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  • overriding callbacks avoiding attribute pollution

    - by pygabriel
    I've a class that has some callbacks and its own interface, something like: class Service: def __init__(self): connect("service_resolved", self.service_resolved) def service_resolved(self, a,b c): ''' This function is called when it's triggered service resolved signal and has a lot of parameters''' the connect function is for example the gtkwidget.connect, but I want that this connection is something more general, so I've decided to use a "twisted like" approach: class MyService(Service): def my_on_service_resolved(self, little_param): ''' it's a decorated version of srvice_resolved ''' def service_resolved(self,a,b,c): super(MyService,self).service_resolved(a,b,c) little_param = "something that's obtained from a,b,c" self.my_on_service_resolved(little_param) So I can use MyService by overriding my_on_service_resolved. The problem is the "attributes" pollution. In the real implementation, Service has some attributes that can accidentally be overriden in MyService and those who subclass MyService. How can I avoid attribute pollution? What I've thought is a "wrapper" like approach but I don't know if it's a good solution: class WrapperService(): def __init__(self): self._service = service_resolved # how to override self._service.service_resolved callback? def my_on_service_resolved(self,param): ''' '''

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  • How can I measure the speed of code written in Java? (AI algorithms)

    - by Registered User
    Hi All, How can I measure the speed of code written in Java? I planning to develop software which will solve Sudoku using all presently available AI and ML algorithms and compare time against simple brute-force method. I need to measure time of each algorithm, I would like to ask for suggestions on what is the best way of doing that? Very important, program must be useful on any machine regardless to CPU power/memory. Thank you.

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  • If you had to work with horrible HTML, what would you do?

    - by Doug
    I was looking over some of my friend's HTML and CSS, and I was speechless (in a bad way). If I had to work with that, such as putting AJAX into it, then it would have been a lot of work. I would have to rebuild a lot of the HTML aspects, otherwise it wouldn't work well with the AJAX. What would you do in a situation like so? Would you just edit at the minimum? Would you do a overhaul and redo the whole HTML aspect? Would you go back to the client and ask for more money because it was a lot more work than expected? I'm interested in strategies and approaches and how it's done out in the field.

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  • Object for storing strings in Python

    - by evg
    class MyWriter: def __init__(self, stdout): self.stdout = stdout self.dumps = [] def write(self, text): self.stdout.write(smart_unicode(text).encode('cp1251')) self.dumps.append(text) def close(self): self.stdout.close() writer = MyWriter(sys.stdout) save = sys.stdout sys.stdout = writer I use self.dumps list to store data obtained from prints. Is there a more convenient object for storing string lines in memory? Ideally I want dump it to one big string. I can get it like this "\n".join(self.dumps) from code above. May be it's better to just concatenate strings - self.dumps += text?

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  • What should I learn & use to become a pro in PHP & Python Web development?

    - by pecker
    Hello, I'll just show some code to show how I do web development in PHP. <html> <head> <title>Example #3 TDavid's Very First PHP Script ever!</title> </head> <? print(Date("m/j/y")); require_once("somefile.php"); $mysql_db = "DATABASE NAME"; $mysql_user = "YOUR MYSQL USERNAME"; $mysql_pass = "YOUR MYSQL PASSWORD"; $mysql_link = mysql_connect("localhost", $mysql_user, $mysql_pass); mysql_select_db($mysql_db, $mysql_link); $result = mysql_query("SELECT impressions from tds_counter where COUNT_ID='$cid'", $mysql_link); if(mysql_num_rows($result)) { mysql_query("UPDATE tds_counter set impressions=impressions+1 where COUNT_ID='$cid'", $mysql_link); $row = mysql_fetch_row($result); if(!$inv) { print("$row[0]"); } } ?> <body> </body> </html> Thats it. I write every file like this. Recently, I learnt OOP and started using classes & objects in PHP. I hear that there are many frameworks there for PHP. They say that one must use these libraries. But I feel they are just making things complicated. Anyway, this is how I've been doing my web development. Now, I want to improve this. and make it professional. Also I want to move to Python. I searched SO archives and found everyone suggesting Django. But, can any one give me some idea about how web development in Python works? user (client) request for page --- webserver(-embedded PHP interpreter) ---- Server side(PHP) Script --- MySQL Server. Now, is it that instead of PHP interpreter there is python interpreter & instead of php script there is python script, which contains both HTML & python (embedded in some kind of python tags). Python script connects to database server and fetches some data which will be printed as HTML. or is it different in python world? Is this Django thing like frameworks for PHP? Can't one code in python without using Django. Because, I never encountered any post without django Please give me some kick start.

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  • Documenting class attribute

    - by Dewfy
    Following sample is taken from "Dive into python" book. class MP3FileInfo(FileInfo): "store ID3v1.0 MP3 tags" tagDataMap = ... This sample shows documenting the MP3FileInfo, but how can I add help to MP3FileInfo. tagDataMap

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  • Paint app for iPhone

    - by Comma
    I would like to develop a MS paint like app for the iPhone. Could you guys point me to some sample or tutorials on this topic? I'm new to Objective C and Xcode. Thanks

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  • What are the best websites/web applications for specific languages?

    - by JM4
    Browsing around Stackoverflow, I get overwhelmed with the number of "Why should I learn Python/Ruby/PHP/.Net/jQuery..." and the list goes on. Most answers, although good, are usually battles from language A programmer to language B programmer detailing why one piece sucks more than another. People can discuss the theoretical benefits of one over another but in the end, money/glitz talks and the rest walks. I am more interested in the potential opportunity that can come from one language or another over others. A little background, I am a project manager turned novice 'programmer' out of corporate necessity within the small company I currently work with so I have both relatively no set preference or experience, more out of curiosity. While I realize all are not created equal and for similar things, I think it would be interesting to start a list of the best websites / web applications built on specific languages/frameworks just to highlight the possibilities with each and give somebody like me motivation to say "How the heck was that done? Time to buy a book/take a class and learn." Tell me and I will forget, Show me and I will learn, Involve me and I will understand - Teton Lakota

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  • Clojure example of the day?

    - by Michiel Borkent
    Is there a Clojure example of the day kind of service, like a blog, or Twitter account I can follow? Would be really nice to have a short example every day to enhance Clojure skills and to get inspired to delve deeper into the language. Clojure really lends itself well for short but powerful code.

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  • Access to related Objects inside a model propery

    - by aliem
    Hi, I just run into some problems with django models. Example code is better than any word: class Cart(models.Model): updated_at = models.DateTimeField(auto_now=True) created_at = models.DateTimeField(auto_now_add=True) def __unicode__(self): return u'date %s;'%(self.created_at) def __str__(self): return self.__unicode__() def _total_items(self): """ Totale n di oggetti """ a = 0 for i in self.items.all: a += i.quantity return a total_items = property(_total_items) class Item(models.Model): cart = models.ForeignKey(Cart) quantity = models.PositiveIntegerField() def __unicode__(self): return u'product %s'%(self.id) def __str__(self): return self.__unicode__() but, when i call the cart property here's what i get in the python console: >>> a.total_items Traceback (most recent call last): File "<console>", line 1, in <module> File "models.py", line 49, in _total_items for i in self.item_set.all: TypeError: 'RelatedManager' object is not callable

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  • python challenge, but for C++

    - by davidthepsycho
    Does anyone know any site or book that presents problems like python challenge, but for C++? When I think python challenge, I do not mean only a set of problems to be solved with C++ (for that I could probably use the same problems of python challenge), but rather problems that will probably be best solved using C++ STL, special features of the language, etc. For example, there is one python challenge that is specifically designed to teach you how to use pickle, a serializing library for python. Until now, I only know programming contests problems, but they could also be solved with C, java or other languages.

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  • Object Oriented PHP books

    - by user275074
    Hi, I've realised just how rusty my knowledge of PHP 5 and advanced PHP programming is after completing some questions for a test. I seriously need to read a book or something. Any recommendations for PHP 5 books?

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  • Gradient boosting predictions in low-latency production environments?

    - by lockedoff
    Can anyone recommend a strategy for making predictions using a gradient boosting model in the <10-15ms range (the faster the better)? I have been using R's gbm package, but the first prediction takes ~50ms (subsequent vectorized predictions average to 1ms, so there appears to be overhead, perhaps in the call to the C++ library). As a guideline, there will be ~10-50 inputs and ~50-500 trees. The task is classification and I need access to predicted probabilities. I know there are a lot of libraries out there, but I've had little luck finding information even on rough prediction times for them. The training will happen offline, so only predictions need to be fast -- also, predictions may come from a piece of code / library that is completely separate from whatever does the training (as long as there is a common format for representing the trees).

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  • PHP detect if page is reloaded with PHP_SELF

    - by FFish
    I have a form that reloads the page with the updated data: <form name="form" method="post" action="<?php echo $_SERVER['PHP_SELF']; ?>"> ... <input type="submit" name="Submit" value="Update data"> </form> When the page is updated I want to display a message "Data updated". There was something like this with Referer I beleve, but can't remember. btw I am also using: if (isset($_POST['Submit'])) { // prevent resending data header("Location: " . $_SERVER['PHP_SELF']); } to avoid the annoying resending data message when the user clicks the back button. Is this correct?

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  • Where can I learn web programming from start to mastery?

    - by user353046
    I tried doing tutorials but it is unorganized and unstructured, where can I learn PHP from beginner to master? I'm looking for a site like www.w3chools.com, but somehow I feel it is incomplete, specially when it comes to more advanced functions. I know some basics but I wouldn't be able to for example make a secure online webstore, and I seem to be stuck at this point, how / where should I proceed?

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  • QLearning and never-ending episodes

    - by devoured elysium
    Let's imagine we have an (x,y) plane where a robot can move. Now we define the middle of our world as the goal state, which means that we are going to give a reward of 100 to our robot once it reaches that state. Now, let's say that there are 4 states(which I will call A,B,C,D) that can lead to the goal state. The first time we are in A and go to the goal state, we will update our QValues table as following: Q(state = A, action = going to goal state) = 100 + 0 One of 2 things can happen. I can end the episode here, and start a different one where the robot has to find again the goal state, or I can continue exploring the world even after I found the goal state. If I try to do this, I see a problem though. If I am in the goal state and go back to state A, it's Qvalue will be the following: Q(state = goalState, action = going to A) = 0 + gamma * 100 Now, if I try to go again to the goal state from A: Q(state = A, action = going to goal state) = 100 + gamma * (gamma * 100) Which means that if I keep doing this, as 0 <= gamma <= 0, both qValues are going to rise forever. Is this the expected behavior of QLearning? Am I doing something wrong? If this is the expected behavior, can't this lead to problems? I know that probabilistically, all the 4 states(A,B,C and D), will grow at the same rate, but even so it kinda bugs me having them growing forever. The ideia of allowing the agent to continue exploring even after finding the goal has to do with that the nearer he is from the goal state, the more likely it is to being in states that can be updated at the moment.

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  • Metamorphic generator

    - by user222094
    I am trying to find references about different designs of metamorphic generators can someone point me to the right direction. I have gone through some papers in ACM but couldn't find what I am looking for.

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  • How can architects work with self-organizing Scrum teams?

    - by Martin Wickman
    An organization with a number of agile Scrum teams also has a small group of people appointed as "enterprise architects". The EA group acts as control and gatekeeper for quality and adherence to decisions. This leads to overlaps between the team decision and EA decisions. For instance, the team might want to use library X or want to use REST instead of SOAP, but the EA does not approve of that. Now, this can lead to frustration when team decisions are overruled. Taken far enough, it can potentially lead to a situation where the EA people "grabs" all power and the team ends up feeling demotivated and not very agile at all. The Scrum guides has this to say about it: Self-organizing: No one (not even the Scrum Master) tells the Development Team how to turn Product Backlog into Increments of potentially releasable functionality. Is that reasonable? Should the EA team be disbanded? Should the teams refuse or simply comply?

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  • What are some concise and comprehensive introductory guide to unit testing for a self-taught programmer [closed]

    - by Superbest
    I don't have much formal training in programming and I have learned most things by looking up solutions on the internet to practical problems I have. There are some areas which I think would be valuable to learn, but which ended up both being difficult to learn and easy to avoid learning for a self-taught programmer. Unit testing is one of them. Specifically, I am interested in tests in and for C#/.NET applications using Microsoft.VisualStudio.TestTools in Visual Studio 2010 and/or 2012, but I really want a good introduction to the principles so language and IDE shouldn't matter much. At this time I'm interested in relatively trivial tests for small or medium sized programs (development time of weeks or months and mostly just myself developing). I don't necessarily intend to do test-driven development (I am aware that some say unit testing alone is supposed to be for developing features in TDD, and not an assurance that there are no bugs in the software, but unit testing is often the only kind of testing for which I have resources). I have found this tutorial which I feel gave me a decent idea of what unit tests and TDD looks like, but in trying to apply these ideas to my own projects, I often get confused by questions I can't answer and don't know how to answer, such as: What parts of my application and what sorts of things aren't necessarily worth testing? How fine grained should my tests be? Should they test every method and property separately, or work with a larger scope? What is a good naming convention for test methods? (since apparently the name of the method is the only way I will be able to tell from a glance at the test results table what works in my program and what doesn't) Is it bad to have many asserts in one test method? Since apparently VS2012 reports only that "an Assert.IsTrue failed within method MyTestMethod", and if MyTestMethod has 10 Assert.IsTrue statements, it will be irritating to figure out why a test is failing. If a lot of the functionality deals with writing and reading data to/from the disk in a not-exactly trivial fashion, how do I test that? If I provide a bunch of files as input by placing them in the program's directory, do I have to copy those files to the test project's bin/Debug folder now? If my program works with a large body of data and execution takes minutes or more, should my tests have it do the whole use all of the real data, a subset of it, or simulated data? If latter, how do I decide on the subset or how to simulate? Closely related to the previous point, if a class is such that its main operation happens in a state that is arrived to by the program after some involved operations (say, a class makes calculations on data derived from a few thousands of lines of code analyzing some raw data) how do I test just that class without inevitably ending up testing that class and all the other code that brings it to that state along with it? In general, what kind of approach should I use for test initialization? (hopefully that is the correct term, I mean preparing classes for testing by filling them in with appropriate data) How do I deal with private members? Do I just suck it up and assume that "not public = shouldn't be tested"? I have seen people suggest using private accessors and reflection, but these feel like clumsy and unsuited for regular use. Are these even good ideas? Is there anything like design patterns concerning testing specifically? I guess the main themes in what I'd like to learn more about are, (1) what are the overarching principles that should be followed (or at least considered) in every testing effort and (2) what are popular rules of thumb for writing tests. For example, at one point I recall hearing from someone that if a method is longer than 200 lines, it should be refactored - not a universally correct rule, but it has been quite helpful since I'd otherwise happily put hundreds of lines in single methods and then wonder why my code is so hard to read. Similarly I've found ReSharpers suggestions on member naming style and other things to be quite helpful in keeping my codebases sane. I see many resources both online and in print that talk about testing in the context of large applications (years of work, 10s of people or more). However, because I've never worked on such large projects, this context is very unfamiliar to me and makes the material difficult to follow and relate to my real world problems. Speaking of software development in general, advice given with the assumptions of large projects isn't always straightforward to apply to my own, smaller endeavors. Summary So my question is: What are some resources to learn about unit testing, for a hobbyist, self-taught programmer without much formal training? Ideally, I'm looking for a short and simple "bible of unit testing" which I can commit to memory, and then apply systematically by repeatedly asking myself "is this test following the bible of testing closely enough?" and then amending discrepancies if it doesn't.

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