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  • Is there a standard for machine-readable descriptions of RESTful services?

    - by ecmendenhall
    I've interacted with a few RESTful APIs that provided excellent documentation for humans and descriptive URIs, but none of them seem to return machine-readable descriptions of themselves. It's not too tough to write methods of my own that assemble the right paths, and many language-specific API libraries are already just wrappers around RESTful requests. But the next level of abstraction seems really useful: a library that could read in an API's own machine readable documentation and generate the wrappers automatically, perhaps with a call to some standard URI like base_url + '/documentation' Are there any standards for machine-readable API documentation? Am I doing REST wrong? I am a relatively new programmer, but this seems like a good idea.

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  • How can I operate on the active X display using a command in the console?

    - by G1i1ch
    I have problems where compiz freezes and I have to switch to another console(ctrl+alt+F1) to restart. But it would be easier if I could just do "$ compiz --replace" in the other console and not have to lose work or anything. But when I do this it says it can't open the display, makes sense because the display is open in console 7. Is there any way I can easily redirect a command to another console for it to be run there? Like for instance, be in console 1 and execute "$ compiz --replace" on console 7?

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  • Assigning an item to an existing array in a list within a dictionary [on hold]

    - by Rouke
    I have a Dictionary declared like: public var PoolDict : Dictionary.<String, List.<GameObject[]> >; I made a function to add items to the list and array function Add(key:String, obj:GameObject) { if(!PoolDict.ContainsKey(key)) { PoolDict[key] = new List.<GameObject[]>(); } //PlaceHolder - Not what will be in final version PoolDict[key].Add(null); //Attempts - Errors- How to add to existing array? PoolDict[key].Add(obj); PoolDict[key][0].Add(obj); } I'd like to replace the line after //PlaceHolder with code that will assign a gameObject to an existing array in a list that's associated with a key. How could this be done?

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  • Why are prefab customizations being applied to only a single character? [on hold]

    - by m0rgul
    I've built my (networked) game to the point where I have a room, some characters and a character customization screen. In the character customization screen I get to chose gender, chose from three different wardrobe options and assign custom colors to these wardrobe items. Then I use a custom object to store these options, serialize them and store them in PlayerPrefs, then load the next scene and apply them to my chosen character in this scene. Then I go and spawn some more characters, customize them, etc. The problem is that my character is always customized, but all other characters in the scene are default copies of the prefab. The prefabs themselves are a generic male and a generic female, both with three different wardrobes to chose from (they are included in the prefab). When I spawn my character, I go to the saved options in PlayerPrefs, destroy the two discarded wardrobes, apply color to my chosen wardrobe and then spawn the character. How would it be possible to make the other characters also show up in their customized form rather than just the generic prefab (which shows all three wardrobes at the same time)?

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  • Unity sera compatible avec Windows 8 et Windows Phone 8, les applications utilisant le moteur de jeux 3D pourront être portées sur l'OS

    Unity sera compatible avec Windows 8 et Windows Phone 8 les applications utilisant le moteur de jeux 3D pourront être portées sur l'OS mobile Bonne nouvelle pour les gamers et les développeurs de jeux utilisant la plateforme Unity. David Helgason, le PDG de Unity Technologies a annoncé que l'outil sera bientôt compatible avec Windows Phone 8 et Windows 8. Unity est une boite à outils regroupant un logiciel 3D temps réel et multimédia, ainsi qu'un moteur 3D utilisé pour la création des jeux en réseaux, d'animation en temps réel et de contenu interactif. La plateforme permet de construire des jeux multiplateformes pouvant fonctionner sur Windows, Mac OS X, iOS, Android, Xbox 360, Wii, etc.

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  • Game 30% done on HTML5. Maybe it was a bad idea. Should I change to Unity3d? [on hold]

    - by Dokkat
    I'm creating a 3d game on HTML5. It's 30% complete and the hard part is already coded. The server is on node.js.Now I'm realizing that maybe it was not a wise choice. This is because I realized: Three.js still has many bugs. I don't see the same thing on every machine. Each browser, OS, can give different results. I'm afraid my clients will have a great stress installing my game properly. I have tons of sprites and models on my game. I wonder if my clients will have to load all them again everytime they want to play? I wonder if a Node.js server will be fast enough to handle it, and I'm afraid it won't be scalable. What would you advise me? Should I continue and finish the game on HTML5 or is it better to remake it on something else, like Unity3d for the client and (what?) for the server?

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  • Ubuntu 12.04 Hangs with Software Center open then opening Dash Home

    - by Josea
    I have a Dell D610 - Intel graphics - 1 Gig RAM. I have test the hard drive and RAM and both are fine. When I open Software Center, then Dash home my system locks up. The mouse cursor moves but is unresponsive if I try to right or left click anything. The keyboard is totally unresponsive and I have to hold the power button to power off! I have reinstalled from CD, did all updates but the issue persists. I tried using the track pad only, and I plugged in an external mouse also but no change. Everything else works great ! I am sick of running Vista and have no love for Metro! Thanks for any suggestions, on a scale of 1 to 10 (Newbie - Expert) I am about 3

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  • Calculating missile trajectory around orbits before shooting [closed]

    - by Onofrio
    Possible Duplicate: Calculating missile trajectory around orbits before shooting I'm building a game with Unity3D. It's a Gravity Wars clone. Both player and AI turrets shoot missiles at each other (giving an Angle and a Power variables), trying not to crash missiles on planets. But here's my question: how do I make AI calculate power and angle before shooting his missile, considering a planet's gravity too?

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  • Custom keyboard shortcuts are reset. How can I make them set permanently?

    - by Awi
    I'm having a problem with both Ubuntu 12.04 and 12.10 with custom keyboard shorcuts. They are reset after a while (I can't find a pattern but it seems to be when a massive upgrade happens). It happend to me a couple of days ago, when 12.10 got about 27 updates. I've searched launchapd and askubuntu, and found no question similar. My shortucts are not lost on reboot, I still can't find a pattern to identify the problem as I said. I tried also not using Control Center app, but gnome's dconf-editor, but same result as I found on some blog post. My question is, how can I save my custom shorcuts to restore them when this happens? Can somebody help me compose a bug for launchpad, like what package could be causing this, so I can fill a bug report. Thanks in advance.

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  • Problems with ATI propietary driver in Ubuntu 12.10, window trail and screen does not update

    - by crystallero
    I have problems with the Ati propietary driver (fglrx). I have an iMac (mid 2011) with a Radeon HD 6900M [1002:6720]. I did not have any problem under Ubuntu 12.04, but since I updated to 12.10, I get some annoying graphic corruption. The worst one is that sometimes the screen does not update with the new information. It happens a lot when I change between tabs in Chrome or Sublime Text. It usually gets updated when I scroll the page. Sometimes, when I type, I have to wait a little bit to view the new characters. And I get trails when I move windows too (like a part of the window). After a while, the trail disappears. I tried to install fglrx, fglrx-updates and the new beta driver downloaded from Ati (12.11 Beta 11/16/2012), with no luck. It happens the same with all of them. I tried to mess with Compiz config, but it didn't fix anything. The open source driver does not suffer this problem, but I need the performance of the propietary driver . Do you have clue? Thanks.

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  • How to avoid movement speed stacking when multiple keys are pressed?

    - by eren_tetik
    I've started a new game which requires no mouse, thus leaving the movement up to the keyboard. I have tried to incorporate 8 directions; up, left, right, up-right and so on. However when I press more than one arrow key, the movement speed stacks (http://gfycat.com/CircularBewitchedBarebirdbat). How could I counteract this? Here is relevant part of my code: var speed : int = 5; function Update () { if(Input.GetKey(KeyCode.UpArrow)){ transform.Translate(Vector3.forward * speed * Time.deltaTime); } else if(Input.GetKey(KeyCode.UpArrow) && Input.GetKey(KeyCode.RightArrow)){ transform.Translate(Vector3.forward * speed * Time.deltaTime); } else if(Input.GetKey(KeyCode.UpArrow) && Input.GetKey(KeyCode.LeftArrow)){ transform.rotation = Quaternion.AngleAxis(315, Vector3.up); } if(Input.GetKey(KeyCode.DownArrow)){ transform.Translate(Vector3.forward * speed * Time.deltaTime); } }

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  • Unwanted systray icons

    - by Sparrowhawk4
    Is there any way to manage the icons in your systray? It's not highly important, but it annoys me having icons there that I don't want or use. It seems a little strange that it's so easy to customise just about everything else, but I can't for the life of me find a way to edit the systray. Maybe I'm just missing something? If there are specific ways of getting rid of each one, the I'd like to remove the Ubuntu One icon, the mail icon, and possibly the icon that says En1, and allows you to choose between UK and US English, unless that is important and I haven't realised it. I'm using Ubuntu 13.10.

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  • Compiz plugin (Grid) does not update in CCSM

    - by pileofrocks
    I upgraded to 13.10. Compiz itself has been updated properly to 0.9.10.2, but in CCSM, one* plugin (Grid) shows up as the old version. I know it has been changed and I can actually see the updated version when I log in with another user. This hints of some kind of a problem with per-user settings? (* Actually I'd expect this to involve other if not all other plugins too, but I have simply not yet noticed others.) So far I have tried: resetting Compiz settings to defaults (GUI-way) does not help completely removing & reinstalling compizconfig-settings-manager and compiz-plugins packages does not help In 13.04, I had a patched/old version of the plugin, but I doubt it is about that since everything is fine with the other user (that user account existed already in 13.04). What configuration files I should try deleting?

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  • How to move the rigidbody at the position of the mouse on release

    - by Edvin
    I'm making a "Can Knockdown" game and I need the rigidbody to move where the player released the mouse(OnMouseUp). Momentarily the Ball moves OnMouseUp because of rigidbody.AddForce(force * factor); and It moves toward the mousePosition but doesn't end up where the mousePosition is. Here's what I have so far in the script. var factor = 20.0; var minSwipeDistY : float; private var startTime : float; private var startPos : Vector3; function OnMouseDown(){ startTime = Time.time; startPos = Input.mousePosition; startPos.z = transform.position.z - Camera.main.transform.position.z; startPos = Camera.main.ScreenToWorldPoint(startPos); } function OnMouseUp(){ var endPos = Input.mousePosition; endPos.z = transform.position.z - Camera.main.transform.position.z; endPos = Camera.main.ScreenToWorldPoint(endPos); var force = endPos - startPos; force.z = force.magnitude; force /= (Time.time - startTime); rigidbody.AddForce(force * factor); }

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  • Desktop runs very slick, animations are all fast and flawless. Moving windows around, however, is very laggy. Why?

    - by Muu
    This isn't a question about Ubuntu being laggy in general - not at all, in fact, it's very slick and fast for me. Clicking the "Workspace Switcher" in the dock performs the animation immediately and very smoothly. Switching between workspaces with the arrow keys - again, flawlessly. My computer has a resolution of 2560x1440 on a 27" display (no, not an Apple product - though my monitor has the same panel that Apple use in their cinema displays). It's powered by an Nvidia GeForce GTX 470 - easily enough to handle it - and an Intel i3. Hardware is not the issue. I am running Ubuntu 11.10 (upgraded from 11.04). I had the same issue in 11.04. I'm running the "NVIDIA accelerated graphics driver (post-release updates) (version current-updates)" from the additional drivers dialogue. Two drivers have been suggested to me via that dialogue and I've tried both - same effect with each. The driver is "activated and currently in use". Any other information required, let me know and I'll post it. I'm a programmer who works with Linux daily (both as a job and as an interest) so technical instructions are fine. I've noticed that Compiz uses a lot of CPU when moving windows around and it's memory usage is relatively high (though possibly expected for Compiz): 1671 user 20 0 478m 286m 33m S 1 7.3 12:44.05 compiz And one more thing - occasionally moving windows around is fast. But it only happens when all applications are closed, and even then it sometimes doesn't. Something must be interfering, but what? I'll try and find out but in the meantime, any suggestions are much appreciated :-)

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  • How to Use Text in Unity3d

    - by ZiG-ZaG
    How Can i Create Text in Unity3D? I Use "3D Text" But Its Always on Top Of Everything! Can You Suggest Anything? I creating a 2D Game So its not Necessarily a 3D Text.. Edit: Because I Building a 2D Game My Scene is Full of Planes in Front of Camera And I want My Text to be Over One of the Planes and when plane is moving My Text appears behind it. But When I Use "3D Text" Its Always In Front of Everything. Sorry for My Bad English...

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  • Linux (Ubuntu 12.10) starts up, but the main menu on the left side, and the pictograms at the upper right corner, do not show up

    - by user114220
    Linux OS (Ubuntu 12.10) starts up (user login, my personal picture of a beautiful Norwegian fjord-landscape fills the background), but the main menu on the left side, and the pictograms (battery state etc.) at the upper right corner of the screen, do not show up. This occurred yesterday quite suddenly after six or seven weeks working with Ubuntu 12.10. Then I started in recovery mode and performed a file system check (fsck) but that takes hours and finally a message ¨Sorry Ubuntu has experienced an internal error etc¨ appeared. How can I determine what has gone wrong and eventually, how can I solve it? So that I can work again using Ubuntu 12.10 (on a dual-boot system, Intel i7, ASUS P8P67 motherboard).

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  • How do I make 3finger multitouch work on Samsung 530?

    - by RiaD
    I have Samsung 530U4C. How can I configure 3-finger gestures to work? Choosing next photo using 3 finger "scrool" worked in Windows 7. If I use synclient TapButton3=2 I may use it as medium mouse button, but there's problem: it gets cancelled after reboot, and as I read over the Internet, sometime else. Moreover, it would be great to see all gestures my laptop support and configure them all as I need. I find some info about touchegg, but I didn't manage to understand what it exactly is and even run it. Two-finger gestures works fine(configured using System setting menu)

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  • External screen does not work with HD 4250

    - by helpme
    I got laptop with HD 4250, and i want to use external screen. I want same picture like in original screen of laptop to the external screen. Problem is that how i can get 1920x1080 resolution for the external screen, i dont like 1366x768 resolution in 23¨ screen. Please help. If i wont use same picture like in original screen, it says 1600x1200, but i cant apply it. I need 1920x1080 resolution. How i can get same picture like in original screen and get 1920x1080 resolution

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  • change texture at runtime

    - by user1509674
    How can I change the texture at runtime. I have done changing the label(text) at runtime. The following code is used using UnityEngine; using System.Collections; public class switchtime : MonoBehaviour { // Use this for initialization private bool showLabel = false; private bool showLabe2 = false; private bool showLabe3 = false; private bool showLabe4 = false; public void Start() { Invoke("ToggleLabel", 1); Invoke("ToggleLabel2", 3); Invoke("ToggleLabel3",6 ); Invoke("ToggleLabel4", 9); } public void ToggleLabel() { showLabel = !showLabel; } public void ToggleLabel2() { showLabe2 = !showLabe2; } public void ToggleLabel3() { showLabe3 = !showLabe3; } public void ToggleLabel4() { showLabe4 = !showLabe4; } public void OnGUI() { if (showLabel) { GUI.Label(new Rect(300, 200, 100, 20), "Copying window file.."); } if (showLabe2) { GUI.Label(new Rect(40, 40, 100, 20), "Epanding windows file.."); } if (showLabe3) { GUI.Label(new Rect(80, 80, 100, 20), "Installing Feature.."); } if (showLabe4) { GUI.Label(new Rect(100, 100, 100, 20), "Installing Updates"); } } } Now I need to change the GUITexture at runtime. How can do this? Can anybody help me in coding? Here is some changes I made. I worked on changing the gameObject when mouse is placed on it. This is the code I applied and its working for me using UnityEngine; using System.Collections; public class change : MonoBehaviour { // Use this for initialization public GameObject newSprite; private Vector3 currentSpritePosition; void update() { } void Start() { newSprite.renderer.enabled = false; currentSpritePosition = transform.position; //then make it invisible renderer.enabled = false; //give the new sprite the position of the latter newSprite.transform.position = currentSpritePosition; //then make it visible newSprite.renderer.enabled = true; } void OnMouseExit(){ //just the reverse process renderer.enabled = true; newSprite.renderer.enabled = false; } } Now the problem is that, in same code I need to set a time so that the text get loaded without the mouse click. I mean a particular time to load each text one after the another. Here is my screen shot Here I have placed the image one below the another,when the mouse is hovered on it it will change the text from bold to normal text.Changes process stated in (image 2,3).That code I posted is working for me.

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  • Recommendations for taskbar

    - by user210551
    I recently updated to Ubuntu 13.10 and now tint2 stopped working. Better yet: it works, I just can not see it as the all bar is now transparent. Since Tint2 is no longer maintained I doubt it will be updated hence I'm now looking into alternative is there are any. In short: looking for a simple taskbar that sits at the bottom of the screen and that lists applications per window (no groupping!). Don't need fancy animations or widgets/features. Any ideas?

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  • Can I turn off global menu only in Nautilus?

    - by Syzygy
    According to post #15 of this Ubuntu Forums thread about Nautilus being slow, turning off global menu speeds Nautilus up significantly. This is certainly true for me, as running Nautilus as root makes it a few times (!) faster (with no gnome-scripts installed, cache cleared, Dropbox turned off). Now, I like the global menu--but I also want Nautilus to be fast! Is there a way to turn off the global menu only for Nautilus?

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