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  • Resizing JPanel to prepare for printing without removing it from its original position

    - by Lesman
    In my program I frequently need to print various JComponents (generally JPanels) and I like them to be full-page. The way I do it now is by using the following code: g2d.scale(pf.getImageableWidth()/componentToPrint.getWidth(), pf.getImageableHeight()/componentToPrint.getHeight()); but this often stretches or otherwise deforms whatever I am trying to print, and I would much prefer to do something that re-sized intelligently, perhaps a functional version of: componentToPrint.setSize(pf.ImageableWidth(), pf.ImageableHeight); or say adding the component into a new JFrame and then setting the frame size (problem is components can't exist in two place at once). I wouldn't care if the resizing would make the rest of the GUI look terrible, as long as it is something that can easily be reset. Is there any way to do this?

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  • How to debug JBoss out of memory problem?

    - by user561733
    Hello, I am trying to debug a JBoss out of memory problem. When JBoss starts up and runs for a while, it seems to use memory as intended by the startup configuration. However, it seems that when some unknown user action is taken (or the log file grows to a certain size) using the sole web application JBoss is serving up, memory increases dramatically and JBoss freezes. When JBoss freezes, it is difficult to kill the process or do anything because of low memory. When the process is finally killed via a -9 argument and the server is restarted, the log file is very small and only contains outputs from the startup of the newly started process and not any information on why the memory increased so much. This is why it is so hard to debug: server.log does not have information from the killed process. The log is set to grow to 2 GB and the log file for the new process is only about 300 Kb though it grows properly during normal memory circumstances. This is information on the JBoss configuration: JBoss (MX MicroKernel) 4.0.3 JDK 1.6.0 update 22 PermSize=512m MaxPermSize=512m Xms=1024m Xmx=6144m This is basic info on the system: Operating system: CentOS Linux 5.5 Kernel and CPU: Linux 2.6.18-194.26.1.el5 on x86_64 Processor information: Intel(R) Xeon(R) CPU E5420 @ 2.50GHz, 8 cores This is good example information on the system during normal pre-freeze conditions a few minutes after the jboss service startup: Running processes: 183 CPU load averages: 0.16 (1 min) 0.06 (5 mins) 0.09 (15 mins) CPU usage: 0% user, 0% kernel, 1% IO, 99% idle Real memory: 17.38 GB total, 2.46 GB used Virtual memory: 19.59 GB total, 0 bytes used Local disk space: 113.37 GB total, 11.89 GB used When JBoss freezes, system information looks like this: Running processes: 225 CPU load averages: 4.66 (1 min) 1.84 (5 mins) 0.93 (15 mins) CPU usage: 0% user, 12% kernel, 73% IO, 15% idle Real memory: 17.38 GB total, 17.18 GB used Virtual memory: 19.59 GB total, 706.29 MB used Local disk space: 113.37 GB total, 11.89 GB used

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  • How to stop rendering invisible faces

    - by TheMorfeus
    I am making a voxel-based game, and for needs of it, i am creating a block rendering engine. Point is, that i need to generate lots of cubes. Every time i render more than 16x16x16 chunk of theese blocks, my FPS is dropped down hardly, because it renders all 6 faces of all of theese cubes. THat's 24 576 quads, and i dont want that. So, my question is, How to stop rendering vertices(or quads) that are not visible, and therefore increase performance of my game? Here is class for rendering of a block: public void renderBlock(int posx, int posy, int posz) { try{ //t.bind(); glEnable(GL_CULL_FACE); glCullFace(GL_BACK);// or even GL_FRONT_AND_BACK */); glPushMatrix(); GL11.glTranslatef((2*posx+0.5f),(2*posy+0.5f),(2*posz+0.5f)); // Move Right 1.5 Units And Into The Screen 6.0 GL11.glRotatef(rquad,1.0f,1.0f,1.0f); glBegin(GL_QUADS); // Draw A Quad GL11.glColor3f(0.5f, 0.4f, 0.4f); // Set The Color To Green GL11.glTexCoord2f(0,0); GL11.glVertex3f( 1f, 1f,-1f); // Top Right Of The Quad (Top) GL11.glTexCoord2f(1,0); GL11.glVertex3f(-1f, 1f,-1f); // Top Left Of The Quad (Top) GL11.glTexCoord2f(1,1); GL11.glVertex3f(-1f, 1f, 1f); // Bottom Left Of The Quad (Top) GL11.glTexCoord2f(0,1); GL11.glVertex3f( 1f, 1f, 1f); // Bottom Right Of The Quad (Top) //GL11.glColor3f(1.2f,0.5f,0.9f); // Set The Color To Orange GL11.glTexCoord2f(0,0); GL11.glVertex3f( 1f,-1f, 1f); // Top Right Of The Quad (Bottom) GL11.glTexCoord2f(0,1); GL11.glVertex3f(-1f,-1f, 1f); // Top Left Of The Quad (Bottom) GL11.glTexCoord2f(1,1); GL11.glVertex3f(-1f,-1f,-1f); // Bottom Left Of The Quad (Bottom) GL11.glTexCoord2f(1,0); GL11.glVertex3f( 1f,-1f,-1f); // Bottom Right Of The Quad (Bottom) //GL11.glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red GL11.glTexCoord2f(0,0); GL11.glVertex3f( 1f, 1f, 1f); // Top Right Of The Quad (Front) GL11.glTexCoord2f(1,0); GL11.glVertex3f(-1f, 1f, 1f); // Top Left Of The Quad (Front) GL11.glTexCoord2f(1,1); GL11.glVertex3f(-1f,-1f, 1f); // Bottom Left Of The Quad (Front) GL11.glTexCoord2f(0,1); GL11.glVertex3f( 1f,-1f, 1f); // Bottom Right Of The Quad (Front) //GL11.glColor3f(1f,0.5f,0.0f); // Set The Color To Yellow GL11.glTexCoord2f(0,0); GL11.glVertex3f( 1f,-1f,-1f); // Bottom Left Of The Quad (Back) GL11.glTexCoord2f(1,0); GL11.glVertex3f(-1f,-1f,-1f); // Bottom Right Of The Quad (Back) GL11.glTexCoord2f(1,1); GL11.glVertex3f(-1f, 1f,-1f); // Top Right Of The Quad (Back) GL11.glTexCoord2f(0,1); GL11.glVertex3f( 1f, 1f,-1f); // Top Left Of The Quad (Back) //GL11.glColor3f(0.0f,0.0f,0.3f); // Set The Color To Blue GL11.glTexCoord2f(0,1); GL11.glVertex3f(-1f, 1f, 1f); // Top Right Of The Quad (Left) GL11.glTexCoord2f(1,1); GL11.glVertex3f(-1f, 1f,-1f); // Top Left Of The Quad (Left) GL11.glTexCoord2f(1,0); GL11.glVertex3f(-1f,-1f,-1f); // Bottom Left Of The Quad (Left) GL11.glTexCoord2f(0,0); GL11.glVertex3f(-1f,-1f, 1f); // Bottom Right Of The Quad (Left) //GL11.glColor3f(0.5f,0.0f,0.5f); // Set The Color To Violet GL11.glTexCoord2f(0,0); GL11.glVertex3f( 1f, 1f,-1f); // Top Right Of The Quad (Right) GL11.glTexCoord2f(1,0); GL11.glVertex3f( 1f, 1f, 1f); // Top Left Of The Quad (Right) GL11.glTexCoord2f(1,1); GL11.glVertex3f( 1f,-1f, 1f); // Bottom Left Of The Quad (Right) GL11.glTexCoord2f(0,1); GL11.glVertex3f( 1f,-1f,-1f); // Bottom Right Of The Quad (Right) //rquad+=0.0001f; glEnd(); glPopMatrix(); }catch(NullPointerException t){t.printStackTrace(); System.out.println("rendering block failed");} } Here is code that renders them: private void render() { GL11.glClear(GL11.GL_COLOR_BUFFER_BIT|GL11.GL_DEPTH_BUFFER_BIT); for(int y=0; y<32; y++){ for(int x=0; x<16; x++){ for(int z=0; z<16; z++) { b.renderBlock(x, y, z); } } } }

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  • Architecture of a secure application that encrypts data in the database.

    - by Przemyslaw Rózycki
    I need to design an application that protects some data in a database against root attack. It means, that even if the aggressor takes control over the machine where data is stored or machine with the application server, he can't read some business critical data from the database. This is a customer's requirement. I'm going to encrypt data with some assymetric algorithm and I need some good ideas, where to store private keys, so that data is secure as well as the application usability was quite comfortable? We can assume, for simplicity, that only one key pair is used.

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  • Possible loss of precision / [type] cannot be dereferenced

    - by Samuel
    I have been looking around a lot but i simply can't find a nice solution to this... Point mouse = MouseInfo.getPointerInfo().getLocation(); int dx = (BULLET_SPEED*Math.abs(x - mouse.getX()))/ (Math.abs(y - mouse.getY()) + Math.abs(x - mouse.getX()))* (x - mouse.getX())/Math.abs(x - mouse.getX()); In this constellation i get: Possible loss of precision, when i change e.g (x - mouse.getX()) to (x - mouse.getX()).doubleValue() it says double cannot be dereferenced, when i add intValue() somewhere it says int cannot be dereferenced. What's my mistake? [x, y are integers | BULLET_SPEED is a static final int] Thanks!

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  • Returnimng collection of interfaces

    - by apoorv020
    I have created the following interface public interface ISolutionSpace { public boolean isFeasible(); public boolean isSolution(); public Set<ISolutionSpace> generateChildren(); } However, in the implementation of ISolutionSpace in a class called EightQueenSolutionSpace, I am going to return a set of EightQueenSolutionSpace instances, like the following stub: @Override public Set<ISolutionSpace> generateChildren() { return new HashSet<EightQueenSolutionSpace>(); } However this stub wont compile. What changes do I need to make? EDIT: I tried 'HashSet' as well and had tried using the extends keyword. However since 'ISolutionSpace' is an interface and EightQueenSolutionSpace is an implementation(and not a subclass) of 'ISolutionSpace', it is still not working.

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  • Can I write a test without any assert in it ?

    - by stratwine
    Hi, I'd like to know if it is "ok" to write a test without any "assert" in it. So the test would fail only when an exception / error has occured. Eg: like a test which has a simple select query, to ensure that the database configuration is right. So when I change some db-configuration, I re-run this test and check if the configuration is right. ? Thanks!

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  • BeanUtils getPropertyOfMapBean

    - by dx-cp
    Hi, Im wondering if it is possible to get data from property which is map cotaining pairs Key-StringArray (Map) in BeanUtils library. I just simply need to access one of array elements by calling propertyName=string[0]. Current version (1.8.3) does not support indexed properties. If you look into their code you will find in class PropertyUtilsBean in method getPropertyOfMapBean: if (resolver.isIndexed(propertyName) || resolver.isMapped(propertyName)) { throw new IllegalArgumentException( "Indexed or mapped properties are not supported on" + " objects of type Map: " + propertyName); } way too bad:-( Have any of you any tip how to do it somehow differently?

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  • using Hibernate to loading 20K products, modifying the entity and updating to db

    - by Blankman
    I am using hibernate to update 20K products in my database. As of now I am pulling in the 20K products, looping through them and modifying some properties and then updating the database. so: load products foreach products session begintransaction productDao.MakePersistant(p); session commit(); As of now things are pretty slow compared to your standard jdbc, what can I do to speed things up? I am sure I am doing something wrong here.

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  • Where can I find "reference barcodes" to verify barcode library output?

    - by mjustin
    This question is not about 'best' barcode library recommendation, we use various products on different platforms, and need a simple way to verify if a given barcode is correct (according to its specification). There are some free online bar code generators in the Internet, and I found many differences between their output and our library output regarding graphics and text field below the code. Now I am not sure which one is wrong, and before filing bug report I want to make sure how the correct barcode should look like. We mainly need Code128 and UCC/EAN-128 with A/B/C subcodes. Which resource would you suggest?

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  • Hibernate Annotation (Pyramid Structure - same table)

    - by fatnjazzy
    Hi, I have a person table that contains the following fields: id, name, parent_id. the parent_id is actually a FK for column id. the data should look like this (Like a pyramid): "id" "name" "parent_id" "1" "I am the Top Father" "1" "2" "My Father Is 1" "1" "3" "My Father Is 2" "2" "4" "My Father Is 2" "2" How is my bean suppose to look like? Thanks

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  • Why does "return ERROR" only work with exceptions?

    - by ThreaT
    In the struts.xml I use: <result name="error">error</result> Then in my action I use: addActionError("ERROR RETURNED"); return ERROR; When I submit the form then it just goes to a blank page and does nothing. However, if I FORCE an exception to be thrown in the action then it goes to the error page and shows the ActionError message. So am I doing this wrong? If so, how should I tell struts to show an error page using "if statements" instead of relying solely on expensive try catches? EDIT 1: I'm using struts 2 version: 2.1.8.1 EDIT 2: For example, here is my action code that I'm using to test: String test = ""; int number = 0; try { if (number == 1) { System.out.println("number 1: " + number); test = SUCCESS; } else if (number == 2) { System.out.println("number 2: " + number); addActionError("ERROR RETURNED?"); addActionMessage("TESTTEST"); test = ERROR; } else if (number == 3) { System.out.println("number 3: " + number); addActionError("ERROR RETURNED?"); addActionMessage("TESTTEST"); test = INPUT; } else { System.out.println("number 4: " + number); test = LOGIN; } } catch (Exception e) { addActionError("ERROR RETURNED? " + e); } return test; And here is my JSP code: <s:form action="number_save" method="post"> <s:textfield name="number" label="Enter number" /> </s:form> <s:actionerror /> <s:fielderror /> <s:actionmessage /> EDIT 3: Here is a longer version of my struts.xml: <action name="number" method="numberCreate" class="NumberActionBean"> <result>number.jsp</result> </action> <action name="error"> <result>error.jsp</result> </action> <action name="number_save" method="numberSave" class="NumberActionBean"> <interceptor-ref name="defaultStack"></interceptor-ref> <result name="success" type="redirect">index</result> <result name="input" type="redirect">number</result> <result name="error">error</result> <result name="login" type="redirect">login</result> <result name="none">number</result> </action> EDIT 4: My error.jsp is simply a <s:actionerror /> tag with the general taglibs and html tags...

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  • Camel | Need for Scheduling console

    - by user1692063
    I am using camel 2.9.0 in my project. We have a number of routes divided into different camel contexts. Each camel context is bundled separately and deployed in Apache Karaf. Now the problem is divied into 2 parts: 1.) Each route is a scheduled route. Although using Quartz component, we are able to define a cron expressio in each route, we want a console where in we can trigger,stop any route and also put a cron expression to any route.(Scheduling a route through a web console is our main objective). 2.) Also we tried to configure the cron expression for each route through quartz.property. But if someone wants to change the cron expression at runtime in Apache Karaf, then we have to stop the bundle deployed and start in again. What can be done to change the value of cron expression at runtime. Any replies and help would be appreciable. Piyush

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  • How to export EclipseLink objects to XML

    - by Raven
    Hi, is there an easy approach to store my model, which I use with EclipseLink, in XML files? I want to implement an export functionality in my program and I was wondering if this can be done with eclipselink or with any other framework. Thanks

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  • How to amend return value design in OO manner?

    - by FrontierPsycho
    Hello. I am no newb on OO programming, but I am faced with a puzzling situation. I have been given a program to work on and extend, but the previous developers didn't seem that comfortable with OO, it seems they either had a C background or an unclear understanding of OO. Now, I don't suggest I am a better developer, I just think that I can spot some common OO errors. The difficult task is how to amend them. In my case, I see a lot of this: if (ret == 1) { out.print("yadda yadda"); } else if (ret == 2) { out.print("yadda yadda"); } else if (ret == 3) { out.print("yadda yadda"); } else if (ret == 0) { out.print("yadda yadda"); } else if (ret == 5) { out.print("yadda yadda"); } else if (ret == 6) { out.print("yadda yadda"); } else if (ret == 7) { out.print("yadda yadda"); } ret is a value returned by a function, in which all Exceptions are swallowed, and in the catch blocks, the above values are returned explicitly. Oftentimes, the Exceptions are simply swallowed, with empty catch blocks. It's obvious that swalllowing exceptions is wrong OO design. My question concerns the use of return values. I believe that too is wrong, however I think that using Exceptions for control flow is equally wrong, and I can't think of anything to replace the above in a correct, OO manner. Your input, please?

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  • Using intermediate array for hashCode and equals

    - by Basilevs
    As its a pain to handle structural changes of the class in two places I often do: class A { private B bChild; private C cChild; private Object[] structure() { return new Object[]{bChild, cChild}; } int hashCode() { Arrays.hashCode(structure); } boolean equals(Object that) { return Arrays.equals(this.structure(), ((A)that).structure()); } } What's bad about this approach besides boxing of primitives? Can it be improved?

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  • Semantics of repeated acknowledgments in JMS

    - by Lajos Nagy
    Suppose I decide to call acknowledgment() on a JMS message several times. Say the first call fails (for non-permanent reason). Does the success of the second (or any subsequent) call guarantee that the message is now acknowledged? Is the exact behavior of acknowledgement() specified anywhere?

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  • Using the JPA Criteria API, can you do a fetch join that results in only one join?

    - by Shaun
    Using JPA 2.0. It seems that by default (no explicit fetch), @OneToOne(fetch = FetchType.EAGER) fields are fetched in 1 + N queries, where N is the number of results containing an Entity that defines the relationship to a distinct related entity. Using the Criteria API, I might try to avoid that as follows: CriteriaBuilder builder = entityManager.getCriteriaBuilder(); CriteriaQuery<MyEntity> query = builder.createQuery(MyEntity.class); Root<MyEntity> root = query.from(MyEntity.class); Join<MyEntity, RelatedEntity> join = root.join("relatedEntity"); root.fetch("relatedEntity"); query.select(root).where(builder.equals(join.get("id"), 3)); The above should ideally be equivalent to the following: SELECT m FROM MyEntity m JOIN FETCH myEntity.relatedEntity r WHERE r.id = 3 However, the criteria query results in the root table needlessly being joined to the related entity table twice; once for the fetch, and once for the where predicate. The resulting SQL looks something like this: SELECT myentity.id, myentity.attribute, relatedentity2.id, relatedentity2.attribute FROM my_entity myentity INNER JOIN related_entity relatedentity1 ON myentity.related_id = relatedentity1.id INNER JOIN related_entity relatedentity2 ON myentity.related_id = relatedentity2.id WHERE relatedentity1.id = 3 Alas, if I only do the fetch, then I don't have an expression to use in the where clause. Am I missing something, or is this a limitation of the Criteria API? If it's the latter, is this being remedied in JPA 2.1 or are there any vendor-specific enhancements? Otherwise, it seems better to just give up compile-time type checking (I realize my example doesn't use the metamodel) and use dynamic JPQL TypedQueries.

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  • How do I convert jstring to wchar_t *

    - by Obediah Stane
    Let's say that on the C++ side my function takes a variable of type jstring named myString. I can convert it to an ANSI string as follows: const char* ansiString = env-GetStringUTFChars(myString, 0); is there a way of getting const wchar_t* unicodeString = ...

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  • Why is BigDecimal.equals specified to compare both value and scale individually?

    - by bacar
    This is not a question about how to compare two BigDecimal objects - I know that you can use compareTo instead of equals to do that, since equals is documented as: Unlike compareTo, this method considers two BigDecimal objects equal only if they are equal in value and scale (thus 2.0 is not equal to 2.00 when compared by this method). The question is: why has the equals been specified in this seemingly counter-intuitive manner? That is, why is it important to be able to distinguish between 2.0 and 2.00? It seems likely that there must be a reason for this, since the Comparable documentation, which specifies the compareTo method, states: It is strongly recommended (though not required) that natural orderings be consistent with equals I imagine there must be a good reason for ignoring this recommendation.

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  • Manually Dispatching a DocumentEvent for testing UI element validation code

    - by Bassam
    Hi. I'm testing a Swing GUI application using the UISpec4J testing framework. I'm testing validation code on a JTextField, but the framework does not support focus-change events, as it runs the application in a headless fashion. The text field has a DocumentEvent attached to it that activates the validation code. I'm trying to figure out how to dispatch the document event manually to activate the validation code. Trying to dispatch focus or mouse events manually haven't been working for me. Thanks for any help!

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