows Phone Jeff Prosise has a good post up on the WP7 SIP and how to set the proper InputScope to get the SIP you want. Thinking about Silverlight ‘desktop’ apps – Creating a Standalone Installer for offline installation (no browser) Anoop Madhusudanan is discussing something that's been floating around for a while... installing Silverlight from, say, a CD or DVD when someone installs your app. He's got some good code, but be sure to read Tim Heuer and Scott Guthrie's comments, and consider digging deeper into that part. Using FluidMoveBehavior to animate grid coordinates in Silverlight Adam Kinney has a cool post up on animating an object using the FluidMotionBehavior of Blend 4... looks great moving across a checkerboard... check out the demo, then grab the code. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Tuple in C# 4.0

    - by Jalpesh P. Vadgama
    C# 4.0 language includes a new feature called Tuple. Tuple provides us a way of grouping elements of different data type. That enables us to use it a lots places at practical world like we can store a coordinates of graphs etc. In C# 4.0 we can create Tuple with Create method. This Create method offer 8 overload like following. So you can group maximum 8 data types with a Tuple. Followings are overloads of a data type. Create(T1)- Which represents a tuple of size 1 Create(T1,T2)- Which represents a tuple of size 2 Create(T1,T2,T3) – Which represents a tuple of size 3 Create(T1,T2,T3,T4) – Which represents a tuple of size 4 Create(T1,T2,T3,T4,T5) – Which represents a tuple of size 5 Create(T1,T2,T3,T4,T5,T6) – Which represents a tuple of size 6 Create(T1,T2,T3,T4,T5,T6,T7) – Which represents a tuple of size 7 Create(T1,T2,T3,T4,T5,T6,T7,T8) – Which represents a tuple of size 8 Following are some example code for tuple. using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TupleExample { class Program { static void Main(string[] args) { var tuple = System.Tuple.Create<string, string, string>("Jalpesh", "P", "Vadgama"); Console.WriteLine(tuple); var t = System.Tuple.Create<int, string>(1, "Jalpesh"); Console.WriteLine(t); } } } Following is a output of above as expected. You can also access values insides Tuple with ItemN property. Where N represents particular number of item in tuple. Following is an example of it. using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TupleExample { class Program { static void Main(string[] args) { var tuple = System.Tuple.Create<string, string, string>("Jalpesh", "P", "Vadgama"); Console.WriteLine(tuple.Item1); Console.WriteLine(tuple.Item2); Console.WriteLine(tuple.Item3); } } } Here you can see I have printed items with Item1,Item2 and Item3 . Following is the output of above code.   Even we can create a nested tuple also following is code for nested tuple. using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TupleExample { class Program { static void Main(string[] args) { var tuple = System.Tuple.Create(1,"Jalpesh",new Tuple<string,string>("P","Vadgama")); Console.WriteLine(tuple.Item1); Console.WriteLine(tuple.Item2); Console.WriteLine(tuple.Item3); } } } Following is a output above code as expected. As you can see there are unlimited possibilities we can do lots of things with Tuple. Hope you liked it. Stay tuned for more. Till then Happy Programming!!

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  • How do I improve my incremental-backup performance?

    - by Alistair Bell
    I'm currently using the traditional rsync+cp -al method to create incremental/snapshot backups of our server tree. The backups are going onto a pair of eight-disk towers connected to the backup machine (a Sandy Bridge machine with 16 GB of RAM, running CentOS 5.5) via four eSATA connections (four disks per connection). Each disk is a regular 2 TB disk, so we have 32 TB of disk space connected to the backup machine. We're backing up about 20 TB of data on the servers with this. The problem is that each daily backup is taking more than 24 hours, and the real time-killer isn't the actual rsync, but the time it takes to perform a cp -al of the tree locally on the backup machine. It's taking more than 12 hours just to make the shadow copy of the tree, and as far as I can tell the performance backlog is at the disk (top shows the cp using a lot of RAM but not a lot of CPU and mostly in uninterruptible-sleep state) We have the server data split into four major volumes (and a few minor ones), and each of these backups runs in parallel (with some offsets in the cron to try to get some disks' cp done first). There are two volumes on the backup drive, both striped LVM volumes of 16 TB each. So obviously I need to improve the performance because it's unusable as it stands. The first question is: when CentOS 6 comes out, with support for btrfs, will making snapshots of subvolumes with btrfs substantially increase this performance? The second is: is there a way, with ext3 or something else supported in CentOS 5 or 6, to 'encourage' it to put the directories/inodes in one part of a volume (which could happen to be the part that's on an SSD, via LVM) and the files in another? That would presumably solve the problem, but I don't know of ways to hint ext3 like that.

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  • Computer speakers receive radio station signal

    - by squircle
    I have a set of Logitech 5.1 speakers where each speaker and the source plug into the subwoofer. I'm using a Griffin Firewave with output from my MacBook Pro, and output from my custom-built desktop with a switch in the middle (built it myself out of an old Belkin A/B parallel switch). Recently, I've noticed that I can hear a local Punjabi radio station being picked up by my speakers, and the volume of this interference increases as I increase the volume of the speakers. I'm fairly sure that this radio station is at the low-end of the FM spectrum, below 90MHz (or it may be at the high end, above 105MHz, my memory isn't infallible). It gets quite annoying as I can't put my audio very loud without the interference. I've tried to put a ferrite core on the input cable just before the 3.5mm jacks plug into the subwoofer. I don't know if putting the same core around all three of the cables (green, black, orange) would negate the effects, but I'm assuming not. There has been no change. Is there any reason why this would be happening? I'm assuming the interference is coming somewhere between the FireWave and the subwoofer, because the noise gets amplified with volume increases. If anybody has any suggestions, I'd be grateful!

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  • ReadyBoost in Windows 7

    - by Robert Koritnik
    I've bought an SD card today for my phot frame, but when I inserted it into my notebook I saw I could use it for ReadyBoost. Some background I'm a .net developer, using VMs and developing web applications (and Sharepoint). I use an HP notebook machine with Core 2 Duo 2GHz + 4GB RAM + 320 7200 HD. I simultaneously run Visual Studio 2010 with some plugins SQL Server Firefox with at least 10 tabs Chrome with about 5 tabs IIS VM with Server 2008 machine Sharepoint and occasionally also Photoshop and some InDesign as well. So I don't let my machine have a break. :D Question If I buy myself some really fast SDHC card (like SanDisk 16GB Extreme 30MB/s - is there anything faster) and use it with my Windows 7 ReadyBoost, will I see any performance gain? Is it going to work something similar to Seagate's HybridDrive Momentus with 4GB of solid state drive? What could I actually expect if I do put this card into my machine? And what would be recommended size? Observations I guess redirecting page file to it would speed up the system. Some VM machines on it would probably run faster as well because they could run parallel to HD host system I guess. Am I right or wrong?

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  • Firefox and Chrome keeps forcing HTTPS on Rails app using nginx/Passenger

    - by Steve
    I've got a really weird problem here where every time I try to browse my Rails app in non-SSL mode Chrome (v16) and Firefox (v7) keeps forcing my website to be served in HTTPS. My Rails application is deployed on a Ubuntu VPS using Capistrano, nginx, Passenger and a wildcard SSL certificate. I have set these parameters for port 80 in the nginx.conf: passenger_set_cgi_param HTTP_X_FORWARDED_PROTO http; passenger_set_cgi_param HTTPS off; The long version of my nginx.conf can be found here: https://gist.github.com/2eab42666c609b015bff The ssl-redirect.include file contains: rewrite ^/sign_up https://$host$request_uri? permanent ; rewrite ^/login https://$host$request_uri? permanent ; rewrite ^/settings/password https://$host$request_uri? permanent ; It is to make sure those three pages use HTTPS when coming from non-SSL request. My production.rb file contains this line: # Enable HTTP and HTTPS in parallel config.middleware.insert_before Rack::Lock, Rack::SSL, :exclude => proc { |env| env['HTTPS'] != 'on' } I have tried redirecting to HTTP via nginx rewrites, Ruby on Rails redirects and also used Rails view url using HTTP protocol. My application.rb file contains this methods used in a before_filter hook: def force_http if Rails.env.production? if request.ssl? redirect_to :protocol => 'http', :status => :moved_permanently end end end Every time I try to redirect to HTTP non-SSL the browser attempts to redirect it back to HTTPS causing an infinite redirect loop. Safari, however, works just fine. Even when I've disabled serving SSL in nginx the browsers still try to connect to the site using HTTPS. I should also mention that when I pushed my app on to Heroku, the Rails redirect work just fine for all browsers. The reason why I want to use non-SSL is that my homepage contains non-secure dynamic embedded objects and a non-secure CDN and I want to prevent security warnings. I don't know what is causing the browser to keep forcing HTTPS requests.

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  • Postfix aliases and duplicate e-mails, how to fix?

    - by macke
    I have aliases set up in postfix, such as the following: [email protected]: [email protected], [email protected] ... When an email is sent to [email protected], and any of the recipients in that alias is cc:ed which is quite common (ie: "Reply all"), the e-mail is delivered in duplicates. For instance, if an e-mail is sent to [email protected] and [email protected] is cc:ed, it'll get delivered twice. According to the Postfix FAQ, this is by design as Postfix sends e-mail in parallel without expanding the groups, which makes it faster than sendmail. Now that's all fine and dandy, but is it possible to configure Postfix to actually remove duplicate recipients before sending the e-mail? I've found a lot of posts from people all over the net that has the same problem, but I have yet to find an answer. If this is not possible to do in Postfix, is it possible to do it somewhere on the way? I've tried educating my users, but it's rather futile I'm afraid... I'm running postfix on Mac OS X Server 10.6, amavis is set as content_filter and dovecot is set as mailbox_command. I've tried setting up procmail as a content_filter for smtp delivery (as per the suggestion below), but I can't seem to get it right. For various reasons, I can't replace the standard OS X configuration, meaning postfix, amavis and dovecot stay put. I can however add to it if I wish.

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  • XNA 4 Deferred Rendering deforms the model

    - by Tomáš Bezouška
    I have a problem when rendering a model of my World - when rendered using BasicEffect, it looks just peachy. Problem is when I render it using deferred rendering. See for yourselves: what it looks like: http://imageshack.us/photo/my-images/690/survival.png/ what it should look like: http://imageshack.us/photo/my-images/521/survival2.png/ (Please ignora the cars, they shouldn't be there. Nothing changes when they are removed) Im using Deferred renderer from www.catalinzima.com/tutorials/deferred-rendering-in-xna/introduction-2/ except very simplified, without the custom content processor. Here's the code for the GBuffer shader: float4x4 World; float4x4 View; float4x4 Projection; float specularIntensity = 0.001f; float specularPower = 3; texture Texture; sampler diffuseSampler = sampler_state { Texture = (Texture); MAGFILTER = LINEAR; MINFILTER = LINEAR; MIPFILTER = LINEAR; AddressU = Wrap; AddressV = Wrap; }; struct VertexShaderInput { float4 Position : POSITION0; float3 Normal : NORMAL0; float2 TexCoord : TEXCOORD0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 TexCoord : TEXCOORD0; float3 Normal : TEXCOORD1; float2 Depth : TEXCOORD2; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4 worldPosition = mul(input.Position, World); float4 viewPosition = mul(worldPosition, View); output.Position = mul(viewPosition, Projection); output.TexCoord = input.TexCoord; //pass the texture coordinates further output.Normal = mul(input.Normal,World); //get normal into world space output.Depth.x = output.Position.z; output.Depth.y = output.Position.w; return output; } struct PixelShaderOutput { half4 Color : COLOR0; half4 Normal : COLOR1; half4 Depth : COLOR2; }; PixelShaderOutput PixelShaderFunction(VertexShaderOutput input) { PixelShaderOutput output; output.Color = tex2D(diffuseSampler, input.TexCoord); //output Color output.Color.a = specularIntensity; //output SpecularIntensity output.Normal.rgb = 0.5f * (normalize(input.Normal) + 1.0f); //transform normal domain output.Normal.a = specularPower; //output SpecularPower output.Depth = input.Depth.x / input.Depth.y; //output Depth return output; } technique Technique1 { pass Pass1 { VertexShader = compile vs_2_0 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } And here are the rendering parts in XNA: public void RednerModel(Model model, Matrix world) { Matrix[] boneTransforms = new Matrix[model.Bones.Count]; model.CopyAbsoluteBoneTransformsTo(boneTransforms); Game.GraphicsDevice.DepthStencilState = DepthStencilState.Default; Game.GraphicsDevice.BlendState = BlendState.Opaque; Game.GraphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; foreach (ModelMesh mesh in model.Meshes) { foreach (ModelMeshPart meshPart in mesh.MeshParts) { GBufferEffect.Parameters["View"].SetValue(Camera.Instance.ViewMatrix); GBufferEffect.Parameters["Projection"].SetValue(Camera.Instance.ProjectionMatrix); GBufferEffect.Parameters["World"].SetValue(boneTransforms[mesh.ParentBone.Index] * world); GBufferEffect.Parameters["Texture"].SetValue(meshPart.Effect.Parameters["Texture"].GetValueTexture2D()); GBufferEffect.Techniques[0].Passes[0].Apply(); RenderMeshpart(mesh, meshPart); } } } private void RenderMeshpart(ModelMesh mesh, ModelMeshPart part) { Game.GraphicsDevice.SetVertexBuffer(part.VertexBuffer); Game.GraphicsDevice.Indices = part.IndexBuffer; Game.GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, part.NumVertices, part.StartIndex, part.PrimitiveCount); } I import the model using the built in content processor for FBX. The FBX is created in 3DS Max. I don't know the exact details of that export, but if you think it might be relevant, I will get them from my collegue who does them. What confuses me though is why the BasicEffect approach works... seems the FBX shouldnt be a problem. Any thoughts? They will be greatly appreciated :)

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  • Unable to activate Windows XP

    - by Josh Kelley
    The latest round of Patch Tuesday updates left my Windows XP computer unbootable. ("Fatal System Error: The Windows Logon Process system process terminated unexpectedly.") After much messing around with the recovery console, an XP CD's repair mode, and manually copying registry files around, I have a system that can boot again. However, I overwrote my OEM XP installation's activation information while trying to run a retail XP CD's setup, so it needs reactivation. Here's my problem: I cannot activate it at all. I log in, Windows tells me I have to activate to continue, I click Yes, and absolutely nothing happens: no windows, no response to keyboard or mouse, no response to Ctrl-Alt-Del, nothing. Safe mode works, but I can't activate in safe mode (EDIT: not even safe mode with networking). I read a trick online of pressing [Windows Key]+U to bring up the Microsoft Narrator, and that works, but clicking its Microsoft Web Site link does nothing. My last attempt to resolve this was to reinstall Windows off of the OEM CD. Now I have two parallel Windows installations, both on the same hard drive, one with all of my stuff and no way to activate it, one fully activated with no usable programs. Any ideas? Any way to activate in safe mode? Any way to copy activation information from my activated installation to my unactivated installation (since they're both on the same hard drive)?

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  • Ubuntu 10.04 Keyboard and Mouse Freezing Problem

    - by nitbuntu
    I had a partition setup with Windows XP and Ubuntu 8.04 dual booting. I recently upgraded to Ubuntu 10.04 by installing fresh from CD but leaving the previous /home folder as is. Things seemed to be working fine, but started finding that my mouse and keyboard were freezing. After a quick search on the internet, I found the following suggestions as shown here:- Ubuntu Forums Here the suggestion was to:- Edit /etc/default/grub, go to the line that begins like: GRUB_CMDLINE_LINUX_DEFAULT= Change it to: GRUB_CMDLINE_LINUX_DEFAULT="quiet splash acpi=off" After that, run this command: sudo update-grub and Reboot This seemed to have resolved the issue but after a couple of days I again find my mouse and keyboard freezing. I also find that my parallel port printer had also stopped working. I have saved the output of dmesg and my syslog. The first can be viewed here but the syslog had too many characters, so if someone can suggest an alternative to freetexthost, I can post it there. Moreover, if there is any other information that should be provided, do let me know. I do hope we can get to the bottom of this issue. Thank you in advance for any help that could be provided.

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  • Tomcat web application intermittent freeze

    - by tinny
    I have a Grails web application (just a standard war file) deployed on a Ubuntu 10.10 server running on tomcat 6. My database is postgresql. The problem is that every so often (once or twice a day after inactivity) when I try to log into this web application it just freezes. I can navigate to the login page but when I try and login (first time the DB is hit, might be a clue..?) the application just freezes indefinitely, no 500 response code... the browser just waits and waits. I followed the instructions detailed here because the problem described sounded the same as mine. My GC logging showed no long running GC, all sub sec. When the application freezes a jmap heap output is... using parallel threads in the new generation. using thread-local object allocation. Concurrent Mark-Sweep GC Heap Configuration: MinHeapFreeRatio = 40 MaxHeapFreeRatio = 70 MaxHeapSize = 536870912 (512.0MB) NewSize = 21757952 (20.75MB) MaxNewSize = 87228416 (83.1875MB) OldSize = 65404928 (62.375MB) NewRatio = 7 SurvivorRatio = 8 PermSize = 21757952 (20.75MB) MaxPermSize = 85983232 (82.0MB) Heap Usage: New Generation (Eden + 1 Survivor Space): capacity = 19595264 (18.6875MB) used = 11411976 (10.883308410644531MB) free = 8183288 (7.804191589355469MB) 58.23843965562291% used Eden Space: capacity = 17432576 (16.625MB) used = 9249296 (8.820816040039062MB) free = 8183280 (7.8041839599609375MB) 53.05754009046053% used From Space: capacity = 2162688 (2.0625MB) used = 2162680 (2.0624923706054688MB) free = 8 (7.62939453125E-6MB) 99.99963008996212% used To Space: capacity = 2162688 (2.0625MB) used = 0 (0.0MB) free = 2162688 (2.0625MB) 0.0% used concurrent mark-sweep generation: capacity = 101556224 (96.8515625MB) used = 83906080 (80.01907348632812MB) free = 17650144 (16.832489013671875MB) 82.62032270912317% used Perm Generation: capacity = 85983232 (82.0MB) used = 62866832 (59.95448303222656MB) free = 23116400 (22.045516967773438MB) 73.1152232100324% used Anyone know what "From Space:" is? Any ideas on further fault finding ideas? I dont have much experience with this type of fault finding.

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  • Multiple IPs on firewall, are these virtual interfaces or what?

    - by Jakobud
    We have 5 static IP addresses from our ISP: XXX.XXX.XXX.180 XXX.XXX.XXX.181 XXX.XXX.XXX.182 XXX.XXX.XXX.183 XXX.XXX.XXX.184 On our firewall box, the NIC that is connected to our cable modem, appears to have all 5 IP addresses set on it. A previous IT guy set this thing up, and I'm not sure exactly what he did. Are these virtual interfaces on this NIC or what? Here is my ip addr output for that NIC: rwd0: <BROADCAST,MULTICAST,UP,LOWER_UP> mtu 1500 qdisc pfifo_fast state UP qlen 1000 link/ether XX:XX:XX:XX:XX:XX brd ff:ff:ff:ff:ff:ff inet XXX.XXX.XXX.180/24 brd XXX.XXX.XXX.186 scope global rwd0 inet XXX.XXX.XXX.181/29 brd XXX.XXX.XXX.186 scope global rwd0:FWB9 inet XXX.XXX.XXX.182/29 brd XXX.XXX.XXX.186 scope global secondary rwd0:FWB10 inet XXX.XXX.XXX.183/29 brd XXX.XXX.XXX.186 scope global secondary rwd0:FWB11 inet XXX.XXX.XXX.184/29 brd XXX.XXX.XXX.186 scope global secondary rwd0:FWB12 inet6 fe80::250:8bff:fe61:5734/64 scope link valid_lft forever preferred_lft forever I'm a bit new to firewalls and networking so I'm just trying to figure out what he had going on here. I know he used Firewall Builder to configure the iptables rules, maybe that has something to do with the "FWB" I see in those names? So my questions are: What is going on here? Virtual Interfaces? Or something else? If we want to put in a second firewall in parallel with this firewall but we only want it to handle traffic to XXX.XXX.XXX.182, how do we get rid of the static XXX.XXX.XXX.182 address on this existing firewall box?

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  • 32 core (each physical core) 2.2 GhZ or 12 core (6 physical cores) 3.0GHZ?

    - by Tejaswi Rana
    I am working on a multithreaded application (Forex trading app built on C#) and had the client upgrade from the 12 core 3.0GHZ machine (Intel) to a 32 core 2.2 Ghz machine (AMD). The PassMark benchmark results were significantly higher when using multicores doing Integer, Floating and other calculations while for a single core calculation it was a bit slower than the pack (others that were being compared to with similar config as the 12 core one). Oh it also comes with 64 GB RAM (4 times as the other one) and a much faster SSD. So after configuring and running the application on that machine, not only did it not perform as well, it was significantly slower. We're talking about 30seconds - 1 minute slower on an app that usually completes processing within 5-20 secs. The application uses MAX DEGREE of PARALLELISM (TPL) which I've tried setting to number of cores and also half of that. I've also tried running single threaded and without setting any limits in parallel threading. While it may be the hardware has some issues, I am wondering if the CPU processing speed is the issue. I can overclock to 3.0 GHZ. But is that even a good idea? Server Info - AMD http://www.passmark.com/forum/showthread.php?4013-AMD-Dual-6272-performance-is-60-lower-than-benchmarks Seems that benchmark was wrong to start with - officially. Intel i7 3930k OS (same in both) Windows 7 Professional 64-bit

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  • Apache /server-status/ gives a 404 not found

    - by kapshure
    I am trying to solve a problem where Apache stats aren't displaying correctly in Munin. I've ran through quite a bit of checks and tests regarding Munin setup, but I think my issue is related to Apache, but my skill set there is lacking. first, system info: monitored server CentOS 5.3 kernel 2.6.18-128.1.1.el5 Apache/2.2.3 "server-status" directive in httpd.conf (i've cross-compared this with another system that i did a successful parallel install of Munin on, correctly showing Apache stats, and the directive below is the same for both) ExtendedStatus On <Location /server-status> SetHandler server-status Order deny,allow Deny from all Allow from 127.0.0.1 </Location> ran lynx http://localhost/server-status got HTTP/1.1 404 taking a look at Apache access_log: 127.0.0.1 - - [13/Oct/2010:07:00:47 -0700] "GET /server-status HTTP/1.0" 404 11237 "-" "Lynx/2.8.5rel.1 libwww-FM/2.14 SSL-MM/1.4.1 OpenSSL/0.9.8e-fips-rhel5" mod_status is also loaded: % grep "mod_status" /etc/httpd/conf/httpd.conf LoadModule status_module modules/mod_status.so iptables is turned off also i did notice that the ownership status on httpd.conf on this system is root.root.. whereas the system that is displaying correctly is apache.www -- not certain that this matters?? its got to be permission issue, but i'm not certain where the permissions are messed up. any thoughts on why the test of server-status is giving me a 404?

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  • How do I run a stable Windows XP kvm guest on Ubuntu 10.04?

    - by Jean-Paul Calderone
    I have three Windows XP guests running on a recently upgraded 64-bit Ubuntu 10.04 system. Occasionally (on the order of once every few days), one of the guests will become non-responsive and the kvm process on the host which is running that guest will start consuming 100% CPU. It will continue to do so until it is killed. When restarted, it will be fine for a while, and then the issue repeats. The kvm command line used to run all three guests is this: /usr/bin/kvm -S -M pc-0.12 -enable-kvm -m 1024 -smp 1 -name bigdog21vmxp1 \ -uuid ea47ff84-125b-16f7-9a4d-a6d0d8bab46a \ -chardev socket,id=monitor,path=/var/lib/libvirt/qemu/bigdog21vmxp1.monitor,server,nowait \ -monitor chardev:monitor \ -localtime \ -boot c \ -drive file=/var/lib/libvirt/images/windowsxp-1.qcow2,if=ide,index=0,boot=on,format=qcow2 \ -net nic,macaddr=54:52:00:02:06:0e,vlan=0,name=nic.0 \ -net tap,fd=58,vlan=0,name=tap.0 \ -chardev pty,id=serial0 \ -serial chardev:serial0 \ -parallel none \ -usb \ -usbdevice tablet \ -vnc 127.0.0.1:1 \ -k en-us \ -vga cirrus \ -soundhw es1370 Why do the systems misbehave this way sometimes? And what configuration can I change in order to fix it? Or, if the problem is due to a bug in kvm, what is the process for isolating a kvm failure so that the developers have a chance of fixing it?

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  • MySQL problem with many concurrent connections

    - by user48303
    Hi, here's a sixcore with 32 GB RAM. I've installed MySQL 5.1.47 (backport). Config is nearly standard, except max_connections, which is set to 2000. On the other hand there is PHP5.3/FastCGI on nginx. There is a very simple php application which should be served. NGINX can handle thousands of request parallel on this machine. This application accesses MySQL via mysqli. When using non-persistent connections in mysqli there is a problem when reaching 100 concurrent connections. [error] 14074#0: *296 FastCGI sent in stderr: "PHP Warning: mysqli::mysqli(): [2002] Resource temporarily unavailable (trying to connect via unix:///tmp/mysqld.sock) in /var/www/libs/db.php on line 7 I've no idea to solve this. Connecting via tcp to mysql is terrible slow. The interesting thing is, when using persistent connections (add 'p:' to hostname in mysqli) the first 5000-10000 thousand requests fail with the same error as above until max connections (from webserver, set to 1500) is reached. After the first requests MySQL keeps it 1500 open connections and all is fine, so that I can make my 1500 concurrent requests. Huh? Is it possible, that this is a problem with PHP FastCGI?

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  • Silverlight Cream for February 06, 2011 -- #1042

    - by Dave Campbell
    In this Issue: Mike Taulty, Timmy Kokke, Laurent Bugnion, Arik Poznanski, Deyan Ginev, Deborah Kurata(-2-), Johnny Tordgeman, Roy Dallal, Jaime Rodriguez, Samuel Jack(-2-), James Ashley. Above the Fold: Silverlight: "Customizing Silverlight properties for Visual Designers" Timmy Kokke WP7: "Back button press when using webbrowser control in WP7" Jaime Rodriguez Expression Blend: "Blend Bits 21–Importing from Photoshop & Illustrator…" Mike Taulty From SilverlightCream.com: Blend Bits 21–Importing from Photoshop & Illustrator… Mike Taulty is up to 21 episodes on his Blend Bits sequence now, and this one is about using Blend's import capability, such as a .psd file with all the layers intact. Customizing Silverlight properties for Visual Designers Timmy Kokke has part 1 of 2 parts on making your Silverlight control properties in design surfaces such as Visual Studio designer or Expression Blend. An error when installing MVVM Light templates for VS10 Express Laurent Bugnion has released a new version of MVVMLight that resolves a problem with VS2010 Express version of the templates... no problem with anything else. Reading RSS items on Windows Phone 7 Arik Poznanski has a post up about reading RSS on a WP7, but better yet, he also has code for a helper class that you can grab, plus explanation of wiring it up. Integrating your Windows Phone unit tests with MSBuild #4: The WP7 Unit Test Application Deyan Ginev has a post up about Telerik's WP7 test app that outputs test results in XML from the emulator so they can be integrated with the MSBuild log. Accessing Data in a Silverlight Application: EF I apprently missed this post by Deborah Kurata last week on bringing data into your Silverlight app via Entity Frameworks... good detailed tutorial in VB and C#. Updating Data in a Silverlight Application: EF In Deborah Kurata's latest post, she is continuing with Entity Frameworks by demonstrating updating to the database... full source code will be produced in a later post. Fun with Silverlight and SharePoint 2010 Ribbon Control - Part 2 - An In Depth Look At The Ribbon Control Johnny Tordgeman has Part 2 of his Silverlight and Sharepoint 2010 Ribbon up... taking a deep-dive into the ribbon... great explanation of the attributes, code included. Geographic Coordinates Systems Roy Dallal has some Geo code up that's not necessarily Silverlight, but very cool if you're doing any GIS programming... ya gotta know the coordinate systems! Back button press when using webbrowser control in WP7 Jaime Rodriguez has a post up discussing the much-lamented back-button action in the certification requirements and how to deal with that in a web browser app. Multiplayer-enabling my Windows Phone 7 game: Day 1 Samuel Jack challenged himself to build a WP7 game in 3 days... now he's challenging himself to make it multiplayer in 3 days... this first hour-to-hour post is research of networking and an azure server-side solution. Multiplayer-enabling my Windows Phone 7 game: Day 2–Building a UI with XPF Day 2 for Samuel Jack getting the multiplayer portion of his game working in 3 days.. this day involves getting up-to-speed with XPF. How to Hotwire your WP7 Phone Battery Did you realize if you run your WP7 battery completely down that you can't charge it? James Ashley reports that circumstance, and how he resolved it. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • First-Time GLSL Shadow Mapping Problems

    - by Locke
    I'm working on building out a 2.5D engine and having massive problems getting my shadows working. I'm at a point where I'm VERY close. So, let's see a picture to see what I have: As you can see above, the image has lighting -- but the shadow map is displaying incorrectly. The shadow map is shown in the bottom left hand side of the screen as a normal 2D texture, so we can see what it looks like at any given time. If you notice, it appears that the shadows are generating backwards in the wrong direction -- I think. But the problem is a little more deep -- I'm just plotting the shadow onto the screen, which I know is wrong -- I'm ignoring the actual test to see if we NEED to show a shadow. The incoming parameters all appear to be correct -- so there has to be something wrong with my shader code somewhere. Here's what my code looks like: VERTEX: uniform mat4 LightModelViewProjectionMatrix; varying vec3 Normal; // The eye-space normal of the current vertex. varying vec4 LightCoordinate; // The texture coordinate of the light of the current vertex. varying vec3 LightDirection; // The eye-space direction of the light. void main() { Normal = normalize(gl_NormalMatrix * gl_Normal); LightDirection = normalize(gl_NormalMatrix * gl_LightSource[0].position.xyz); LightCoordinate = LightModelViewProjectionMatrix * gl_Vertex; LightCoordinate.xy = ( LightCoordinate.xy * 0.5 ) + 0.5; gl_Position = ftransform(); gl_TexCoord[0] = gl_MultiTexCoord0; } FRAGMENT: uniform sampler2D DiffuseMap; uniform sampler2D ShadowMap; varying vec3 Normal; // The eye-space normal of the current vertex. varying vec4 LightCoordinate; // The texture coordinate of the light of the current vertex. varying vec3 LightDirection; // The eye-space direction of the light. void main() { vec4 Texel = texture2D(DiffuseMap, vec2(gl_TexCoord[0])); // Directional lighting //Build ambient lighting vec4 AmbientElement = gl_LightSource[0].ambient; //Build diffuse lighting float Lambert = max(dot(Normal, LightDirection), 0.0); //max(abs(dot(Normal, LightDirection)), 0.0); vec4 DiffuseElement = ( gl_LightSource[0].diffuse * Lambert ); vec4 LightingColor = ( DiffuseElement + AmbientElement ); LightingColor.r = min(LightingColor.r, 1.0); LightingColor.g = min(LightingColor.g, 1.0); LightingColor.b = min(LightingColor.b, 1.0); LightingColor.a = min(LightingColor.a, 1.0); LightingColor *= Texel; //Everything up to this point is PERFECT // Shadow mapping // ------------------------------ vec4 ShadowCoordinate = LightCoordinate / LightCoordinate.w; float DistanceFromLight = texture2D( ShadowMap, ShadowCoordinate.st ).z; float DepthBias = 0.001; float ShadowFactor = 1.0; if( LightCoordinate.w > 0.0 ) { ShadowFactor = DistanceFromLight < ( ShadowCoordinate.z + DepthBias ) ? 0.5 : 1.0; } LightingColor.rgb *= ShadowFactor; //gl_FragColor = LightingColor; //Yes, I know this is wrong, but the line above (gl_FragColor = LightingColor;) produces the wrong effect gl_FragColor = LightingColor * texture2D( ShadowMap, ShadowCoordinate.st ); } I wanted to make sure the coordinates were correct for the shadow map -- so that's why you see it applied to the image as it is below. But the depth for each point seems to be wrong -- the shadows SHOULD be opposite (look at how the image is -- the shaded areas from normal lighting are facing the opposite direction of the shadows). Maybe my matrices are bad or something going in? They're isolated and appear to be correct -- nothing else is going in unusual. When I view from the light's view and get the MVP matrices for it, they're correct. EDIT: Added an image so you can see what happens when I do the correct command at the end of the GLSL: That's the image when the last line is just glFragColor = LightingColor; Maybe someone has some idea of what I screwed up?

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  • How do I get FEATURE_LEVEL_9_3 to work with shaders in Direct3D11?

    - by Dominic
    Currently I'm going through some tutorials and learning DX11 on a DX10 machine (though I just ordered a new DX11 compatible computer) by means of setting the D3D_FEATURE_LEVEL_ setting to 10_0 and switching the vertex and pixel shader versions in D3DX11CompileFromFile to "vs_4_0" and "ps_4_0" respectively. This works fine as I'm not using any DX11-only features yet. I'd like to make it compatible with DX9.0c, which naively I thought I could do by changing the feature level setting to 9_3 or something and taking the vertex/pixel shader versions down to 3 or 2. However, no matter what I change the vertex/pixel shader versions to, it always fails when I try to call D3DX11CompileFromFile to compile the vertex/pixel shader files when I have D3D_FEATURE_LEVEL_9_3 enabled. Maybe this is due to the the vertex/pixel shader files themselves being incompatible for the lower vertex/pixel shader versions, but I'm not expert enough to say. My shader files are listed below: Vertex shader: cbuffer MatrixBuffer { matrix worldMatrix; matrix viewMatrix; matrix projectionMatrix; }; struct VertexInputType { float4 position : POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; }; struct PixelInputType { float4 position : SV_POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; }; PixelInputType LightVertexShader(VertexInputType input) { PixelInputType output; // Change the position vector to be 4 units for proper matrix calculations. input.position.w = 1.0f; // Calculate the position of the vertex against the world, view, and projection matrices. output.position = mul(input.position, worldMatrix); output.position = mul(output.position, viewMatrix); output.position = mul(output.position, projectionMatrix); // Store the texture coordinates for the pixel shader. output.tex = input.tex; // Calculate the normal vector against the world matrix only. output.normal = mul(input.normal, (float3x3)worldMatrix); // Normalize the normal vector. output.normal = normalize(output.normal); return output; } Pixel Shader: Texture2D shaderTexture; SamplerState SampleType; cbuffer LightBuffer { float4 ambientColor; float4 diffuseColor; float3 lightDirection; float padding; }; struct PixelInputType { float4 position : SV_POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; }; float4 LightPixelShader(PixelInputType input) : SV_TARGET { float4 textureColor; float3 lightDir; float lightIntensity; float4 color; // Sample the pixel color from the texture using the sampler at this texture coordinate location. textureColor = shaderTexture.Sample(SampleType, input.tex); // Set the default output color to the ambient light value for all pixels. color = ambientColor; // Invert the light direction for calculations. lightDir = -lightDirection; // Calculate the amount of light on this pixel. lightIntensity = saturate(dot(input.normal, lightDir)); if(lightIntensity > 0.0f) { // Determine the final diffuse color based on the diffuse color and the amount of light intensity. color += (diffuseColor * lightIntensity); } // Saturate the final light color. color = saturate(color); // Multiply the texture pixel and the final diffuse color to get the final pixel color result. color = color * textureColor; return color; }

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